Magic
Primary Magic: Twilight Equinox
Secondary Magic: None yet
Caster or Holder: Caster
Description: Due to his unique nature as a Libran, Zacharias’ inner energy is a torrent of light and darkness. Zacharias is capable of pulling out light and darkness from himself in differing amounts in order to create various powerful attacks. He has to balance the aspects of light and darkness within himself, however, or suffer the consequences.
Strengths:
- Access to two elements, Darkness and Light, giving lots of flexibility
- Using spells powers up his other spells, albeit at a cost
Weaknesses:
- When not used wisely, the spells can cause significant backlash
- Using spells of one alignment too much causes mental instability, to the point where Zacharias’ personas can take over completely for a time
- Is weaker at longer ranges
Lineage: Technological Superiority
Unique Abilities:
- Dawn/Dusk: When Zacharias casts a spell, he chooses Light or Dark. The spell deals damage of that element, and may have different secondary effects based on the element chosen.
- Eclipse: When Zacharias casts a spell, he gets a stack of Brightness if the spell is Light element or Shadow if the spell is Darkness element. Each stack lasts 3 posts and increases the damage of their corresponding element by 7.5%. When Zacharias reaches 4 stacks of either, however, the stacks reset, he takes 10 hp damage, and he is shunted to the side for one of his personas to take over (Tariel for Light, Lazav for Dark).
- Totality: While Zacharias is being influenced by his personas, he gains an additional power.
Tariel: When Tariel is influencing Zacharias, all of his spells are Light element and he gains 5 health every time he casts a spell, but his spells deal 25% less damage.
Lazav: When Lazav is influencing Zacharias, all of his spells are Dark element and his spells are 25% stronger; however, he loses 5 hp every time he casts a spell.
Spells:
Primary Magic: Twilight Equinox
Secondary Magic: None yet
Caster or Holder: Caster
Description: Due to his unique nature as a Libran, Zacharias’ inner energy is a torrent of light and darkness. Zacharias is capable of pulling out light and darkness from himself in differing amounts in order to create various powerful attacks. He has to balance the aspects of light and darkness within himself, however, or suffer the consequences.
Strengths:
- Access to two elements, Darkness and Light, giving lots of flexibility
- Using spells powers up his other spells, albeit at a cost
Weaknesses:
- When not used wisely, the spells can cause significant backlash
- Using spells of one alignment too much causes mental instability, to the point where Zacharias’ personas can take over completely for a time
- Is weaker at longer ranges
Lineage: Technological Superiority
Unique Abilities:
- Dawn/Dusk: When Zacharias casts a spell, he chooses Light or Dark. The spell deals damage of that element, and may have different secondary effects based on the element chosen.
- Eclipse: When Zacharias casts a spell, he gets a stack of Brightness if the spell is Light element or Shadow if the spell is Darkness element. Each stack lasts 3 posts and increases the damage of their corresponding element by 7.5%. When Zacharias reaches 4 stacks of either, however, the stacks reset, he takes 10 hp damage, and he is shunted to the side for one of his personas to take over (Tariel for Light, Lazav for Dark).
- Totality: While Zacharias is being influenced by his personas, he gains an additional power.
Tariel: When Tariel is influencing Zacharias, all of his spells are Light element and he gains 5 health every time he casts a spell, but his spells deal 25% less damage.
Lazav: When Lazav is influencing Zacharias, all of his spells are Dark element and his spells are 25% stronger; however, he loses 5 hp every time he casts a spell.
Spells:
- D-Rank:
- Greyspark:
- Name: Greyspark
Rank: D
Type: Offensive, Self-Buff, Supportive, Dark/Light
Duration: 2 posts
Cooldown: 3 posts
Description: Zacharias charges himself and his weapon with an aspect of either light or darkness, giving boosts for three posts. Until the duration ends, touching Zacharias or his weapon will deal 15 hp damage of the chosen element. Additionally, if darkness is chosen, Zacharias’ melee and weapon damage is increased by 25%, and if light is chosen, Zacharias’ speed is increased by 25% (the melee boost does not increase the damage Greyspark itself deals).
Strengths:
- Flexible, can give boosts two ways and two different elements
- Low cooldown compared to the duration allows it to be active a lot
- Affects Zacharias’ weapon as well as his body
Weaknesses:
- If kept up all the time, will quickly drain mana
- Is useless unless he can get in close
- Can push Zacharias over the edge with his stacks, forcing him into one of the two personas
- When this is active, touching Zacharias will damage allies as well
- Stellar Shrapnel:
- Name Stellar Shrapnel
Rank: D
Type: Dark/Light, Cone AoE, Offensive
Description: Zacharias releases a salvo of small pieces of light or dark energy from his palm, sending pieces of energy shrapnel flying for 20m in front of him in a cone. Everybody caught in the shrapnel takes 15 HP damage.
Duration: Instant
Cooldown: 3 Posts
Strengths:
- Like all of Zacharias’ spells, it can be either light or dark element
- Deals damage to everybody caught in the burst
- Has range, unlike most of Zach’s other spells
Weaknesses:
- Hits allies as well as enemies
- Can’t be used unless Zacharias has a hand free
- At close range it’s easy to simply sidestep the attack since the cone is thin there
- The post Zacharias uses it, no other spells can be used
- XIII (Thirteen):
- Name XIII (Thirteen)
Rank: D
Type: Chaos, Weapon Conjuration, AoE
Description: Zacharias uses a fusion of light and darkness to create a massive scythe and whirls it around, dealing 15 hp damage to everything within 5m of him. Afterwards, the scythe remains remains active for two posts, allowing Zacharias to use it as an equivalent to a Weak Weapon. The scythe deals D-Rank damage to everybody it hits, and can hit people up to 5m away from Zach, giving a useful range extension.
Duration: 2 Posts
Cooldown: 4 Posts
Strengths:
- Gives a much-needed range extension
- The scythe can be boosted by Greyspark just like a normal weapon
- Gives both a point-blank AoE and a weapon for a short while
Weaknesses:
- Unlike all of Zach’s other spells, this spell cannot have an element chosen for it. It is always Chaos damage, and gives no stacks of either Brightness or Shadow.
- The scythe is two handed, which makes Stellar Shrapnel hard to cast
- The scythe is unsummoned if struck with 2 D-Rank damage, when the duration ends, or if Zacharias lets go of it completely for any reason.
- Both the initial burst and the large swings of the scythe afterwards are very easy to strike allies with.- Scythe Appearance:
- Twilight's Hammer:
- Name Twilight’s Hammer
Rank: D
Type: Offensive, Gap Closer, Light/Dark
Description: Zacharias focuses light or dark energy in his hands and legs and leaps into the air, landing on a spot within 10m. Everybody within 3m of the landing spot takes 15 hp damage; if Zach lands on a person, they take 20 hp damage instead.
Duration: Instant
Cooldown: 5 Posts
Strengths:
- Helps Zach close the gap and attack
- If XIII is active when Zach uses this, he will bring the scythe down instead of simply landing on the spot. If he does, the scythe will break, but the spell will do 50% more damage to everybody.
- Allows Zach to quickly move from one space to another
Weaknesses:
- Zach has a hard time avoiding attacks while mid-leap
- Again, it is easy to hit allies with this spell
- Since the AoE is small, it’s difficult to hit more than one enemy with it
- Has a relatively long cooldown
Last edited by ZUN on Wed 9 Dec 2015 - 17:22; edited 2 times in total