Magic
Primary Magic: Psychic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Psionic magic is at its basest form, the power to manipulate the world around ones self using no tool but ones own force of will. The same principals necessary for several forms of magic, especially those that don't always focus on direct damage, are necessary here. Utilizing this psychic force, the wielder is able to manipulate objects from a distance, strike them with great force without even touching them, or even form force fields and cutting waves of pure psychic force.
Tops method of battle is based equal parts around utilizing weapons, and the psychic force itself, effectively using every weapon available to him. He was trained to be brutally effective like a raging monster, however due to his personality and rule against killing, Top never uses his powers to full, lethal effect. He carries with him a great sword, along with a large supply of small, but useful Petard bombs. Utilizing his mental powers, Top is able to levitate his weapons, to wield them without even touching them. He can additionally use his psionics to move his body at great speeds and exhibit strength greater than what a human is normally capable of. The real versatility of Psionic magic hover comes from the fact that in addition to powering up his weapons and himself, Top is able to use the pure psychic force as a weapon itself, charging his sword with kinetic energy which he can then launch as a sword beam, firing smaller cutting waves from his hands, or simply batting an opponent from afar with a powerful psychic punch. When necessary, Top is able to project a force field over his swords blade, making it considerably more powerful and allowing him to block even some magic attacks with it.
Strengths:
Weaknesses:
Lineage: Warrior's Heart:
Description: Long ago there was an era of Kings and Warlords waging war against each other over kingdoms for many years. Warriors and sellswords were well paid and became idols. The way of the warrior was a common path youngsters attempted to walk, but in order to become a true warrior they had to travel through dangerous lands to find the Warrior Saint. An old entity that would look into a warrior's heart and deem it worthy of his blessing. It would grant the warrior more courage and willpower than the ordinary man in times of need. One day the Warrior Saint disappeared and the age of warriors was over. However, some believed that some heroes still possessed the Warrior Saint's blessing. They said that a true warrior worthy of the blessing is blessed by the Warrior Saint at birth.
Ability: These descendants are known for courage and fighting prowess, along with making them immune to any fear or discouragement. Any weapon they wield adds 25% more overall damage to simulate their prowess on top of the increase the weapon already gives.
Usage: Passive.
Unique Abilities: Psycho-kinesis: Able to utilize his mental powers to grab and manipulate objects within a short-to medium range around himself. Living objects can be grappled this way, but their force of will will disrupt the grapple, allowing them to break free with some effort in a short amount of time. Requires focus proportionate to the size and weight of the object.
In PVP, Psychok-kinesis can only grapple/hold opponents equal to or below Tops rank. Opponents can break free using a percentage of their own magic power. 5% if equal to Tops rank, 10% if below. In PVP, Tops maximum range for a grapple is 10 meters.
Pure Shield: Top is able to project a small, personal shield over his own body. while reflexive and needing no command to cast, the shield only protects from attacks he is aware of. The shield is able to block a maximum of 20 points of damage before being disabled. Top can regenerate the shields power passively at a rate of 2 defence points per post as long as the shield takes no additional damage. If the shield shatters it will require 5 posts before Top is able to refocus the pure shield. The shield does not account for any weapons Top is wielding and does not effect allies unless they stand behind Top like an actual shield. The pure shield blocks damage and inertia, but if overpowered, it will not block any damage from the attack that shatters it.
Enhanced speed and strength: As a result of his PK, Top is able to move his body faster than even other wizards of the same physical capability level. Accounting for a small boost in reaction time and movement speed. This power is completely dependent on Tops PK and will not be present while his focus is divided, such as when manipulating an object or weapon, meaning he can only fight close range with his enhanced attributes. Strength is enhanced by 25% while speed and reaction time are enhanced by 30%
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Havoc Claw
Rank: D
Type: Psychic, offensive
Duration: one attack/post
Cooldown: 2
Description: Top forms claws from pure psychic energy over one hand and slashes at an enemy with the distortion effect. Like all psionic magic, while not overly damaging, this attack is not cancled by many elemental defenses, making it difficult to counteract.
Damage: 20 HP
Range: melee range
Cost: 10 MP
Strengths:
Weaknesses:
Name: Havoc Breaker
Rank: D
Type: Psychic, offensive
Duration: charge for 1 post, then instant
Cooldown: 3
Description:Top gathers a large quantity of psychic energy given off by his teammates and/or enemies. After a charge time of gathering all this ambient psychic energy into a single point, he releases it as a large energy blast. Causes a knock back, sending opponents hit by the blast back 5 meters. The attack gathers more energy depending on how many fighters are in the area.
in PVP, opponents 1 rank above Top are knocked back 2.5 meters. Opponents 2 ranks above top are not effected by knock back, but still take damage.
Damage: 20 base, plus 5 for each combatant currently in area. No upper limit in PVE, in PVP, upper limit 50 HP
Range: 10 meters, blast zone a total of 3 meters wide and 3 meters high.
Cost 10 MP
Strengths:
Weaknesses:
Name: Black Vortex
Rank: D
Type: Psychic, AOE
Duration: 3
Cooldown: 5
Description: Top forms a field of whirling disruptions around his body, becoming the center of a raging vortex. Any enemies caught within are tossed around like toys, along with any weapons or large debris pulled in with them, and will take damage from remaining within the vortex. When its time/post count expires, the vortex will burst, throwing everything within away from Tops body and causing explosive damage.
During PvP, or if a player is caught in it in general; Players above the rank of this spell are able to resist the pull effect. If they're caught in the blast they still take damage.
Damage: 20 base, plus 5 for each enemy or weapon caught in the vortex, Limit of 50 during PvP, no limit during PvE
Range 10 Meter radius, adds +2 meters per enemy sucked in.
Cost 10 MP
Strengths:
Weaknesses:
Name: Gigas Faust
Rank: D
Type: Psychic, offensive
Duration: instant
Cooldown: 3
Description: Top focuses all of his concentration into a single psychic attack, causing any weapons or persons he is holding to immediately be freed. Once top has determined the point, he makes a motion of punching the ground, causing a powerful, downward shockwave at the target, leaving a large crater in the shape of a fist. Whatever is hit takes crushing damage, those immediately outside will be hit by the shock wave.
Damage: 30 HP, enemies around impact take 10 Shock wave damage.
Range 20 Meters (diameter of shockwave surounding single target)
Cost 15 MP
Strengths:
Weaknesses:
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Primary Magic: Psychic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Psionic magic is at its basest form, the power to manipulate the world around ones self using no tool but ones own force of will. The same principals necessary for several forms of magic, especially those that don't always focus on direct damage, are necessary here. Utilizing this psychic force, the wielder is able to manipulate objects from a distance, strike them with great force without even touching them, or even form force fields and cutting waves of pure psychic force.
Tops method of battle is based equal parts around utilizing weapons, and the psychic force itself, effectively using every weapon available to him. He was trained to be brutally effective like a raging monster, however due to his personality and rule against killing, Top never uses his powers to full, lethal effect. He carries with him a great sword, along with a large supply of small, but useful Petard bombs. Utilizing his mental powers, Top is able to levitate his weapons, to wield them without even touching them. He can additionally use his psionics to move his body at great speeds and exhibit strength greater than what a human is normally capable of. The real versatility of Psionic magic hover comes from the fact that in addition to powering up his weapons and himself, Top is able to use the pure psychic force as a weapon itself, charging his sword with kinetic energy which he can then launch as a sword beam, firing smaller cutting waves from his hands, or simply batting an opponent from afar with a powerful psychic punch. When necessary, Top is able to project a force field over his swords blade, making it considerably more powerful and allowing him to block even some magic attacks with it.
Strengths:
- Able to preform melee attacks at a range
- Able to attack/defend from multiple directions at once at the cost of focus
- very uncommon magic has few true counters, and not many know how to use said counters
Weaknesses:
- Requires extreme focus to balance more than one psychic attack.
- can not block or deflect non physical weapons or sound based weapons.
- maximum range is dependent on the users force of will.
- Psychic grapples lose effectiveness against enemies with willpower, strong force of will can break through a psychic grapple
Lineage: Warrior's Heart:
Description: Long ago there was an era of Kings and Warlords waging war against each other over kingdoms for many years. Warriors and sellswords were well paid and became idols. The way of the warrior was a common path youngsters attempted to walk, but in order to become a true warrior they had to travel through dangerous lands to find the Warrior Saint. An old entity that would look into a warrior's heart and deem it worthy of his blessing. It would grant the warrior more courage and willpower than the ordinary man in times of need. One day the Warrior Saint disappeared and the age of warriors was over. However, some believed that some heroes still possessed the Warrior Saint's blessing. They said that a true warrior worthy of the blessing is blessed by the Warrior Saint at birth.
Ability: These descendants are known for courage and fighting prowess, along with making them immune to any fear or discouragement. Any weapon they wield adds 25% more overall damage to simulate their prowess on top of the increase the weapon already gives.
Usage: Passive.
Unique Abilities: Psycho-kinesis: Able to utilize his mental powers to grab and manipulate objects within a short-to medium range around himself. Living objects can be grappled this way, but their force of will will disrupt the grapple, allowing them to break free with some effort in a short amount of time. Requires focus proportionate to the size and weight of the object.
In PVP, Psychok-kinesis can only grapple/hold opponents equal to or below Tops rank. Opponents can break free using a percentage of their own magic power. 5% if equal to Tops rank, 10% if below. In PVP, Tops maximum range for a grapple is 10 meters.
Pure Shield: Top is able to project a small, personal shield over his own body. while reflexive and needing no command to cast, the shield only protects from attacks he is aware of. The shield is able to block a maximum of 20 points of damage before being disabled. Top can regenerate the shields power passively at a rate of 2 defence points per post as long as the shield takes no additional damage. If the shield shatters it will require 5 posts before Top is able to refocus the pure shield. The shield does not account for any weapons Top is wielding and does not effect allies unless they stand behind Top like an actual shield. The pure shield blocks damage and inertia, but if overpowered, it will not block any damage from the attack that shatters it.
Enhanced speed and strength: As a result of his PK, Top is able to move his body faster than even other wizards of the same physical capability level. Accounting for a small boost in reaction time and movement speed. This power is completely dependent on Tops PK and will not be present while his focus is divided, such as when manipulating an object or weapon, meaning he can only fight close range with his enhanced attributes. Strength is enhanced by 25% while speed and reaction time are enhanced by 30%
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Havoc Claw
Rank: D
Type: Psychic, offensive
Duration: one attack/post
Cooldown: 2
Description: Top forms claws from pure psychic energy over one hand and slashes at an enemy with the distortion effect. Like all psionic magic, while not overly damaging, this attack is not cancled by many elemental defenses, making it difficult to counteract.
Damage: 20 HP
Range: melee range
Cost: 10 MP
Strengths:
- instant cast
- fast attack
- rapid recharge allows to be fired consecutively.
Weaknesses:
- Low damage
- small area of impact
- can be blocked by armor equal to or greater than Tops rank, assuming the armor is large enough to block the claw swipe.
- short range.
Name: Havoc Breaker
Rank: D
Type: Psychic, offensive
Duration: charge for 1 post, then instant
Cooldown: 3
Description:Top gathers a large quantity of psychic energy given off by his teammates and/or enemies. After a charge time of gathering all this ambient psychic energy into a single point, he releases it as a large energy blast. Causes a knock back, sending opponents hit by the blast back 5 meters. The attack gathers more energy depending on how many fighters are in the area.
in PVP, opponents 1 rank above Top are knocked back 2.5 meters. Opponents 2 ranks above top are not effected by knock back, but still take damage.
Damage: 20 base, plus 5 for each combatant currently in area. No upper limit in PVE, in PVP, upper limit 50 HP
Range: 10 meters, blast zone a total of 3 meters wide and 3 meters high.
Cost 10 MP
Strengths:
- high impact
- medium damage
- strong when outnumbered
Weaknesses:
- Charge time
- requires stationary casting
- lack of long range
- weaker when in smaller fights
Name: Black Vortex
Rank: D
Type: Psychic, AOE
Duration: 3
Cooldown: 5
Description: Top forms a field of whirling disruptions around his body, becoming the center of a raging vortex. Any enemies caught within are tossed around like toys, along with any weapons or large debris pulled in with them, and will take damage from remaining within the vortex. When its time/post count expires, the vortex will burst, throwing everything within away from Tops body and causing explosive damage.
During PvP, or if a player is caught in it in general; Players above the rank of this spell are able to resist the pull effect. If they're caught in the blast they still take damage.
Damage: 20 base, plus 5 for each enemy or weapon caught in the vortex, Limit of 50 during PvP, no limit during PvE
Range 10 Meter radius, adds +2 meters per enemy sucked in.
Cost 10 MP
Strengths:
- wide area of effect
- high damage
- can effect multiple enemies at once
- greater damage the more enemies are sucked up.
Weaknesses:
- Slows Top down by 40 percent when activated
- stronger enemies will not be sucked up
- can be avoided if an enemy is able to root them self to the ground or a sturdy object.
- can harm teammates as well
- easy to see coming
Name: Gigas Faust
Rank: D
Type: Psychic, offensive
Duration: instant
Cooldown: 3
Description: Top focuses all of his concentration into a single psychic attack, causing any weapons or persons he is holding to immediately be freed. Once top has determined the point, he makes a motion of punching the ground, causing a powerful, downward shockwave at the target, leaving a large crater in the shape of a fist. Whatever is hit takes crushing damage, those immediately outside will be hit by the shock wave.
Damage: 30 HP, enemies around impact take 10 Shock wave damage.
Range 20 Meters (diameter of shockwave surounding single target)
Cost 15 MP
Strengths:
- High impact
- high damage
- shockwave
Weaknesses:
- requires all concentration
- costly spell
- Single target (shockwave not included)
- Needs to be focused on a single enemy.
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Last edited by AAGGRESSS on 10th December 2015, 10:34 pm; edited 2 times in total