Magic
Primary Magic: The Strings of Reality
Secondary Magic: Nope
Caster or Holder: Caster Magic
Description:The Strings of Reality is a magic created by Rin "Orin" Sanguinna that is based on an obscure and vague concept. What Orin has done is that she has manipulated her blood in order to gain the property of exposing certain "strings of reality". How this works specifically is that it allows Orin, due to the raw magic in her blood, to see what she calls the strings of reality. The reason she calls them this is that they produce nonspecific effects when infused with magic while being pulled or tugged on.. What Orin can do is pull on these strings while infusing them with magic in order to cast spells or cause desired effects. These spells can range from manipulating these strings to bind or attack, but they can also be used to defy physics in certain situations. They can be used to effortlessly lift objects the user couldn't normally lift, or to move things that shouldn't be able to moved normally such as fire. If, via a spell of course, Orin found a string connected to a fire, she could pull on it and the flame would move on the end of the string, allowing her to swing the string and thus the flame around however. There would be limits based on the size of the flame of course.
In practical situations, Orin could possibly even displace objects or better organize herself, as she could become more familiar with certain strings on a magical level to a point where she hears a thought in her head when she gets near them, allowing her to remind herself or tell herself where certain things belong. It also could allow her to levitate objects if she put enough effort into manipulating the strings telekinetically (should she ever develop that power). The possibilities are only limited by Orin's creativity, leaving this to be a very versatile magic.
These strings manifest in a way where they only usually connect to one thing unless specifically connecting between two individuals (often for actual reasons). All of these strings are completely straight and reach for 5 meters before fading off into nothing. Strings that are connected to multiple people can only be visible by Orin when the two people are within 10 meters of each other, the string adjusting in length to stay completely straight between these two individuals.
Strengths:
Weaknesses:
Abilities/Powers:
[spoiler=Signature Spells]
Name: Explosive Touch
Rank: C
Type: Offensive
Duration: 1-2 (Depending on how long Orin wants to keep her opponent trapped
Cooldown: 4
Description: Upon touching an enemy, she can bind them with artificially made strings that explode in a 5 meter radius. This follows the rules of doing 1 C-Rank damage if the opponent is in the epicenter, and .75 C-Rank if caught near the outer part of the explosion. The strings are breakable, as they are artificial, but only by things with 25% more physical strength than the average C-Rank.
Strengths:
Weaknesses:
Primary Magic: The Strings of Reality
Secondary Magic: Nope
Caster or Holder: Caster Magic
Description:The Strings of Reality is a magic created by Rin "Orin" Sanguinna that is based on an obscure and vague concept. What Orin has done is that she has manipulated her blood in order to gain the property of exposing certain "strings of reality". How this works specifically is that it allows Orin, due to the raw magic in her blood, to see what she calls the strings of reality. The reason she calls them this is that they produce nonspecific effects when infused with magic while being pulled or tugged on.. What Orin can do is pull on these strings while infusing them with magic in order to cast spells or cause desired effects. These spells can range from manipulating these strings to bind or attack, but they can also be used to defy physics in certain situations. They can be used to effortlessly lift objects the user couldn't normally lift, or to move things that shouldn't be able to moved normally such as fire. If, via a spell of course, Orin found a string connected to a fire, she could pull on it and the flame would move on the end of the string, allowing her to swing the string and thus the flame around however. There would be limits based on the size of the flame of course.
In practical situations, Orin could possibly even displace objects or better organize herself, as she could become more familiar with certain strings on a magical level to a point where she hears a thought in her head when she gets near them, allowing her to remind herself or tell herself where certain things belong. It also could allow her to levitate objects if she put enough effort into manipulating the strings telekinetically (should she ever develop that power). The possibilities are only limited by Orin's creativity, leaving this to be a very versatile magic.
These strings manifest in a way where they only usually connect to one thing unless specifically connecting between two individuals (often for actual reasons). All of these strings are completely straight and reach for 5 meters before fading off into nothing. Strings that are connected to multiple people can only be visible by Orin when the two people are within 10 meters of each other, the string adjusting in length to stay completely straight between these two individuals.
Strengths:
- Attached: Everything is attached to a "string" of reality in one way or another. Whether or not Orin can pull that string is up to the other person though.
- Nonspecific Magic: Orin could pour raw magic energy through a string and it could birth new life into dead plants, heal wounds, cause fires, or simply destroy objects sometimes. She's learned to control what happens to an object via her spells.
- Weaponizing Reality: It is fully possible for Orin to turn these strings into weapons, giving her more offensive or even defensive potential.
Weaknesses:
- Limited by Rank: Orin is heavily restricted by rank, as her strings were not meant to cause damage, but rather manipulate the events of life around her. In situations where a spell is supposed to cause an effect on an opponent, they cannot affect an opponent of a higher rank at all. The strings attached to them are just too powerful.
- Inconsistent Power vs. Object: Some spells may be made to break through walls of a certain thickness or less, but anything thicker would be perfectly fine and/or unaffected, and as such Orin could not use that particular spell on them. Just as an example of how specific her spells can get.
- Messy: Orin can learn to be organized and precise with her spells, but in fights most of the things she pulls/manipulates get thrown around, destroyed, altered and the like. It's difficult to be clean in combat except with a specific set of spells. But that limits Orin's creativity/ability in a fight.
- Backfire: Some of Orin's spells may backfire and the effects may either just not work or may come back and hit Orin instead.
Abilities/Powers:
- String Manifestation: Orin can bring these strings into existence and manipulate them however she wishes. She can even stand on them as if they were a solid platform if need be. The most any other person could see is about 5 meters of these strings. No one else can interact with these strings unless Orin permits, and even then they can only touch. They cannot induce effects like Orin can. Only when she manifests strings can she induce effects via spells or other methods.
- Cutting Strings: Orin can cut a string to completely cancel a spell or the effect of a spell, returning the object or person to the state in which they were prior to the spell that was cast.
- True Sight: Orin can activate this sight on a whim, allowing her to see all strings in a 30 meter radius. This can get a bit complicated, as there are millions of strings in such a radius, but she can filter it out to only show a certain, more tolerable number at a time. There is no visible
- Binds of Relations: If two characters, be them player characters or NPCs, have interacted then Orin can see different colored strings connecting them. The color of these strings differ from pair to pair and generally show the attitude a person has towards someone else. The first half of a string connected to one person might be purple, showing a calm demeanor towards someone. About halfway through 'til about where it connects to another person, where it changes color based on how the other person feels. This only works with characters who have developed meaningful relationships, be them positive or negative.
[spoiler=Signature Spells]
Name: Explosive Touch
Rank: C
Type: Offensive
Duration: 1-2 (Depending on how long Orin wants to keep her opponent trapped
Cooldown: 4
Description: Upon touching an enemy, she can bind them with artificially made strings that explode in a 5 meter radius. This follows the rules of doing 1 C-Rank damage if the opponent is in the epicenter, and .75 C-Rank if caught near the outer part of the explosion. The strings are breakable, as they are artificial, but only by things with 25% more physical strength than the average C-Rank.
Strengths:
- Causes damage in a radius
- Traps an enemy for a moment
- Leaves the enemy possibly open to be attacked by allies
Weaknesses:
- Can be broken
- Only traps for a limited time
- Explosion is only most effective at the epicenter
- Requires Orin to touch her opponent for this to work
- D-Rank Spells:
Name: Destruction
Rank: D
Type: Offensive
Duration: 1
Cooldown: 3
Description: Orin takes a string that is connected to a nonliving individual and tugs on it, forcing a destructive power through the string that will destroy a perfect 2x2 meter square in said object. It penetrates 1 meter thick.
Strengths:- Can be used to break through walls
- Allows for escape
- Happens instantaneously
Weaknesses:- Only 1 meter thick, meaning thick walls counter this
- Cannot fit objects bigger than 2x2 meters wide through the hole
- Does not work on living things
- Useless against people
Name: Pull
Rank: D
Type: Offensive
Duration: 1
Cooldown: 3
Description: Orin takes one or more strings that are connected to any individual and tugs on them, forcing a repulsive power through the string that will help pull any object towards her with the most force a D-Rank spell can put out. Unless someone is particularly strong or sturdy, this spell is useless on them. This disregards the rank limitation Orin has since it doesn't specifically create an effect on a person, but rather a repulsive force behind a person/object that propels them forwards. This string reaches about 10 meters.
Strengths:- Can be used to pull people around
- Allows for pulling objects Orin couldn't even touch around, such as fire.
- Happens instantaneously
Weaknesses:- Can be ignored if a person is physically strong enough
- Orin can get hit by these objects
- Mostly only affects weaker foes
Name: Displacement
Rank: D
Type: Offensive
Duration: 1
Cooldown: 3
Description: Orin takes a string that is connected to a nonliving individual or herself and moves it completely by replacing it with a dud string that two meters long and not connected to anything. It vanishes after a minute and cannot be used in any spells.
Strengths:- Allows Orin to teleport up to 15 meters away
- Allows for escape
- Happens instantaneously
Weaknesses:- Only 15 meters
- Only good for escape
- Does not allow her to teleport through objects
- Only works on herself
Name: Cluster
Rank: D
Type: Defensive
Duration: 1
Cooldown: 3
Description: Orin telekinetically pulls a series of strings to manifest in front of her via a 3 meter wide wall, allowing her to block attacks. These strings can block attacks from weak weapons or up to 2 D-Rank spell damage before returning to place.
Strengths:- Allows for some minor defense
- Protects Orin from harm
- Happens almost instantaneously
Weaknesses:- Blocks minor damage
- Can only block weak weapons
- Makes it harder to use other spells, as she can't use them through these clustered strings
- Prevents Orin from moving in that direction, since she can't move through string
- Can be used to break through walls
- C-Rank Spells:
Name: Electrocute
Rank: C
Type: Offensive
Duration: 3
Cooldown: 4
Description: Orin takes a string that is connected to a nonliving individual and tugs on it, forcing an electric current through the string that electrocutes the object it's connected to. This current will deal 1/3rd C-Rank damage per post.
Strengths:- Electrocutes an object in a 20 meter radius or less, depending on size
- Lets Orin render a surface volatile
- Happens instantaneously
Weaknesses:- Makes it hard to fight on ground sometimes
- Limited range
- Cannot be cast on living things
- Another person/creature has to come in contact with the object, not the string
Name: Stop
Rank: C
Type: Defense
Duration: 1
Cooldown: 4
Description: Orin manipulates several strings to form a perfect cube about 4x4x4 meters wide. Any spell that deals precisely 1 C-Rank damage or less has its energy stripped of it. Fire would disperse, water would simply fall to the ground, so on so forth. This does not affect things of higher rank.
Strengths:- Stops all movement of some spells
- Allows for some proper defense
- Happens incredibly quickly (about 30 MPH is how fast the strings will move)
Weaknesses:- Does not work on spells that deal more damage than 1 C-Rank
- Only works on spells
- Does not work on living or nonliving things unless it's a spell
- Useless against people
Name: Slice
Rank: C
Type: Offensive
Duration: 2
Cooldown: 4
Description: Orin manifests several strings out of the air and forces them towards the opponent. These strings can reach 15 meters in any direction and can cut skin. In total they could deal up to 1 C-Rank damage.
Strengths:- A worthwhile offensive spell
- One of Orin's only actual offensive abilities
- Can cut things as soft as flesh
Weaknesses:- can be avoided as the strings are slow but many
- Only works on singular strings, ones that are attached to only one object
- The strings must come from 5 meters around Orin
- Things of higher than normal durability can easily withstand this
- Electrocutes an object in a 20 meter radius or less, depending on size
Last edited by Sanguinn on 13th July 2015, 8:05 pm; edited 4 times in total