Magic
Primary Magic: Maven of Strings
Secondary Magic: None at the moment!
Caster or Holder: Holder
Description:
A special kind of magic, that is channeled through a musical instrument. It does not need to be an instrument from the string family. This magic is very commonly associated acquired by having a certain level of passion towards music, to the point one can channel it and affect people around. It’s usually more on the buffing side of magics, however, there are ones who use the deadly vibrations and waves to cut through their opponents.
As such, Sebastian uses his passion to fuel the magic in order to help his allies. He prefers to hang in the back, using his lute and its strings to create waves of sound in order to damage or throw off his opponents, by not only damage, but also inflicting various status effects. As it is natural of this kind of music, he does have defensive and enhancing abilities aswell.
Strengths:
Versatility - The sound magic has many different uses and it all depends on the user on how they let the music flow and what effects they intend it to have.
Debilitating music - Many times the spells may sacrifice part of their potential damage in order to afflict the opponents with nasty debuffs or status ailments.
Weaknesses:
Nothing without the lute - As this magic is classified as holder and requires an item to be channeled through, Sebastian can’t quite do anything without his lute and will be left helpless without it. Even though the magic can be channeled through any instrument, Sebastian chose the lute, as such he wouldn't be able to channel the magic with an another instrument.
Physical blockage - Although the magic has an easy time bypassing magic, it stops short when it comes to physical obstacles such as walls of various materials such as rock or earth.
An easy target - Just because Sebastian likes to cast the spells from distance, it doesn't mean he is very good at close combat. Any enemy who knows how to prioritize targets or can rapidly close the gap will be Sebastian's nightmare.
- Lineage:
Dragon's blood
Description: Before the days of the Dragon Slayers, Dragons shared their power with mortals through blood. It did not affect magic back then, but it did affect the body more intensely. These very few mortals and some of their descendants could use their dragon blood to become impervious to a dragon's elemental magic for a very short while. They would grow scales all over the body in an instant and a very strong aura. The colour of the aura would become the colour of the element the scales absorb.
Ability: User can block any one dragon/dragon slayer attack.
Usage: Instant, it can block one Dragon Slayer attack completely. The Rank of the attack has to be equal to or lower than the Dragon's Blood user's rank. 6 post cooldown. Doesn't negate the spells, only blocks it for themselves or people behind them.
Unique Abilities:
Inspiring Tune - Sebastian's mastery of his lute's strings allows him to calm and rejuvinate his allies. At the cost of 15% Mana, he can in up to 10m range restore one of his allies' Mana by 15%. Cannot be cast on Sebastian himself. Cooldown: 3 posts.
Slim, but without muscle - Sebastian is slim by nature, but he isn't a bodybuilder, as such, his natural sprinting speed is increased by 10 but the damage he deals with physical attacks is reduced by 10%.
Unyielding - Fueled by Sebastian's resolve to keep people happy. He gains 10% increased damage when he's below 25% HP. The damage buff increases with each rank-up by additional 2% per rank. The buff is lost when he's back above the threshold.
Spells:
- D Rank Spells:
- Mending Melody:
Name: Mending Melody
Rank: D
Type: Sound - Healing
Duration: Instant
Cooldown: 2 posts
Description: Sebastian plays a short tune as he imbues his lute with magic, creating a short-lasting aura around him. This aura goes away almost as soon as it appears, however, it heals all allies in the range by a certain amount. Heal: 20% of Sebastian's maximum HP. Range: 8m around Sebastian.
Strengths:
→ A simple healing technique, one of very few Sebastian has at his disposal
Weaknesses:
→ Does not got rid of status ailments, debuffs or etc.
→ Does not affect Sebastian himself
- Power Chord:
Name: Power Chord
Rank: D
Type: Sound - Offensive
Duration: Instant
Cooldown: 2 posts
Description: One of the offensive spells. Sebastian gathers his magic and concetrates it into a swing of his arm across his lute’s strings. With this technique he creates a sound wave that shoots ahead of his, damaging the first target it comes across. Wave width: 2m. Wave’s maximum distance: 6m. Damage: D rank worth of damage.
Strengths:
→ A straightforward, offensive technique
Weaknesses:
→ Has no added effects
→ Wave is fairly easy to dodge
- Song of Celerity:
Name: Song of Celerity
Rank: D
Type: Sound - Enhancement/Buff
Duration: Instant
Cooldown: 2 posts
Description: Sebastian plays an invigorating tune that creates a short-lasting aura around him. This aura goes away almost as soon as it appears, however, it imbues his allies with a quick burst of speed that lasts for the next post after his. Range: 8m around Sebastian. Burst of speed: +20% speed for the next post.
Strengths:
→ Offers a chance for his allies to react and dodge an attack
Weaknesses:
→ Enhancement doesn’t last long
→ Does not affect Sebastian himself
- Soundbarrier:
Name: Soundbarrier
Rank: D
Type: Sound - Defensive/Shield
Duration: 2 posts
Cooldown: 3 posts
Description: Sebastian’s technique that allows him to shape the music so that it creates a shield on his allies that are in the range of the effect. The shield is made to absorb a certain amount of incoming damage, which does not apply to DOT effect that were placed on target before Soundbarrier was cast. DOT damage applied during Soundbarrier would have its damage absorbed, however, as long as it’s duration is longer than that of the shield or the shield is broken, the rest of the DOT damage will go through. Soundbarrier also does not shield against status effects or other kinds of debuffs, it only shields against the damage portion of spells/attacks. The shield disperses when either: it absorbs all the damage it can or 2 posts pass. Range: 8m around Sebastian. Shield strength: 25% of character’s maximum HP.
Strengths:
→ An excellent spell for when both engaging the enemy or being on the defensive side of the battle
→ Absorbs damage portion of spells and DOT effects that would be cast during the effect of the shield
Weaknesses:
→ Only absorbs damage
→ Does not absorb damage of DOT spells applied before Soundbarrier
→ Does not shield against debuffs, status effects or other side effects
List of Spell Fusions: Locked until B rank!
Last edited by Shiny Mirage on 13th May 2016, 7:31 am; edited 2 times in total