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• Patch Notes •                 • New User Guide •                • Guild Information •

    ReQuip: The Ionian Goddess

    Katarina
    Katarina

    1 Year Anniversary- Player 
    Lineage : Eagle Vision
    Position : None
    Posts : 185
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    In Progress ReQuip: The Ionian Goddess

    Post by Katarina 30th June 2015, 7:58 pm

    Magic

    Primary Magic: ReQuip: The Ionian Goddess
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: ReQuip: The Ionian Goddess is what Vendredi had developed as an Ionian during the war time with the Dorians, Aeolians and Achaeans.  She was known among her people for being skilled in close physical combat, doing lots of damage while also being able to take a lot of hits.  This makes Vendredi perfect for a front line attacker.  The Ionian Goddess is a weaponry and supportive magic, with mostly single target damage.  The way that the spells work, sustained damage is being dealt for the most part.  Vendredi has a combination of "supportive abilities" which are used to control the weapons that she uses.  She also has her ReQuip abilities, which are summons of weaponry and armor.

    Vendredi typically assumes a front line stance when it comes to fighting, if she can have her preference.  However, the girl is skilled with other weapons, so it's not uncommon for her to take on any given role during a battle.  Vendredi's magic keeps her health fairly high, and the reason she does so much damage is because of her ability to hit through the opponents' defenses, depending on what kind of defense it is.  She has different options depending on these defenses.  Although without these breakthrough defense tactics, Vendredi does not do a whole lot of damage, she is able to take more spells or hits than the average person, before either becoming seriously injured or even getting hurt at all.

    (Describe your magic in detail: First being a description of what the magic he/she is using, and then a second paragraph of how he/she uses it.)
    Strengths:
    - Able to take on people with high defense
    - High endurance and good in long battles
    - Sustained damage
    - Can store other (ordinary) weaponry, armor, clothing, and items in a pocket dimension to summon
    Weaknesses:
    - Nearly all spells are only single target damage
    - If the opponent has the right kind of defense, Vendredi does practically no damage
    - Requires a channel time to summon weaponry and armor
    - Weak to high damage, long range abilities that can defeat her without giving her a chance to attack
    - ^^ Must be close to the target to be on the offensive
    - Bad in short skirmishes, like against bursty people that can 100-0 her while she's running towards them
    Lineage: Eagle Vision
    - Description: In an ancient civilization, there were three enormous eagles that carried wisdom and knowledge. They shared it with those who were worthy and intelligent enough not to abuse it. When they felt their life was almost coming to an end, they bestowed their gifts onto three young mages who they deemed worthy. The mages and their descendants gained the ability to see incredibly far, but also to gain incredible sudden insight. They can read body language like no other and find hidden messages in conversations.
    - Ability: User can see through lies, has extended vision range and capabilities, and can further understand a person.
    - Usage: Passive.
    Unique Abilities:
    - Ionian Fervor - Any debuff effects that are of the movement or control impairing type have their duration reduced depending on the spell's rank in relation to Vendredi's rank.  Spells of equal or lower rank than Vendredi cannot apply movement or control impairing debuffs, while spells of one rank above Vendredi have the debuff's duration reduced by half.  Spells which are 2 or more ranks above Vendredi have their debuffs uneffected.
    (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)

    Signature Spell:

    D Rank Spells:

    C Rank Spells:

      Current date/time is 17th November 2024, 10:53 pm