Fairy Tail RP

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    Saving Goddess

    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Saving Goddess  Empty Saving Goddess

    Post by Rosetta Crawford 10th March 2015, 8:13 am

    Name:
    Dominae caeli pelagique
    The Saving Goddess.
    Nicknamed: Red Wing by the crew.
     
    Class: Battleship
    Type: Aerial / Nautical: Very fast
    Size: 222 meters long, 33meters wide,  and about 80 meters high in the crows nest (tall)
    Occupation Limit:  10

    Description:
    It's magazine holds 60 emergency rounds of cannonfire and an Iron Lacrima capable of creating new cannonballs out of thin air,   with a powder lacrima that generates gunpowder pellets.
    It's stockpile holds reserves for 2 weeks on it's own,   with a summoning lacrima that can summon chickens,  pigs,  cows,  or fish so long as they are near land in general.   The summon conjures the animals up from wherever their natural habitats may be so long as they exist within 30 miles of the ship.   The lacrima automatically summons animals when it needs to.  In the summoning process the animal is slain and prepared,  then stored away in room full if ice lacrimas that deep-freeze them to last.   Similar summoning lacrimas in the kitchen take from this storage and in the process refresh them from their frozen state.
    A nature lacrima that generates fruits and vegetables and distributes them throughout the proper storage areas on the ship,  while a similar lacrima takes from the storage and gives to the kitchen.  
    A water lacrima that generates pure drink water by taking from the ocean and purifying it for storage while similar lacrimas around water-using stations around the ship take from the storage in kind,  with small sub-lacrimas that can be access to make it generate other beverages.  
    This water lacrima automatically generates water towards the water stores whenever water is used,  meanwhile any used water is drained from the ship as water vapor.
    The ship is powered by fire and wind lacrimas,  but has reserves of coal to be used instead when needed.  This provides propulsion and heating.   Spark lacrimas generate a sort of old fashion electricity power throughout the ship,  which provides lighting and other conveniences.
    The medical bay is equipped with purification lacrimas at the door that auto-cleanse those that pass that pass through it of toxins and infections,  which means that wounds are already cleaned and ready to be taken care of.   
    It has a full stock of medicinal herbs and a small nature lacrima capable of actually growing more to replenish stocks,  by summoning seeds from land and storing them away in a compressed state and revitalizing and instantly inducing growth when needed (this also means that fancy rare herbs will require actual travel to obtain before you have seeds for it.   It has a fully equipped room for surgeries,  and the best support equipment money can buy.    Or steal,  as the case may be.   The Medical bay is capable of supporting 10 patients at once for long-term care.  That is,  there are 10 life support systems and arcane monitors with 10 accompanying beds.  Not including the dedicated surgery table.
    Red Wing has a dungeon quarters capable of holding sixty or so people,  assuming you pack them into the large-ish cages.  Otherwise there are six large cages.   They are sanitary,  but there is no privacy to be had here.
    The crew bedchambers,  of which there are six such rooms,  hold many bunk beds set where they can fit.   There are many more beds than usually used.  There are five hundred small bunks in total.    Most are folded out of the way,  and the areas are opened for more space for the smaller crew.    
    The bedchambers are connected to a single larger room lined with showers.   The dominance of women here mean that the showers are off limits for men from the hours of 6 AM to 8 AM,  then the only time the showers are off limits to women is at 9 AM to 10 AM, and 5 AM to 6 AM.
    The dinning hall connected to the large-ish kitchens can hold 50 at once,  but most take their food to the top deck to eat.
    Long cannon rooms line the sides of the ship where 15 cannons are lined up.  Two cannons at the end of these halls (each) are raised higher than the others.   These two rooms bend around the front and back of the ship,  taking up the majority of the level but leaving the center open for other things.   Feeding chutes send cannonballs and powder from the Magazine to the cannons.   There are also two cannons on the front of the ship, and two cannons in the back of the ship.
    It has a cargo bay for general storage and transported goods,   with an additional space large enough for other things to be transported.  It's a fairly big room,   and can be accessed in two main ways,   one in which the ship shifts in order to create a large tunnel from the cargo up to the top deck,   walls folding and diverting,  floors swinging,  ect.   The other is from the back of the ship where a large bay can drop open from behind.   There are then several personal exits as well.
    This cargo bay has a rotating dial on one wall near the main doors where you can insert a command to toggle the cargo bay into a Treasure Room,  where the main treasure is stored (Captain only),  or a Hangar.  In the Hangar,  any crew member who has a sufficiently sized Personal Craft can store it in here and take off through the rear or forward exits.



    Specialties/Weapons:

    Offense:
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    Defensive:
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    Utility/Movement:
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    Appearance:
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    _____________________________________________________________________________________

    Saving Goddess  Zack2_by_gramcrackers-d8ker96

    Saving Goddess  Zack_by_ravenart5-d8j23c0

    Saving Goddess  Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)

      Current date/time is 18th November 2024, 1:15 pm