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    Celestial magic

    MavisIsMyGod
    MavisIsMyGod

    1 Year Anniversary- Player 
    Lineage : None
    Position : None
    Posts : 26
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Celestial Magic
    Second Skill: Blade Magic
    Third Skill:

    In Progress Celestial magic

    Post by MavisIsMyGod 14th August 2015, 2:42 pm

    Magic

    Primary Magic: Celestial magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description: The magic is a magic related to the Celestial Realm where the Celestial spirits live.
    It uses the power of the galaxy. Such as stars and meteors. Shira uses it to fight.
    Strengths: The magic is good at targeting alot of small spots at the same time, such as targeting alot of people. With help from a Celestial spirits wizard you can  target one big place.
    Weaknesses: The magic can possibly interrupt you teammates in fight and make the battlefield shaky. It also uses alot of magic power. If you tire out yourself you won't be able to use any magic in the next couple of hours.
    Lineage:
    Celestial magic Image13
    Unique Abilities: Meteoria's raging star shower is an attack that needs the help of a Celestial spirit wizard, It targets a huge area and shoots it down with light. Star mose is an ability that strenghtens your attacks with 30%, but it uses up alot of magic power.

    Spells: Star wall, Light burn, Meteor rage,
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS. As a starter character at D rank, you start off with 4 spells.

    Name: Star wall
    Rank: D
    Type: Celestial, defensive
    Duration: 10 seconds
    Cooldown: 20 seconds

    Description: The spell is cast with holding up your hands with a flat palm and saying 'Star wall!'
    It looks like a magic circle in the air with a Star in the middle. It blocks of attacks. It is about 78 inches width and height.

    Strengths:

    •It can block about, alot of magic attacks.

    Weaknesses:

    •The more powerful the attack you are blocking is, the more magic you use

    Name: Light burn
    Rank: D
    Type: Celestial, offensive
    Duration: as long as used
    Cooldown: 5 seconds

    Description: Its used by touching a person and thinking about the spell. Light will come out of your hand and give the person a slight burn.  

    Strengths:

    •It can make your opponent unconsentrated for some seconds

    •It regenarates quickly

    •It is great for tricking people

    Weaknesses:

    •As a newbie it is hard to control, most people worry about burning someone if they handshake. And if they worry, they think about the spell and then they do burn the person.

    •If someone touch you while doing the attack they will also be affected.

    •It isn't much of a powerful spell.

    Name: Meteor rage
    Rank: D
    Type: Celestial, offensive
    Duration: 20 seconds
    Cooldown: 40 seconds
    Description: The spell is cast by laying out magic circles where you want them to be placed. You don't have to place it down physically. Meaning you have to be where you lay the circles down, you can place it down with magic. You hold your hand straight out and move it to the side, then you yell 'Meteor rage!' And it activates. A mix of light and Stars will come down from the sky and cover the whole magic circle. The magic circle is about 78 inches width and height.

    Strengths:







    Weaknesses:








    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name: (Name of the Spell )
    Rank: (What rank is your spell or spells?? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells: (What Spells Went into the Fusion and their Ranks?)

    CODE:

      Current date/time is 17th November 2024, 2:40 pm