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    Bionic Magic

    Izumi
    Izumi

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    Lineage : Reaper's Touch
    Position : None
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    Age : 31
    Experience : 0

    Bionic Magic Empty Bionic Magic

    Post by Izumi 29th August 2014, 10:45 am

    Magic

    Primary Magic: Bionic Magic
    Secondary Magic: ---
    Caster or Holder: Mixed
    Description: Bionic magic is a mix of tech and electric magic. Not only does it count as her life support. It is a mix of caster and holder magic. She can upgrade her robotic parts on her on a whim.

    Strengths:
    -Her with body the way it is, her electric magic has changed into more of a life support system. Thus allowing her to charge items with her magic to use against her enemies as well as being able to cast it directly, giving her a unique mix of caster and holder magic.
    -Increased strength, speed and stamina: Her body is part robotic so her natural strength, speed and stamina is increased by a base 15%
    -Can be upgraded: Do to the robotic nature her about half her body she can upgrade parts of her body if needed as well as repair them.
    -Integrated Weapons: There are weapons that are a part of her body.
    Weaknesses:
    -Water: Ashlynn can't stay in water to terribly long. Doing so can mess with her robotic systems.
    -Her robotic parts: When she is using her magic the part of her body that are robotic become apparent. If part of her body that's robotic is damage it could hurt her badly.
    -When running out of MP the weaknesses that come with it are doubled
    -Magic Nullification: It's shut down her systems which causes major damage to her. (D rank damage if hit with magic nullification, damage matches her rank)
    -Weak to Earth Magic (10% extra damage)
    Abilities/Powers:
    -Integrated Weapons include: 2 wrist swords (go out about a foot and a half), and a grenade launcher that can shoot out normal grenades (a total of 10 per topic damage based on rank) and her spell based grenades like E.M.P., all deal electric damage. They are a passive effect and deal damage equal to her rank.
    -Increased strength, speed, stamina
    -robotic heads up display while in combat, it can switch between: normal, infra-red and x-ray
    -Appearance change:
    Spoiler:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: E.M.P.
    Rank: D
    Type: Electric, Supportive
    Description: Ashlynn throws a grenade charged from her magic. When thrown it cancels all magic that is being channeled when thrown with in a 25 foot radius. Can only be thrown 50 feet. I can cancel spell up to one rank above the spell level.
    Strengths:
    -If a spell is canceled this way it still has to go throw it's recharge before it can be attempted this way
    -Since it's charged from her magic she is immune to it's effects on her systems
    -It also effects technology, shutting it down for 5 posts.
    Weaknesses:
    -Cool down of 6 posts
    -She can only throw the grenade 50 feet.
    -Even though the E.M.P. won't affect her system, it wil cancel any magic she is channeling as well
    -It also affects Allies.

    Name: Electromagnetic Shield
    Rank: D
    Type: Electric, Offensive, Defensive
    Description: Ashlynn casts an electric shield around her. The shield is an orb around her that goes out to about 5 feet in front of her on all sides.
    Strengths:
    -Lasts 4 posts
    -If an enemy gets inside/near the shield, they take D rank electric damage for each post they are in the shield's radius
    -Defects range spells equal or lesser to the spell rank. It can deflect metal based spells up to one rank higher
    Weaknesses:
    -Can't deflect earth based spells
    -Earth based spells can still trap her
    -Is not effective against melee range spells
    -Can be canceled with her E.M.P. spell
    -cooldown of 5 posts

    Name: Overcharge
    Rank: D
    Type: Electric, Offensive
    Description: Ashlynn charges her systems with her magic. Increasing her stats by 15%. Can be used up to 3 times in succession.
    Strengths:
    -Lasts up to 4 posts
    -Can be used up to 3 times, up to 45% increase
    -Increases stats
    Weaknesses:
    -Cooldown of 4 posts, plus 1 addition post per use in succession
    -Each use is like an additional casting cost (D Rank)
    -Is canceled by E.M.P.
    -Her weakness to water and earth spells is increased by 5% per use

    Name: Arc paralysis  
    Rank: D
    Type: Electric, offensive
    Description:The twin blades in Ashlynn's wrist become supercharged with electricity. Strikes with them now have a change to paralyze. The paralyze lasts a total of 2 posts and can be refresh when the opponent is hit again. She can only fully paralyze D rank opponents. It Slows C rank opponents by 50% and has no effect on b rank or higher.
    Strengths:
    -Lasts 4 post
    -Gives Ashlynn control options
    -Makes her more dangerous in close range.
    Weaknesses:
    -Cooldown of 5 posts
    -Melee ranged
    -Charged blades are canceled by EMP
    -Roll determines if paralyzed or not, opponent can roll each turn to see if they can break free early


    Last edited by Ashlynn Grey on 7th September 2014, 8:56 pm; edited 2 times in total
    Izumi
    Izumi

    Player 
    Lineage : Reaper's Touch
    Position : None
    Posts : 40
    Cosmic Coins : 0
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    Age : 31
    Experience : 0

    Bionic Magic Empty Re: Bionic Magic

    Post by Izumi 1st September 2014, 6:32 pm

    finished


    _____________________________________________________________________________________

    Izumi
    Artemis
    Artemis

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    Lineage : Aspect of Vulcan
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    Experience : 162.5

    Character Sheet
    First Skill: Shaman's Gate
    Second Skill:
    Third Skill:

    Bionic Magic Empty Re: Bionic Magic

    Post by Artemis 2nd September 2014, 9:20 pm

    Bump!

    Edit: Wrote this on th e wrong accountwrong account but oh well


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    Bionic Magic Empty Re: Bionic Magic

    Post by Indiana Jones 3rd September 2014, 10:09 pm

    Ashlynn Grey wrote:Magic

    Primary Magic: Bionic Magic
    Secondary Magic: ---
    Caster or Holder: Mixed
    Description: Bionic magic is a mix of tech and electric magic. Not only does it count as her life support. It is a mix of caster and holder magic. She can upgrade her robotic parts on her on a whim.
    She mainly likes to get in close with her fighting so she mostly uses her magic to increase her physical strength.
    Strengths:
    -Her with body the way it is, her electric magic has changed into more of a life support system. Thus allowing her to charge items with her magic to use against her enemies as well as being able to cast it directly, giving her a unique mix of caster and holder magic.
    -Increased strength, speed and stamina: Her body is part robotic so her natural strength, speed and stamina is increased. (Please give the increase in percentages.)
    -Can be upgraded: Do to the robotic nature her about half her body she can upgrade parts of her body if needed as well as repair them.
    -Integrated Weapons: There are weapons that are a part of her body.
    Weaknesses:
    -Water: Ashlynn can't stay in water to terribly long. Doing so can mess with her robotic systems.
    -Her robotic parts: When she is using her magic the part of her body that are robotic become apparent. If part of her body that's robotic is damage it could hurt her badly.
    -When running out of MP the weaknesses that come with it are doubled
    -Magic Nullification: It's shut down her systems which causes major damage to her. (D rank damage if hit with magic nullification, damage matches her rank)
    -Weak to Earth Magic (10% extra damage)
    Abilities/Powers:
    -Intergrated Weapons include: 2 wrist swords (go out about a foot and a half), 2 guns, grenades and a cannon, all deal electric damage. (Could you explain this ability more, can she bring these weapons out passively or are they part of spells. And how much damage do these weapons do?)
    -Increased strength, speed, stamina
    -robotic heads up display while in combat, it can switch between: normal, infra-red and x-ray
    -Appearance change:
    Spoiler:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: E.M.P.
    Rank: D
    Type: Electric, Supportive
    Description: Ashlynn throws a grenade charged from her magic. When thrown it cancels all magic that is being channeled when thrown with in a 25 foot radius. Can only be thrown 25 feet. (Say that it can't cancel B-rank and higher magic, also you say 25 feet max throw range here, but in the weaknesses it's 50 feet, which is the real one?)
    Strengths:
    -If a spell is canceled this way it still has to go throw it's recharge before it can be attempted this way
    -Since it's charged from her magic she is immune to it's effects on her systems
    -It also effects technology, shutting it down for 5 posts.
    Weaknesses:
    -Cool down of 7 posts (Lower to 6)
    -She can only throw the grenade 50 feet.
    -Even though the E.M.P. won't affect her system, it wil cancel any magic she is channeling as well
    -It also affects Allies.

    Name: Electromagnetic Shield
    Rank: D
    Type: Electric, Offensive, Defensive
    Description: Ashlynn casts an electric shield around her. The shield is an orb around her that goes out to about 5 feet in front of her on all sides.
    Strengths:
    -Lasts 4 posts
    -If an enemy gets inside/near the shield, they take D rank electric damage for each post they are in the shield's radius
    -Defects range spells equal or lesser to the spell rank. It can deflect metal based spells up to one rank higher
    Weaknesses:
    -Can't deflect earth based spells
    -Earth based spells can still trap her
    -Is not effective against melee range spells
    -Can be canceled with her E.M.P. spell
    (Add a cooldown.)

    Name: Overcharge
    Rank: D
    Type: Electric, Offensive
    Description: Ashlynn charges her systems with her magic. Increasing her stats by 15%. Can be used up to 3 times in succession.
    Strengths:
    -Lasts up to 5 posts (Lower to 4, you can lower the cooldown by 1 as well.)
    -Can be used up to 3 times, up to 45% increase
    -Increases stats
    Weaknesses:
    -Cooldown of 6 posts, plus 1 addition post per use in succession
    -Each use is like an additional casting cost (10% MP per use)
    -Is canceled by E.M.P.
    -Her weakness to water and earth spells is increased by 5% per use

    Name: Arc paralysis  
    Rank: D
    Type: Electric, offensive
    Description:The twin blades in Ashlynn's wrist become supercharged with electricity. Strikes with them now have a change to paralyze. (How long is the paralyzing effect?)
    Strengths:
    -Lasts 4 post
    -Gives Ashlynn control options
    -Makes her more dangerous in close range.
    Weaknesses:
    -Cooldown of 5 posts
    -Melee ranged
    -Charged blades are canceled by EMP
    -Roll determines if paralyzed or not, opponent can roll each turn to see if they can break free early

    The edits are in this color. Please bump the thread when done, also Kihia is sorry o.o


    _____________________________________________________________________________________


    Bionic Magic 18jWfhn


    Character
    Main Theme Battle Theme 1 Battle Theme 2
    Izumi
    Izumi

    Player 
    Lineage : Reaper's Touch
    Position : None
    Posts : 40
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    Dungeon Tokens : 0
    Age : 31
    Experience : 0

    Bionic Magic Empty Re: Bionic Magic

    Post by Izumi 4th September 2014, 6:54 pm

    Bump


    _____________________________________________________________________________________

    Izumi
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
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    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Bionic Magic Empty Re: Bionic Magic

    Post by Rosetta Crawford 7th September 2014, 12:30 pm

    Ashlynn Grey wrote:Magic

    Primary Magic: Bionic Magic
    Secondary Magic: ---
    Caster or Holder: Mixed
    Description: Bionic magic is a mix of tech and electric magic. Not only does it count as her life support. It is a mix of caster and holder magic. She can upgrade her robotic parts on her on a whim.
    She mainly likes to get in close with her fighting so she mostly uses her magic to increase her physical strength. This doesn't really tell me anything about the magic.
    Strengths:
    -Her with body the way it is, her electric magic has changed into more of a life support system. Thus allowing her to charge items with her magic to use against her enemies as well as being able to cast it directly, giving her a unique mix of caster and holder magic.
    -Increased strength, speed and stamina: Her body is part robotic so her natural strength, speed and stamina is increased by a base 15%
    -Can be upgraded: Do to the robotic nature her about half her body she can upgrade parts of her body if needed as well as repair them.
    -Integrated Weapons: There are weapons that are a part of her body.
    Weaknesses:
    -Water: Ashlynn can't stay in water to terribly long. Doing so can mess with her robotic systems.
    -Her robotic parts: When she is using her magic the part of her body that are robotic become apparent. If part of her body that's robotic is damage it could hurt her badly.
    -When running out of MP the weaknesses that come with it are doubled
    -Magic Nullification: It's shut down her systems which causes major damage to her. (D rank damage if hit with magic nullification, damage matches her rank)
    -Weak to Earth Magic (10% extra damage)
    Abilities/Powers:
    -Integrated Weapons include: 2 wrist swords (go out about a foot and a half), 2 guns, grenades and a cannon, all deal electric damage. They are a passive effect and deal damage equal to her rank. I feel like the swords work fine as they are. However, I would need to know ranges, ammunition, bullet speed etc for the rest of the weapons. I would prefer these registered as actual weapons. However, you could say that you have a 'grenade' launcher which launches spell projectiles (like your EMP). In fact, you could have it so you can launch 'grenades' which don't do anything unless charged with your magic (via spells like EMP).
    -Increased strength, speed, stamina How much by? This isn't much of a reference
    -robotic heads up display while in combat, it can switch between: normal, infra-red and x-ray
    -Appearance change:
    Spoiler:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: E.M.P.
    Rank: D
    Type: Electric, Supportive
    Description: Ashlynn throws a grenade charged from her magic. When thrown it cancels all magic that is being channeled when thrown with in a 25 foot radius. Can only be thrown 50 feet. I can cancel spell up to one rank above her. This shouldn't be able to effect spells higher ranked than this spell. It might work on C ranks i'll allow, but no higher. Either that or say that it disrupts a D rank's worth...so it would weaken all the spells by D rank...that could work.
    Strengths:
    -If a spell is canceled this way it still has to go throw it's recharge before it can be attempted this way
    -Since it's charged from her magic she is immune to it's effects on her systems
    -It also effects technology, shutting it down for 5 posts.
    Weaknesses:
    -Cool down of 6 posts
    -She can only throw the grenade 50 feet.
    -Even though the E.M.P. won't affect her system, it wil cancel any magic she is channeling as well
    -It also affects Allies.

    Name: Electromagnetic Shield
    Rank: D
    Type: Electric, Offensive, Defensive
    Description: Ashlynn casts an electric shield around her. The shield is an orb around her that goes out to about 5 feet in front of her on all sides.
    Strengths:
    -Lasts 4 posts
    -If an enemy gets inside/near the shield, they take D rank electric damage for each post they are in the shield's radius
    -Defects range spells equal or lesser to the spell rank. It can deflect metal based spells up to one rank higher
    Weaknesses:
    -Can't deflect earth based spells
    -Earth based spells can still trap her
    -Is not effective against melee range spells
    -Can be canceled with her E.M.P. spell
    -cooldown of 5 posts

    Name: Overcharge
    Rank: D
    Type: Electric, Offensive
    Description: Ashlynn charges her systems with her magic. Increasing her stats by 15%. Can be used up to 3 times in succession.
    Strengths:
    -Lasts up to 4 posts
    -Can be used up to 3 times, up to 45% increase
    -Increases stats
    Weaknesses:
    -Cooldown of 5 posts, plus 1 addition post per use in succession Reduce the base cooldown to 4 posts I think
    -Each use is like an additional casting cost (10% MP per use) Say D rank cost as when you rank up it will no longer cost 10%
    -Is canceled by E.M.P.
    -Her weakness to water and earth spells is increased by 5% per use

    Name: Arc paralysis  
    Rank: D
    Type: Electric, offensive
    Description:The twin blades in Ashlynn's wrist become supercharged with electricity. Strikes with them now have a change to paralyze. The paralayze lasts a total of 2 posts and can be refresh when the opponent is hit again. You can fully paralyze a D rank maybe. You will partially paralyze a C rank, maybe 50% speed reduction or something. But you will not effect B rank or higher
    Strengths:
    -Lasts 4 post
    -Gives Ashlynn control options
    -Makes her more dangerous in close range.
    Weaknesses:
    -Cooldown of 5 posts
    -Melee ranged
    -Charged blades are canceled by EMP
    -Roll determines if paralyzed or not, opponent can roll each turn to see if they can break free early


    _____________________________________________________________________________________

    Bionic Magic Zack2_by_gramcrackers-d8ker96

    Bionic Magic Zack_by_ravenart5-d8j23c0

    Bionic Magic Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Izumi
    Izumi

    Player 
    Lineage : Reaper's Touch
    Position : None
    Posts : 40
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 31
    Experience : 0

    Bionic Magic Empty Re: Bionic Magic

    Post by Izumi 7th September 2014, 8:57 pm

    Bump and edited. The stat increase is already listed under the magic's strengths.


    _____________________________________________________________________________________

    Izumi
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Bionic Magic Empty Re: Bionic Magic

    Post by Rosetta Crawford 8th September 2014, 12:04 am

    Approved. Go Rp and stuff


    _____________________________________________________________________________________

    Bionic Magic Zack2_by_gramcrackers-d8ker96

    Bionic Magic Zack_by_ravenart5-d8j23c0

    Bionic Magic Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)

      Current date/time is 17th November 2024, 7:58 pm