Magic
Primary Magic: Fox Fire Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Fox Fire Magic pertains to the odd, ghostly fire often seen used by fox spirits for a variety of reasons. Used by humans, it is mostly used for illusions, making things dissappear when they havent left, or appear when they are not there at all. They can turn people invisible, as well as trick others into hearing, seeing, or otherwise sensing things that are not there at all. It can create physical sensations of touch, smell, taste, sound, and sight, to many varying degrees, and not just to a single person at a time. The illusions can not directly harm the individual, but it can cause them to hurt themselves or their teammates.
Sukai likes to trick her enemies and lead them off in a wrong direction, leaving her free to escape. She can also trick her enemies into attacking each other, making them appear as their enemies to them. When she has to, she blankets herself in invisibility, and waits as quietly as she can for others to leave, or treds carefully to tip toe out of where she is. She can also make an enemy or group of them believe they are stuck in a room without doors or windows, for example.
Strengths:
* - multi-targetting. May target multiple individuals at a time with her illusions. Her illusions spread from a central point, usually herself but not always, and anyone within this area can be effected by her illusions.
* - manipulates the 5 senses(Not Magic Sensing). She can cause people to see, hear, feel, taste and smell anything shed like them to.
* - Confusion. She can easily cause others to be confused with her illusions, more so than normal illusion spells normally would.
Weaknesses: (What are the weaknesses of it. List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc, list it. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)
* - No Direct Damage. This magic can not directly cause harm to others, but may simulate pain at higher levels, and cause the victims to hurt themselves with the environment around them.
* - Can Not Burn Things/Others. Though in its raw form, it appears as a ghostly flame, it does not actually burn, nor does it produce any heat.
* - Easily Canceled. If an individual were to prove that the illusion is fake(such as someone walking through an illusionary wall), or if the caster is interupted, either through physical contact or some distraction that forces her attention, those under the illusion may break free of it.
* - Standing Maintenance. In order to use most of her spells, she needs to stay still to preform them. In order for her to move and use them, she requires the use of 5% extra magic, due to her lack in concentration.
Abilities/Powers: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time.)
Name: Fox Fire : False Object
Rank: D
Type: Support - Utility
Description: The caster gathers the pale teal flames in their hands, before placing or throwing it in a particular spot, where an object of some kinds seems to appear to those in about 10 feet of the place the flames struck. It looks, feels and sounds like whatever it is that the object looks like.
Strengths:
* Makes a decent distraction to those who interact with the illusion.
* Can make small creatures seem to speak or do strange things with this spell(such as a singing frog).
* The caster can make big and small things, such as "magic lamps" with genies, to ornate walls blocking a path.
Weaknesses:
DURATION : 1-2 Posts
COOLDOWN : 4 Posts
* excess pressure(a squeezing of the fist on the object, or putting ones body weight on it) cancels it out quickly.
* when casting this to make a living creature appear differently, it takes extra concentration to make it effective, costing 5% extra magic to use.
* Spells pass through the illusion, and can cause those seeing it to break free of it(an illusionary wall gets a magic fire all thrown through it, the wall poofs away with no rubble).
* The illusion may give itself away, as every so often a small teal flame will flash through the illusion.
Name: Vanishing Fox Fire
Rank: D
Type: Supportive - Buff
Description: The individual cups their hands together, hiding the air between them, and gathers the teal, ghostly flames. It grows, until it bursts forth from the casters hands, and dissappears, but all within a 4 foot radius of the spell caster have been touched by the ghostly flames and as long as the caster is maintaining this, all that have been touched by her magic will remain invisible, including the caster.
Strengths:
* Invisibility. The caster and those within the small radius around the caster become invisible for a short time.
* Friend Sight. Those invisible can still see each other.
* Easy Avoidance. Because the enemy can't see you, its easier to avoid their attacks.
Weaknesses:
DURATION : 1-2 Posts
COOLDOWN : 4 Posts
* Still heard. Invisibility doesnt stop you from being heard.
* Self Blind. Though the individuals can see each other, they can not see themselves, and may hurt themselves if they are not careful. They also can not tell who anyone else who is invisible is, instead everyone else appears as a pale teal colored specter. Those not invisible still appear as they normally would.
* Blood Stain. Only the surface of the individual is invisible, so if they are caused to bleed, their blood will be seen and they can be found.
* Flickering Flame. Every so often, some of the ghostly teal flame will spark, causing attention in the direction of the individual, making them easier to locate.
Name: Fox Fire : Echoing Voice
Rank: D
Type: Supportive - Debuff
Description: The caster forms a small ghostly flame, and sends it towards
the intended target, it slowly dissappearing from visible sight before impacting the
intended target. The target begins to hear a voice echoing from different
directions, distracting them and misleading them.
Strengths:
* The target hears voices, distracting them from the fight, search, or whatever it was they were doing.
* Can be used to communicate with allies up to 20 feet away.
* depending on the situation and the target, can scare them into a panic.
Weaknesses:
DURATION : 1-2 Posts
COOLDOWN : 4 Posts
* Due to the echoy nature of the spell, its much more difficult to understand longer messages when sending to allies.
* Anyone outside of 15 feet can not understand what is being said, short message or long, friend or foe.
* Only targets in creepy situations or cowardly targets can be scared by the echoey voices.
* If used on someone within 5 feet of the user, the user gets a headache, causing the caster to not be able to maintain spells for more than half of the normal duration.
Name: Fox Fire : Ghostly Touch
Rank: D
Type: Support - Utility
Description: The caster gathers their ghostly flames, and throws it at a single target. The victim doesn't notice but will begin to feel a hand resting on their shoulder, but when they look, the feeling disappears, and nothing is there. It continues again several times they look away and to their shoulders.
Strengths:
* Distracting to the victim, causes an interruption to charged spells.
* Can scare people in creepy situations.
* Can be used to silently warn allies of danger behind them.
Weaknesses:
DURATION : 1-2 Posts
COOLDOWN : 4 Posts
* Can be ignored, and thus not do anything helpful.
* Caster can not control which shoulder the resting hand is felt, and it is always the right shoulder that feels the hand, wether or not the individual is facing the the caster or not.
* Outside creepy situations, it's not scary, minorly confusing at best.
* Quick moving targets(running, in a fast vehicle, flying, Ect) are not effected by this due to them moving too quickly for the caster to hit them with the ghostly fire.
Primary Magic: Fox Fire Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Fox Fire Magic pertains to the odd, ghostly fire often seen used by fox spirits for a variety of reasons. Used by humans, it is mostly used for illusions, making things dissappear when they havent left, or appear when they are not there at all. They can turn people invisible, as well as trick others into hearing, seeing, or otherwise sensing things that are not there at all. It can create physical sensations of touch, smell, taste, sound, and sight, to many varying degrees, and not just to a single person at a time. The illusions can not directly harm the individual, but it can cause them to hurt themselves or their teammates.
Sukai likes to trick her enemies and lead them off in a wrong direction, leaving her free to escape. She can also trick her enemies into attacking each other, making them appear as their enemies to them. When she has to, she blankets herself in invisibility, and waits as quietly as she can for others to leave, or treds carefully to tip toe out of where she is. She can also make an enemy or group of them believe they are stuck in a room without doors or windows, for example.
Strengths:
* - multi-targetting. May target multiple individuals at a time with her illusions. Her illusions spread from a central point, usually herself but not always, and anyone within this area can be effected by her illusions.
* - manipulates the 5 senses(Not Magic Sensing). She can cause people to see, hear, feel, taste and smell anything shed like them to.
* - Confusion. She can easily cause others to be confused with her illusions, more so than normal illusion spells normally would.
Weaknesses: (What are the weaknesses of it. List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc, list it. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)
* - No Direct Damage. This magic can not directly cause harm to others, but may simulate pain at higher levels, and cause the victims to hurt themselves with the environment around them.
* - Can Not Burn Things/Others. Though in its raw form, it appears as a ghostly flame, it does not actually burn, nor does it produce any heat.
* - Easily Canceled. If an individual were to prove that the illusion is fake(such as someone walking through an illusionary wall), or if the caster is interupted, either through physical contact or some distraction that forces her attention, those under the illusion may break free of it.
* - Standing Maintenance. In order to use most of her spells, she needs to stay still to preform them. In order for her to move and use them, she requires the use of 5% extra magic, due to her lack in concentration.
Abilities/Powers: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time.)
Name: Fox Fire : False Object
Rank: D
Type: Support - Utility
Description: The caster gathers the pale teal flames in their hands, before placing or throwing it in a particular spot, where an object of some kinds seems to appear to those in about 10 feet of the place the flames struck. It looks, feels and sounds like whatever it is that the object looks like.
Strengths:
* Makes a decent distraction to those who interact with the illusion.
* Can make small creatures seem to speak or do strange things with this spell(such as a singing frog).
* The caster can make big and small things, such as "magic lamps" with genies, to ornate walls blocking a path.
Weaknesses:
DURATION : 1-2 Posts
COOLDOWN : 4 Posts
* excess pressure(a squeezing of the fist on the object, or putting ones body weight on it) cancels it out quickly.
* when casting this to make a living creature appear differently, it takes extra concentration to make it effective, costing 5% extra magic to use.
* Spells pass through the illusion, and can cause those seeing it to break free of it(an illusionary wall gets a magic fire all thrown through it, the wall poofs away with no rubble).
* The illusion may give itself away, as every so often a small teal flame will flash through the illusion.
Name: Vanishing Fox Fire
Rank: D
Type: Supportive - Buff
Description: The individual cups their hands together, hiding the air between them, and gathers the teal, ghostly flames. It grows, until it bursts forth from the casters hands, and dissappears, but all within a 4 foot radius of the spell caster have been touched by the ghostly flames and as long as the caster is maintaining this, all that have been touched by her magic will remain invisible, including the caster.
Strengths:
* Invisibility. The caster and those within the small radius around the caster become invisible for a short time.
* Friend Sight. Those invisible can still see each other.
* Easy Avoidance. Because the enemy can't see you, its easier to avoid their attacks.
Weaknesses:
DURATION : 1-2 Posts
COOLDOWN : 4 Posts
* Still heard. Invisibility doesnt stop you from being heard.
* Self Blind. Though the individuals can see each other, they can not see themselves, and may hurt themselves if they are not careful. They also can not tell who anyone else who is invisible is, instead everyone else appears as a pale teal colored specter. Those not invisible still appear as they normally would.
* Blood Stain. Only the surface of the individual is invisible, so if they are caused to bleed, their blood will be seen and they can be found.
* Flickering Flame. Every so often, some of the ghostly teal flame will spark, causing attention in the direction of the individual, making them easier to locate.
Name: Fox Fire : Echoing Voice
Rank: D
Type: Supportive - Debuff
Description: The caster forms a small ghostly flame, and sends it towards
the intended target, it slowly dissappearing from visible sight before impacting the
intended target. The target begins to hear a voice echoing from different
directions, distracting them and misleading them.
Strengths:
* The target hears voices, distracting them from the fight, search, or whatever it was they were doing.
* Can be used to communicate with allies up to 20 feet away.
* depending on the situation and the target, can scare them into a panic.
Weaknesses:
DURATION : 1-2 Posts
COOLDOWN : 4 Posts
* Due to the echoy nature of the spell, its much more difficult to understand longer messages when sending to allies.
* Anyone outside of 15 feet can not understand what is being said, short message or long, friend or foe.
* Only targets in creepy situations or cowardly targets can be scared by the echoey voices.
* If used on someone within 5 feet of the user, the user gets a headache, causing the caster to not be able to maintain spells for more than half of the normal duration.
Name: Fox Fire : Ghostly Touch
Rank: D
Type: Support - Utility
Description: The caster gathers their ghostly flames, and throws it at a single target. The victim doesn't notice but will begin to feel a hand resting on their shoulder, but when they look, the feeling disappears, and nothing is there. It continues again several times they look away and to their shoulders.
Strengths:
* Distracting to the victim, causes an interruption to charged spells.
* Can scare people in creepy situations.
* Can be used to silently warn allies of danger behind them.
Weaknesses:
DURATION : 1-2 Posts
COOLDOWN : 4 Posts
* Can be ignored, and thus not do anything helpful.
* Caster can not control which shoulder the resting hand is felt, and it is always the right shoulder that feels the hand, wether or not the individual is facing the the caster or not.
* Outside creepy situations, it's not scary, minorly confusing at best.
* Quick moving targets(running, in a fast vehicle, flying, Ect) are not effected by this due to them moving too quickly for the caster to hit them with the ghostly fire.
Last edited by Sukai Shiroi Tsuki on 12th September 2014, 7:06 am; edited 1 time in total (Reason for editing : Forgot cooldown and duration, now they are all ready!)