Magic
Primary Magic: Ruin Magic
Secondary Magic:
Caster or Holder: Caster
Description: Ruin Magic is the magic that the goddess of ruin, Zellha, uses. It was once a very powerful magic capable of destroying entire worlds, but when Zellha had her power forcefully depleted, it was miniaturized. It is now a smaller version of what it once was, a energy-based magic that is very very destructed, which normally have attacks using the green and white sparkly energy the magic creates. The attacks are highly destructive, used to, as you would expect, turn things to rubble and ruins. It uses mainly explosions and attacks that break things, mostly either the surroundings such as buildings, or just break the bodies of those who oppose Zellha.
Strengths:
*Very destructive, and can destroy the creations that others make
*Pretty much nullifies any field advantage, you can't have a field advantage if there isn't any field itself
*Very strong against magics that use solids, like solid earth magic which it can shatter
*No true elemental affinity
Weaknesses:
*Some attacks can deal damage to Zellha, or automattically deal damage to her
*Destroying things is not ALWAYS the good thing to do, and can result in bad situations for Zellha
*The magic is not defensive, at all pretty much
*Some attacks require charging
Lineage: Shinigami Protection
Unique Abilities:
Spells:
Primary Magic: Ruin Magic
Secondary Magic:
Caster or Holder: Caster
Description: Ruin Magic is the magic that the goddess of ruin, Zellha, uses. It was once a very powerful magic capable of destroying entire worlds, but when Zellha had her power forcefully depleted, it was miniaturized. It is now a smaller version of what it once was, a energy-based magic that is very very destructed, which normally have attacks using the green and white sparkly energy the magic creates. The attacks are highly destructive, used to, as you would expect, turn things to rubble and ruins. It uses mainly explosions and attacks that break things, mostly either the surroundings such as buildings, or just break the bodies of those who oppose Zellha.
Strengths:
*Very destructive, and can destroy the creations that others make
*Pretty much nullifies any field advantage, you can't have a field advantage if there isn't any field itself
*Very strong against magics that use solids, like solid earth magic which it can shatter
*No true elemental affinity
Weaknesses:
*Some attacks can deal damage to Zellha, or automattically deal damage to her
*Destroying things is not ALWAYS the good thing to do, and can result in bad situations for Zellha
*The magic is not defensive, at all pretty much
*Some attacks require charging
Lineage: Shinigami Protection
Unique Abilities:
Spells:
- D Rank Spells:
- Destroy Me...:
- Name: Destroy me....
Rank: D
Type: Offensive
Duration: 2 Posts
Cooldown: 3 Posts
Description: The first post of Destroy me... is when Zellha surrounds herself with a giant amount of Ruin Energy, the green and white sparkly energy the magic is based around. After that it quickly comes in on her, and she seems to have a green aura. Then on the next post Zellha releases that energy to create a hemisphere of 5 feet in all directions around her, which would deal damage to everyone caught inside it, Zellha included. This also leaves a crater circular around where Zellha is standing, which is also 5 feet deep.
Strengths:
*Can harm many people at one time
*Prevents people from walking up to her since it is a dome
*Can also absorb 1 d ranked spell, but that nullifies it afterward meaning damage isnt applied to opponent
Weaknesses:
*Hurts Zellha as well
*If the spell absorbs a D ranked spell it vanishes, but the damage is still applied to Zellha
*Zellha can not move while the spell is taking place (not including charge up post)
*Spell has to charge up, which wastes time in combat
- Before I...:
- Name: Before I...
Rank: D
Type: Offensive
Duration: 1
Cooldown: 3
Description: Before I... is when Zellha surrounds her right arm with Ruin Energy, and on her hand and fist is a large amount of Ruin Energy. When Zellha punches something, it deals D damage like a normal attack but has enough force to break a tree in half and crack stone.
Strengths:
*Can break natural trees of any standard or magical trees created by D ranked mages
*Can shatter natural stone of any standard or crack stone by D ranked mages
*Has enough force to send an opponent back 5 feet
Weaknesses:
*Cant shatter magical stone of any rank
*Physical attack, meaning anyone who is out of arms length can avoid the attack
*Doesn't explode or do any other effect that any other ruin spell can do
*When nullified by nullifying magic the attack won't break or shatter anything regardless of magical or natural standards
- Destroy you...:
- Name: Destroy You...
Rank: D
Type: Offensive
Duration: 1
Cooldown: 3
Description: Destroy you... is when Zellha raises her hand, and white light comes out of a 5 feet in radius circle on the ground below the opponent. After the light comes up, the ground beneath them explodes with a flash of that same green light, and creating a 3 foot deep crater on the ground.
Strengths:
*Explosive damage
*Sends opponent 5 feet backwards upon hit
*Destroys things such as non-magical trees and rocks
Weaknesses:
*Can harm Zellha given she is in close proximity to her target
*Range of the attack is 15 feet
*Can be avoided simply by flying or rolling out of the way
- Light of Ruin:
- Name: Light of Ruin
Rank: D
Type: Offensive
Duration: 2
Cooldown: 4
Description: Zellha's hand surrounds with Ruin energy during the first post as she charges up her attack. What the attack is charging is a palm-sized ball of ruin energy, which on the second post she throws. When she throws the ball and it hits something, it explodes with enough force to destroy stone of any mage equal rank, and it sends the person it hits back 10 feet. This explosion is 7 feet in radius despite the ball being small in size.
Strengths:
*Can destroy stone and wood and solidified dirt created by equal ranked mages
*Explosive damage
*Clears up space between opponent if Zellha needs it
Weaknesses:
*Explosion can deal damage to Zellha if in close enough proximity
*Very small size, meaning easier to dodge if the speed can be accounted for
*Must charge up attack
*Can't destroy any material made by anyone any rank above
- You'll Die!:
- Name: You'll Die!
Rank: D
Type: Offensive
Duration: 1
Cooldown: 2
Description: You'll Die! is a move where Zellha points both hands at the opponent, and then fires 10 different 6 inch in diameter balls of ruin energy at them, each causing a 3 foot explosion and creating small craters of that exact size upon contact with anything.
Strengths:
*Despite her primary source of attack is to point her hands at the opponent, she can fire her hands wherever she wants, up, down, etc
*Both hands fire off 5 balls, meaning if she points one hand at the opponent and one at somewhere else, she could still deal damage
*Each explosion sends the opponent back 3 feet, and can chain up with each ball to send them back even farther
Weaknesses:
*Each ball only deals 1/10 of D damage
*Attack itself isnt really used to inflict damage in the first place, its moreso to clear up space or destroy the surroundings
*Cant destroy any structure created by mages unless each ball hits, but even 1 ball can destroy non-magical stone and trees of any standard
*Each are in a non-single file line, a little randomized but in one general "line-type" shape. making them easier to dodge
- Spell Fusions (B Rank):
- List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Last edited by Zellha on 29th December 2014, 8:44 am; edited 1 time in total