size=18]Magic
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Primary Magic: Dragon dynamo.
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: The Dragon dynamo are 11 small weapons that have the ability to take the blood of other people and turns their blood into magic and manipulate it to be his magic and attack enemy. The dynamo can take in DS magic and Make it his own buy injecting it into his own blood and when all 11 are injected into the users body he is able to summon a baby shadow Dragon. And as each rank increases it gets stronger until H-rank. Then the user can summon a full shadow Dragon for one post. They also have the power to tap into the users inner power turning his weapons into dark weapons.
Strengths:
It can pinpoint any strong magic power near it and goes to extract the blood.
If they dynamo takes blood from a non Ds it can't be injected. It turns into power and blast out energy.
When the dynamo is injected into the user the user can make a sword out of 6 dynamo and another out of 5.
Weaknesses:
Can be disabled by water slapping on it for a large amount of time.
Due to malfunctions it can explode close to the user.
If a dynamo is destroyed it takes 3 post to repair itself leaving him vulnerable.
Abilities/Powers:
N/ A
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
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Primary Magic: Dragon dynamo.
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: The Dragon dynamo are 11 small weapons that have the ability to take the blood of other people and turns their blood into magic and manipulate it to be his magic and attack enemy. The dynamo can take in DS magic and Make it his own buy injecting it into his own blood and when all 11 are injected into the users body he is able to summon a baby shadow Dragon. And as each rank increases it gets stronger until H-rank. Then the user can summon a full shadow Dragon for one post. They also have the power to tap into the users inner power turning his weapons into dark weapons.
Strengths:
It can pinpoint any strong magic power near it and goes to extract the blood.
If they dynamo takes blood from a non Ds it can't be injected. It turns into power and blast out energy.
When the dynamo is injected into the user the user can make a sword out of 6 dynamo and another out of 5.
Weaknesses:
Can be disabled by water slapping on it for a large amount of time.
Due to malfunctions it can explode close to the user.
If a dynamo is destroyed it takes 3 post to repair itself leaving him vulnerable.
Abilities/Powers:
N/ A
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
- D rank spells:
Name: Psychic Storm
Rank: D
Type:
Dark, offensive
Description: Add summons his dynamo then spins it around at a speed of 30 mph as they release a tornado of high-velocity plasma around him that drags in targets within range of 10 miles, and then blasts them upwards into the air.
Strengths:
When used after effect is over it creates a speed buff on the user allowing him to take blood from the enemy and attack with it.
After the user activates it they fly in they air also
When the people are sucked in they stop breathing until they reach the top and the dynamo stabs them as they fall.
Weaknesses:
When the user falls from the tornado it deals 5% damage to the user.
Anyone in a three inch radius of Add with be able to attack him before he flies
As add is given the speed buff there is a split second to attack him before he came stab them.
Duration:1 post
Cool down:2 post
Name: Dynamo Frenzy
Rank: D
Type: Defensive
Description:
Add sends out a spurt of darkness, en-coating himself in a blue aura as well as doing damage. While engulfed by the darkness, Add's speed increases. In addition, any attack successfully executed or received by Add will trigger a small explosion that does damage, as well as lowering the target's movement speed and evasion for a set amount of time as in 1 post.
Strengths:
The dynamo can take time to cool down while the spell works
The explosion gives the enemy a bleeding effect with makes them lose 2 percent hp for 2 post.
Can trigger a explosion inside the body if stabbed with the dynamo.
Weaknesses:
When the bleeding effect goes in Add loses sight of one eye.
If a explosion happens out of a body he will be blown back as well as the enemy.
Add can be blind for an amount of time.
Duration 2 post cool down 4 post.
Name: Reverse reactor
Rank: D
Type: Offensive,Defensive
Description: Add establishes a plasma link between him and the target by firing a homing plasma shot. The target will receive a debuff, which will share some of the damage whenever Add gets hit and reducing movement speed and elemental resistances, as long as it is linked to Add or until the duration ends.
Strengths:
When used a new dynamo appears
If a user is separated from the cord the target will be shocked with 100 volts of electricity
The cord let's the user enter the brain.of the target and mess with them.
Weaknesses:
The link can be severed if enough distance grows between Add and the target.
Damage shared is increased tenfold in the arena.
If the target is metallic it drains energy.
Duration 2 post cool down 2 post
Name: Dooms Day
Rank: D
Type: . Offensive
Description:
Add creates electric pillars with his dynamos that rotate around him rapidly. As the pillars brings targets closer to Add, he changes up his Armor, and fires a electrical beam downwards followed by a punch to the pillars and causes them to form a electrical tornado.
Strengths:
When ever used his dynamo spins then cuts Add until blood appears
A little power is used to create a small beam of light that falls on Add and gives him a buff of strength
The target gets a rebuff of strength.
Weaknesses:
The spell can be broken by a strong amount of electricity
Add takes damage if a dynamo is out out of balance
Add will go blind after the beam of light hits him
Duration 3 post Cool down 4 post
- C-rank spells:
Name:Dark Dynamo transformation
Rank: C
Type: Dark
Duration: 3 post
Cooldown: 4 post
Description:The user gives each of the dynamo their blood and they can undergo a Transformation turning them into Dark dynamo being stronger and faster than the original dynamo. Their is a distinct difference that makes them different that on is light for angels and one is dark for demons. It is stronger because when the user lets out their anger they are stronger and can attack faster and be more aware of things also giving special perks to the person the dynamo has for blood samples.
Strengths:
-Can Increase speed, strength, and agility four-fold
-Is able to destroy something the size of a airplane if the user releases all of his power.
-Gives user the ability to use more than 50% of his brain
Weaknesses:
-Can take control of the user if overused meaning if the user attacks to much the anger will take over his body causing him to attack recklessly giving the enemy multiple places to attack the user
-The transformation can be stopped if a light magic spell is casted on the user
-Causes physical pain pain to the user after the spell is done meaning that i gives 1 hit of D-rank damage temporarily paralyzing the user for 1 post
-can kill the user if he tried to use all 100% of his brain because he is not able to handle it so the limit for it is 75% at the most.
Name: Lightning dark dynamo sword.
Rank: C
Type: Lighting/dark
Duration:2 post
Cooldown: 3 post
Description: Come Dark one, fight for me Dynamo sword." The user says this and the sword appears of lightning dark aura that corrupts his original dynamo swords and turn them into deadlier swords. it look like http://fc00.deviantart.net/fs36/f/2008/256/0/0/Elemental_Sword___Ice_by_TheAbyssDragon.jpg The sword takes the users blood and the original dynamo sword and turns it dark making it stronger using the rage inside of his blood causing it to be able to break swords it slashes that aren't strong and it makes the original blade stronger. And it is made out of his own magic power so he can make it again but it has to take time.
Strengths:
-Are sturdier than original swords meaning it can handle for damage than the original dynamo swords so they can withstand on attack from a B rank and 2 attacks from a C-rank
- Is able to destroy a person in one attack if all power is released.
-Gives the user a extra 5% MP
Weaknesses:
-Can be stopped by destroying it with another powerful sword meaning that if i holy sword or A and higher sword attacks it it can destroy the sword completely
-Stops user from doing any other spells meaning that if the user uses the spell then it spells he need to help him cannot be used.
-As a weakness for the extra 5% MP the user loses 5%HP
-The sword, likes humans has a mind so it can communicate with the user but if the sword does not like the user it will stab him causing death or servere injury
Name:Extermination shadows
Rank: C
Type: Shadow
Duration:1 post
Cooldown:3 post
Description: The user turns half of his body demon and shadows appear everywhere becoming 8 goons to attack anyone the user views as a enemy but they don't attack they steal a total of 5% MP and the opponent thinks they are being attacked. They can withstand 1 attack of D-rank damage but anything after that they disappear.
Strengths:
-Is his strongest C-rank spell
-the goons can destroy a whole village/town if Add wanted to
-Is able to go through bodies and absorb magic giving it to the user
Weaknesses:
-sunlight destroys the shadows
-if the user is hurt the goons disappear and take the MP away also meaning that if a open wound is made to the user then the goons dissapear.
-Give the user a hallucination effect for 1 post when the spell ends leaving him open to attacks by enemys.
Last edited by Add on 29th December 2014, 8:51 am; edited 4 times in total