Primary magic: lightning
Caster or Holder: Caster
Description: Using the electricity that flows through thordurs body, He's able to Manipulate the flow of the electricity into the outside world However, he is quite bad at controlling when the magic enters the outside world, He mainly uses this as a buffer magic and the colour is slightly redish but mostly yellow
Burn: Lightning can get past 1000 V which is the burning point for skin, flesh, and other Insulators. If this is used on another player, the Lightning can scorch the user which will cause some extra damage. Keep in mind that this only applies to mages of User Rank or Below.
Burn Damage is PER ATTACK!!, not per post.
Strengths:
Weaknesses:
Abilities/Powers:
Caster or Holder: Caster
Description: Using the electricity that flows through thordurs body, He's able to Manipulate the flow of the electricity into the outside world However, he is quite bad at controlling when the magic enters the outside world, He mainly uses this as a buffer magic and the colour is slightly redish but mostly yellow
Burn: Lightning can get past 1000 V which is the burning point for skin, flesh, and other Insulators. If this is used on another player, the Lightning can scorch the user which will cause some extra damage. Keep in mind that this only applies to mages of User Rank or Below.
Burn Damage is PER ATTACK!!, not per post.
Strengths:
- His magic is especially strong in offense
- Has quite good supplimentary use, for examble coating himself by an aura to enchance the speed to move faster by the force it puts out.
- It is quite good versus water and metal
Weaknesses:
- The Main Elemental weaknesses are Earth and Wood.
- considdered a nuisance by other people who aren't quite fond of electricity since they either got shocked by him or are just scared of getting shocked so he is therefor avoided by them.
- Lacks alot of defensive use caused by thordurs imagination and his lack of skill
- The earth element can completely force thordur to fall back if he doesn't have a external weapon, so he hardly ever fights opponents with earth magic due to his lack of skill
Abilities/Powers:
- Extremely fast reflexes
- very fast movement speed
- can redirect energyflow into a substance Like an empty lacrima or something similar
- Burn: Lightning can get past 1000 V which is the burning point for skin, flesh, and other Insulators. If this is used on another player, the Lightning can scorch the user which will cause some extra damage. Keep in mind that this only applies to mages of User Rank or Below.
Burn Damage is PER ATTACK!!, not per post.
Burn Damage Chart: - D Rank: 1 D rank
- C Rank: 1 C Rank
- B Rank: 1 C & 1/2 D Rank
- A Rank: 1 B rank & 1/2 C Rank
- S Rank & H Rank: 2 A rank
- D Rank spells:
- Name:Lightning speed
Rank:D-rank
Type:Supportive, Lightning
Description:Thordur starts coating himself by an aura to enchance the speed moving faster by the force it puts out[1 m/s increase per 1% of Mp used .
Strengths:- Thordur can channel more electricity into the aura To increase the speed but increasing the aftereffects
- Can be used quite effectively as to get away from enemies to escape conflict.
Can be used to easily dodge attacks and may slightly disorient people standing to close
Weaknesses:- Some afteraffects my occur the day after such as muscle cramp and suddenly becoming tired
- The aura may affect his body slightly by making his muscles weak and sloppy thus making him twice as tired.
- When channeling electricity he gets twice as tired for the remainder of the duration, The spells duration is 3 Posts and the cooldown is 4 posts The aura has no area of effect and thus cannot affect multiple persons
- When using spells like this it is sometimes hard to take a sharp turn
Name:Lightning chain
Rank:D-rank
Type:Offensive/supplimentary, Lightning
Description:When Thordur Has a weapon, He can tie this lightning to a weapon to swing it like a spiked chain and Damaging anyone hit with slashing damage. The maximum range for the chain is around 5 meters, It's width is The chain can also be used to disarm opponents but that will take atleast an extra post
Strengths:- Can grapple enemies by swinging the chain into them and guiding it around them.
- Similar to chain magic as it can be used to throw around opponents at a higher rank
- Can use almost any weapons and makes them slashing when swinging them around Dealing dangerous slashing damage from the weapon used Due to the Speed of the chain and the weapon including minor shock damage from when the Weapon cut the body
Weaknesses:- The chain is quite heavy so it may be hard for him to swing it around with opponents
- Requires a weapon to be tied onto it to actually deal damage
- Is also quite hard to use as an offensive as the weapon itself that the chain is bieng tied with may be quite heavy too
- Can not be used indoors seeing as there simply isn't enough room to swing the chain around
Name: Lightning bolt
Rank: D
Type: Lightning
Description: Summons a bolt of lightning from the heavens to strike a target enemy, people see as a bolt of lightning is fired from the palms of my hands, it can tear through fire(depending on rank) with other types of magic it causes an explosion from the spell collision.
Strengths:- Can knock people over from the force of the explosion of the lightning hitting nearby area,
- Can have people black out, light to heavy shock damage,
- Super heats the spot it strikes.
Weaknesses: - Redirected to nearest metal object,
- Goes in a straight line,
- Can be avoided by moving to the side/above/below,
- Wind magic can redirect the lightning
Cooldown: 1 post
(Dr stein/nightken allowed me to copy his lightning bolt.)also if possible i want to be able to create spells later on, Using the remaining two slots If not then it doesn't really matter[/list] - Thordur can channel more electricity into the aura To increase the speed but increasing the aftereffects
- C rank Spells:
Name: Lightning Booster
Rank: C
Type: Electricity, Supplimentary/offensive
Description:
Using the remainder the aura that 'lightning speed' spell surrounds the user with the user creates an even larger aura around his feet and splitting the aura in half above him while sacrificing the passive increased reflexes for double the speed of the aura, for examble if a user moves 20m/s normally and taps 20% of his mana to use in the aura the speed is maxed out at 40m/s but with this spell it increases it up to 60m/s and same goes if you used 40% of your mana then you get 80 m/s in addition to the 20m/s however the aura only grants speed and has no flexibility making it quite hard to manuever max, this lasts for a duration 5 posts and has a cooldown of 3 posts and an AoE of 5 meter radius explosion moving at mach 2 speed when the aura is split in half and doing C rank damage knocking the opponents 5 meters backwards
Strengths:- Since the user becomes twice as durable to earth magic above the waist, he actually gains somewhat little resistance to it while this effect is activated. (10%)
- The spell can be used to Deflect attacks when the explosion is made and push unwanted opponents out of the way, for examble if the user is surrounded; you can use this spell to knock the opponent backwards and then use the confusion to hide or run away.
- This spell has tremendous speed abilities and will be able to be upgraded in the future so at A rank it will triple the speed then finally if it ever reaches H rank it will be quadroupled.
Weaknesses:- Since the user sacrifices the passive reflex boost for increased speed, the movement becomes more harder and tougher to control while fighting and so he may not be able to fight at all with this.
- Since the user has increased speed and little reflex he may spin out of control but that is entirely based on the circumstances and if he is wielding a weapon, Also the user beomes twice as vulnerable to earth effects below the waist but the exact opposite happens above the waist, making him twice as durable if he is struck with earth magic above it.
- The spell uses twice the output of the MP that the 'lightning speed' spell costs as it redirects the energy while keeping a half open aura which can harm the user if it is open for longer then the duration says.
- This reqiures a weapon to be able to cast it with so if the user is unarmed, he will not be able cast the spell, The weapon is required to be Strong+ or higher, No less or the weapon will break and finally exploding
- Since the user becomes twice as durable to earth magic above the waist, he actually gains somewhat little resistance to it while this effect is activated. (10%)
Last edited by dordur on 18th September 2014, 12:17 pm; edited 13 times in total