Primary Magic: Celestial Blade
Secondary Magic:
Caster or Holder: Caster
Description: Zack was once the Sky Demon slayer, but after defeating the seven emperor's of the gourmet world and finding his power was unable to match that of the eighth he decided to give up his former magic and ascend to something beyond the sky. After analysing the item he received from the task he found that it transformed his body into a new form and unlocked memories that his former master the Sky Emperor had sealed away. Zack was not human. In fact, he was a celestial spirit and had been so altered by magic in Earthland that he no longer needed to return to the celestial spirit world unless his body became too heavily damaged.
He returned to his former home and trained with the Celestial Spirit King himself to become a master of the art known as the celestial blade. This is form of sword magic that gains its power by channeling the strength of the cosmos, particularly that of stars and constellations through bladed weapons and the user's body. In a way some see it as a fusion of heavenly body and sword magic.
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Weaknesses:
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Secondary Magic:
Caster or Holder: Caster
Description: Zack was once the Sky Demon slayer, but after defeating the seven emperor's of the gourmet world and finding his power was unable to match that of the eighth he decided to give up his former magic and ascend to something beyond the sky. After analysing the item he received from the task he found that it transformed his body into a new form and unlocked memories that his former master the Sky Emperor had sealed away. Zack was not human. In fact, he was a celestial spirit and had been so altered by magic in Earthland that he no longer needed to return to the celestial spirit world unless his body became too heavily damaged.
He returned to his former home and trained with the Celestial Spirit King himself to become a master of the art known as the celestial blade. This is form of sword magic that gains its power by channeling the strength of the cosmos, particularly that of stars and constellations through bladed weapons and the user's body. In a way some see it as a fusion of heavenly body and sword magic.
Strengths:
- Versatility: The cosmos is almost infinite in size and contains an almost infinite number of cosmic objects like stars, planets, nebulae and others. As such this magic has a high variety of spells.
- High speed and power: Starlight travels at the speed of light and so the wielders of this magic focus on high speed and power in their offense
- Support: Due to its variety and its buffing spells it is highly suitable for supporting allies
Weaknesses:
- Earth magic: The power of the heaven's is weak to the power of the earth. Spells are half as effective against earth based spells.
- Blade necessity: Many spells require a blade to be used at full power.
- Collateral damage: Most of the offensive spells have some form of AOE either as the actual spell or a secondary effect and thus collateral damage, including hurting allies is quite likely
- Obvious: It is always obvious when the user is about to perform a spell and where from as the body gains an aura of pale blue, almost white which is strongest around the area they are going to launch the spell form
Abilities/Powers:
- Gravity manipulation: The user is able to freely manipulate the effect that gravity has on their body. This is mostly used to allow for flight or to enable faster falling for an attack. This doesn't effect magically created gravity. If the base effect of gravity on the user is able to reduce the effect of gravity to zero or increase the effect up to three times normal gravity. This also allows him to alter his sense of gravity so that he can freely walk up walls and on ceilings as if they were the ground.
- Air resistance and pressure manipulation: The user is able to freely manipulate the effect of air resistance and pressure on their body allowing them to ignore it entirely and essentially accelerate infinitely or increase the effect up to three times allowing for him to slow his speed a bit. Like gravity manipulation this only effects natural air resistance and pressure so magical effects to increase it upon the user will still be as effective as normal.
- Power of the stars: The user is enhanced by the power of the stars. During the day this effect is minimal due to the fact only one star is visible, that of the sun, but due to its brightness it is highly effective. Due to this the user gains a 10% boost to strength, endurance and flexibility and a 20% boost to speed and agility. During night time this is enhanced by a further 10% and the user gains a 10% increase to magic effects.
- Eclipse Mode: This is a mode the user can trigger which causes anything black on them to turn white and white to turn black. This includes the eyes. Whilst in this form the effects of the spells change from light element to dark element. This of course means it can now be eaten by dark slayers rather than light and cancelled out by light rather than dark. The user's aura becomes a dark purple when this is being activated and remains as such whilst active.
Whilst in eclipse mode he is much more vicious and prone to being ruthless. It is a form that can only be activate for three posts and requires a six post cooldown. - Blessing of starlight: The user is blessed by the power of starlight and this includes the sun. This blessing allows the user to heal 1% per turn during the day, and 3% per turn at night.
- Bending light: The user is able to bend light to create very minor illusions purely for visual effect such as generation demon/angelic wings behind themselves or creating an after image as they move incredibly quickly. These are only for effect and serve no real purpose in combat other than as a minor distraction. This light can be made of any colour.
- Blade telekinesis - The user can wield their swords telekinetically providing they are within 250ft of the user.
- D Rank:
- C rank:
- B rank:
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- A rank:
- Sphere of Themis:
Type: Offensive Crowd Control
Duration: 3 posts
Cooldown: 7 posts
Description: The user crosses their arms above their head to begin casting the spell. As they prepare to fire the spell, all nearby shadows are drawn towards them, forming a small black orb which rapidly grows in size and also gains small white lights inside it, similar to the night sky. The user then unleashes the orb towards the target. The orb is incredibly dense, and holds a tremendous amount of gravity to crush the opponent. Its nature is comparable to a black hole, due to its incredible pull on the surrounding materials, people, and light.
The effect of this is to pull in everything, allies and enemies though doesn't effect the user, within 100ft of the sphere. The sphere itself is 20ft in diameter and can be thrown up to 50ft from the user. If someone is pulled into the sphere they are crushed for B rank damage each post until they escape or the spell runs out. This damage is light elemental based.
It is possible to resist the effects and an S rank will be able to do this through sheer physical power. However, whilst in range of it they will have a speed reduction of 30% if they are within 50ft of it and 15% if they are above that, but still in range. This effect is halved on H ranks. A ranks can also avoid this through physical strength but if capable they will suffer a 60% speed reduction within 50ft and a 30% reduction if above that, but still in range.
If they are not able to resist the effects and are within 25ft of it they will be pulled in that post. If they are above this they will be pulled in by 50ft per post if they don't find a way to resist. If they do find a way to resist then they will be pulled in by 25ft. The pull effect is doubled for each rank below A.
In eclipse mode the absorbing range is increased to 150ft, but the user can only throw it 25ft and the damage is dark elemental.
Strengths:- Pulls in opponents
- Crushes them for damage over time
- Great crowd control
Weaknesses:- Pulls in allies as well as opponents
- Will only slow down the movement of S ranks and above, unless they are forced into it
- Is resistable by A ranks, but they get a higher speed reduction
- Damage is dependant on how quickly they are drawn into the sphere.
- Pulls in opponents
- Fist of the Nemean:
Type: Offensive
Duration: Instant
Cooldown: 5 posts
Description: The user's hand glows vividly before they thrust it out launching a powerful blast of light in the shape of a lion's head. This travels 600ft which is covers in one second. This causes A rank damage on impact, but also explodes doing B rank damage to anyone within 30ft of the explosion. The explosion sounds exactly like a lion's roar and is shaped like a lion's head roaring upwards. The lion's head is 4ft wide and high.
The user can also user a close range variant of this where they impact the target directly. This close range version does no more damage than the normal version. It still causes the explosion, but the user is not effected by it.
In eclipse mode the explosion of light turns into an explosion of darkness and the bright blue lion's head changes to a dark purple. Furthermore, it has an increase range to 800ft which it still covers in a second.
Strengths:- High speed ranged attack
- Close ranged variant
- AOE effect
Weaknesses:- Less effective against those strong against light/dark depending on the mode
- Can damage allies with the explosion
- Linear direction
- Can be blocked by an A rank barrier (or B rank if it is strong against light/dark depending on the mode) though this won't stop the explosion happening
- High speed ranged attack
- Immortality of the Dioscuri:
Type: Cloning
Duration: Instant
Cooldown: Techniques cooldown + 4 posts
Description: The Dioscuri were twins whose father's immortality was shared between them. By channeling this power Zack is able to double cast any spell of A rank or below. In normal mode this simple casts the spell twice at once. In eclipse mode it combines it to double the power.
Strengths:- Can duplicate any spell A rank or below
- Can double the power of any spell A rank or below
- Can target multiple targets with what should be a single target spell due to duplication
Weaknesses:- Less useful on weaker techniques because it will duplicate it at that power despite this costing A rank.
- The power of this is dependant on the power of the technique used
- The cooldown of this is dependant on the technique it is used on. If he uses it on a long cooldown technique then this will have an extremely long cooldown
- User cannot double a technique in normal mode, even if he wanted to double that effect and he can't duplicate an eclipse mode technique even if he wanted to.
- Some spells, like the horns of chrysomallus, cannot be duplicated due to their nature and thus must be used in eclipse mode to benefit from this spell.
- Can duplicate any spell A rank or below
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- S rank:
- Meteor Blade:
Type: Offensive
Duration: Instant
Cooldown: 7 posts
Description: The user swings their sword downwards in a horizantal arc. This launched a huge linear explosion of pale blue light energy that destroys everything in its path for S rank damage. This has a 25ft radius and a 100m range which it covers at the speed of sound. The initial swing generates a sonic boom blasting people that are within 5ft of him back a distance of 30ft, but it does no damage. The most damage done is if the target is hit with the actual sword as well.
If the user does not have a sword when using this then the power is halved, but the cost remains the same. This halves the range, speed, power and removes the sonic boom.
In eclipse mode the beam becomes black. It also thins to becomes only 15ft in radius but covers an extra 200ft range and does an extra B rank damage. Furthermore it also slows by 20%.
Strengths:- High speed: Travels near the speed of sound
- Huge range: Covers a range of 1000ft
- Knockback: The initial sonic boom knocks back opponents giving him some room to breathe
Weaknesses:- Linear direction: If you get out of the path then it won't do any damage
- Collateral damage: Does a lot of collateral damage as it destroys anything in its path
- Bladeless: If used without a blade then the power, speed and range is drastically reduced and the sonic boom is lower
- Requires both hands: If the user cannot swing the sword with both hands/swing both hands then they cannot use this.
- High speed: Travels near the speed of sound
- Meteor Shower:
Type: Speed Buff
Duration: 4 posts
Cooldown: 7 posts
Description: The user is surrounded in an aura of pale blue light that boosts the user's speed by 120%. This allows them to strike much more rapidly as well as move a lot more rapidly. However, if they hit an object whilst travelling at these speeds then they will receive B rank damage, but will also increase the damage done to the hit object by 1 A rank. The user is surrounded by the power of light allowing them to do an extra C rank of damage with physical blows to those weak against light. However, they will do one C rank less to those who are strong against light. So Base damage +1 C rank for those weak against light and base damage -1 C rank for those strong against light. When used in conjunction with Meteor Fall this provides a further 10% speed buff.
In eclipse mode user is surrounded by the power of darkness providing a purple aura allowing them to do an extra C rank of damage with physical blows to those weak against darkness. However, they will do one C rank less to those who are strong against darkness. So Base damage +1 C rank for those weak against darkness and base damage -1 C rank for those strong against light.
Strengths:- Can provide Massive movement speed boost
- Can provide Massive boost to attack speed
- Can do extra damage to those weak against light/dark.
Weaknesses:- Hitting a target whilst at full speed will do B rank damage to the user
- Can only boost speed
- Cannot be used on allies
- If the target is strong against light/dark then the user does less samage
- Can provide Massive movement speed boost
- Meteor Fall:
Type: Strength Buff
Duration: 4 posts
Cooldown: 7 posts
Description: The user is surrounded in an aura of pale blue light that boosts the user's strength by 120% . This allows them to strike with a lot more power and also throw much larger objects. The user is surrounded by the power of light allowing them to do an extra B rank of damage with physical blows to those weak against light, but will do one B rank less to those strong against light (so base damage + 1B for those weak against light, base damage -1b for those strong against light). This is said to provide enough power for a H rank to throw a dragon. This when combined with Meteor Shower will provide an extra 10% strength boost.
In eclipse mode the user is surrounded by a purple aura instead of light blue and this does an extra B rank of damage with physical blows to those weak against dark.
Strengths:- Allows user to hit a lot harder
- Allows the user to throw larger objects
- Provides a boost to damage against those weak against light/dark
Weaknesses:- Does not increase the user's endurance so even if they can break a huge wall of iron doing so will probably do some damage to the user.
- Can only boost strength
- Cannot be used on allies
- Does less damage to those strong against light/dark
- Allows user to hit a lot harder
- Galaxia Blade:
Type: Healing
Duration: 3 posts
Cooldown: 9 posts
Description: The users performs a 360 degree horizantal slash releasing a powerful healing energy. This healing energy only effects those the user wants and cannot be used on himself. Those hit by it will receives a 1B rank's worth of healing per post for three posts resulting in 1.5A ranks worth of healing. They also receive a 50% boost to physical strength and speed for the duration. This can hit up to three targets within a 100m radius.
If the user doesn't have a sword when they use this then the healing and buff is halved. Due to eclipse mode being the darkness this spell cannot be used whilst in eclipse mode.
Strengths:- Heals allies for B rank per post
- Buffs allies for B rank strength and speed for duration
- Large radius
Weaknesses:- Cannot heal himself using this technique
- Can only effect 3 targets at once
- Cannot be used in eclipse mode
- Power and range is halved if user is not using a sword
- Heals allies for B rank per post
- H rank:
- Big Bang Ragnarok:
Type: Offensive
Duration: 1post charge + 3 post charge time
Cooldown: 15 posts
Description: This technique known as Ragnarok is said to symbolise the beginning and end of the universe for it expands the stars around an opponent before striking them as if the universe itself was collapsing. It is said to be one of the ultimate sword techniques and it is one of the ultimate techniques of the Celestial Spirit King himself.
Zack clenches his fist and energy begins to gather in it. He cannot use other spells whilst this is being prepared, but he can fight as normal. After one post Zack thrust his fist towards an opponent and thirteen beams of light erupt from it. These beams of light each are shaped like one of the traditional signs for the zodiac. The beams surround the target each around 20ft from the target and form into blades, these can be above, below, at diagonals or whatever. Each of them is unique and shaped to represent the zodiac member in some way. From these blades an aura of light is generated that forms a huge dome around the target. This dome not only keeps the target in, but prevents others interfering. It requies an S rank of damage to break.
Zack himself then begins to glow and seems to become light. He then rapidly moves between the blades grabbing a copy of them and then striking through the opponent. This allows him to strike multiple times in a post and the damage is equal to 2S ranks per post. So whilst he can strike a ridiculous amount of times the full damage is always equal to 2S ranks per post. Meaning after the full three posts he does 2H ranks of damage.
Zack is able to move between these blades at near the speed of light. However, the blade he is about to move to will glow allowing for people to work out where he is going to move next. He is temporarily physical again on the moment of grabbing a sword and can be hit by magic damage at all times. He can trap more than one opponent in the field, but the total damage per post is divided between the targets hit.
The barrier, as said, can be shattered by a single S rank of damage. However, the swords themselves will not disapear and will move at 100ft per second to try and keep the opponents in the circle.
In eclipse mode the differences are this: It does dark damage rather than light. The damage is the same. The swords and aura are purple rather than pale blue.
Strengths:- Strikes opponent(S) multiple times
- Keeps opponents in place to some extent
- Zack cannot be hit by physical attacks whilst he is made of light/darkness
Weaknesses:- Aura can be broken
- Cannot use other spells whilst charging
- Can be hit by magic attacks still.
- In light mode he receives double damage from dark spells, but does double damage to those weak to light. In eclipse mode he receives double damage from light spells, but does double damage to those weak to darkness.1~
- Strikes opponent(S) multiple times
Last edited by Speed Demon Zack on 20th April 2015, 2:18 pm; edited 8 times in total