Primary Magic: Sanguine Molding Magic
Caster or Holder: Caster
Description: As the title says, it is molding magic that gives the ability to manipulate their own blood in various ways such as shaping and solidifying it to form constructs and manipulations (they are limited to this ability as to how much blood they have). The magic user can create a variety of objects out of ice to be used for offensive, defensive or miscellaneous purposes. Outside of combat, the user can also use the magic for solidifying the blood and using as a wound dressing, stanching bleeding and preventing the swell of an injury.
When a spell is casted, a crimson circular magic rune will appear in front of the user, or wherever the each spell is supposed to sprout out from. When being used the casters veins and arteries bulge and press up against the skin while the casters eyes become bloodshot.
Strengths:
• When the blood is solidified it is as strong and lighter then Iron, also it is unaffected by temperature.
• The User never runs out of his element or finds himself in a situation where he doesn't have it at hand.
• It can be reformed in under a fraction of a second.
Weaknesses:
• It breaks through his skin whenever exiting his body creating a deep cut that scars and it leaves a sensation of pain with every spell
• Due to it being the casters own blood they can’t keep use it extensively as they will be losing blood whenever they lose it and could die from using the magic too much.
D Rank: After 6 continuous posts of usage, the user's strength will decline by 30% in each following post if he doesn't find the time to rest.
C Rank: After 7 continuous posts of usage, the user's strength will decline by 30% in each following post if he doesn't find the time to rest.
B Rank: After 8 continuous posts of usage, the user's strength will decline by 30% in each following post if he doesn't find the time to rest.
A Rank: After 10 continuous posts of usage, the user's strength will decline by 50% in each following post, if he doesn't find the time to rest.
S Rank: After 12 consecutive posts of usage, the user's strength will decline by 50% in each following post, if he doesn't find the time to rest.
• When using the magic they have virtually no immune system and would be easy to poison (While using this magic, poison magic deals 200% damage to the user), etc., etc.
• Over using their magic make the caster end up with anemia
• Water manipulation mages can deter the directions of spells if they are of the same rank as the caster.
Abilities/Powers:
• It gives the caster a slightly higher healing factor when it comes to physical injuries then most wizards, for example a deep gash could take a few weeks to a month to heal normally. If this happened to the caster it would heal up in between a few days to just over a week.
Caster or Holder: Caster
Description: As the title says, it is molding magic that gives the ability to manipulate their own blood in various ways such as shaping and solidifying it to form constructs and manipulations (they are limited to this ability as to how much blood they have). The magic user can create a variety of objects out of ice to be used for offensive, defensive or miscellaneous purposes. Outside of combat, the user can also use the magic for solidifying the blood and using as a wound dressing, stanching bleeding and preventing the swell of an injury.
When a spell is casted, a crimson circular magic rune will appear in front of the user, or wherever the each spell is supposed to sprout out from. When being used the casters veins and arteries bulge and press up against the skin while the casters eyes become bloodshot.
Strengths:
• When the blood is solidified it is as strong and lighter then Iron, also it is unaffected by temperature.
• The User never runs out of his element or finds himself in a situation where he doesn't have it at hand.
• It can be reformed in under a fraction of a second.
Weaknesses:
• It breaks through his skin whenever exiting his body creating a deep cut that scars and it leaves a sensation of pain with every spell
• Due to it being the casters own blood they can’t keep use it extensively as they will be losing blood whenever they lose it and could die from using the magic too much.
D Rank: After 6 continuous posts of usage, the user's strength will decline by 30% in each following post if he doesn't find the time to rest.
C Rank: After 7 continuous posts of usage, the user's strength will decline by 30% in each following post if he doesn't find the time to rest.
B Rank: After 8 continuous posts of usage, the user's strength will decline by 30% in each following post if he doesn't find the time to rest.
A Rank: After 10 continuous posts of usage, the user's strength will decline by 50% in each following post, if he doesn't find the time to rest.
S Rank: After 12 consecutive posts of usage, the user's strength will decline by 50% in each following post, if he doesn't find the time to rest.
• When using the magic they have virtually no immune system and would be easy to poison (While using this magic, poison magic deals 200% damage to the user), etc., etc.
• Over using their magic make the caster end up with anemia
• Water manipulation mages can deter the directions of spells if they are of the same rank as the caster.
Abilities/Powers:
• It gives the caster a slightly higher healing factor when it comes to physical injuries then most wizards, for example a deep gash could take a few weeks to a month to heal normally. If this happened to the caster it would heal up in between a few days to just over a week.
- Spoiler:
Name: Name: Sanguine Razors
Rank: D
Type: Close Quarters Offensive
Description: The Caster can manifest his blood into a scythe-like or non-scythe-like blade or blades. The blades can be inverted, outverted or sometimes straight with a hook at the end that resembles a hook sword. The straight blades are usually created from the top of his hand. He can create the blades on any part of his body, usually on his forearms but it is entirely possible to form a blade and handle to allow the caster to hold the blade in their hand. He can shape the blade into straight or curvy blade. The basic use of this ability is to slice or cut down something or someone, the blood that is used to form the blade and be reform in under a few seconds. The blades are typically two to three feet long. It is formed as it is casted and can be reformed in 2 seconds. The spell last for a maximum of two post before the caster's blood returns to his arteries if the lade isn't broken.
Strengths:
• The blade is as it is as strong and lighter than steel, also it is unaffected by temperature.
• One of the advantages this magic’s close combat spells is that it provides the user with is that he can restore his already used blood into their arteries, but only as long as it's still attached to him.
• The direction of the blade can be changed at a moment notice, the convenience of this is dependant on the user's perception and awareness .
Weaknesses:
• If the blade should break/shatter he could suffer from anaemia from a lack of blood.
• It has a three post cool down time once dispersed.
• If he is cut or injured during the time while his blade is formed the healing factor will not work.
• If the caster lets go of the blade when it isn’t reforming it will disperse and the caster will lose that blood.
Name: Name: Sanguine Barrage
Rank: D
Type: Ranged Offensive
Description: his blood gathers in his right or left hand and is shot forward as a projectile (similar to a bullet, hence the name). He can draw his blood from any part of his body into the palms of his hands. Depending on how much blood he uses, the stronger the shot. He can compress his blood to make a more powerful bullet which can deal more damage. By using both of his hands, the caster can form the bullet faster and make it stronger then the regular one, strong enough to repel the caster into the air. The bullet can also ricochet against other objects but each bullet can ricochet once, thus changing its course. The caster can change the shape of the bullet, from round to spike-like shape. It has a range of 30 metres and travels at the 15 m/s.
Strengths:
• There is no kickback from firing the bullet.
• Almost unlimited ammo.
• It is a high power projectile shot spell with small cooldown.
Weaknesses:
• He cannot restore his blood or keep it in check unlike the close ranged Blood Make spells, meaning it's more likely that he'll end up with anaemia if they miss-use the spell.
• The spell has a 1 post cool down time after each use.
• The caster's healing factor will not kick in until after one post has past since this spell has been used.
• Unlike the close combat spells they can be cut through.
The blood takes longer to form when being compressed farther into a stronger bullet than the normal uncompressed. It takes it would take one post to completely compress and if the bullet is compressed it will be able to win out against another D Rank projectile spell, but will have a two post cool down time instead. In other words this spell has an optional charge shot feature.
Name: Sanguine Aegis
Rank: D
Type: Defensive
Description: The caster sends out their blood to create a solid wall of blood to act as a shield. It is spiked at the top and as tall as the caster. It can protect against one spell higher rank than this spell. If the shield is broken the blood will not regenerate back into their body.
Strengths:
• The shield is as it is as strong and lighter than Iron, also it is unaffected by temperature.
• One of the advantages this magic’s close combat spells is that it provides the user with is that he can restore his already used blood into their arteries, but only as long as it's still attached to him.
• It increases their defense to block one spell that is a higher rank than this one.
Weaknesses:
• It will take another post for the clustering of the blood to form the rocklike formation.
• It has a cool down time of three posts (four posts if the blood was clustered) once it is dispersed.
• If the shield should break/shatter he could suffer from anaemia from a lack of blood.
• If he is cut or injured during the time while his shield is formed the healing factor will not work as the wounds need to stay open for a fresh supply of blood.
• It makes his hands and arms up to his elbow heavier and in turn somewhat slower, this spell gives the user a 15% mobility reduction.
Name: Sanguine Drain
Rank: D
Type: Support
Description: The caster latches on to a target enemy or will accept the blood of an ally to regenerate 5% of their health per post draining. To accept the blood of an ally the ally must offer their arm and self inflict the wound in order for the caster to drain. He can only drain with an open wound or his mouth.
Strengths:
• Allows the user to regenerate health.
• One of the advantages this magic’s close combat spells is that it provides the user with is that he can restore his already used blood into their arteries, but only as long as it's still attached to him.
• Can drain nearby pools of blood as well.
Weaknesses:
• It drains 5% of an allies health if they offer it up.
• It has a cool down time of seven posts
• It makes allies dizzy from blood loss for two posts after letting him drain them.
• If he is ripped off or hit during the drain it does not work.
• It the spell is interrupted the ally is still damaged and the caster is not healed.
Last edited by Emperor of Death on 28th June 2014, 11:06 pm; edited 2 times in total