Magic
Primary Magic: Ice S Molding Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Axel, is using an Ice S Molding Magic which he learnt in the North far from his Village during heavy Snowfall, and practiced with glaciers.This magic allow's him to make immersive powerful objects; therefore, this Magic not only allow's the caster to form magic, but to move the object at different Rates and Velocity(defined in the Second Paragraph ). The Symbol "S" in Magic refers to two essential things provided to the Caster unlike other Ice magics....Firstly the caster can control the Blizzard, and Secondly It can transform somehow likely with this Magic on occasions(Not to forget that this symbol still has some qualities that haven't being discovered by the mage aka Lightning and stuff ).
The immersive, and powerful objects could be made through caster's observation, and thoughts; therefore, not to forget this magic also allow's the caster to have strong faith in his heart,magic, and friends to form it in a moving form thus the more trust he has the more faster, and powerful the moving Ice get's. Coming to the "S" Symbol The first and the most important is that it doubles the power(speed,strength etc) of the caster through Transformation thus It is only applicable when the Mage had 10-50 MP right in order to not to cross the limit of the D Rank(Will be edited when moved to next rank ); therefore, to save him from Occasions.Secondly the "Blizzard Controlling" the Second sub-form of this symbol thus It allow's us to control the blizzard as an opportunity for the Caster who is being trained with Glaciers in a High Blizzard risking his life. For example : the mage can use the Blizzard to make himself fly or can use It as an opportunity to speed up himself.
Strengths:
Weaknesses:
Lineage
Unique Abilities
Primary Magic: Ice S Molding Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Axel, is using an Ice S Molding Magic which he learnt in the North far from his Village during heavy Snowfall, and practiced with glaciers.This magic allow's him to make immersive powerful objects; therefore, this Magic not only allow's the caster to form magic, but to move the object at different Rates and Velocity(defined in the Second Paragraph ). The Symbol "S" in Magic refers to two essential things provided to the Caster unlike other Ice magics....Firstly the caster can control the Blizzard, and Secondly It can transform somehow likely with this Magic on occasions(Not to forget that this symbol still has some qualities that haven't being discovered by the mage aka Lightning and stuff ).
The immersive, and powerful objects could be made through caster's observation, and thoughts; therefore, not to forget this magic also allow's the caster to have strong faith in his heart,magic, and friends to form it in a moving form thus the more trust he has the more faster, and powerful the moving Ice get's. Coming to the "S" Symbol The first and the most important is that it doubles the power(speed,strength etc) of the caster through Transformation thus It is only applicable when the Mage had 10-50 MP right in order to not to cross the limit of the D Rank(Will be edited when moved to next rank ); therefore, to save him from Occasions.Secondly the "Blizzard Controlling" the Second sub-form of this symbol thus It allow's us to control the blizzard as an opportunity for the Caster who is being trained with Glaciers in a High Blizzard risking his life. For example : the mage can use the Blizzard to make himself fly or can use It as an opportunity to speed up himself.
Strengths:
- Faster, and stronger thus increases with a strong faith in Friends.
- An Ice Transformation Avail to save from Occasions.
- Form anything of Mage's Wish
Weaknesses:
- Ice Magic get's weaken by Fire Magic.
- Ice Magic would be useless on Ice Slayers as they will eat their element to boast them up.
- Arid Zones with much high temperature could slow down the Ice Magic, and the Caster both as well.
- Ice have a bit of weakness near Time Arc(If we apply the same condition as the anime.... It would drain mage's Health or MP as he need's blood to be applied on Ice)
Lineage
- Glory of the Slayer:
- Description: Countless eras ago there was a maniacal warrior who bathed in the blood of his victims. As he did this his powers grew, until eventually he grew to be able to control blood in order to decimate his foes. He could use either his blood or the blood of his foes to empower his already devastating techniques, and even heal himself. Many years passed before 12 of the strongest mages in the land would be able to seal this insane berserker away for eternity in another realm. All he could do was laugh because he knew that his descendants would possess the same abilities he had. It was in their blood.
Ability: Allows the user to enter a berserk state, allowing for their abilities to be empowered by and meant to draw blood. The more blood drawn in a battle, the more devastating the abilities become.
Usage: Lasts for 6 posts and may be used once per battle. Damage increased by 50%. Any time an enemy is hit, damage is further increased by 10%. Passively regardless of berserker state drawing blood will increase damage by 10%, reducing by 5% per post (0% increase minimum)
Unique Abilities
- Immunity against the element: Immune to high Blizzards,Snow(Ice), and Glaciers(Turn's to blizzard when hit's the mage)
- Controlling Blizzards : As the sub part of the S Magic...the mage is given an opportunity to control the blizzard the way he want's to with his hands thus this could be useful to save his friends from terrible conditions.(If It normally can't be done, so Mhhhmmmm gurl I'll put it into the spell list ).
- Ice Magic Versus Ice Magic : Another Ice magic against this magic is kinda useless since the affect would be low, but in a unique way the Slaying sword or the Right Hand Crystal ( mentioned down - Transformation ) could physical and magically could cause a lot more damage then local magic.
- Invulnerable Cold : The mage has a resistance to cold like every other mage possessing the Ice Magic because of his habitual way of training into a very extreme tough weather(High Blizzards ).
- D Rank Spells:
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Name: Transformation
Rank: D
Type:Ice S Magic, and Transformation(Includes Offense, and Defense in some sense)
Description: It's a magic usually taken when a mage has 10-40 MP right. This magic allow's the mage to have a kind of transformation to increase physical abilities, as well as their own Magic power. As the body transform's the right hand is all covered from Ice Crystal,and the right eye is all covered from a shiny blue light.Both the calf's are attached with Crystals; therefore, the right Hand as sub form of the Transformation could be used to make a slaying sword( It can surpass any defense like an armor, barrier or something; just cut's through It ).The magic is directed from the Lineage of Glory of the Slayer that the mage poses thus in order to cast this spell the mage have to feel the fear of blood(related to the lineage in an changed way but related), grief, and sadness(My character has already suffered from It, and have a deep thought about It up till now).- Ice Crystal :
Duration:3 Posts
Cooldown: : 4 Posts.
Strength :- Doubles the Strength of the mage.
- The Slaying sword is really a hard and tough one to be avoid(once touched the mage feel's all dizzy, and slowly his MP get's lower, and lower causing him to be unconscious;therefore, the vein of that opponent being hit is frozen for some time, so either the part won't be able to move, and if hit more would result in unconsciousness).
Weakness:- Have a certain limit to be caste else their would be a rapid consumption of MP while performing each move.
- Time Arc is a huge weakness against this spell; therefore, It can vanish all the Ice that doesn't contain blood(Like Ultear, and Grays battle )
- Player might get unconscious if he caste this spell before 30-40% MP
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Name: Ice Make Barrier
Rank: D
Type:Ice S Magic, and Defense
Description: It's a defensive type magic that makes a Barrier around the mage usually 14 Feet up defending the one near him too.This magic create's Ice, and get's stronger when the caster is in a snowy area as the spell is based in absorbing(absorb's or use's magic from the mage to caste this spell) and reflecting; therefore, in a snowy year It absorb's the Blizzard, and breeze from the atmosphere to make it more strengthen thus in Hot regions such as deserts the Barrier is weaken. The Sub way to use it is basically create an own copy of own self that act as an barrier to manipulate others;therefore, A statue type barrier of the caster(statue is same as the Caster) is made so he can escape.It can reflect many magics such as : Lighting magic, Wind Magic(as the barrier itself's uses breeze or blizzard in many occasions), and many others(But if the caster has made a statue barrier so these attacks will break It in) , but to keep it in mind that the barrier is at the drawbacks within these magic likely from the research : Fire Magic as it heat's down the barrier, Gravity Magic, Time arc.
Duration:1 Posts
Cooldown: : 3 Posts.
Strength :- Provide's a comfortable support to the mage to defend himself by repulsing the opponent magic on them self.
Weakness :- The barrier can be broken when anyone through underground cast's spell against the caster as It only cover's the land within where the mage is standing.
- The statue type barrier is melted in 5 seconds, so the mage have less time for escape( If he escape's through strategy in a limited time that's good, else he could move to attack if his opponent haven't noticed )
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Name: Ice Make Eagle
Rank: D
Type:Ice S Magic, and Offensive
Description: It's a Spell of Instant, and Multiple Hits of Ice made Eagles being released from the caster's hand towards the opponent to hit him ..this Attack also do have a sub attack.... all the Eagle combines together to form a single, but a lot more powerful, larger, and stronger eagle thus Opponent is in danger(as the power is being combined the opponent that had some few chances to dodge some eagles physically is also been perish) therefore, the Eagle just moves towards the target to hit It..Yes as Axel posses the magic to also control It's creation(which could be a bit unstable) he can order It to let him ride or something, but he would rather like to use this as an opportunity to use the Charge Up Spell(if he have) until the opponent is busy with the larger eagle(If he hit's then he could be easily finished off with the wave, but if he doesn't he could take the damage from the wave... )
Strength:- The spell is really rapid(multiple hit eagle's not the sub one ); therefore, the opponent can't likely dodge them all physical(he can some) until some defensive spells have been cast, but those are also weaken when the caster gain's a clearly opportunity to increase it's power through his heart, or in a snowy atmostphere(Could be winter,Snow Area/Weather thus causes more Damage)
Weakness :- The caster is all wide open from his behind thus It's vulnerable until their isn't a partner in his back to protect him( if anyone from behind attack's )
- The larger eagle made from combination of eagles is kinda slow compared to the massive ammount of eagles because of it's wait weight.
Duration:2 Posts
Cooldown: : 3 Posts.
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Name: Ice Make Wave
Rank: D
Type:Ice S Magic, Offensive, and Charge Up Spell
Description: It's mixture of Ice, and Blizzard making a Spiked Ice wave through his hand that is being covered from blizzards(moving along with the spiked wave) all sides targeting, and approaching towards the opponent thus wheresoever It is being hit Ice Crystal are being released from back of the part of that place thou the opponent doesn't die, but suffer's a lot of pain and damage causing him much that he is unable to use his magic for a certain time; therefore, he can double the impact of the wave by using his another hand... this wave take's some time being a Charge up Spell...The sub way of using this wave is that the mage makes the wave, and before firing It he absorbs the wave himself(Basically the Charge up Spelled wave turns into breeze with a huge power, and is soaked up by Mage's body) in his body thus he can use this to fly like a comet(the breezes inside the body is used serving him to fly with a a great speed ), and whensoever he hits the opponent the opponent face the same situation as the wave(crystals are being released from the back of the body part wheresoever the mage has hit, but not forget as It's not a wave, the steel blades can't also cut It, but the gravity over all can finish the affect by hitting the User at the surface aka land).The effect of this spell on mage's body is finished as soon as the mage hits the opponent, or the duration(that is mentioned down ) is finished.
Strength:- The spell is really fast when being fired at the opponent, and If the spell is cast to an opponent off guard the Affect of It is doubled, and the opponent might face unconsciousness...
- This Spell has been trained in a way to take out half of the mountain as the caster is habitual of facing high glaciers.
Weakness :- It's CuS, so the mage is wide open to be attacked until the wave is being charged if he fires It in the middle the affect would be to low then expected
- The Mage is completely vulnerable from his back when the spell is cast(Not sub )!
- Steel blades can cut from this Wave by making a passage through their claws(hitting the spikey waves )
Duration:3 Posts
Cooldown: : 4 Posts.
Last edited by Faris_Blaz! on 29th December 2016, 5:31 am; edited 22 times in total