Magic
Primary Magic: Ocean Demon Slayer Magic
Secondary Magic: None Yet
Caster or Holder: Lost Caster Magic
Description: The Ocean Demon Slayer Magic is one of the rare lost magics gifted to mortals by Demons. It allows the user almost complete control over any form of water. The wizard in use can summon torrents of water filled with magic energy to quickly dispose of enemies, and allows the user some unique traits. Although, the water can be produced by the user themselves, not needing a natural source to control. Unlike other water based magic, the Ocean Demon slayer magic produces water with a strange, almost Angelic looking pure white water instead of the usual clear colored. In turn, any natural source of water the user wishes to use will also change to this color, followed by a light blue aura surrounding it.
Kiru Nivani has learned to use this magic in many creative ways due to the ever expansive amount of opportunity it creates. With the girl’s natural cleverness, she often uses multiple different spells at the same time in order to control the outcome of her battles. She knows its weakness, and is careful to avoid them. Even when she can’t she still has a back up plan for these encounters. She will often control the temperature of the water to accomplish her goals. Weather it’s to block incoming projectiles, or on the rare occasion… Crush a foes bones...
Strengths:
- Fire: Due to it being naturally superior, this magic is very strong against any flame magic. Both offensively and defensively.
- Large Area of Effect: Because water is a very agile element, Kiru can easily use her magic to engulf large expanses of the battlefield.
- Healing: May not be as strong as sky magic, but water does still provide healing properties. Weather it be against frostbite, or severe burns. It can even cure minor illnesses.
Weaknesses:
- Ice: This should come to no surprise, but because ice is superior, the user can experience difficulty in dealing with ice mages. That’s not to say Kiru hasn’t come up with a few strategies on how to handle them… It just takes a little more effort.
- Slight Vulnerability: Some of the spells do take time to channel, so the caster must be careful in duels, and know when the best time to use an ability is.
- Distractions: The magic requires near perfect concentration in order to use effectively. If the user is distracted by anything, it can limit the strength of the spell.
- Friendly Fire: Because of its large area of effect spells, Ocean Demon Slayer Magic may sometimes have trouble fighting alongside allies if the user isn’t careful enough. As they can accidentally hit their own.
Description: The Ocean Demon Slayer Magic is one of the rare lost magics gifted to mortals by Demons. It allows the user almost complete control over any form of water. The wizard in use can summon torrents of water filled with magic energy to quickly dispose of enemies, and allows the user some unique traits. Although, the water can be produced by the user themselves, not needing a natural source to control. Unlike other water based magic, the Ocean Demon slayer magic produces water with a strange, almost Angelic looking pure white water instead of the usual clear colored. In turn, any natural source of water the user wishes to use will also change to this color, followed by a light blue aura surrounding it.
Kiru Nivani has learned to use this magic in many creative ways due to the ever expansive amount of opportunity it creates. With the girl’s natural cleverness, she often uses multiple different spells at the same time in order to control the outcome of her battles. She knows its weakness, and is careful to avoid them. Even when she can’t she still has a back up plan for these encounters. She will often control the temperature of the water to accomplish her goals. Weather it’s to block incoming projectiles, or on the rare occasion… Crush a foes bones...
Strengths:
- Fire: Due to it being naturally superior, this magic is very strong against any flame magic. Both offensively and defensively.
- Large Area of Effect: Because water is a very agile element, Kiru can easily use her magic to engulf large expanses of the battlefield.
- Healing: May not be as strong as sky magic, but water does still provide healing properties. Weather it be against frostbite, or severe burns. It can even cure minor illnesses.
Weaknesses:
- Ice: This should come to no surprise, but because ice is superior, the user can experience difficulty in dealing with ice mages. That’s not to say Kiru hasn’t come up with a few strategies on how to handle them… It just takes a little more effort.
- Slight Vulnerability: Some of the spells do take time to channel, so the caster must be careful in duels, and know when the best time to use an ability is.
- Distractions: The magic requires near perfect concentration in order to use effectively. If the user is distracted by anything, it can limit the strength of the spell.
- Friendly Fire: Because of its large area of effect spells, Ocean Demon Slayer Magic may sometimes have trouble fighting alongside allies if the user isn’t careful enough. As they can accidentally hit their own.
- Lineage:
- Description: Long ago there was an era of Kings and Warlords waging war against each other over kingdoms for many years. Warriors and sellswords were well paid and became idols. The way of the warrior was a common path youngsters attempted to walk, but in order to become a true warrior they had to travel through dangerous lands to find the Warrior Saint. An old entity that would look into a warrior's heart and deem it worthy of his blessing. It would grant the warrior more courage and willpower than the ordinary man in times of need. One day the Warrior Saint disappeared and the age of warriors was over. However, some believed that some heroes still possessed the Warrior Saint's blessing. They said that a true warrior worthy of the blessing is blessed by the Warrior Saint at birth.
Ability: These descendants are known for courage and fighting prowess, along with making them immune to any fear or discouragement. Any weapon they wield adds 25% more overall damage to simulate their prowess on top of the increase the weapon already gives.
Usage: Passive.
- Unique Abilities:
- Water Walking:
- Water Walking: Kiru has the ability to virtually walk on water as if it was solid ground. It doesn’t even create ripples underneath her feet. +25% speed when on water.
- Water Breather:
- Water Breather: Kiru can dive beneath the waves, and not be in danger of drowning. The girl can stay underneath the water for as long as she likes.
- Summon Storm:
- Summon Storm: In an effort to gain more magic energy, Kiru can take the time to channel a rainstorm. +4% MP per post, as well as leaving an unsettling atmosphere around Kiru's enemies.
- Healing:
- Healing: Kiru has healing abilities, and can cure minor illnesses and injuries. Kiru can heal up to her rank of damage. Can be used on up to three different targets at once, including herself with a 3 post cooldown.
- Spells:
- D Rank Spells:
- Ocean Demon Shade Mist:
- Name: Ocean Demon Shade Mist
Rank: D
Type: Water, Supportive
Duration: 3 Posts
Cooldown: 4 Posts
Description: Kiru will shut her eyes, and white mist will manifest around both her hands. After two seconds, she will thrust both her arms outward from her sides, releasing a torrent of white mist that completely engulfs anything within a 40 foot radius. The mist is thick and heavy, concealing sight to 3 feet and dulling smell and hearing senses to non slayers. Kiru can use her slayer senses to find opponents through the mist. +25% movement speed to Kiru and any other slayers. -25% movement speed to non slayers due to lack of senses.
Strengths:
-Severely reduces vision of opponents
-Because of the demon slayer magic being in the air, it can cause slight disorientation to those who cannot consume Ocean Demon Slayer Magic.
Weaknesses:
- Not as effective in close quarter environments.
- Other slayers can work through the mist just as well as Kiru.
- Parts of the mist can be dispersed by strong AoE spells.
- Ocean Demon Steam Quake:
- Name: Ocean Demon Steam Quake
Rank: D
Type: Water, Offensive
Duration: 3 Posts
Cooldown: 4 Posts
Description: Kiru will cross both of her arms across her chest, and a large circular magic seal will appear under her target. The seal is 25 feet wide, and sports a light aura, with a light blue fading on its edges. Kiru will then swing her arms outward, and 6 small, white steam geysers will burst from the seal, scolding hot.
Strengths:
-Too fast for Ice magic to be able to slow.
-Can cause severe burns.
Weaknesses:
- Noticing the seal quick enough can give time to dodge the spell.
- Can only be cast on solid surfaces.
- Can be blocked by solid objects.
- Ocean Demon Barrier:
- Name: Ocean Demon Barrier
Rank: D
Type: Water, Defensive
Duration: Instant
Cooldown: 2 Posts.
Description: Kiru will quickly raise a hand above her head, and a large white barrier of water will appear in front of her. The barrier looks like an upside down waterfall, with the flow going upwards towards the sky, fading into the air. It is about 5 meters wide, and 5 meters tall. It is meant to block any projectiles with its extreme pressure. It can withstand up to two D rank and one C rank spell's worth of damage before dissipating.
Strengths:
-High water pressure can block very strong projectiles, such as boulders.
-Is very strong against Fire projectiles.
Weaknesses:
- Can be slowed by Ice magic.
- Can only be used for frontal attacks.
- Can be broken with a substantial amount of force.
- Ocean Demon Pulse:
- Name: Ocean Demon Pulse
Rank: D
Type: Water, Offensive, Defensive
Duration: Instant
Cooldown: 2 posts
Description: Kiru will clasp one of her hands into a tight fist, as white water begins to manifest around it. After a large orb of water is formed, she will step forward, punching the air in whatever direction she wants the spell to be cast. Instantly, a large cylindrical beam of white water will launch from her hand with deadly high water pressure. Strong enough to knock multiple opponents several feet if caught. Meant for close range, it extends to 5 meters at 10 m/s. Leaving opponents with bruises from extreme pressure.
Strengths:
-Hard to deflect or block due to close range.
-Strong against fire magic.
-Will send opponents back 4m.
Weaknesses:
- Can only be fired in one direction.
- Can be slowed by Ice magic. Halving the effects.
- Electric magic can use attack as a current.
- Limited range.
- C Rank Spells:
- Ocean Demon Dual Whip:
- Name: Ocean Demon Dual Whip
Rank: C
Type: Water, Offensive
Duration: 4 posts
Cooldown: 5 Posts
Description: Kiru will quickly clasp both her hands together in front of her body as white water begins to manifest around her fists. After 2 seconds, two massive vine like structures made up entirely of white water will spout from her hands, stretching 15 feet. She can then separate them again, having the long tendrils extended from each hand. Kiru will then use them as super powerful whip like weapons. Strong enough to break through concrete due to the extremely high water pressure.
Strengths:
- Kiru can swing the whips at a very fast speed.
- Very strong. Capable of breaking concrete.
- Whips are flexible, and can wrap around objects or people. Water pressure able to keep hold of them.
Weaknesses:
- Can be slowed by Ice magic.
- Cannot block electric magic.
- Cannot perform other spells during Ocean Demon Dual Whip
Will initially slow Kiru’s movement speed by 15%
- Ocean Demon Pressure Lock:
- Name: Ocean Demon Pressure Lock
Rank: C
Type: Water, Offensive
Duration: 4 Posts
Cooldown: 3 Posts
Description: Kiru will get into defensive stance, holding her two hands near each other as a white ball of water manifests itself. It will get bigger, and she’ll move it above her head. Once it’s reached its required amount, Kiru will throw her hands outwards, and the large ball of water will sprout out four long tendrils that stretch 30 feet in length to grab an opponent, or multiple The tendrils are very fast, traveling at 8 m/s. It will then proceed to drag them into the ball of white liquid, giving Kiru complete control. She can manipulate the water in any way she chooses, providing many opportunities. She can either increase the water pressure, damaging their body, or toss the orb aside against a hard surface. Heating and cooling the water temperature can also be done.
Strengths:
- Tendrils are very strong, and can easily drag a being once it’s gotten a grip.
- Spell can be used on four different opponents at once.
- Can make the orb as large as required.
- GREAT for interrogations.
Weaknesses:
- Ice spells of equal rank or higher can can freeze tendrils
- Larger the orb that is created, the more MP the caster uses.
- Strong electrical surges can flow through the tendrils, causing the orb to disperse.
- Orb can explode if affected by strong physical spells from the inside.
- If the user decides to toss the orb, they no longer have control over it, giving the captive a slim time window to escape.
- Ocean Demon White Geyser:
- Name: Ocean Demon White Geyser
Rank: C
Type: Water, Offensive
Duration: Instant
Cooldown: 3 Posts
Description: One of Kiru’s hand will begin manifesting a large orb of white water. Using her enhanced speed, she will dash towards her target, and jump 10 feet into the air. She will spin her arm around, before punching in into the ground. Upon impact with the surface, a large white geyser will shoot out of the ground. The geyser has a radius of 70 feet. Anything caught in the blast will be met with scalding hot water, and deadly pressure. The epicenter will receive full damage of the spell, while anyone else caught in the spell will take 75% of the damage.
Strengths:
- Deadly pressure can knock opponents several feet back. The force from their bodies can even crack stone.
- Can cause severe burns.
- Strong against Fire.
Weaknesses:
- Defensive Ice spells one rank or higher can freeze the geyser in its tracks.
- Can only be used in one direction at a time.
- Can be inaccurate if caster isn’t focused enough, or low on MP.
- If successfully blocked, the geyser can split into two different directions, increasing the chance of causing collateral damage.
- B Rank Spells:
- Ocean Demon's Howl:
- Name: Ocean Demon's Howl
Rank: B
Type: Water, Offensive
Duration: Instant
Cooldown: 4 posts
Description: Channeling her inner demonic power, Kiru will begin to consume the water molecules in the air and build up a lot of pressure around her in both the air and ground. The process is faster if Kiru's consumed a large amount of water beforehand. Soon white mist will appear around Kiru faintly until she finally opens her mouth and lets out an extremely powerful scream that sounds almost like the howl of a demonic entity. With that, a MASSIVE tidal wave of white water will explode from a magic seal that appears in front of Kiru as she screams. The tidal wave can expand to 100 feet in front of her, being the same distance wide the farther it reaches. Upon impact, the water will instantly throw back any opponent of equal rank or lower several feet. They will also suffer from extreme burns made from holy magic. There is no resistance to these burns because of the holy and demonic energy mixed with the spell. Because of this, Kiru's opponents are stuck with the burns until they can be healed with magic. Those who're higher rank may be able to resist or heal the burn effects.
Strengths:
- Very powerful, and can be used for almost any kind of opponent.
- Severe burns can cause those who're equal rank or lower will suffer from sensitive touch, reducing their defense by 25%. Those of higher rank will have their defense reduced by 10%
- Those who're directly hit by the spell can be paralyzed by fatigue for a single post if they are equal rank or lower.
Weaknesses:
- Ice magic of one rank higher or above can withstand most of the attack, halving all of its effects.
- Large area of effect can cause allies or bystanders to get hurt, and can cause significant collateral damage.
- Kiru can be exposed while summoning the spell, as it takes fierce concentration and a little time to prepare.
- Can only be cast after Kiru has consumed a substantial amount of her respected element.
- Ocean Demon River Jump:
Name: Ocean Demon River Jump
Rank: B
Type: Water, Offensive, Defensive
Duration: 6 Posts
Cooldown: 7 Posts
Description: Kiru will raise a hand, and a ball about the size of a person’s head will manifest in her palm. She will then proceed to slam it into the ground causing a massive white explosion. The magic from this explosion has no effect on anyone, but below Kiru the ground will begin to crack until white water bursts from the seams. The cracks will spread all across the ground, reaching a max distance of 50 feet, before widening 10 feet across. Filled to the brim with white water, Kiru can then jump into the network of small rivers she has created to easily get an area advantage on her opponents. Using her enhanced movement in water, she can jump out of any river at any time to attack her foes, or manipulate her tendril rush spell to appear from any of these rivers.
Strengths:
- Kiru can easily use these rivers to dodge spells, when no other means are available.
- When inside the rivers, Kiru’s movement speed increases by 25%
- If an opponent is knocked into one of these rivers, they will be unable to escape for a single post due to the severity of the water’s current.
Weaknesses:
- It takes a small amount of time for all the rivers to appear.
- Can only be casted on solid ground.
- Significantly less effective in close quarters.
- Allies and bystanders can be hurt if they fall into any of the rivers as well, creating a dangerous environment for both parties.
- Ocean Demon Blood Bend:
Name: Ocean Demon Blood Bend
Rank: B
Type: Blood, Offensive
Duration: 1 Post
Cooldown: 4 Posts
Description: One of Kiru’s darker spells. This ability allows Kiru to control the very blood in a being's body that are of lower rank. She can manipulate their blood to control their body in specific ways. It takes fierce concentration, and requires her opponent to be already wounded. However, once Kiru gains control, the results can be devastating. This power allows Kiru to boil, freeze, or even drain the blood inside a person to some extent. If drained, the being will lose a significant amount of their blood, but not enough to be fatal. However, if the blood is consumed, it will reveal a much darker form of Kiru’s magic. As a demon slayer, black symbols will begin appearing on Kiru’s body, as her cyan gaze will change to a blood red, and her personality will darken significantly. If Kiru boils or freezes the blood of her foe of equal rank or lower, they will take a full B rank's worth of damage and become paralyzed for a single post. This spell is rarely used by the demon slayer, and its effects on Kiru are unknown, even to Kiru herself. One thing is certain however. For a single post, Kiru can manipulate the blood of a being. If the being’s mental will is strong enough, they can resist the urge to be controlled, but will remain in a paralyzed state instead. If this spell is used on anyone one rank higher, they will simply suffer a -25% to their speed and attacks.
Strengths:
- Blood control allows Kiru to easily manipulate her opponent’s movements.
- Can cause severe fatigue after the spell is over.
- Drained blood will increase Kiru’s attacks by 25%, and her speed by 15%
- Stronger at night during a full moon. Debuffing her opponent’s mental state, making it harder to resist her blood control.
Weaknesses:
- Requires fierce concentration.
- Will reduce Kiru’s defence by 25% while the spell is active.
- If Kiru successfully drains the blood of a being and consumes it, she will be controlled by the urge for more. Her darkened state making it almost impossible for her to distinguish friend from foe.
- Her actions are completely unpredictable, causing her to be a danger to anyone around her while this spell is active.
- Weaker in the daylight. Debuffing all her stats by 10%
- Signature Spells:
- Ocean Demon Tendril Rush:
- Name: Ocean Demon Tendril Rush
Rank: Ranks with character. Currently B
Type: Water, Offensive, Defensive.
Duration: 4 posts
Cooldown: 5 posts
Description: Kiru will extend both her arms outward, and form two white orbs of pure white water. She will quickly smash them together, causing it to explode, surrounding her body in a small veil of water for a second. After, the veil will expand and fade within an instant, revealing 8 water tendrils surrounding the girl’s position. They can easily move to any position she desires within a 40 foot radius.
Strengths:
- Very strong. Capable of lifting most beings, or smashing them back several feet.
- Very fast. With quick reflexes, and Kiru’s basic mind control, the tendrils can react to an action within an instant.
- Can be controlled telepathically, meaning Kiru doesn’t need to use any physical energy to manipulate the tendrils. (She can basically stand with her hands behind her back and blindfolded, and use the spell just as effectively.)
Weaknesses:
- Requires fierce concentration. Distractions can limit effectiveness of the spell.
- Tendrils can be slowed by Ice magic.
- Strength is fueled by the user’s emotions. Can be less deadly, the more calm the user is.
- Due to being controlled telepathically, any damage done to the tendrils can break focus
- Ocean Demon Shallow Thought:
- Name: Ocean Demon Shallow Thought
Rank: D
Type: Water, Offensive.
Duration: 3 posts.
Cooldown: 4 posts
Description: Kiru’s arms begin to be swarmed by a torrent of rushing white water, completely surrounding them up to her shoulder. Torrents also appear on her legs as well. She will then rush at her target, and provide melee attacks solely with her physical prowess. The water surrounding her fists and feet are made up of extreme pressure, and can knock a foe back a considerable amount of distance. Enhancing her physical strength as well. Giving her +25% movement speed, stamina, and 50% stronger melee attacks.
Strengths:
- Enhances physical strength.
- Can catch many off guard to to the sudden severity of the melee attacks.
- Has the ability to block small projectiles.
Weaknesses:
- Provided they have the physical power, foes can engage in hand to hand combat.
- Ice magic can slow, and weaken strength of attacks.
- Requires close range.
- While it enhances physical abilities, using it for long amounts of time can drain the user of magic energy faster.
Last edited by Kiru on 28th December 2016, 2:14 pm; edited 3 times in total