Magic
Magic Name: Ocean Demon Slayer
Magic Type: Demon Slayer Magic
Description: (Describe your magic in detail: First being a description of what the magic he/she is using, and then a second paragraph of how he/she uses it.) The Ocean Demon Slayer is a slayer type magic. This magic is used by an order called the "Trident". Trident is secret group of warriors who defended the world from the demons of the ocean deep. It is said Ocean Demon Slayers are the ones capable to bring down leviathan classed demons. These slayers combine martial arts together with holy water magic. The most powerful Ocean Demon Slayers can even control the ocean itself, causing tsunami's. Just like water and its many forms, this magic is very versatile provide a wide scope of types of water based spells.
Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you can have 1 unique ability.
Spells: As a starter character at D rank, you start off with 4 spells.
Magic Name: Ocean Demon Slayer
Magic Type: Demon Slayer Magic
Description: (Describe your magic in detail: First being a description of what the magic he/she is using, and then a second paragraph of how he/she uses it.) The Ocean Demon Slayer is a slayer type magic. This magic is used by an order called the "Trident". Trident is secret group of warriors who defended the world from the demons of the ocean deep. It is said Ocean Demon Slayers are the ones capable to bring down leviathan classed demons. These slayers combine martial arts together with holy water magic. The most powerful Ocean Demon Slayers can even control the ocean itself, causing tsunami's. Just like water and its many forms, this magic is very versatile provide a wide scope of types of water based spells.
Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you can have 1 unique ability.
- Lineage:
- Name: Light of Luna
Description: Luna goddess of the moon and the hunt favors those who are bold and adventurous. Every 10 years or so, she would descend down from the heavens to bestow a gift to those she deems worthy. Those chosen will receive the gift of light, giving him or her powers to thwart the darkness.
Ability: Those chosen become wardens of the night. Speed and strength are increased significantly at the night. Basic senses are also heightened. And their most potent ability, Blade of the Goddess, a crescent shaped sword that glows like the crescent moon. The sword is made of pure light energy enabling it to cut through almost anything, including the darkness itself.
Usage: Both passive and active abilities only take effect at night.
Passive: Speed and strength increase by 25%. Senses are also greatly heightened.
Active: Once per battle, user has the ability to Summon the Blade of the Goddess. The Blade can cut through all forms of evil magic, offensive or defensive, provided they are equal to the user's current rank, though it caps at S-Rank. The sword last only for 3 posts and goes on cooldown if used to cut through a dark spell. The sword is treated as an artifact weapon for damage.
- Slayer Benefits :
- Slayer benefits: Slayer magic overrides the possibility to get benefits from other types of magic for the particular magic in question. Instead, Slayer magic grants the following benefits to the character who has it.
- +25% Strength, Speed, HP.
- Greatly enhanced Hearing, Sight, and Smell.
- Ability to Consume Magic of same element for MP as well as the Force Ability (See below)
Resistance to their slayer element based on strength of spell/ability as follows:
- 2 Ranks Above Character: 0%
- 1 Rank Above Character: 10%
- Same Rank as Character: 25%
- 1 Rank below Character: 35%
- 2 Ranks below character: 50%
- Magic Consumption:
- Magic Consumption: Slayers can consume their own element(s) and this allows them to recover magic power. If a spell has 20MP within it and they eat it, the slayer gains 20MP, etc. If the magic is any higher than they are they consume MP equal to a quarter of a spell of their own rank, but they take full damage from the spell. Resistances do not affect this damage taken in any way.
Naturally Occurring Elements: Naturally occurring sources of the element can only restore MP equal to a quarter spell of the users rank per post when eaten, no matter how much of it you eat.
Additional notes: Slayers cannot consume their own spells whether this is from their magic, a weapon, a summons/Take Over's spell. Slayers can’t eat their pet’s spells, or their pets if they are made of an elemental magic.
- Demon Slayer Benefits:
- God/Demon Slayers: God/Demon Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their God/Demon counterpart. The color of God/Demon Slayer Magic is a darker/white version of the element's natural color and usually appears as a black/white version of whatever element they're using.
Advantages: The form of elemental magic they use is darkness/light, on one end of the magical spectrum. The element of darkness/light being mixed with the other elements to alter their properties slightly. The Heaven God Slayer uses a dark form of light that is beyond a Dragon Slayer's ability to consume. God Slayer deals double damage towards Holy, God, and Angel type non-human beings while Demon Slayers deal double damage towards Darkness, Demon, and Undead type non-human beings.
Disadvantages: Unable to consume Demon/God Slayer magic.
- 1st Gen force:
- First Generation: These Slayers have learned the magic directly from the Great Dragon/God/Demon of their respective element.
Second Generation: These Slayers have learned the magic from a lacrima produced by the Great Dragon/God/Demon of their respective element.
First and Second Generation Force: A Slayer must consume at least 5 spells of their rank in magical energy from his respective element to achieve Force, but must have at least 50% of their total MP to be able to enter.
Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%.
The spell power of each rank is increased to 150%.
In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.) This adds a base of 5 melee damage onto their strikes.
During force spells cost no MP to cast.
To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal.
- Ability: Due to the mastery of holy water, the user regenerates 5% HP after every post by using the water and mana in their bodies. The user may spend 20 MP to increase the HP regeneration to 10%, this only lasts for 3 posts before reverting back to 5% HP after every post.
- Ability: Locked at Rank B
- Ability: Locked at Rank S
Spells: As a starter character at D rank, you start off with 4 spells.
- Passive Abilities:
N/A
- D Rank Spells:
Name: Rain Drop Bullet
Rank: D
Type: Multiple Target
Damage: 30 HP
Range: 45 meters
Speed: 30 m/s
Duration: 1 post
Downside:
Description: The user fires a rain of highly pressurized water towards the selected targets.
Name: Healing Wave
Rank: D
Type: Self Cast
Damage: None
Range: None
Speed: Instant
Duration: 1 Post
Downside: To user must touch their select target in order to use this spell if they are using it for someone other than themselves. This spell cannot remove any negative status effects that come from spells higher than D rank.
Description: The user gathers water on the palm of their hands and touches a select target, instantly healing that target for 40 HP. If the target has any negative status effects from any D rank spell they are instantly removed and negated. (If the user uses this magic on themselves it is instant.)
Name: Ocean Demon's Roar: First Wave
Rank: D+
Type: Single Target
Damage: 60 HP
Range: 90 meters
Speed: 90 m/s
Duration: 1 post
Downside:
Description: The user lets out a blood curdling roar unleashing a highly pressurized blast of water. This blast is 90 meters tall and 90 meters wide.
- C Rank Spells:
Name: Cresnt Moon Tidal Slicer
Rank: C
Type: Burst
Damage: 60 HP
Range: 30 meters
Speed: 30 m/s
Duration: 1 post
Downside:
Description: The user creates a burst of highly pressurized wave that resemble a cresent moon The enormous pressure emitting from the water blade is strong enough to cut through tempered Steel.
Name: Rising Tide
Rank: C
Type: Area of Effect
Damage: 60 HP
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
Description: (How the spell is cast, what it looks like, what it does, extra info. )
Name: (Name of the Spell )
Rank: (What rank is your spell? D, C, B, A, S, or H)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
Description: (How the spell is cast, what it looks like, what it does, extra info. )
- Blank Spell Template:
Name: (Name of the Spell )
Rank: (What rank is your spell? D, C, B, A, S, or H)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
Description: (How the spell is cast, what it looks like, what it does, extra info. )
Name: (Name of the Spell )
Rank: (What rank is your spell? D+, C+, B+, A+, S+, or H+)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
Description: (How the spell is cast, what it looks like, what it does, extra info. )
Last edited by Tamlin on 18th April 2019, 11:01 pm; edited 5 times in total