Secondary Magic:N/A
Caster or Holder: Caster
Description: Max can use Snow creation magic,he can create brilliant white Snow that when compressed can form barriers or when loosened up, it can cushion a fall from a high height. Snow can not match the solid form of ice and it requires a lot of focus and concentration to make it absorb one impact alone, most attacks are cushioned as the snow compresses.
Strengths:
-Can freeze water
-Chills the opponent making them really cold.
Weaknesses:
-Melts quickly on warm day's
-Melts extremely fast against fire or heat based magic
-Can easily be deflected or blocked
-Can't be used in Extreme temperature climates(ex: Volcanic)
-Snow can become too heavy with water and become slush and unresponsive to Max's magic
-Must use both hand's to use magic
Abilities/Powers:
Name: Snow Make: Pillar
- Spoiler:
- Rank: D Rank.
Type: Utility.
Description: Max claps his hands together vertically, then turns them horizontally and begins to separate them. A white rune appears on the location set for the pillar. Upon reaching the final stage of the spell a snowy pillar appears, reaching up to a maximum of ten feet, and being up to five feet in width. The pillar must be cast within fifteen feet of himself.
Strengths: Pillar can be used to hide Max, while also providing a shield for himself which will absorb one D Rank spell. Also, if used on an opponent the pillar is used to knock them off balance, or to simply knock them into the air the full extent of the pillar's height, either causing them to fall, or to be bashed bluntly by the force of the pillar raising.
Weaknesses: Pillar is a relatively slowly cast spell, needing a few moments to charge up. The hand gestures and white rune make this attack relatively easy to spot and avoid. And also, if the hand gestures are interrupted, through means of being hit or simply stopping the cast of the spell, the whole effect is ended.
Duration: After the pillar is formed, it will stand for 1 post.
Cooldown: After the pillar is destroyed, or its intended effect has ended, its cooldown is 3 posts.
Name: Snow make: White Out
- Spoiler:
- Rank: D Rank.
Type: Utility.
Description: Max claps his hands together and then hold his right hand outright, created a blizzard centered on his opponent. The blizzard reaches out thirty feet from his opponent. Max has slight visibility inside the blizzard, as he is the creator of it and has practiced many times in blizzards of this magnitude, but can only see silhouettes of people caught inside of the effect. The effect causes the area to become insanely cold, reducing temperatures to the point where water can freeze. Although after the massive storm, no snow remains once the effect ends. People outside of the effect will only be able to see a thirty foot wall of snow.
Strengths and Weaknesses: While this is an area where only Max excels at, it has negative effects for both sides. Max can only see black silhouettes of people, and therefore cannot always tell between friend and foe. Also, allies and enemies who are caught in the blizzard cannot see farther then five feet in front of them, and both also experience the extreme temperature drain. The extreme cold temperatures can cause spells to fail due to chattering of the teeth or fine movements of the fingers and loss of concentration, this makes it a useful spells to disable some abilities that require these means to cast. This can be used by Max as a means to fight with the elements of surprise, or to also flee the area.
Duration: The blizzard and cold only last for 2 posts.
Cooldown: Once the storm finally calms, the cooldown is 4 posts.
Name: Snow Make: Cannon
- Spoiler:
- Rank: D Rank
Type: Offensive, Snow
Description: Max collides both of his fists together, drawing one back much like a bow. Upon full extent, a snowy cannon is formed beside him. When his pulled back fist is opened, the cannon fires, releasing a hardened packing snow bolt in the shape of a fist at his opponent. Max must open his right hand like he is firing a bow at his opponent in order for the cannon to fire. it then melts.
Strengths: As long as his fist is drawn back, he can retain the charge of the cannon. The fist fires at a high velocity much like a cheetah at full speed, and hits for moderates damage, much like a heavy weight boxer.
Weaknesses: As long as the charge is being maintained, no other spell can be cast. If his hands move, without first firing his charge, the charge is lost and the cannon crumbles and melts on the ground. Max can only form the cannon within five feet of himself.
Duration: 1 Post
Cooldown: 3 posts
Name: Hypothermia
- Spoiler:
- Rank: D Rank.
Type: Personal, Support, Snow.
Description: Max claps his hands together then touches his chest, giving him a snowy aura his hangs from his shoulders and flows down over his body. While the aura is covering Max, it continuously snows, covering the ground in a thin layer of snow.
Strengths: All of Max's Snow Make durations are increased by 1 post.
Weaknesses: Extremely long cool down. Every post, the range of Hypothermia is decreased by ten feet. This decrease makes for a small benefit able range making Max fight in a more strategic way.
Duration: 3 posts
Cooldown: 6 posts
Name: Snow Make: Fist's
- Spoiler:
- Rank: D Rank.
Type: Snow, Offensive.
Description: Max makes his two fists touch together then pulls them apart quickly. As dense packing snow forms around the fists increasing the size of his fists, to about a foot wide as well as high, as well as the power of his punches.
Strengths: Due to the size of his fists, Max can use them to block against 1 D Rank spell. If Max wills it, he can use his fists to explode, as a secondary weapon. Due to the size of his fists, and the power behind them, each physical hit is like a powerful blow to the chest that knocks the wind from you. The explosions hit the same, but are used more when Max is in a critical state and feels he needs to go all out.
Weaknesses: Max cannot use any other spells while his Fist spell is active. The weight of carrying these massive fists often cause him to become physically tired. The explosions of his Fist spell also cause Max some pain to his hands, a searing pain much like suffering from frost bite, though it leaves no physical marks.
Duration: 3 posts
Cooldown: 2 posts
Name: Snow Make: Arrow's
- Spoiler:
- Rank: D Rank.
Type: Offense, Snow
Summons: 6 Arrows.
Description: Max claps his hands together and then holds them both out in front of him, palms facing his enemy. Small blue runes form in front of his hands, summoning the arrows in a continuous manner, three from each hand. The arrows hit for light damage, leaving small scraps over the opponent's body. The amount of arrows is what makes up for the damage.
Strengths: Since Max summons multiple arrows, it can hit several opponents at a single moment, to a maximum of 3 enemies.
Weaknesses: Only a maximum numbers of arrows can be summoned. A maximum of 3 people can be targeted at once. Even if all arrows are shot at one person, not all arrows will hit.
Cooldown: 2 posts.
Last edited by Wiggster on 1st July 2012, 8:28 pm; edited 15 times in total