Magic
Primary Magic: Prisma Magius
Secondary Magic: None
Caster or Holder: Caster
Description: Prisma Magius is a magic based around geometry and the geometric composition of items and objects. Prisma Magius, at its base, utilizes the 3-dimensional form of geometric shapes (Cubes, spheres, 'prisims'). The magic forms the shapes, varying in size depending on the spell, using compressed Magic Power as the material for said shapes. As the progression of the magic complexes, the ability to make complex objects(i.e. rapiers, battle-axes, suits of armor).
The purposes for this magic is mostly defensive with a few attacking and non-lethal trapping. Prisma Magius, in the hands of Haku, is used in a more supportive and protective way in the form of shields, barriers, and armor(higher up on the spell-scale). The form in which Prisma Magius is offensive range from the forming of a weapon, creating spikes, that can come from the ground or air (Also higher up spells), or other means that can be done from forming shapes. The last way, which may seem strange, is dealt with in may shapes coming together to form a cage or other assorted forms.
Strengths:
Weaknesses:
Abilities/Powers:
-Spells-
(D-Rank)
(C-Rank)
Primary Magic: Prisma Magius
Secondary Magic: None
Caster or Holder: Caster
Description: Prisma Magius is a magic based around geometry and the geometric composition of items and objects. Prisma Magius, at its base, utilizes the 3-dimensional form of geometric shapes (Cubes, spheres, 'prisims'). The magic forms the shapes, varying in size depending on the spell, using compressed Magic Power as the material for said shapes. As the progression of the magic complexes, the ability to make complex objects(i.e. rapiers, battle-axes, suits of armor).
The purposes for this magic is mostly defensive with a few attacking and non-lethal trapping. Prisma Magius, in the hands of Haku, is used in a more supportive and protective way in the form of shields, barriers, and armor(higher up on the spell-scale). The form in which Prisma Magius is offensive range from the forming of a weapon, creating spikes, that can come from the ground or air (Also higher up spells), or other means that can be done from forming shapes. The last way, which may seem strange, is dealt with in may shapes coming together to form a cage or other assorted forms.
Strengths:
- No elemental Factor- Therefore no elemental 'Weaknesses'
- Versatile-Since almost everything is made up of shapes, Prisma Magius can make many things
- Excels at Single Targeting
Weaknesses:
- Has no elemental factor- Therefore has no elemental effects
- Single Color(Purple)- Allowing for little to no stealth when in use.
- Movement- Prisma Magius does not allow moving parts like a machine, or a even better example, a bow.
- Prisma Magius can harm allies if not careful
Abilities/Powers:
- Passive(social RP only)-Haku can create common household or useful objects using Prisma Magius. (i.e. cups, plates, forks, pans, keys, etc. could even possibly make furniture)
- Analyzation- Able to analyze both shapes and structure better than most.
-Spells-
(D-Rank)
- Weaponcraft:
- Name: Prisma Magius: Weaponcraft
Rank: D
Type: Offensive
Description:- Casting- Haku puts his hands together, and then proceeds to pull them apart, leaving the weapon, forming, in the middle.
- What it does- Weaponcraft forms a simple, basic weapon out of mana.(Weapons- Staff, Mace, sword)
- Specs(Staff)- 7ft long, .5in diameter: C-Rank or higher break
- Specs(Mace)- (Handle)= 2ft long, .5in diameter; (Orb) 1ft Diameter; C-Rank or higher break
- Specs(sword)-(Hilt)= 1ft long, .5in diameter; (blade) 2ft long 4in witdth, Sharp; C-rank or higher break
Strengths:- Allows for melee capabilities
- Variation-Keeps the enemy on his toes as to which weapon will be formed
- Speed of form-The spell can be done at a speed faster than most spells
Weaknesses:- No ranged weapons
- No added magical attributes-i.e. fire, ice, gravity, etc.
- Complex shape composition weapons(i.e. a rapier, stiletto, nine-ring broadsword) cannot be formed
- Duration- 2 posts
- Cool-down-3 post
- Casting- Haku puts his hands together, and then proceeds to pull them apart, leaving the weapon, forming, in the middle.
- Sheildcraft:
- Name: Prisma Magius: Sheildcraft
Rank: D
Type: Defensive
Description:- Casting- Similar to Weaponcraft, Haku puts his hands together and pulls them apart
- Can form 3 different kinds of shields- Buckler(circular, Men-at-Arms shield(the knightly one that I can't come up with at the time), and a Towershield(this one takes a longer time to cast due to its size)
- Specs(Buckler)-3ft Diameter
- Specs(Men-at-Arms)-3ft tall, 2ft wide
- Specs(Tower Sheild)- 5ft tall, 3ft wide
Strengths:- Mobile-Its a shield
- Resistance-2 D-Rank spells. C or higher breaks and allows damage
- Variation- can form three different shields
Weaknesses:- Can only defend where I am facing
- cannot be used to defend allies
- cannot be used for offensive purposes
- Duration-2 posts
- Cool-down-3 post
- Casting- Similar to Weaponcraft, Haku puts his hands together and pulls them apart
- Diamond Shot:
- Name: Prisma Magius: Daimond Shot
Rank: D
Type: Offensive
Description:- Casting-Haku aims his arm towards his opponent, with his hand vertical, palms and fingers facing forward..
- What is does- 2 solid, sharp, diamonds are formed and fired in a straight linear path.
- Specs- Range 50ft; Speed-20Mph; Size 5ft long, 1ft Diameter(form one side to the other)
Strengths:- Ranged
- Piercing
- One-Handed
Weaknesses:- Cannot be fired at a target less than 10ft
- 2 diamonds per shot
- can be broken mid-shot by a C-Ranked spell
- Cool-down-2 posts; Duration- 1 post(projectile)
- Casting-Haku aims his arm towards his opponent, with his hand vertical, palms and fingers facing forward..
- Sphere Party:
- Name: Prisma Magius: Sphere Party
Rank: D
Type: Defensive
Description:- Casting- I clap my hands together like I am holding marbles(to form little marble sized spheres), and then proceed to do a throwing motion.
- What is does-forms and releases 40 tiny spheres form my hand, making it possible to trip and to become disoriented.
- Specs- .5in diameter
Strengths:- Many of them
- Tripping
- Stalling
Weaknesses:- Semi-Easily Avoidable
- D-Rank destroys
- Easily Seen
- Duration-1 post; Cooldown- 2 post
- Casting- I clap my hands together like I am holding marbles(to form little marble sized spheres), and then proceed to do a throwing motion.
(C-Rank)
- Prismic Wall:
- Name: Prisma Magius: Prismic Wall
Rank: C
Type: Defensive
Description:- Casting- Haku slams his hands into the ground, while the barrier forms right in front him.
- Forms a 15ft tall(5ft underground), 10ft wide, 2ft thick slab of compressed mana for the purpose of defending against attacks.
- Size(Shape:Rectangular Prism)- 15ft tall, 15ft wide, 3ft thick
Strengths:- Resistance- Can take 6-D ranks spells, 4-C Rank spells, and 2-B rank spells
- Immovable
- Cover-Can be used as actual cover due to its size
Weaknesses:- Immovable-cannot be used as a portable shield
- Solidity- Cannot be seen through
- needs at least a depth of 5ft for positioning(i.e. cannot be used on a cliff or tree where the wall does not have the available depth to position its self
- Duration-2 posts
- Cool-down- 3 posts
- Casting- Haku slams his hands into the ground, while the barrier forms right in front him.
- Pyramid Rush:
- Name: Prisma Magius: Pyramid Rush
Rank: C
Type: Offensive
Description:- Casting- Haku, plams first, strikes the ground with his fingers pointing his opponent. He then rotates his hands outward, leaving a angle facing his opponent
- What is does- Pyramids made from Prisma Magius rise from the ground(similar to spikes) in intervals in the shape of a triangle
- Specs- (Pyramids) 5ft tall, Base 2ft long, 2 ft wide; (Range) 20ft/ first interval=1ft-3ft wide/second interval=3ft-6ft wide/third interval=6ft-12ft wide/final interval=12ft-24ft wide;(Speed) Pyramids Rising- 50MPH/ Interval Speed-15MPH
Strengths:- Sharp and Many- due to the shape and size of the pyramids, there are many of them in just one interval, leaving it semi-difficult to dodge.
- Semi-AOE
- 5ft intervals
Weaknesses:- 20ft reach
- Starting point- The point at which the spell starts is me, leaving time for the opponent to notice the Pyramids forming.
- Duration-1 post, Cool-down-3 post
- Casting- Haku, plams first, strikes the ground with his fingers pointing his opponent. He then rotates his hands outward, leaving a angle facing his opponent
- Prismic Barrier:
- Name: Prisma Magius: Prismic Barrier
Rank: C
Type: Defensive
Description:- Casting- Haku forms his hands into fists, and as similar to wall, punches the ground.
- What it does- A Semi-Hollow Quarter-Sphere forms in front o[ my hands./list]
- Specs- 7ft tall(6ft above ground, 1 foot under, 2ft diameter, 1ft thick.
Strengths:- Resistance- 4-D Rank Spells, 2-C Rank spells, 1 B-Rank Spell
- Immovable
- Semi-Cover- good for one person
Weaknesses:- Duration- 4 posts(if not destroyed), Cooldown- 5 post
- Immovable
- Solidity
- Requires a foot of setting ground(the barrier above ground is only 6 foot
- Casting- Haku forms his hands into fists, and as similar to wall, punches the ground.
Last edited by Haku Takashi on 24th May 2014, 12:24 pm; edited 8 times in total