Magic
Primary Magic: MechaEvolution
Secondary Magic: N/A
Caster or Holder: Caster
Description: This technique is a conjoined effort of technology and magic, it allows the user to shape shift his body parts to machines and weapons. It is controlled and powered by the user an two lacrimas found in the users heart and brain. Neo can shape his magic into a variety of machinery. He uses these for offense, defense, and transportation. The weapons he forms out of his body can be destroyed, but he usually can reform them quickly afterward. Also, if the user is exhausted, it takes more focus to maintain his weapons; otherwise they instantly disassemble. Using the lacrimas ability it can absorb the opponents magic from the damage taken by their attack and covert it into another energy source to power the mechanical changes in the body.
Strengths:
-The strengths are, it is very versatile, it enables the users to alter his body parts into large robot and mechanical things, such as a large robot gauntlets, a sword, a cannon, and may other things.
-When a body part alters this increases that parts, physical abilities, meaning its offensive and defensive features increase dramatically.
-The user is not limited to just one change; the user can switch out and change alterations swiftly making it easy to make deadly attack combinations, it also makes this magic useful for escapes and evasion.
-The lacrima in the users brain allows the user to download and copy the physical and mechanical properties of weapon, magic and machine.
-The lacrima in the users heart, It also allows the user to use the magic for an extensive amount of time. This magic is almost like a physical ability, one can morph their body part into a simple weapon like giant gauntlets or a sword, other transformations would require some magic power.
Weaknesses: :
-Despite having many advantages MechaEvolution has its disadvantages. One major disadvantages is that it is extremely and ineffective against, Iron dragon slayers and metal manipulating mages.
-Another weakness is that when the user transforms, it is large and bulky making it very difficult to use in enclosed tight spaces.
-When using this magic one can only alter a set of body parts at a time, for example if the user is altering his arms he cannot alter any other part of his body, and vise versa.
-The transformation, unless it is something that increases speed, will reduce the users speed by 20%-50%
-Another major disadvantage is that a user MUST have the two custom lacrimas, one in the brain and one in the heart, in order to use this magic.
-The Lacrima found in the brain, allows the user to control the magic, it is acts as the memory card and processer for the users body in order to control and manipulate this magic properly, without this lacrima the users magic becomes highly unstable and uncontrollable which may result to the users death. The lacrima in the heart acts as the power converter, charger, and generator for the users body, this lacrima allows the user to power the alteration and physically change when using this magic. Without this lacrima the user would not be able to use the magic whatsoever. If any of the lacrimas are damaged it would prove to be fatal to the user. The two lacrimas are said to be the only ones of their kind, so if they are damaged, they cannot be replaced, which means it is GAME OVER.
-This magic can prove to be powerful the longer the battle continues, but it is weak against strong players early in the battle, strong players can easily out maneuver and over power the user while the user is still boosting up his power.
- When downloading items the user can make something similar to the targeted item or magic but not exactly the same, MechEvolution only uses the item as a reference and makes its own custom version, meaning the magic does not, and cannot copy the targets full capabilities.
-If exhausted the user would have difficulty to transform his body.
-If the magic is used for too long the transformations would become unstable, thus it can harm the user.
Abilities/Powers:
-The will of the Fallen: When taking damage of an attack the users weapons increase its power by 1/4 of the damage taken.
-Adaptation: If an opponents spell is used more than three times the damage is reduced by 3% and the damage will keep on reducing every time by 3% the spell is used. (this is per thread, the stats gained resets back to zero in the beginning of a new thread.)
Spell Template
Name: The Fists of the Fallen (FTF)
Rank: D
Type: Offensive and Defensive/ Machine Type
Description: The Fists of the Fallen is cast by transformation, the users arms transforms into giant robotic fist. The muscles of the arms are upgraded and are transformed into powerful machines. The skin turns into a strong metal making it look like giant gauntlets. Speed of transformation is 5 seconds. Only the users arms are affected by this spell. The one arm is about 25 feet long the width of the fist is 15 feet long and weighs about 225 pounds each, but it can move with ease due to the machines inside the arm that power movement.
Strengths:
-The power of the users arms is dramatically increased by 25%.
-It can be used offensively and the gauntlets are big enough to act as a defense mechanism to block attacks.
-Since the gauntlets are long, it has decent reach and range to smash, punch, and grab opponents.
Weaknesses:
-The user will lose 15% of his speed due to the weight of the gauntlets.
-The gauntlets are bulky and big thus making it difficult to use in tight spaces.
-If in a big body of water the weight of the gauntlets would sink the user possibly drowning them if the user does not revert his arms back to normal.
-Highly conductive, electric attacks will automatically target the user due to the mass of metal.
-If 2 D-ranks spells hit the gauntlets consecutively then the gauntlets will break and revert back to normal.
-this spell last for two posts, cool down is three posts
Name: Heel of the Revenge (HTR)
Rank: D
Type: Offensive and Defensive/ Machine Type
Description: The Heel of the Revenge is cast by transformation, the users legs transforms into giant robotic fist. The muscles of the legs are upgraded and are transformed into powerful machines. The skin turns into a strong metal. Speed of transformation is 5 seconds. Only the user’s legs are affected by this spell. The one leg is about 25 feet long the width of the foot is 20 feet long and weighs about 200 pounds each, but it can move with ease due to the machines inside the arm that power movement.
Strengths:
-The power of the users legs are increased dramatically by 25%
-The user is able to take bigger strides and jump father increasing the power of evasion
-The user can step on and kick his or her opponents with crushing force.
Weaknesses:
-The user will lose 15% of his speed due to the weight of the legs.
-The legs are bulky and big thus making it difficult to use in tight spaces.
-If in a big body of water the weight of the gauntlets would sink the user possibly drowning them if the user does not revert his legs back to normal.
-Highly conductive, electric attacks will automatically target the user due to the mass of metal.
-this spell last for two posts, cool down is three posts
Name: Vengeances Thundering Canon (VTC)
Rank: D
Type: Offensive Machine Type
Description: VTC is cats by transformation of the users arm, it turns the arm into a giant canon. It is 25 feet long and weighs about 715 pounds. The canon has a shovel like claw that shoots out from the back of the canon, the shovel claw grabs anything solid behind the user and loads it into the canon to use a projectile. Transformation of arm to cannon is about 5 seconds.
Strengths:
-It has a maximum range of firing a projectile at 30 meter at 45 miles per hour.
-The user can attack with this spell from a safe distance.
-The User can use this as for suppressing fire to cover his teammates.
Weaknesses:
-The user must stay stationary when using the Canon.
-The Canon is bulky and big thus making it difficult to use in tight spaces.
-If in a big body of water the weight of the canon would sink the user possibly drowning
them if the user does not revert his arm back to normal.
-Highly conductive, electric attacks will automatically target the user due to the mass of metal.
-The canon cannot fire anything bigger than itself.
-The Cannon can fire three times before reverting back to normal.
-Only one arm can turn into the Canon
-this spell last for one posts, cool down is two posts.
Name: Sword of the Fallen (STF)
Rank: D
Type: Offensive Machine Type
Description: The sword is cast by transformation of the users arm, it turns the arm into a giant sword. The sword is about 20 feet long and weighs about 175 pounds. Transformation of arm to sword is about 5 seconds.
Strengths:
-The sword is very strong and sharp and is able to slice though rocks and metal.
-The sword can cut through a spell equal to the users rank. (3 spell before reverting back to normal)
-The sword is very durable and will not break easily.
Weaknesses:
-The user will lose 20% of his speed due to the weight of the sword.
-The sword is bulky and big thus making it difficult to use in tight spaces.
-If in a big body of water the weight of the gauntlets would sink the user possibly drowning
them if the user does not revert his arm back to normal.
-Highly conductive, electric attacks will automatically target the user due to the mass of metal.
- Only one arm can turn into the sword.
-If the sword clashes with a spell equal to its rank 4 times it will break and revert back to normal.
-this spell last for two posts, cool down is four posts
Primary Magic: MechaEvolution
Secondary Magic: N/A
Caster or Holder: Caster
Description: This technique is a conjoined effort of technology and magic, it allows the user to shape shift his body parts to machines and weapons. It is controlled and powered by the user an two lacrimas found in the users heart and brain. Neo can shape his magic into a variety of machinery. He uses these for offense, defense, and transportation. The weapons he forms out of his body can be destroyed, but he usually can reform them quickly afterward. Also, if the user is exhausted, it takes more focus to maintain his weapons; otherwise they instantly disassemble. Using the lacrimas ability it can absorb the opponents magic from the damage taken by their attack and covert it into another energy source to power the mechanical changes in the body.
Strengths:
-The strengths are, it is very versatile, it enables the users to alter his body parts into large robot and mechanical things, such as a large robot gauntlets, a sword, a cannon, and may other things.
-When a body part alters this increases that parts, physical abilities, meaning its offensive and defensive features increase dramatically.
-The user is not limited to just one change; the user can switch out and change alterations swiftly making it easy to make deadly attack combinations, it also makes this magic useful for escapes and evasion.
-The lacrima in the users brain allows the user to download and copy the physical and mechanical properties of weapon, magic and machine.
-The lacrima in the users heart, It also allows the user to use the magic for an extensive amount of time. This magic is almost like a physical ability, one can morph their body part into a simple weapon like giant gauntlets or a sword, other transformations would require some magic power.
Weaknesses: :
-Despite having many advantages MechaEvolution has its disadvantages. One major disadvantages is that it is extremely and ineffective against, Iron dragon slayers and metal manipulating mages.
-Another weakness is that when the user transforms, it is large and bulky making it very difficult to use in enclosed tight spaces.
-When using this magic one can only alter a set of body parts at a time, for example if the user is altering his arms he cannot alter any other part of his body, and vise versa.
-The transformation, unless it is something that increases speed, will reduce the users speed by 20%-50%
-Another major disadvantage is that a user MUST have the two custom lacrimas, one in the brain and one in the heart, in order to use this magic.
-The Lacrima found in the brain, allows the user to control the magic, it is acts as the memory card and processer for the users body in order to control and manipulate this magic properly, without this lacrima the users magic becomes highly unstable and uncontrollable which may result to the users death. The lacrima in the heart acts as the power converter, charger, and generator for the users body, this lacrima allows the user to power the alteration and physically change when using this magic. Without this lacrima the user would not be able to use the magic whatsoever. If any of the lacrimas are damaged it would prove to be fatal to the user. The two lacrimas are said to be the only ones of their kind, so if they are damaged, they cannot be replaced, which means it is GAME OVER.
-This magic can prove to be powerful the longer the battle continues, but it is weak against strong players early in the battle, strong players can easily out maneuver and over power the user while the user is still boosting up his power.
- When downloading items the user can make something similar to the targeted item or magic but not exactly the same, MechEvolution only uses the item as a reference and makes its own custom version, meaning the magic does not, and cannot copy the targets full capabilities.
-If exhausted the user would have difficulty to transform his body.
-If the magic is used for too long the transformations would become unstable, thus it can harm the user.
Abilities/Powers:
-The will of the Fallen: When taking damage of an attack the users weapons increase its power by 1/4 of the damage taken.
-Adaptation: If an opponents spell is used more than three times the damage is reduced by 3% and the damage will keep on reducing every time by 3% the spell is used. (this is per thread, the stats gained resets back to zero in the beginning of a new thread.)
Spell Template
Name: The Fists of the Fallen (FTF)
Rank: D
Type: Offensive and Defensive/ Machine Type
Description: The Fists of the Fallen is cast by transformation, the users arms transforms into giant robotic fist. The muscles of the arms are upgraded and are transformed into powerful machines. The skin turns into a strong metal making it look like giant gauntlets. Speed of transformation is 5 seconds. Only the users arms are affected by this spell. The one arm is about 25 feet long the width of the fist is 15 feet long and weighs about 225 pounds each, but it can move with ease due to the machines inside the arm that power movement.
Strengths:
-The power of the users arms is dramatically increased by 25%.
-It can be used offensively and the gauntlets are big enough to act as a defense mechanism to block attacks.
-Since the gauntlets are long, it has decent reach and range to smash, punch, and grab opponents.
Weaknesses:
-The user will lose 15% of his speed due to the weight of the gauntlets.
-The gauntlets are bulky and big thus making it difficult to use in tight spaces.
-If in a big body of water the weight of the gauntlets would sink the user possibly drowning them if the user does not revert his arms back to normal.
-Highly conductive, electric attacks will automatically target the user due to the mass of metal.
-If 2 D-ranks spells hit the gauntlets consecutively then the gauntlets will break and revert back to normal.
-this spell last for two posts, cool down is three posts
Name: Heel of the Revenge (HTR)
Rank: D
Type: Offensive and Defensive/ Machine Type
Description: The Heel of the Revenge is cast by transformation, the users legs transforms into giant robotic fist. The muscles of the legs are upgraded and are transformed into powerful machines. The skin turns into a strong metal. Speed of transformation is 5 seconds. Only the user’s legs are affected by this spell. The one leg is about 25 feet long the width of the foot is 20 feet long and weighs about 200 pounds each, but it can move with ease due to the machines inside the arm that power movement.
Strengths:
-The power of the users legs are increased dramatically by 25%
-The user is able to take bigger strides and jump father increasing the power of evasion
-The user can step on and kick his or her opponents with crushing force.
Weaknesses:
-The user will lose 15% of his speed due to the weight of the legs.
-The legs are bulky and big thus making it difficult to use in tight spaces.
-If in a big body of water the weight of the gauntlets would sink the user possibly drowning them if the user does not revert his legs back to normal.
-Highly conductive, electric attacks will automatically target the user due to the mass of metal.
-this spell last for two posts, cool down is three posts
Name: Vengeances Thundering Canon (VTC)
Rank: D
Type: Offensive Machine Type
Description: VTC is cats by transformation of the users arm, it turns the arm into a giant canon. It is 25 feet long and weighs about 715 pounds. The canon has a shovel like claw that shoots out from the back of the canon, the shovel claw grabs anything solid behind the user and loads it into the canon to use a projectile. Transformation of arm to cannon is about 5 seconds.
Strengths:
-It has a maximum range of firing a projectile at 30 meter at 45 miles per hour.
-The user can attack with this spell from a safe distance.
-The User can use this as for suppressing fire to cover his teammates.
Weaknesses:
-The user must stay stationary when using the Canon.
-The Canon is bulky and big thus making it difficult to use in tight spaces.
-If in a big body of water the weight of the canon would sink the user possibly drowning
them if the user does not revert his arm back to normal.
-Highly conductive, electric attacks will automatically target the user due to the mass of metal.
-The canon cannot fire anything bigger than itself.
-The Cannon can fire three times before reverting back to normal.
-Only one arm can turn into the Canon
-this spell last for one posts, cool down is two posts.
Name: Sword of the Fallen (STF)
Rank: D
Type: Offensive Machine Type
Description: The sword is cast by transformation of the users arm, it turns the arm into a giant sword. The sword is about 20 feet long and weighs about 175 pounds. Transformation of arm to sword is about 5 seconds.
Strengths:
-The sword is very strong and sharp and is able to slice though rocks and metal.
-The sword can cut through a spell equal to the users rank. (3 spell before reverting back to normal)
-The sword is very durable and will not break easily.
Weaknesses:
-The user will lose 20% of his speed due to the weight of the sword.
-The sword is bulky and big thus making it difficult to use in tight spaces.
-If in a big body of water the weight of the gauntlets would sink the user possibly drowning
them if the user does not revert his arm back to normal.
-Highly conductive, electric attacks will automatically target the user due to the mass of metal.
- Only one arm can turn into the sword.
-If the sword clashes with a spell equal to its rank 4 times it will break and revert back to normal.
-this spell last for two posts, cool down is four posts
Last edited by NeoStigma on 22nd May 2014, 10:57 am; edited 9 times in total