Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Zuo Cii was once a powerful mage versed in the art of molding magic specializing in the creation of stone and marble structures, he became so powerful and so in tune with the earth the very earth itself chose Zuo Cii as it's champion in the world of men. This granted him the ability to turn into stone and earth and manipulate it to his will along with his preexisting marble make magic. Zuo Cii simply named this combination of magic "Magic of the Earth," for that was what it was, plain and simple. Being the champion of the earth Zuo Cii can never leave the boundaries of Fiore or take to the sky in any way, however it does come with the benefit that Zuo Cii is free from ageing allowing him to live as long as there is earth to stand on.
Zuo prefers to stick to his original style of magic attacking with Marble Make in mid-ranged combat by creating weapons and structures to attack his foes with. However when battle comes to the close range Zuo tends to rely on his earth manipulation more to throw back his enemies of simply crush them with stones. His fighting style is simple but refined.
Strengths:
Versatility: Being able to create unique structures depending on your needs with magic along with the ability to manipulate and control the earth is a devastating power that adapts well to different situations.
Made of Earth: Zuo's body is literally made of earth and dirt giving him a fluid body that requires special attacks to harm.
Structured Assault: Zuo Cii has a strong, experienced and tactical mind with the versatility of Molding Magic he can effectively devise a devastating and well chained together combo of spells.
You don't burn ground: It just doesn't work that way, only in extreme circumstances does fire beat earth so when Zuo's magic meets fire magic of equal or less rank his spells will overpower it.
Weaknesses:
Patterns: After countless years of wandering the earth Zuo Cii has developed a number of quirks and patterns in his fighting, that careful analysis of can be his undoing in battle.
Time: Zuo Cii has forgotten more about fighting then most people will ever know, his arsenal of skills has shrunken a considerable amount since his prime.
Control: This magic creates and shapes marble, it does not give Zuo Cii command of it; if one of his structures collapse on him or his own weapon gets turned against him while he maybe he able to indirectly counter it with another spell he cannot use his magic to directly stop the attack.
Breakability: Marble is not indestructible nor is it the most powerful substance in the world, and no matter how powerful Zuo Cii becomes, Marble will never be unbreakable.
Grounded: Zuo Cii must maintain contact with the ground at all times, no ifs ands or buts about it he is simply stuck to the ground and cannot leave it.
Even the mountains may fall: Despite what some people may say even the mountains and stone can break under the fiercest winds so when Zuo's Magic clashes with wind magic of equal or greater rank his spells will be over powered.
Abilities/Powers:
-Mold: Zuo Cii can mold preexisting marble into different shapes to suit his needs
-Strength of Stone: Every molding magic user has to train their body rigorously so they can be as strong as their element as such Zuo Cii despite his age has a body that is capable of withstanding great amounts of punishment to match the durability of stone and he has impressive strength going for him too.
Body of Earth: To go with his enhanced durability Zuo Cii also has a body that is very hard to harm, being able to turn into earth gives him a fluid body that can be difficult to harm through conventional means. Zuo can only be harmed by water, ice, wind and space magic or by magic of a high level. High level magic is defined as A-Rank. Maintaining this fluid body consumes 5% magic for each post it is active.
-Earth Bending: Zuo's command of the earth is so great he can passively manipulate it at low levels. In doing this he soften the earth to better control it or harden it to well make it harder. Because s-rank and greater mages(like Zuo) can cast d-rank magic without consuming any energy attacks and blocks with this ability are d-rank.
-A wizard only arrives exactly when he is needed: Zuo is capable of "sinking" into the ground and then traveling through it with speeds akin to teleportation over any distance. He cannot cast spells for 2 posts after using this ability making it useless in combat.
-Healing of the Earth: Zuo is capable of healing damage to environment with his will alone. "Damaged" environment meant it can no longer support life and healing it restores it to it's life supporting state. His constant presence around a certain spot of earth dramatically increases it's ability to support life, so in short the Hargeon farming and gardening industry is booming. To heal damage caused by magic it takes magic power to heal the damage(the cost is seen as the mp cost it would take for Zuo to cast the spell that did the damage x the number of acres of land he is healing).
- D-Rank Spells:
Name: Gladius Rush
Rank: D Rank
Type: Stone, Offensive
Description: Zou Cii raises his hands up in the air yelling "Gladius Form" as he does so three marble gladius blades form above his head, once they are formed he clenches his fists and levels his arms with his target causing the blades to launch at them at 50 MPH. Watch your head.
Strengths:
-Knife’s Edge: Blades cut things, flying blades cut things far away, the possibilities are endless.
-Knockback: This spells has a bit of kick behind it, as far as D-Rank spells go and taking a stone sword to the gut has a good throwback factor.
-Close Combat Emergency: While generally the spell is meant as a ranged attack when in a bad spot Zuo Cii can snatch one or two of the blades out of the air in order to fend off a closer range attack.
Weaknesses:
-Delay: There is a small delay between the molding of the swords and their launching which may give an opponent a chance to react better.
-Straight as a line: Not only is there a delay to give the target’s a chance to counter but when the gladius’s form they are already pointed in their target destination and will go straight there regardless of if the target has moved
-Range: Stone swords are a bit heavy and don’t fly very far this spell only has a range of 10 meters.
Duration/Cooldowns
-Cool down: 4 posts
Name: Small Mold
Rank: D Rank
Type: Stone, Support
Description: Zuo Cii can use this spell to create and mold a small car size block of marble into anything he needs. It is cast when Zuo Cii takes a wide footed stance and folding his hands upside down than at the activation of the spell, Zuo Cii unfolds his hands and throws them outward clenching them into fists. At this point the marble block raises before Zuo Cii then he can move his fists about to mold and move the block how it is needed. This spell is designed to help Zuo Cii get past obstacles in his environment or make instant shelter(a worth while note it can only do one or the other, the stone is too weak to effectively do both Zou has to prioritize one or risk failing to do either), it does not have the force behind it to be used as an attack.
Strengths:
-Transport: This spell let's Zuo Cii get across all kinds of obstacles with ease.
-Skeleton Key: By using this spell on a lock, Zuo Cii can mold the marble to fit the shape of the lock and open it.
-Shelter: It isn't hard for Zuo Ciii to use this spell to create a barrier around him protecting him from harm so he can shield himself from at least a pair of d-rank spells.
Weaknesses:
-Offensive Limits: This spell has no offense ability
-Feeble Stone: The marble created by this spell is not treated to endure the rigors of combat and can break easily.
-Excess Stone: Zuo Cii may not be able to always judge exactly how much marble he needs, and creating excess can be frustrating and a waste of effort.
-Slow: This spell takes a bit of time to cast and because of this it is ineffective in combat.
Duration/Cooldowns
X posts/5 posts
Casting Time: 1 Post
Name: Marble Column
Rank: D-Rank
Type: Stone, Offensive
Description: Zuo Cii holds his hands away from him and stacks his fists on top of each other, then raises them skyward in a single sharp movement. In response to this gesture a 8 foot long Roman style marble pillar shoots out from the ground in front of his target at an angle to hit them head on.
Strengths:
Sudden: Oh hey look the ground underneath your feet is attacking you, dodging this spell takes a great deal of honed reflexes.
Knock Back: The pillar will keep growing till it reaches it's maximum size of 12 feet, if the target can't get off the pillar they are going for a bit of a ride.
Construction Use: Zuo Cii can use this out of combat for building purposes or to support a weak roof.
Weaknesses:
Grounded: This spell cannot reach flying targets
Limited Range: While the pillar itself has a bit of reach, it has to originate from somewhere within 5 meters of Zuo Cii.
Evasion: When this spell is used in combat it fires at it's opponent at an angle, so it can easily be dodged by ducking, jumping, or side stepping in any direction.
Cover: The pillar doesn't go away after the spell and could actually serve as cover for Zuo Cii's opponent.
Duration/Cooldowns
x posts/3 posts
- C-Rank Spells:
Name: Hadrian’s Wall
Rank: C
Type: Defensive, Stone
Description: Zuo Cii stretches his hands out in opposite directions calling out “Marble Make: Hadrian’s Wall!” a pair of large stock blocks rise up on either side of Zuo Cii each roughly 12 feet tall, wide and long. He then swings his arms to be level in front of him, the blocks will follow the course of his hands meeting each other in the middle. Zuo Cii will clench his hands into fists and the blocks will mold into one long wall of marble. Being refined with magic the large barrier can withstand 3 c-rank spells of damage.
Strengths:
-High Defensive Ability: The barrier is strong enough to survive a great deal of punishment and like most of Zuo Cii’s molds will not go away until destroyed making it a very effective barrier.
-Large: Ultimately the wall is 12 feet tall, 12 feet thick and 24 feet long which means Zuo Cii can shelter a good number of people behind it’s protection.
-Flame Resistance: Melting stone is a feat very few fire mages are capable of, as a result this wall has a 50% resistance to fire magic.
Weaknesses:
-Lot of marble, lot of magic: This large and durable barrier consumes twice as much magic as a normal c-rank spell would just because of how much marble is used.
-Slow acting shield: Without a good bit of reaction time Zuo Cii may not be able to block attack’s in time because of how lengthy the casting process is.
-Slayer Chow: A large block of magically refined stone, any earth or stone slayer is going to eat well tonight.
-Laws of Space: There are times in your life when you will find yourself in a room where you cannot fit a wall this big, in such a case, find a different spell to hide behind.
Duration/Cooldowns
x posts/8 posts
Name: The Discus Thrower
Rank: C
Type: Offensive
Description: The user forms the stance of a discus thrower with their legs wide and one arm to the side with the palm facing down. The other hand is placed on the inside of the elbow joint. The user focuses their magic power and a marble statue approximately 6ft in height forms. This statue has a disc of stone approximately 1ft in diameter in its hand. Zuo Cii must mentally target those that he believes to be his foes then mentally prioritize their defeat. Then using this information the statue functions like an automated turret throwing discs of stone at targets that are deemed as enemies focusing more disks on higher priority targets. However, it only lasts two posts and only throws two discs per post. Each disc is equal to 1.5D ranks, so a total of 6D ranks of damage can be done by this technique.
Strengths:- Good range(100ft)
- Requires almost no thought once made
- High speed(covers distance with the discs in a second
Weaknesses:- Linear direction for discs
- Two discs per post
- Discs can be blocked by C rank barriers
- Statue can be destroyed by two C rank attacks
Durations/Cooldowns: 2 posts/5 posts
- Good range(100ft)
- B-Rank Spells:
- Name: Tectonic Force
Rank: B
Type: Offensive, Earth
Description: Using his Of the Earth magi Zuo Cii gathers the power of shifting tectonic plates and claps his hands together to causes an earth raising explosion within a 5 meter radius of him. The ground itself violently explodes upward dealing B-Rank damage to everyone caught in the blast. People caught in the attack are likely to be sent flying backwards several meters and undoubtedly covered in dirt and mud. The attack will leave a shallow crater around Zuo Cii of uneven earth and stones, it could prove very difficult to approach Zuo Cii on this rough terrain.
Strengths:
-Boom: Big earth explosion, what’s not to love?
-Of the Earth and From the Earth: It’s hard to dodge the ground underneath your feet, especially when it’s exploding.
-AOE: This spell deals damage to everyone close to Zuo Cii giving him so much personal space he can brag about it.
Weaknesses:
-Friend? Foe? Don’t care: Despite liking to think he is in great control of his magic, he cannot protect his allies if they are caught in this attack.
-Not For Use Inside: Not only will this attack wreak your living room, but if the caster is standing on an elevated platform they are likely to destroy it and may find themselves falling through the resulting hole.
-It doesn’t do sand: The spell does work on sand but it only does D-Rank damage
-Keep it moving: Tectonic Energy is something that builds up over time, a long time and if this spell is used within 20 meters of where it was used recently it will only do D-Rank damage. Recently being defined as: within 1 thread.
Duration/Cooldowns 5 post cooldown.
Name: Carnival of the Earth
Rank: B
Type: Offensive
Description: Zuo Cii spins on his heels turning into dirt and sinking into the earth. After a moment the earth around the feet of the target will erupt and all the ground around them within 10 meters will begin to whip into a swirling sphere of earth and stone trapping them and then quick as a blink it will all collapse on them crushing them with B-Rank damage and immobilizing any C-Rank or lower mages. Zuo Cii will then reform on the spot he initiated the attack from.
Strengths:
-Dodge That!: You can’t dodge an attack from every direction, and that’s what this spell is. While it is more then possible to block it or maybe smash your way out, no well timed jump or any amount of running will get you out of this
-Immobilizing Factor: This spell will encase the target in earth, while a B-Rank or greater mage will be able to break out without much trouble a C-Rank or weaker mage will not be so lucky.
-Zwoooooosh: Like a gust of wind Zuo Cii disappears at the beginning of this attack and cannot be attacked until the attack has run it’s course.
Weaknesses:
-LEEEEROOOOOY JEEEEEEEENKINS: If you can tough it out and be a man it’s possible to bust out of the earth sphere before it collapses only suffering C-Rank damage.
-Knock knock.... WIND!!!!: Zuo Cii takes a gamble with this spell by turning into sand like grains of earth he makes himself vulnerable to being scattered by the wind, when this spell is in effect wind spells launched on the sphere will do 1.5x damage to Zuo Cii and cancel the attack if they are C-Rank or greater.
-Let’s hope he’s not El Macho: AOE explosions can scatter and cancel this attack regardless of their element if they are B-Rank or higher and do 1.5X to Zuo Cii
https://www.youtube.com/watch?v=LT1JE8SJ2OY in other words if they do anything that even compares to that video, it’s going to hurt Zuo Cii
-Reforming Risks: Someone familiar with this attack will know exactly where Zuo Cii will reform allowing them to launch an attack on him that he may not be prepared to block.
Duration/Cooldowns Immobilization lasts 3 posts/6 post cooldown
Name: Earth Rush
Rank: B
Type: Offensive Earth
Description: Zuo Cii punches his fists together in front of him then extends his arms forward before clapping them together, the result of this sequence of arm movements are two large earth mounds rising up on either side of Zuo Cii, they then rush forward and collapse on Zuo’s target. Zuo Cii can send each mound after a different target for B-Rank damage or hit the target with both mounds for A-Rank damage. Each mound is 1 meter tall, and 1 meter in diameter.
Strengths:
-Pincer Strike: The two mounds come at their target in a pincer formation making dodging difficult
-Quick Fire: With a couple simple rapid hand motions Zuo Cii can fire off a strong attack easy as you like
-The problem with blocking the ground: These are mounds of earth, the spell isn’t the mound it’s a wave of energy traveling through the ground using the earth as a medium creating the effect of a mound of earth, so trying to destroy the mounds to cancel the attack won’t work because the force is moving through the ground, not moving the ground.
Weaknesses:
-Short Range: This attack can only reach out to 10 meters before the power of the spell dilutes going down a rank in power for every 5 meters it moves past that
-Have you tried jumping: While they are big earth bounds, if a mage were to just get up in the air they would have no difficulty avoiding this attack and it could be made even easier with a last minute attack on the mounds because even thought the mounds would reform if it was done at just the right timing they could be made smaller making it easier to jump over them.
-It doesn’t do sand: Energy doesn’t travel through sand it only does C-Rank damage at best when used on sand
-Misdirection: Once Earth Rush has been cast it has a set course that it will follow, Zuo Cii cannot manipulate it’s course so it is possible to redirect the attack with relative ease if a person has the means.
Duration/Cooldowns 4 post cooldown
- A-Rank Spells:
Name: Marble Molding: Infinite Make
Rank: A
Type: Offensive, Stone
Description: Zou Cii extends his left arm out with his palm facing upward then curls his right hand into a fist and pounds it into his hand invoking the name of the spell, keeping his hands in their current shape Zuo Cii then moves them so that his body is in between his target and his hands and finally he swings his arms so that they move the full length of his body before pointing towards his target, as this happens marble rises from the ground all around him shaping into bladed weapons as they launch at his target at insane speed, the weapons come from all around Zuo Cii all moving towards one point so it forms a bit of a twister shape as the sea of weapons sails towards their target making for a deadly attack reaching as far as 25 meters away, however anyone within 5 meters takes an additional B-Rank spell of damage on top of the base damage. This volley of weapons deals A-Rank damage to anyone unlucky enough to get hit by it.
Strengths:
-Giant Weapon Volley: A victim of this spell is leaving with more than a couple bruises today.
-How do you block it?: It’s not like blocking an arrow storm or a normal weapon strike or even a magic fire ball, it’s a storm of different unique weapons it’s not something you can pick up on fast.
-Here hold this: Once something has been made, it has been made the weapons don’t just magically disappear when the attack is over, unless they were otherwise destroyed this attack will also leave the target buried in stone weapons.
Weaknesses:
-Eye of the Storm: Because of the shape of the attack, there is a lot of empty space in side of it which may allow a mage to attack Zuo Cii without this attack getting in the way
-Redirection: Once these weapons have been launched they have been launched, Zuo Cii cannot steer them so potentially a wind spell or something similar could knock them off course.
-Overdrive: Zuo Cii is making hundreds of original weapons in a matter of seconds his mind is in overdrive right now, odds are he won’t be thinking about much else which will leave him vulnerable to attack
-Let’s hope he’s not Hecatonchire: If Zuo’s target just so happens to be a master of every weapon ever or maybe has multiple arms for some reason, this attack might serve to arm them instead of harm them.
Duration/Cooldowns 5 post cooldown.
Name: Earthbound Golem
Rank: A
Type: Offensive, Earth
Description: Zuo Cii claps his hands together and calls out “Power of the Earth Come Forth and Punish the Foolish Heathens” Earth swirls around Zuo Cii, after a moment it will begin to wrap and contort around him and then he starts to grow and mold and bend until Zuo Cii is a behemoth of stone. In this state he gains extreme strength and size standing as tall as 14 meters tall. The Earthbound Golem does suffer from limited speed, capable of only a walking pace(however it should be noted the golem is very large so naturally it covers more distance in less steps, all of this consider it moves at roughly the same speed of a fit grown man running). The golem's attack speed is a bit sluggish because of it's size and weight so it's attack speed is just below to however fast Zuo could do a similar attack when not the golem.
Image not to scale
Strengths:
-Strength: Zuo Cii’s melee attacks do B-Rank damage when he is in this form
-Size: Zuo Cii’s immense size makes it convenient for him to fight large enemies for to hold up large objects.
-Man of Shield: A golem of this size is easily capable of blocking incoming danger allowing Zuo Cii to defend citizens in danger or his fellow mages or guild members.
Weaknesses:
-Big Stone Target Anyone: One goes not simply miss a 14 meter tall stone golem, Zuo Cii makes himself a target when he does this, a target that will find it very hard to avoid incoming projectiles.
-Solid Stone: Normally Zuo Cii’s body is fluid so he can only be harmed in certain ways but in his golem state he is solid rock and anything can damage it
-Even stone has it’s limits: 3 B-Rank spells can shatter the Earth Golem
-Slayer Feast: A massive stone golem, it must be christmas for all our earth slayers not to mention the stone is magically reinforced a slayer will be able to devour this golem and regain large amounts of magic, potentially activating dragon/god/demon force.
Duration/Cooldowns 5 posts/6 posts
Name: Of The Earth, Marble Make Fusion: Great Dome
Rank: A
Type: Defensive
Description: In a two step casting Zuo Cii begins by calling out the name of the spell before stomping on the ground with his arms held level with his shoulders in the yogo stance “the warrior” he then quickly crosses his arms causing a thick dome of earth to form around Zuo Cii containing everything within 30 meters of Zuo Cii. In the second stage he uncrosses his arms then claps them together before throwing them up into the air curling them into fists before finally throwing them down punching the ground with both fists. The result: The earth dome is then coated with thick marble serving as additional protection.
Strengths:
-Huge Defense: This spell could defend a lot of people and a lot of things, it’s your one stop one spell protects all deal.
-Great Defense: Two layers of magically reinforced stone and earth make for a solid defense, the Marble Layer takes 3 A-Rank spells to break through and the Earth layer takes another 2 A-Rank spells.
-Very Rarely does fire melt rock: Fire magic only does half damage against this massive barrier or earth.
Weaknesses:
-Anyone got a flashlight?: Protection from all directions sadly also blocks off any external lightning, unless Zuo Cii also caught a good light source in his dome everyone else in his dome is blind.
-Okay who let the bad guy in?: It’s really akward when the big magic earth shield encompases the guy it’s supposed to defend from, and it’s just a bad situation.
-It doesn’t do sand: Sand does not make a good barrier and when cast in a sandy area Zuo Cii can only use the Marble layer of the spell.
- Is the danger over?: After the spell has been cast Zuo Cii and everyone within the barrier is cut off from the outside world and have no way of knowing if they are still under attack without leaving it.
-Look out below!: The earth dome forms very rapidly but there is a small window of opportunity for an aerial attack, and possibly with a solid B-Rank spell the attack can be interrupted and negated.
Duration/Cooldowns After 5 posts for every post afterwards the dome weakens and will take 1 less A-Rank spell to break/ 11 post cooldown
- S-rank Spells:
Name: Earthbound Immortal
Rank: S
Type: Offensive
Description: Zuo Cii kneels on the ground pressing his fists onto the ground and says “May the Earth itself strike you down” rising to his feet very slowly he spreads his arms out to his sides, keeping his head hung low speaking again he says “Rise Earthbound Immortal!” a trembling shakes the earth as from the earth behind Zuo Cii a massive 40 meter tall behemoth of the earth rises up from the ground. Zuo Cii turns into earth and disappears into it. It has blue glowing bands on it that hum with power, the earth itself rapidly turns smooth and black. In this form Zuo Cii is in essence a massive upper body of flexible stone, just the upper body, torso, arms, head that's it. However it's nothing to laugh at the Earthbound Immortal does A-Rank melee attacks that more then compensate for it's immobility.
Zuo Cii tends to use the Immortal to fight large foes or to catch falling buildings or to stomp on swarms of minor enemies or to defend the people below from attacks coming from above. The benefits of being a 40 meter tall earth giant are countless. Destroying the arms of the Immortal will put it in a bad spot, a focused cutting attack with S-Rank power could do so, while could force Zuo Cii to burn magic regenerating said arm to keep attacking.
Strengths:
-Massive Giant Earth Thing: Well, 40 meter tall earth giant, you have made a mistake if you want to fight this thing.
-Guardian Angel: The massive body of the immortal can protect things behind Zuo Cii that he does not want to be in danger.
-Atlas Strength: The Immortal is far from a gentle giant and is capable of performing great feats of strength.
-Regeneration: There is more then enough earth to go around for 15% of his magic power Zuo Cii can restore 1 S-Rank spells worth of health to the Immortal.
Weaknesses:
-Limited range: While it's arms are very far reaching capable of striking anything the titan is facing within 30 meters, the Immortal cannot move, if the battle moves away from the immortal well Zuo Cii is out of luck.
-Rock is heavy: The colossus weighs well over 5000 kilograms, topple this behemoth and it's a catastrophe for what Zuo Cii so badly wanted to protect.
-40 meters is pretty big: The colossus is a 40 meter tall statue with a shoulder circumference of 28.8 meters a person may find it does not work well in tight spaces.
-Cut down in his prime: The colossus's wrath can be stopped with 5 S-Rank attacks, not to mention said attacks will be almost impossible to dodge and anyone who misses the immobile 40 meter tall, 28.8 meter wide earth giant needs serious help.
-With Great Power Comes a Great Price: The casting of this spell consumes 35% of Zuo Cii's magic and trying to maintain the immortal when damaged or for a long time can consume even more. Not to mention when the Immortal is defeat Zuo Cii loses 40% of his health.
Duration/Cooldowns
8 posts, every post after 8 costs Zuo Cii 10% more of his magic/14 posts
Name: Marble Make Unlimited
Rank: S
Type: Whatever you want it to be.
Description:
Some consider the "unlimited" make a forbidden technique. However Zuo cares not for the labels of man. With a stomp of his foot and the extending of his arms in opposite directions, hands balled into fists Zuo can activate the powerful unlimited make technique. This allowing him to 'Make' any object with a mere 'thought' instead of casting an enchantment or spell. This allows Zuo to pretty much do whatever he wants for the entirety of it's duration. If he can imagine it, he can make it real. Pulling it right out of thin air.
Strengths:
-I thought I beat you: Telepathic command of marble allows Zuo to fight with little more then a thought. This permits for a fair bit of multi-tasking.
-Best of the best: This is SS-Rank marble. The strongest stone Zuo's magic is capable of creating.
-If I can think it: With this spell Zuo's only limitation is his imagination. Buildings, bridges, constructs, weapons, or just blasting people with large amounts of stone Zuo can do it all.
Weaknesses:
-Constant Usage = Constant Cost: On top of the initial magic cost for casting every additional "construct" Zuo makes he has to pay an extra 5% mana.
-Inverse Ninja Law: The larger the construct, the thinner spread the magic. Anything larger then a house is reduced to A-Rank stone and 1.5x that size is reduced to B-Rank and 1.5x that is reduce to c-rank and 1.5x that size is d-rank. This is for a single construct.
-Speed of Thought: Zuo can only make as fast as he thinks, and considering he is several million years old his brain isn't always the sharpest or the fastest and on top of that earth magic is naturally slower then most. Against a similar spell Zuo's magic will appear sluggish in comparison.
-Massive Bodial Strain: This isn’t easy for Zuo Cii, men old as dirt shouldn’t be pulling castles out of thin air on top of the magic consumption Zuo Cii also loses 20% of his health when casting this and he cannot cast any more spells for 5 turns.
Duration/Cooldowns Duration: 8 posts, can be extended for another post for 5% extra mana. Objects once created stay created until destroyed. Cooldown: once per thread
- Signature Spell:
- Name: All Mighty Fist
Rank: S-Rank
Type: Earth
Description: Zuo's arm turns to stone then expands until it is the size of his Earthbound Immortal's hand. This allows him 1 single S-Rank damage dealing punch with incredible range.
Strengths:
-40 meter punch: Most punches are considered short range, Zuo doesn't care.
-Quick fire: Zuo can call on this spell in an instant allowing him some instant fire power in a pinch.
-Catch: Imagine everything you can do with your hand. Now imagine what you could do with a hand 40 times larger with incredible strength. Now that is OP.
Weaknesses:
-Lop Sided: The uneven weight isn't a problem for just a moment, but if Zuo hesitates or is attacked before he dispels the earth arm the consequences should be obvious.
-Water: Water magic of equal or greater rank will over power this spell.
-One shot wonder: One punch then done no exceptions
-Cooldown: 4 posts
did I do the signature spell right?
Last edited by Zuo Cii on 17th October 2014, 4:48 am; edited 28 times in total