Username: Zuo Cii
Tertiary Magic Name: Lacrima Make
Evidence of Accomplishment: N/A (we don't need tertiary training threads do we?)
Description: Similar to other molding magic except it uses lacrima as a medium. Because lacrima itself is already highly magical using it as a primary or secondary magic is highly impractical since it takes so much more mana to create then normal materials. So it is at it's best a supplement to another magic.
Passive Abilities
-Lacrima Tinkering: Zuo can take pre-existing lacrima objects and re-function them. I.E. Make a storage lacrima into a communication lacrima.
-Lacrima Wire: A personal invention of Zuo using the magic. It is so basic and easy to create with magic that he can create almost infinite amounts effortlessly. If Zuo attaches one end of a lacrima wire to a lacrima object and the other end to a lacrima trigger he can activate the lacrima object remotely. It can also link multiple communication lacrima, communication lacrima linked by lacrima wire cannot be jammed(however the wire can be cut).
-Lacrima Trigger: You know how lacrima wire allows lacrima objects to be used remotely? Well this is the remote. However if the object is too complex to operate with just an On and Off switch this won't work.
D-Rank Spell Name: Single Make
Rank: D-Rank
Type: Gear Creation
Description: Zuo uses his magic to create a single "basic" lacrima item. "Basic" lacrima items are defined as: The cheapest version available in the magic shop.
Strengths:
-Tool Belt: Zuo can pull a useful tool out of thin air. Pretty useful.
-No time to lose: This spell is so simple it takes no time to cast.
-Telepathic Casting: Zuo can cast this spell pretty much telepathically he needs only will it to happen.
Weaknesses:
-Basic: Zuo can only make the simplest of the simple magic tools.
-One of a set: For something like a communication lacrima that needs at least two to function Zuo had to cast this twice.
-Fragile: As a rule lacrima is generally fragile
-Cooldown: 2 posts
C-Rank Spell Name: Mass Production
Rank: C
Type: Gear Creation
Description: Zuo uses his magic to create up to 10 "basic" lacrima item. "Basic" lacrima items are defined as: The cheapest version available in the magic shop.
Strengths:
-Tool Belt: Zuo can pull a useful tool out of thin air. Pretty useful.
-No time to lose: This spell is so simple it takes no time to cast.
-Telepathic Casting: Zuo can cast this spell pretty much telepathically he needs only will it to happen.
Weaknesses:
-Basic: Zuo can only make the simplest of the simple magic tools.
-The occasional flaw: When cast a "normal dice" must be rolled. Then the number shown on the die will be divided by two, this number of the mass produced lacrima objects will malfunction and break instantly on creation.
-Fragile: As a rule lacrima is generally fragile
-Cooldown: 4 posts
B-Rank Spell Name: Complex Single Make
Rank: B
Type: Gear Creation
Description: Zuo creates a single "complex" lacrima item. A complex lacrima item is defined as: The cheapest condensed form of any lacrima item available in the store. Zuo can also "invent" a new lacrima item. New lacrima items are limtied by three factors. First whatever it's function it can only be simple to the point where it can be operated with an on and off switch. Second whatever it's function has to be obtainable with modern electricity. Third and finally it must be non-combat.
Strengths:
-Tool Belt: Zuo can pull a useful tool out of thin air. Pretty useful.
-No time to lose: This spell is so simple it takes no time to cast.
-Telepathic Casting: Zuo can cast this spell pretty much telepathically he needs only will it to happen.
Weaknesses:
-High Magic Consumption: A b-rank's spell worth of magic is a bit much for a single lacrima item.
-One of a set: For something like a communication lacrima that needs at least two to function Zuo had to cast this twice.
-Fragile: As a rule lacrima is generally fragile
-Cooldown: 2 posts
A-Rank Spell Name: Lacrima Revolution
Rank: A-Rank
Type: Gear Creation
Description: Zuo creates up to ten "complex" lacrima item. A complex lacrima item is defined as: The cheapest condensed form of any lacrima item available in the store. Zuo can also "invent" a new lacrima item. New lacrima items are limtied by three factors. First whatever it's function it can only be simple to the point where it can be operated with an on and off switch. Second whatever it's function has to be obtainable with modern electricity. Third and finally it must be non-combat.
Strengths:
-Tool Belt: Zuo can pull a useful tool out of thin air. Pretty useful.
-No time to lose: This spell is so simple it takes no time to cast.
-Telepathic Casting: Zuo can cast this spell pretty much telepathically he needs only will it to happen.
Weaknesses:
-High Magic Consumption: A b-rank's spell worth of magic is a bit much for a single lacrima item.
-The occasional flaw: When cast a "normal dice" must be rolled. Then the number shown on the die will be divided by two, this number of the mass produced lacrima objects will malfunction and break instantly on creation.
-Fragile: As a rule lacrima is generally fragile
-Cooldown: 4 posts
S-Rank Spell Name: Special Class Lacrima: Lamia Force
Rank: S-Rank
Type: Special
Description: When Zuo activates this spell he creates a basketball sized(and shaped) lacrima and tosses it into the air. The ball flies 50 meters into the air and shines a light down on the world below basking everything within 30 meters of the cpo(casting point of origin, meaning where Zuo is standing when he activates the spell). This light has a special effect based on the number of Lamia Scale mages within the light. For every LS mage within the light of the orb every LS mage gains 5% mp and their physical stats are increase 50%.
Strengths:
-Together we are strong: Power of unity yo.
-Infinite Potential: The spell's only upper limit is how many LS mages you can pack into 30 meters, aside from that the effects could stack all the way to infinity.
-In our darkest hour....: It also doubles as a light source.
Weaknesses:
-The Lonely God: Zuo himself is not counted in the "For every LS mage within the light of the orb"
-Ren Hengi: Some people just have no use for physical strength, this spell doesn't help them much.
-Can't make something from nothing: While Zuo benefits from the physical stat increase he does not benefit from the mp recovery.
-Duration/Cooldown: 4 posts/8 posts
Tertiary Magic Name: Lacrima Make
Evidence of Accomplishment: N/A (we don't need tertiary training threads do we?)
Description: Similar to other molding magic except it uses lacrima as a medium. Because lacrima itself is already highly magical using it as a primary or secondary magic is highly impractical since it takes so much more mana to create then normal materials. So it is at it's best a supplement to another magic.
Passive Abilities
-Lacrima Tinkering: Zuo can take pre-existing lacrima objects and re-function them. I.E. Make a storage lacrima into a communication lacrima.
-Lacrima Wire: A personal invention of Zuo using the magic. It is so basic and easy to create with magic that he can create almost infinite amounts effortlessly. If Zuo attaches one end of a lacrima wire to a lacrima object and the other end to a lacrima trigger he can activate the lacrima object remotely. It can also link multiple communication lacrima, communication lacrima linked by lacrima wire cannot be jammed(however the wire can be cut).
-Lacrima Trigger: You know how lacrima wire allows lacrima objects to be used remotely? Well this is the remote. However if the object is too complex to operate with just an On and Off switch this won't work.
D-Rank Spell Name: Single Make
Rank: D-Rank
Type: Gear Creation
Description: Zuo uses his magic to create a single "basic" lacrima item. "Basic" lacrima items are defined as: The cheapest version available in the magic shop.
Strengths:
-Tool Belt: Zuo can pull a useful tool out of thin air. Pretty useful.
-No time to lose: This spell is so simple it takes no time to cast.
-Telepathic Casting: Zuo can cast this spell pretty much telepathically he needs only will it to happen.
Weaknesses:
-Basic: Zuo can only make the simplest of the simple magic tools.
-One of a set: For something like a communication lacrima that needs at least two to function Zuo had to cast this twice.
-Fragile: As a rule lacrima is generally fragile
-Cooldown: 2 posts
C-Rank Spell Name: Mass Production
Rank: C
Type: Gear Creation
Description: Zuo uses his magic to create up to 10 "basic" lacrima item. "Basic" lacrima items are defined as: The cheapest version available in the magic shop.
Strengths:
-Tool Belt: Zuo can pull a useful tool out of thin air. Pretty useful.
-No time to lose: This spell is so simple it takes no time to cast.
-Telepathic Casting: Zuo can cast this spell pretty much telepathically he needs only will it to happen.
Weaknesses:
-Basic: Zuo can only make the simplest of the simple magic tools.
-The occasional flaw: When cast a "normal dice" must be rolled. Then the number shown on the die will be divided by two, this number of the mass produced lacrima objects will malfunction and break instantly on creation.
-Fragile: As a rule lacrima is generally fragile
-Cooldown: 4 posts
B-Rank Spell Name: Complex Single Make
Rank: B
Type: Gear Creation
Description: Zuo creates a single "complex" lacrima item. A complex lacrima item is defined as: The cheapest condensed form of any lacrima item available in the store. Zuo can also "invent" a new lacrima item. New lacrima items are limtied by three factors. First whatever it's function it can only be simple to the point where it can be operated with an on and off switch. Second whatever it's function has to be obtainable with modern electricity. Third and finally it must be non-combat.
Strengths:
-Tool Belt: Zuo can pull a useful tool out of thin air. Pretty useful.
-No time to lose: This spell is so simple it takes no time to cast.
-Telepathic Casting: Zuo can cast this spell pretty much telepathically he needs only will it to happen.
Weaknesses:
-High Magic Consumption: A b-rank's spell worth of magic is a bit much for a single lacrima item.
-One of a set: For something like a communication lacrima that needs at least two to function Zuo had to cast this twice.
-Fragile: As a rule lacrima is generally fragile
-Cooldown: 2 posts
A-Rank Spell Name: Lacrima Revolution
Rank: A-Rank
Type: Gear Creation
Description: Zuo creates up to ten "complex" lacrima item. A complex lacrima item is defined as: The cheapest condensed form of any lacrima item available in the store. Zuo can also "invent" a new lacrima item. New lacrima items are limtied by three factors. First whatever it's function it can only be simple to the point where it can be operated with an on and off switch. Second whatever it's function has to be obtainable with modern electricity. Third and finally it must be non-combat.
Strengths:
-Tool Belt: Zuo can pull a useful tool out of thin air. Pretty useful.
-No time to lose: This spell is so simple it takes no time to cast.
-Telepathic Casting: Zuo can cast this spell pretty much telepathically he needs only will it to happen.
Weaknesses:
-High Magic Consumption: A b-rank's spell worth of magic is a bit much for a single lacrima item.
-The occasional flaw: When cast a "normal dice" must be rolled. Then the number shown on the die will be divided by two, this number of the mass produced lacrima objects will malfunction and break instantly on creation.
-Fragile: As a rule lacrima is generally fragile
-Cooldown: 4 posts
S-Rank Spell Name: Special Class Lacrima: Lamia Force
Rank: S-Rank
Type: Special
Description: When Zuo activates this spell he creates a basketball sized(and shaped) lacrima and tosses it into the air. The ball flies 50 meters into the air and shines a light down on the world below basking everything within 30 meters of the cpo(casting point of origin, meaning where Zuo is standing when he activates the spell). This light has a special effect based on the number of Lamia Scale mages within the light. For every LS mage within the light of the orb every LS mage gains 5% mp and their physical stats are increase 50%.
Strengths:
-Together we are strong: Power of unity yo.
-Infinite Potential: The spell's only upper limit is how many LS mages you can pack into 30 meters, aside from that the effects could stack all the way to infinity.
-In our darkest hour....: It also doubles as a light source.
Weaknesses:
-The Lonely God: Zuo himself is not counted in the "For every LS mage within the light of the orb"
-Ren Hengi: Some people just have no use for physical strength, this spell doesn't help them much.
-Can't make something from nothing: While Zuo benefits from the physical stat increase he does not benefit from the mp recovery.
-Duration/Cooldown: 4 posts/8 posts
Last edited by Zuo Cii on Thu 7 Aug - 13:57; edited 1 time in total