Magic
Primary Magic: Carnival Magic
Secondary Magic: -
Caster or Holder: Caster
Description:
Weaknesses:
Lineage:
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Primary Magic: Carnival Magic
Secondary Magic: -
Caster or Holder: Caster
Description:
- Spoiler:
- Carnival Magic is focused on the darkest aspects of life. When someone wicked dies, they are forced in line for the Dark Carnival, which is where this magic is derived. The magic consists of harvesting the spirits of the demons that are inside of the Dark Carnival, and using them to destroy things in the world of the living.
Daiko mainly uses this magic for destruction and harming others. The main downside to this magic is the fact that it's likely that Daiko will hurt himself, his allies, as well as the structures around him.
- Versatile
- Easy to Fuse Spells
- Destructive Power
Weaknesses:
- Possible to harm Allies
- Possible to harm Self
- Spells have easy tells
- Spells take a while to activate
Lineage:
- Spoiler:
- Son of Creation
Wielder: Daiko Seidra
Description:
This Lineage is the unfortunate outcome of ancient rules being broken. When a god falls in love with a devil, and they have offspring. This child usually brings torment and pain to anyone they come around, whether it be friend or foe. People he is around for extended periods of time either share in the evil brought by the devil, or the fortune brought about by the god. Daiko has no way of choosing, it's only the individual's outlook of Daiko. Those that dislike or envy him usually are the ones struck by the Devil's calling, though those who appreciate and love him are the ones who are brought fortune.
After the child's initial conception, they are put inside another woman without their consent, passing off as their child. This is to prevent both the God and the Devil from being found out, and eventually killed. Daiko has no connection to his parents whatsoever, nor does he truly know how to activate his powers at first. The first few times he activates either Devil or Angel force, it is from an extreme emotion happening, causing him to go into one of these states.
The person granted this lineage can make use of both a Devil form and a God form. The Devil form greatly increases their attack power and speed, making him as powerful as the demon that had taken part in his creation. The god form greatly increases their magic power and defense, making them as powerful as the angel that had helped in his creation. The user of this also has a strange amount of luck, and things usually go his way.
Ability:
Passives -
Daiko is able to sprout wings at will. He can chose whatever they look like, as long as they match a theme of either Demon or Angel.
Daiko's abilities cannot be cancelled or countered with/by any other lineage, item, pet, or magic.
Gets +20% to max HP pools and MP pools.
Daiko is generally lucky guy ( Useful in the Casinos across Fiore )
Actives -
Devil Trigger - A manifestation of Daiko's power. He uses the part of him that relates to his father, forcing all of it to the surface. His hair goes white, and his attack power ( Non-magical, such as weapons and hand-to-hand ) and speed is increased by 100%. While in this form, he loses 5% HP per post due to the extreme strain on his body. Cannot be activated while in Angel Trigger.
Angel Trigger - A manifestation of Daiko's will. He uses the part of him that relates to his mother, forcing all of it to the surface. His hair turns into a bright blue shade, and his magic power ( Magic Damage, such as spells ) and defense is increased by 100%. While in this form, he loses 5% MP per post due to the extreme strain on his body. Cannot be activated while in Devil Trigger.
Usage:
Devil Trigger may be used twice per thread, with a 10 post cooldown. Maximum time that it is able to be used is 5 Posts.
Angel Trigger may be used twice per thread, with a 10 post cooldown. Maximum time that it is able to be used is 5 Posts.
- Juggalo Juice - The ability to make a Faygo of any flavor appear in Daiko's hand. Works as a Weak weapon.
- Wicked Regeneration - If a limb is cut off of Daiko, it will grow back within 3 posts. Will not work if Daiko loses his head. [Doesn't work in PvP]
- Assassin - Ability to suppress magical signature without using any mana. He appears as a C-Rank mage to those who can sense his aura.
- Devil's Eye - Can make eyes change color and patterns on command.
- Devil's Touch - Can make non-magic plants wilt by touching them. (Flowers, Vines, etc.)
- Passives:
- +10% Strength
+10% Magic Power
+10% Speed
+5% Health when Faygo is drank (Once per 2 Posts)
+10% Resistance to Poison
- C-Rank:
- Riddle Box:
- Name: Riddle Box
Rank: C
Type: Offensive
Duration: 2 Posts
Cooldown: 3 Posts
Description: Riddle Box is a spell that creates a little box with a crank on the side. The box is purple with a green question mark and a green handle for the crank. The first post it is cast, the crank slowly spins, playing music. The second post, a monster with a snake-like tongue pops half of it's body out, then the box explodes into bone shrapnel. The explosion itself deals C-Rank damage, while the bone shrapnel deals D-Rank damage if hit with a piece. The pieces blast off of the box at a speed of 10 meters per second, up to 10 meters away from the box. The explosion itself can only reach 5 meters outside of the box.
Strengths:- Explosions!
- User may move the box around, or throw it.
- Bone shrapnel can hurt targets
Weaknesses:- Allies can be effected by the explosion
- Takes time before the box explodes
- Can be given away by the music playing
- Can harm Daiko
- Explosions!
- The Great Milenko:
- Name: The Great Milenko
Rank: C
Type: Supllementary
Duration: 2 Posts
Cooldown: 3 Posts
Description: The Great Milenko is an illusion spell that can hinder an opponent for a short period of time. What this spell does is create an invisible wave of energy around the caster, as a maniacal voice is heard laughing in the background. This then makes all C-Rank and below people inside of the area of effect suffer -25% speed for 2 posts. The wave of energy is a radius of 5 meters around the caster.
Strengths:- Slows others down
- Gives Daiko time to attack
- Instant effectiveness
Weaknesses:- Can hinder allies
- Deals no damage
- Laughing can give away the spell
- Victim can still move
- Slows others down
- Ringmaster:
Name: Ringmaster
Rank: C
Type: Supplementary
Duration: 1 Post
Cooldown: 2 Posts
Description: Ringmaster isn't a spell that is usually cast on it's own. It is mainly used in combination with other spells to increase the power. Alone, this spell creates a a golden aura around the user, giving them a translucent, slightly transparent golden claw glove (Think Edward Scissorhands) that can be used to attack. Does C-Rank damage per hit, can deliver medium cuts.
Strengths:- Instant Claw Hand
- Hand can still be used while spell is active
Weaknesses:- Can harm Allies
- Does almost no damage
- Short Range
- Claw only on Right Hand
- Instant Claw Hand
- B-Rank:
- Bang! Pow! Boom!:
- Name: Bang! Pow! Boom!
Rank: B
Type: Offensive
Duration: 1 Post
Cooldown: 3 Posts
Description: This spell focuses on harnessing the pure power of the caster, creating a massive explosion. It is initiated by the user clapping their hands together, which creates a loud explosion sound. As their hands come together, an explosion dealing B-Rank damage explodes out from where the caster is standing, harming everyone that isn't touching Daiko. It has an AoE radius of 20 meters around the caster, dealing B-Rank damage to anyone it touches. It's an instant spell, so as soon as the clap is finished, the spell ends. The explosion is like a white flash, pushing outward with great force. Anyone C-Rank and below within a 15 meter radius is thrown 10 meters away from the caster.
Strengths:- Massive explosion capable of destroying C-Rank and below spells on contact
- Instant casting
- Large AoE
Weaknesses:- Can harm allies not touching Daiko
- Totally countered by defense spells B-Rank and above
- Possibility to harm Daiko's equipment / pets
- Destroys buildings in the explosion
- Massive explosion capable of destroying C-Rank and below spells on contact
- The Amazing Jeckel Brothers:
- Name: The Amazing Jeckel Brothers
Rank: B
Type: Offensive
Duration: Until all projectiles are thrown / Spell is deactivated
Cooldown: 3 Posts after spell is deactivated
Description: The Amazing Jeckel Brothers is a spell that causes fireballs to fall from the sky, and begin to swirl around the caster of the spell. The caster may then send them in any direction they want by throwing them. While the fireballs are swirling around the user, it is also possible that they hit something. What makes this spell unique is that 1 fireball falls from the sky for every spell cast in the thread, up to a max of 5 fireballs. The Amazing Jeckel Brothers will always drop at least one fireball when cast. The fireballs fall from the sky at a speed of dropping a rock (9.8 meters a second), and swirl around the user at the same speed. If thrown, they can go up to 25 meters away from the user at a speed of 15 meters a second. The fireballs deal B-Rank damage each, leaving major second degree burns.
Strengths:- Fireballs coming from the sky can inflict damage if they hit something
- Fireballs can be thrown
- Fireballs offer some protection as they swirl around the user
Weaknesses:- Can harm allies
- Can harm Daiko if deflected back at him
- Fireballs take some time to come down from the sky
- Fireballs cannot be controlled after they are thrown
- Fireballs coming from the sky can inflict damage if they hit something
- Hell's Pit:
- Name: Hell's Pit
Rank: B
Type: Supplementary
Duration: 5 Posts
Cooldown: 6 Posts
Description: Hell's Pit is a supplementary spell that creates a sort of battlefield for fighting on. When the spell is cast, the ground begins to get covered in fire, leaving a ground that will do D-Rank damage every post to anyone other than Daiko who stands on it. As this happens, large walls of fire surround the circle, dealing B-Rank damage to anyone who touches them (It is possible to escape this spell by leaving the area). The AoE of this spell is a 15 meter radius around the initial casting point.
Strengths:- Fire Walls
- Fire on the ground
- Continuous damage
Weaknesses:- Can harm allies
- Walls of fire can harm Daiko
- No way to cancel spell
- No way to move spell
- Fire Walls
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)