Magic
Primary Magic: Light Orb
Secondary Magic: N/A
Caster or Holder: Holder
Description: This magic is activated threw the power of the Light Orb, and can be used by anyone plus not perfectly controlled. When the orb is activated, the user is transformed into a fairy, and gains many power with some attacks which he/she can use while in that form. This orb disappears when it is used to transform the user.
Strengths:
Stats: It has permanent abilities and makes the user more powerful even if it’s not magic attacks.
Speed: It can activate quickly.
Flying: As it turns into a fairy, it has wings letting her fly.
Weaknesses:
Holder: As it is a holder magic and it’s an orb which can’t do anything if it isn’t activated, if its stolen at the start of the battle, you’re basically doomed because it leaves you with nothing to do.
Attack: This transformation, even if it’s powerful, it doesn’t provide many powerful attacks.
Dark: many of the attacks can’t do anything against dark magic.
Partner: As this magic is not that offensive, she really needs a partner to help her.
Abilities/Powers:
She gets 25% defense against light magic’s.
Primary Magic: Light Orb
Secondary Magic: N/A
Caster or Holder: Holder
Description: This magic is activated threw the power of the Light Orb, and can be used by anyone plus not perfectly controlled. When the orb is activated, the user is transformed into a fairy, and gains many power with some attacks which he/she can use while in that form. This orb disappears when it is used to transform the user.
Strengths:
Stats: It has permanent abilities and makes the user more powerful even if it’s not magic attacks.
Speed: It can activate quickly.
Flying: As it turns into a fairy, it has wings letting her fly.
Weaknesses:
Holder: As it is a holder magic and it’s an orb which can’t do anything if it isn’t activated, if its stolen at the start of the battle, you’re basically doomed because it leaves you with nothing to do.
Attack: This transformation, even if it’s powerful, it doesn’t provide many powerful attacks.
Dark: many of the attacks can’t do anything against dark magic.
Partner: As this magic is not that offensive, she really needs a partner to help her.
Abilities/Powers:
She gets 25% defense against light magic’s.
- Signature Move:
- Name: Light Sphere
Rank: C
Type: Supportive/Light
Description: This is the only spell Lilyan can use without transforming. She makes a light sphere in her hand. Then she can throw it or just put it in someone. The hight sphere will pass threw the body getting inside and healing the target. The sphere has the same speed than a normal ball, but it has absolutely no gravity, even do, it will lowly move since it has an specific target.
Strengths:
-Long or close ranged.
-Heals a C rank damage.
-Low cool down.
Weaknesses:
-If the target moves and the sphere misses, the sphere will disappear.
-The sphere doesn't go very fast meaning it can be some time to get to the target.
-It moves depending on Lilyan's strength, since she isn't very strong, it wont be very fast either.
-The direction can't change considerably.
-Cool down: 2 post to cool down
- D rank magics:
- Fairy Take Over:
- Name: Fairy Take Over
Rank: D
Type: Light (Support)
Description: The holder activates the Light Orb and then transforms into a light fairy and gains speed, vitality and magic defense, the orb disappears after the activation. When transforming, a spell circle is summoned beneath the holder and then goes white, starts to float and then the light is dispersed , that’s when the change finished. While activated, the user can fly and dodge easier but gains no extra attack power in any way, only some magic’s she can activate while transformed. The transformation is like the user but with wings and a different dress, cloth, etc.
Strengths:
Flying: It gives the user the possibility to fly. Its max speed is 3 meters per second but it longs up to 2 posts in this speed continuously.
Stats: It increases the user’s stats and makes her/him more powerful. The speed and reaction gets a 50% boost and light magics do 10% more damage.
Weaknesses:
MP: The holder must be paying every post some MP to continue in its form. The holder must be paying half the MP used to take over each post.
Holder: It can’t be used without the Light Orb.
Attacks: It gives no attack stat meaning it has week attacks comparing to other people attacks.
Duration and Cooldown: It can be activated as long as you want while you keep paying the MP cost. It has a 3 post cooldown.
- Light Bond:
- Name: Light bond
Rank: D
Type: Light (Supporting)
Description: The magic is a basic healing magic, but can only heal someone else, meaning it can’t heal the user. When activated, the hands of the user make a spell circle and then the user puts them in the trunk of the person’s body to heal it. This magic heals only the damage from 1 D rank magic done from other user, if the same user is taking damage because of something he is paying for, it can’t be healed. It can heal up to 1 C rank magic.
Strengths:
Healing: It can heal someone so he can keep battling and can make a big difference.
Helping: It can be casted in another magician with the same effect.
Weaknesses:
Time: It takes many time using, 1 full post to fully heal some one.
Limit: It has a limit of times in each person (You can use it 3 times max in each person per each 30 posts or each 1 topic, meaning in each 30 posts, this magic can be casted 3 times in each person), If the magic is used more than the limit, the healing effect won’t be applied because the body of the healing person gets use to the spell and won’t make effect.
Interruption: The spell can be interrupted easily. By attacks or any thing going towards them which could harm them or cause problems.
Duration and Cooldown: It takes one complete post to fully heal, so you or the healed character can’t do anything that post. It has a cooldown of 4 posts.
- Light Screen:
- Name: Light Screen
Rank: D
Type: Light (Defensive)
Description: The caster makes a light wall, made of little squares, with his hands and can reflects the enemies attack. However, this only affects range magic attacks, which mean that if the enemy attacks with a close combat attack, such as swords, punches, etc. it won’t be affected by the light screen.
Strengths:
Reflecting: This magic can reflect many attacks and affect the enemy instead of the caster. And its only able to reflect a maximum of 1 C-Rank spell, or 2 D-Rank spells.
Light: As it’s a light Wall, it can also blind the enemy for a bit. (1 post)
Weaknesses:
Dark magic: Dark magic can pass the wall.
Close combat: It won’t affect any close combat attack (punches, kicks, weapons) even if they are reinforced with magic. Example: If Magician 1 attacks with a fire punch, the screen won’t reflect it.
Target: As it reflects, the attack goes to the enemy again, but it won’t always hit the target, it’s easy to evade the reflected attack, obviously depending on the attacked reflected.
Duration and Cooldown: It’s an instant magic that disappears even if nothing impacts on the screen. It has a cooldown of 2 posts.
- Light Saber:
- Name: Light Saber
Rank: D
Type: Light, Offensive
Description:A light saber is made in the casters hand as a 1 meter blade that goes from the fingers. The saber is activated for 3 posts and then it will disappear. The blade can cut through many objectives; it can cut trees, rocks, etc. The saber can also cut magic, such as range magic, blasts and some close combat attacks.
Strengths:
It can cut many things by working as a blade including magic, each time it cuts magic, it reduces its power. Each time he cuts a D Rank magic, it loses 1 post duration from its 3 post duration. C Rank magic and above cant be cut.
Weaknesses:
Dark magic: It can’t cut any kind of dark magic.
Dangerous use: It can be dangerous to use, the spell can also harm herself and it can’t be deactivated, the magic has to end.
Duration and Cooldown: It takes 3 posts to end the magic, and it has also a cooldown of 4 posts.
- C rank:
- Life Pillar:
- Name: Life Pillar
Rank: C
Type: Light/Support
Description: The user makes one hand up and a pillar of light appears in her hand and touching the sky. The light expands making it difficult to see, this lasts only for a few seconds. The light heals all living creature the user doesn’t consider a “treat”. The pillar of light can pass threw anything and only heals living creatures in a 5 meter radius. The light can heal up to one C rank attack.
Strengths:
-It can heal many targets at once.
-It also heals the user.
-It enable enemies attacking her because of the light.
Weaknesses:
-The user can only heal living creatures in a 5 meter radius.
-The user can only heal up to 5 living creatures.
-The light is very visible for the enemy and can call enemies to battle.
-If the light doesn’t reach the top without trespassing anything solid, (not counting water, clouds, leafs, etc.) it only heals up to 3 living creatures.
Cooldown: Instant/3 posts Cooldown
- Fairy Army:
- Name: Fairy Army
Rank: C
Type: Light/Summon
Description: The user makes a spell circle in the floor beneath her. Then 15 little armored fairies come to the battlefield to attack the enemy. The fairies can be killed with one D rank attack or the enemy can wait until they disappear. Fairies have a little armor and a sword, shield and a bow.- Spell:
- Name: Fairy Arrow Barrage
Rank: C
Description: The fairies gather in one spot preparing for an attack. Then, they all throw three arrows to the sky and fall towards the enemy following him a bit. As they are 15 fairies, they shoot 45 arrows in 3 seconds. The arrows affect an area of about 5 meters radius.
-It summons many fairies to attack the enemy.
-The fairies can attack close and long range.
-They can use fairy arrow barrage.
Weaknesses:
-The fairies must be complete in order to use fairy arrow barrage.
-They are little (30 cm) and can’t do much damage. Any non-magical attack they do does 50% a normal attack.
-They can be killed with a D rank attack or 3 normal hits, depending in the enemy, if he is strong in strength then 2.
-They can’t fly more than 10 meters up.
Cooldown: Lasts for 3 posts and has a cooldown of 5
- Light of Prevention:
- Name: Light of Prevention
Rank: C
Type: Light/Defensive
Description: The user makes a light sphere around her that makes everyone watching go blind for one post. The sphere is 1 meter radius and blocks up to 2 C rank magics or 1 B rank magic, if this is the case, it does 50% damage. The sphere lasts for some seconds. If the user is hit with 2 magic attacks at the time while this is activated, the user gets 10% mp.
Strengths:
-It can block many attacks at the same time.
-It can blind the foe for one post.
-It can gain 10% mp.
Weaknesses:
-It’s instant, if nothing hits, the spell ends.
-It can’t block dark spells.
-Only works on the user meaning it won’t activate in any other place.
-There can’t be other living creatures inside the sphere. If there is someone near, the spell can’t be used.
Cooldown:Instant/Cooldown of 3 posts
Last edited by Lilyan on 12th July 2014, 2:07 pm; edited 6 times in total