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    Light Magic

    Chesuke
    Chesuke

    Player 
    Lineage : Demonic Carnage
    Position : None
    Posts : 23
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 38
    Experience : 0

    Character Sheet
    First Skill: Light
    Second Skill:
    Third Skill:

    Update Light Magic

    Post by Chesuke 22nd May 2015, 2:46 am

    Primary Magic: Light Magic
    Secondary Magic:
    Caster or Holder: Caster
    Description: light magic consists of either focusing one's own magical energy and changing it into light, or manipulating the light in the casters general vicinity to create any number of different effects. Most people tend to view light magic as only good for vanity, using it to change the colour of their clothes or hair on a whim, but It can be used in many varied ways. Simple spells can hide a caster and their allies, form offensive beams of light, or make visual illusions. powerful wizards have even been able to create physical constructs out of light magic. Most light magic users tend to use only a small portion of the visible spectrum, sticking only to one colour of light, possibly including its close neighbors. The colour a mage chooses reflects only upon their preferences, and causes no change to the effects of an attack (red isn't hotter our more powerful than blue, etc).
    Chesuke uses his light magic to full effect, having studied how to both create and manipulate light. Instead of limiting himself to only a single colour of light, he enjoys making the most of his magic, using every colour interchangeably (mostly to coordinate with his outfit at the time) he also has no difficulty with blending the spectrum to create white light. Because of his use of the full spectrum, Chesuke has taken to creating defensive illusions as well as firing off strong attacks with his light.

    Strengths:
    Pierces darkness: by its very nature, light shines through darkness, causing light magic to illuminate dark areas as well as becoming more powerful against dark magic
    Versatile: light magic has many uses, and can be used offensively, defensively, or can be used in a support capacity.
    Fast: light magic, once cast travels at the speed of light, the viable effect often being only an after-image of the spell.

    Weaknesses:
    Obstructed: light magic, like light itself, has difficulty going through physical barriers. It is only half as powerful against anything that might obstruct its path such as most earth-based magics
    Reflective: light reflects off of smooth surfaces. Against a smooth metal, such as the flat of a blade, a light attack can be reflected away from it's intended target possibly back at the caster out their ally.
    Refraction: light can be refracted in a prism, through water, or even ice. Against these types of magic light magic is only half as strong.

    Lineage:

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS. As a starter character at D rank, you start off with 4 spells.

    Name: Laser Impulse
    Rank: D
    Type: light
    Duration: 1 post
    Cooldown: 2 posts
    Description: this spell is cast by forming a hand seal with all fingers except for the ring finger extended, then thrusting the Palm of the hadn't toward the desired target. Upon casting, a beam of light (colored as the caster chooses) shoots out of the caster's palm in the intended direction. The beam travels straight for 25meters or until it hits something.

    Strengths:
    Fast: the casting is simple and quick, and the laser travels quickly, leaving the target little time to react.
    Direct: the caster doesn't hadn't to worry about shaping or altering the spells path, allowing them to start planning their next move
    One hand: because this spell only requires one hand, the caster is free to carry something in the other hand.

    Weaknesses:
    Direct: since the beam can only travel in a straight line, once dodged, there is nothing for the target to worry about
    Predictable: one the caster stats the spell, an observant person will know to dodge soon
    Uncontrolled: because the beam travels until impact, the caster must be weary of allies or bystanders
    Light: can't pass through solid objects



    Name: Seeing Stars
    Rank: D
    Type: Light, AoE
    Duration: 3 posts
    Cooldown: 4 posts
    Description: the wizard cups his hands together, gathering light inside them, then opens them to release a bright light, applying a blinding effect in a 5 meter radius. Everyone besides the caster who sees the light is effectively blinded as they struggle to blink away the after-image of the light.
    Strengths:
    Offensive: blinds the enemy, giving Chesuke opportunity to attack..
    Defensive: enemy has a low chance of hitting Chesuke while impaired
    Strategic: Chesuke can run or hide while the opponent is distracted.
    Weaknesses:
    Nondiscrimination: the spell blinds all who see it, ally and foe alike
    Sight: if someone doesn't see the bright flash, they aren't blinded by it
    Obvious: the spell form is obvious, giving friend and foe alike opportunity to close or divert their eyes
    Light: Can't pass through solid objects


    Name: Seeing Double
    Rank: D
    Type: Support
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Chesuke steps aside, yet his image remains in place, creating one incorporeal copy of himself. This clone has no physical form, and so can not deal any damage to an opponent. Furthermore, as it is only made of light, it cannot speak, does not make noise when moving, does not cast shadows, or have a scent. Chesuke remains visible for the duration of the spell, and can control the copy, or have it mimic his movements
    Strengths:
    Defensive: creates clones that confuse the opponent when he attacks
    Offensive: can coordinate attacks with Chesuke, increasing likelihood of him hitting his opponent.
    Strategic: clones can distract his opponent while he escapes
    Weaknesses:
    Incorporeal: clone can not deal damage
    Noticeable: an observant opponent can quickly discern the real Chesuke from the illusion
    Creation: when creating the copy, Chesuke has to move while it is created.
    Intangible: if Chesuke isn't careful, the clone will pass through solid objects, giving itself away


    Name: Light Drive
    Rank: D
    Type: Supportive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: the user shrouds themselves in light energy, giving them a visible aura of whatever color light they generate. This aura extends to cover clothes and any items held by the caster. The aura isn't only cosmetic; by flooding their body with light, their light spells' power, their speed, and their reflexes are all boosted by 20%
    Strengths:
    Speed: faster movement means better chance of physically striking an opponent
    Reflexes: better chance of dodging an enemy's attack
    Spellpower: more powerful spells means more damage to the opponent.
    Weaknesses:
    Obvious: the aura is visible, informing the opponent when it is or isn't active
    Costly: the user can only maintain the boost for so long, especially if they cast other spells during its duration
    Momentum: higher speed means more momentum that a skilled opponent can use against the caster
    Fatigue: the user wears through their stamina faster while this spell is active.


    Last edited by Chesuke on 26th May 2015, 11:04 am; edited 1 time in total (Reason for editing : Alyia's corrections)
    Aliannah
    Aliannah

    Omen Angel


    Omen Angel

    Administrator- Moderator- Developer/GFX Artist- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Wanderer- Working Together- Christian Minecraft Server- Limited Edition- Achiever- Expert Achiever- Over Achiever- Sticking Around- Loyal to the Bone- Taskmaster- Fan Art Contest Participant- Richie Rich- Rich- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Advertisement Achievement Badge- Cookie Achievement- Cupcake Achievement- Rainbow- Hero- 1 Year Anniversary- Player 
    Lineage : Omen Angel
    Position : None
    Faction : The Rune Knights
    Posts : 2673
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Mentor : Deniel
    Experience : 1,362,393

    Character Sheet
    First Skill: Calling of Heaven and Hell
    Second Skill: Fallen Angel Take Over
    Third Skill:

    Update Re: Light Magic

    Post by Aliannah 26th May 2015, 10:46 am

    Chesuke wrote:Primary Magic: Light Magic
    Secondary Magic:
    Caster or Holder: Caster
    Description: light magic consists of either focusing one's own magical energy and changing it into light, or manipulating the light in the casters general vicinity to create any number of different effects. Most people tend to view light magic as only good for vanity, using it to change the colour of their clothes or hair on a whim, but It can be used in many varied ways. Simple spells can hide a caster and their allies, form offensive beams of light, or make visual illusions. powerful wizards have even been able to create physical constructs out of light magic. Most light magic users tend to use only a small portion of the visible spectrum, sticking only to one colour of light, possibly including its close neighbors. The colour a mage chooses reflects only upon their preferences, and causes no change to the effects of an attack (red isn't hotter our more powerful than blue, etc).
    Chesuke uses his light magic to full effect, having studied how to both create and manipulate light. Instead of limiting himself to only a single colour of light, he enjoys making the most of his magic, using every colour interchangeably (mostly to coordinate with his outfit at the time) he also has no difficulty with blending the spectrum to create white light. Because of his use of the full spectrum, Chesuke has taken to creating defensive illusions as well as firing off strong attacks with his light.

    Strengths:
    Pierces darkness: by its very nature, light shines through darkness, causing light magic to illuminate dark areas as well as becoming more powerful against dark magic
    Versatile: light magic has many uses, and can be used offensively, defensively, or can be used in a support capacity.
    Fast: light magic, once cast travels at the speed of light, the viable effect often being only an after-image of the spell.

    Weaknesses:
    Obstructed: light magic, like light itself, has difficulty going through physical barriers. It is only half as powerful against anything that might obstruct its path such as most earth-based magics
    Reflective: light reflects off of smooth surfaces. Against a smooth metal, such as the flat of a blade, a light attack can be reflected away from it's intended target possibly back at the caster out their ally.
    Refraction: light can be refracted in a prism, through water, or even ice. Against these types of magic light magic is only half as strong.

    Lineage:

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS. As a starter character at D rank, you start off with 4 spells.

    Name: Laser Impulse
    Rank: D
    Type: light
    Duration: 1 post
    Cooldown: 2 posts
    Description: this spell is cast by forming a hand seal with all fingers except for the ring finger extended, then thrusting the Palm of the hadn't toward the desired target. Upon casting, a beam of light (colored as the caster chooses) shoots out of the caster's palm in the intended direction. The beam travels straight for 25meters or until it hits something.

    Strengths:
    Fast: the casting is simple and quick, and the laser travels quickly, leaving the target little time to react.
    Direct: the caster doesn't hadn't to worry about shaping or altering the spells path, allowing them to start planning their next move
    One hand: because this spell only requires one hand, the caster is free to carry something in the other hand.

    Weaknesses: You need one more weakness than strngth
    Direct: since the beam can only travel in a straight line, once dodged, there is nothing for the target to worry about
    Predictable: one the caster stats the spell, an observant person will know to dodge soon
    Uncontrolled: because the beam travels until impact, the caster must be weary of allies or bystanders



    Name: Seeing Stars
    Rank: D
    Type: Light, AoE
    Duration: 3 posts
    Cooldown: 5 postsYou can change this to 4
    Description: the wizard cups his hands together, gathering light inside them, then opens them to release a bright light, applying a blinding effect in a 5 meter radius. Everyone besides the caster who sees the light is effectively blinded as they struggle to blink away the after-image of the light.
    Strengths:
    Offensive: blinds the enemy, giving Chesuke opportunity to attack..
    Defensive: enemy has a low chance of hitting Chesuke while impaired
    Strategic: Chesuke can run or hide while the opponent is distracted.
    Weaknesses:YOu need one more weakness than strength
    Nondiscrimination: the spell blinds all who see it, ally and foe alike
    Sight: if someone doesn't see the bright flash, they aren't blinded by it
    Obvious: the spell form is obvious, giving friend and foe alike opportunity to close or divert their eyes


    Name: Seeing Double
    Rank: D
    Type: Support
    Duration: 5 postsMax duration for D-Rank is 3
    Cooldown: 6 postsCHange this to 4
    Description: Chesuke steps aside, yet his image remains in place, creating up to 5You can make only one copy of yourself incorporeal copies of himself. These clones have no physical form, and so can not deal any damage to an opponent. Furthermore, as they are only made of light, they cannot speak, do not make noise when moving, do not cast shadows, or have a scent. Chesuke remains visible for the duration of the spell, and can control each of the copies individually, or have them mimic his movements
    Strengths:
    Defensive: creates clones that confuse the opponent when he attacks
    Offensive: can coordinate attacks with Chesuke, increasing likelihood of him hitting his opponent.
    Strategic: clones can distract his opponent while he escapes
    Weaknesses:Need one more weakness than strength
    Incorporeal: clones can not deal damage
    Noticeable: an observant opponent can quickly discern the real Chesuke from the illusions
    Creation: when creating the copies, Chesuke has to move while they stay motionless.


    Name: Light Drive
    Rank: D
    Type: Supportive
    Duration: as long as the caster can maintain it at 1/2 cost per post after activating3 is the max duration
    Cooldown: 3 posts after ending its effect
    Description: the user shrouds themselves in light energy, giving them a visible aura of whatever color light they generate. This aura extends to cover clothes and any items held by the caster. The aura isn't only cosmetic; by flooding their body with light, their light spells' power, their speed, and their reflexes are all boosted by 20%
    Strengths:
    Speed: faster movement means better chance of physically striking an opponent
    Reflexes: better chance of dodging an enemy's attack
    Spellpower: more powerful spells means more damage to the opponent.
    Weaknesses:One more weakness than strength
    Obvious: the aura is visible, informing the opponent when it is or isn't active
    Costly: the user can only maintain the boost for so long, especially if they cast other spells during its durationThis one no longer applies
    Momentum: higher speed means more momentum that a skilled opponent can use against the caster


    _____________________________________________________________________________________

    Chesuke
    Chesuke

    Player 
    Lineage : Demonic Carnage
    Position : None
    Posts : 23
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 38
    Experience : 0

    Character Sheet
    First Skill: Light
    Second Skill:
    Third Skill:

    Update Re: Light Magic

    Post by Chesuke 26th May 2015, 12:18 pm

    bump
    Aliannah
    Aliannah

    Omen Angel


    Omen Angel

    Administrator- Moderator- Developer/GFX Artist- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Wanderer- Working Together- Christian Minecraft Server- Limited Edition- Achiever- Expert Achiever- Over Achiever- Sticking Around- Loyal to the Bone- Taskmaster- Fan Art Contest Participant- Richie Rich- Rich- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Advertisement Achievement Badge- Cookie Achievement- Cupcake Achievement- Rainbow- Hero- 1 Year Anniversary- Player 
    Lineage : Omen Angel
    Position : None
    Faction : The Rune Knights
    Posts : 2673
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Mentor : Deniel
    Experience : 1,362,393

    Character Sheet
    First Skill: Calling of Heaven and Hell
    Second Skill: Fallen Angel Take Over
    Third Skill:

    Update Re: Light Magic

    Post by Aliannah 26th May 2015, 12:37 pm

    Light Magic NCrTQNR


    _____________________________________________________________________________________


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