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    Poison Magic

    Nemuru
    Nemuru

    Quality Badge Level 1- Quality Badge Level 2- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Truth
    Position : None
    Posts : 230
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 500

    Character Sheet
    First Skill: Poison
    Second Skill:
    Third Skill:

    Poison Magic Empty Poison Magic

    Post by Nemuru 7th October 2015, 5:59 pm

    Magic

    Primary Magic: Poison
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description: (Describe your magic in detail: First being a description of what the magic he/she is using, and then a second paragraph of how he/she uses it.)
    Nemuru uses a poison based elemental magic. Her magic tends to be short-ranged. Her poisons cause nausea, crippling pain, and leave stinging burns wherever they contact an individual.
    She is learning to use them as to support others and protect herself. If she’s in solo combat she uses short range poison attacks, alternating with physical attacks. She is trying to learn how to create a barrier to protect others out of her poisons, yet so far it only aids herself
    Strengths:
    -poisons enemies
    -coats weapons
    -single target
    Weaknesses:
    -Short range
    -able to poison allies that touch her
    -can only maintain one DoT at a time
    -requires her to focus on one target.
    Lineage: Truth
    Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    D rank:
    C rank:


    Signature Spells:

    Unique Abilities:


    Last edited by Nemuru on 24th October 2015, 6:47 pm; edited 2 times in total
    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 1394
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,000

    Character Sheet
    First Skill: 2nd Gen Flame Goddess Slayer
    Second Skill:
    Third Skill:

    Poison Magic Empty Re: Poison Magic

    Post by Mistress Venir 9th October 2015, 5:47 pm

    Alrighty you're magic is in my hands! All edits requested will be made in this awesome color! If there's anything I've requested that you don't agree with please PM me or bump the thread! Thank you!

    Nemuru wrote:Magic

    Primary Magic: Poison
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description: (Describe your magic in detail: First being a description of what the magic he/she is using, and then a second paragraph of how he/she uses it.)
    Nemuru uses a poison based elemental magic. Her magic tends to be short-ranged. Her poisons cause nausea, crippling pain, and leave stinging burns wherever they contact an individual.
    She is learning to use them as to support others and protect herself. If she’s in solo combat she uses short range poison attacks, alternating with physical attacks. She is trying to learn how to create a barrier to protect others out of her poisons, yet so far it only aids herself
    Strengths:
    -poisons enemies
    -coats weapons
    -single target
    Weaknesses:
    -Short range
    -able to poison allies that touch her
    -can only maintain one DoT at a time
    -requires her to focus on one target.
    Lineage: Truth
    Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Poison grip
    Rank: D
    Type: Poison, Offensive
    Duration: 3
    Cooldown: 4
    Description:
    Need to be touching target with her palm, can affect allies. Normal speed attack, range solo target. A green glow forms around her palm as it activates.
    Strengths:
    Damage over time(How much damage? I think 1/2 D-Rank damage per turn is okay.)
    Weaknesses:
    needs to contact enemy
    hurts allies in social situations
    dissolves in water

    Name: Poison Spray
    Rank: D
    Type: Poison, Offensive, Multihit
    Duration: 1
    Cooldown: 2
    Description: Range 20 feet, magic circle appears on her palm and green bolts of poison magic fly towards an enemy. Normal speed.
    Strengths:
    multihit attack
    Weaknesses:
    short range
    Inaccurate-  at least one attack roll is guaranteed to miss(Just letting you know we don't really use the damage dice but if you'd like to keep this you may.)
    can’t target more than one enemy
    dissolves in water

    Name: Toxic Shell
    Rank: D
    Type: Poison,Defensive
    Duration: 2 D ranked attackcolor!(Cannot last for longer than 3 posts in the event that the shell isn't hit)
    Cooldown: 4
    Description: A shimmering shield of translucent green poison magic that surrounds her body. AoE range 3’ in each direction.
    Strengths:
    protective zone
    Weaknesses:
    dissolves in water
    must stand still


    Name: Envenom
    Rank: D
    Type: Poison, Support
    Duration: 3
    Cooldown: 4
    Description: Running her fingers along the blade of a weapon or over the contours of a shield, Nemuru drips green magical poison, enchanting it. Weapon glows a faint green. Must come into contact with the object.
    Strengths:
    weapon or object gains additional poison damage(How much damage?)
    Weaknesses:
    can’t be used on claws, fangs, etc.
    takes an entire turn to cast
    must be cast outside of combat for a full turn


    _____________________________________________________________________________________


    Poison Magic Tumblr_mwffarIHCR1qbk364o3_500

    Poison Magic Tumblr_mwffarIHCR1qbk364o4_500

    Poison Magic Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:


    When you ask me to do stuff:
    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 1394
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,000

    Character Sheet
    First Skill: 2nd Gen Flame Goddess Slayer
    Second Skill:
    Third Skill:

    Poison Magic Empty Re: Poison Magic

    Post by Mistress Venir 10th October 2015, 1:22 pm

    Poison Magic ZeE1vMj


    _____________________________________________________________________________________


    Poison Magic Tumblr_mwffarIHCR1qbk364o3_500

    Poison Magic Tumblr_mwffarIHCR1qbk364o4_500

    Poison Magic Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:


    When you ask me to do stuff:
    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 1394
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,000

    Character Sheet
    First Skill: 2nd Gen Flame Goddess Slayer
    Second Skill:
    Third Skill:

    Poison Magic Empty Re: Poison Magic

    Post by Mistress Venir 22nd October 2015, 3:57 pm

    Unlocked for C-Rank edits


    _____________________________________________________________________________________


    Poison Magic Tumblr_mwffarIHCR1qbk364o3_500

    Poison Magic Tumblr_mwffarIHCR1qbk364o4_500

    Poison Magic Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:


    When you ask me to do stuff:
    Nemuru
    Nemuru

    Quality Badge Level 1- Quality Badge Level 2- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Truth
    Position : None
    Posts : 230
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 500

    Character Sheet
    First Skill: Poison
    Second Skill:
    Third Skill:

    Poison Magic Empty Re: Poison Magic

    Post by Nemuru 22nd October 2015, 7:40 pm

    C-rank
    Name: Viper’s Strike (upgraded Poison Grip)
    Rank: C
    Type: Poison Offensive
    Duration: 5
    Cooldown: 6
    Description: Range zero (contact), normal speed, single target. A powerful green glow envelops her hand, centered on her palm as she strikes her enemy. DoT ½ C initial turn, ¼ C each following turn
    Strengths:
    Weaknesses:
    needs to touch target
    can’t be active while another version of poison grip is active
    water-soluble (water can remove the toxin)

    Name: Detox
    Rank: C
    Type: support, poison
    Duration: 2
    Cooldown: 4
    Description: By holding her hands over an ally and concentrating Nemuru can lessen the effects of a toxin afflicting them. removes three turns of a poison-based DoT from an ally
    Strengths:
    Weaknesses:
    -renders immobile during the cast or the spell breaks
    -if the poison removed is of a higher rank than Nemuru’s rank the removed poison is transferred to her instead (i.e. if she is C-rank and a B-rank poison was removed, she the takes 3 turns of the poison)

    Name: Spines of the Lionfish
    Rank: C
    Type:[/b defensive, poison
    [b]Duration:
    5
    Cooldown: one use per scene
    Description: Translucent, glowing spines of light and dark green poison magic burst from her skin. (range self only) When physical attacks strike her, assailant takes ¼ C damage.
    Strengths:
    Weaknesses:
    Water-soluble- this spell is removed by water magic
    2 C, 1 B or higher, or 4 D spells remove
    Nemuru still takes full damage from physical attacks


    Name: Wyvern Strike
    Rank: scales with rank
    Type: Signature Spell, poison
    Duration: 0
    Cooldown: 0
    Description: a simple poison-based palm strike. A fluid looking orb of poison magic is thrust into her target with her palm. Deals her rank of damage, fast strike.
    Strengths:
    Weaknesses:
    doesn’t work under water, in rain or wet environments such as swamps or rainforests
    half damage against primary water users

    Name: Claws of the Zhenniao
    Rank: D
    Type: signature spell, poison
    Duration: 0
    Cooldown: 0
    Description: Forming her fingers into a claw-like shape, Glowing green venom begins to drip from her hands and forearms. Her unarmed strike deals a half D(unarmed) extra poison type damage
    Strengths:
    crippling pain causes targets in non-combat threads/jobs to flinch
    Weaknesses:
    dissolves in water or when hit by a water-based attack
    if used more than three times in the same thread, causes equal damage to Nemuru as well.

    Unique Abilities:
    Toxin immunity- Nemuru is immune to mundane poisons and venoms. (This extends to substances such as alcohol.)
    Wyvern’s Swiftness- Nemuru is able to gain a 10% speed buff once per combat if she gain the upper ground. (literally). Doesn’t stack with Cunning.
    Wyvern’s Cunning-Once per combat, once her health is reduced below 50%, Nemuru’s intellect kicks in and she becomes more adaptive. She gains a 20% reduction in the cost of a single spell. Doesn’t stack with Swiftness.


    _____________________________________________________________________________________

    Signature courtesy: Seikatsu:

    Team Signature:

    Nemuru Magic 3/3 jobs, 2/3 social Bank
    Jobs completed: D-10, C-1
    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 1394
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,000

    Character Sheet
    First Skill: 2nd Gen Flame Goddess Slayer
    Second Skill:
    Third Skill:

    Poison Magic Empty Re: Poison Magic

    Post by Mistress Venir 24th October 2015, 6:08 pm

    Sorry for the delay! I've been busy the last few days with school and work! Also, please just move the stuff on this post onto your initial post so that way your magic isn't broken up into so many pieces. You know the drill, all edits requested are made in this lovely color!

    Nemuru wrote:C-rank
    Name: Viper’s Strike (upgraded Poison Grip)
    Rank: C
    Type: Poison Offensive
    Duration: 5
    Cooldown: 6
    Description: Range zero (contact), normal speed, single target. A powerful green glow envelops her hand, centered on her palm as she strikes her enemy. DoT ½ C initial turn, ¼ C each following turn
    Strengths:Must have at least one strength
    Weaknesses:
    needs to touch target
    can’t be active while another version of poison grip is active
    water-soluble (water can remove the toxin)

    Name: Detox
    Rank: C
    Type: support, poison
    Duration: 2
    Cooldown: 4
    Description: By holding her hands over an ally and concentrating Nemuru can lessen the effects of a toxin afflicting them. removes three turns of a poison-based DoT from an ally(Okay so let's just change this from removing three turns of a poison based DoT to: Can remove one poison/toxin effect of C-Rank or lower
    Strengths:Must have a strength
    Weaknesses:
    -renders immobile during the cast or the spell breaks
    -if the poison removed is of a higher rank than Nemuru’s rank the removed poison is transferred to her instead (i.e. if she is C-rank and a B-rank poison was removed, she the takes 3 turns of the poison)(Poisons above C-Rank are unaffected)

    Name: Spines of the Lionfish
    Rank: C
    Type:[/b defensive, poison
    Duration: 5(Or until spines are broken.)
    Cooldown: one use per scene(Do you mean once per thread? I don't see any need for this just put 6 posts.)
    Description: Translucent, glowing spines of light and dark green poison magic burst from her skin. (range self only) When physical attacks strike her, assailant takes ¼ C damage.
    Strengths:Must have a strength
    Weaknesses:
    Water-soluble- this spell is removed by water magic
    2 C, 1 B or higher, or 4 D spells remove
    Nemuru still takes full damage from physical attacks


    Name: Wyvern Strike
    Rank: scales with rank
    Type: Signature Spell, poison
    Duration: 0
    Cooldown: 0
    Description: a simple poison-based palm strike. A fluid looking orb of poison magic is thrust into her target with her palm. Deals her rank of damage, fast strike.
    Strengths:Must have a stength
    Weaknesses:
    doesn’t work under water, in rain or wet environments such as swamps or rainforests
    half damage against primary water users

    Name: Claws of the Zhenniao
    Rank: D
    Type: signature spell, poison
    Duration: 0
    Cooldown: 0
    Description: Forming her fingers into a claw-like shape, Glowing green venom begins to drip from her hands and forearms. Her unarmed strike deals a half D(unarmed) extra poison type damage
    Strengths:
    crippling pain causes targets in non-combat threads/jobs to flinch
    Weaknesses:
    dissolves in water or when hit by a water-based attack
    if used more than three times in the same thread, causes equal damage to Nemuru as well.

    Unique Abilities:
    Toxin immunity- Nemuru is immune to mundane poisons and venoms. (This extends to substances such as alcohol.)(Of her rank.)
    Wyvern’s Swiftness- Nemuru is able to gain a 10% speed buff once per combat if she gain the upper ground. (literally). Doesn’t stack with Cunning.
    Wyvern’s Cunning-Once per combat, once her health is reduced below 50%, Nemuru’s intellect kicks in and she becomes more adaptive. She gains a 20% reduction in the cost of a single spell. Doesn’t stack with Swiftness.
    (You cannot reduce spell costs.)


    _____________________________________________________________________________________


    Poison Magic Tumblr_mwffarIHCR1qbk364o3_500

    Poison Magic Tumblr_mwffarIHCR1qbk364o4_500

    Poison Magic Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:


    When you ask me to do stuff:
    Nemuru
    Nemuru

    Quality Badge Level 1- Quality Badge Level 2- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Truth
    Position : None
    Posts : 230
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 500

    Character Sheet
    First Skill: Poison
    Second Skill:
    Third Skill:

    Poison Magic Empty Re: Poison Magic

    Post by Nemuru 24th October 2015, 6:48 pm

    C-rank, Signature spells and Unique Abilities added. Still can't come up with a third unique ability, bleh.


    _____________________________________________________________________________________

    Signature courtesy: Seikatsu:

    Team Signature:

    Nemuru Magic 3/3 jobs, 2/3 social Bank
    Jobs completed: D-10, C-1
    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 1394
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,000

    Character Sheet
    First Skill: 2nd Gen Flame Goddess Slayer
    Second Skill:
    Third Skill:

    Poison Magic Empty Re: Poison Magic

    Post by Mistress Venir 24th October 2015, 7:05 pm

    Poison Magic ZeE1vMj


    _____________________________________________________________________________________


    Poison Magic Tumblr_mwffarIHCR1qbk364o3_500

    Poison Magic Tumblr_mwffarIHCR1qbk364o4_500

    Poison Magic Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:


    When you ask me to do stuff:

      Current date/time is 5th November 2024, 5:43 am