Magic
Primary Magic: Poison Dragon Slayer Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster Magic, Lost Magic
Description: Poison Dragon Slayer Magic is a type of Lost Magic which allows its users to transform their physical bodies into a Dragon. As a result, Allison can transform parts of her body with features of the element of poison, utilizing both offensive and defensive styles. Allison was taught her poison dragon slayer magic by the dragon Azleandra, and she is a first generation dragon slayer therefore. Allison`s magic is a variety of various techniques, but mainly, she uses things that have to do with the poison itself. By this, I mean that she does not have darts, or things, that she dips in poison and shoots. She has actual things made of tangible poison. You will see what I mean rather later, in Allison`s spells. Allison`s magic is not invisible, and so therefore it can be dodged, especially because Allison is only a C Rank.
Allison uses her magic in a variety ways, since poison is very versatile and can be used in both support, offence, and defence. Allison usually isn`t the first to attack in a fight, because she doesn`t like fighting because of all the injuries that can be sustained. However, if she sees that it is absolutely necessary to fight, she will give it her all and sometimes be rather reckless. Allison has a variety of attacks, which do both physical and magic damage, depending on the spell. Some of her spells are also ranged, while others are melee. Once Allison enters a fight, she gives it her all and will aim to kill the other person. Allison isn`t into long fights or practice fights, and she won`t play with her opponents.
Strengths:
- Many of her spells apply debuffs
- Many of her spells do damage over time
- Allison has a wide variety of spells, that do both physical and magic damage, and both melee and ranged attacks, etc.
- Earth Magic : Earth magic has to do with the earth, and even though it is associated with healing like water magic and possibly wind magic, it`s not the same thing, the same way that those two elements flush out impurities. Earth magic is naturally life, and it is highly susceptible to things like poison, which may kill plants and other 'green things'.
Weaknesses:
- Water Magic : Water magic is naturally healing magic, and therefore it purifies and flushes out things like poison. It is a disadvantage for Allison.
- Air / Wind Magic : Poison is volatile and can be easily blown around or affected by the wind. Even though Allison doesn`t have that many spells that use things like fog, her spells that do are very much affected by Air aka Wind Magic.
- Some of Allison`s abilities affect her allies/ damage her allies
- Allison`s poison manifestation spells require focus to form
- Allison`s attacks may leave her vulnerable or have a debuff to herself after she uses them
Abilities/Powers:
Primary Magic: Poison Dragon Slayer Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster Magic, Lost Magic
Description: Poison Dragon Slayer Magic is a type of Lost Magic which allows its users to transform their physical bodies into a Dragon. As a result, Allison can transform parts of her body with features of the element of poison, utilizing both offensive and defensive styles. Allison was taught her poison dragon slayer magic by the dragon Azleandra, and she is a first generation dragon slayer therefore. Allison`s magic is a variety of various techniques, but mainly, she uses things that have to do with the poison itself. By this, I mean that she does not have darts, or things, that she dips in poison and shoots. She has actual things made of tangible poison. You will see what I mean rather later, in Allison`s spells. Allison`s magic is not invisible, and so therefore it can be dodged, especially because Allison is only a C Rank.
Allison uses her magic in a variety ways, since poison is very versatile and can be used in both support, offence, and defence. Allison usually isn`t the first to attack in a fight, because she doesn`t like fighting because of all the injuries that can be sustained. However, if she sees that it is absolutely necessary to fight, she will give it her all and sometimes be rather reckless. Allison has a variety of attacks, which do both physical and magic damage, depending on the spell. Some of her spells are also ranged, while others are melee. Once Allison enters a fight, she gives it her all and will aim to kill the other person. Allison isn`t into long fights or practice fights, and she won`t play with her opponents.
Strengths:
- Many of her spells apply debuffs
- Many of her spells do damage over time
- Allison has a wide variety of spells, that do both physical and magic damage, and both melee and ranged attacks, etc.
- Earth Magic : Earth magic has to do with the earth, and even though it is associated with healing like water magic and possibly wind magic, it`s not the same thing, the same way that those two elements flush out impurities. Earth magic is naturally life, and it is highly susceptible to things like poison, which may kill plants and other 'green things'.
Weaknesses:
- Water Magic : Water magic is naturally healing magic, and therefore it purifies and flushes out things like poison. It is a disadvantage for Allison.
- Air / Wind Magic : Poison is volatile and can be easily blown around or affected by the wind. Even though Allison doesn`t have that many spells that use things like fog, her spells that do are very much affected by Air aka Wind Magic.
- Some of Allison`s abilities affect her allies/ damage her allies
- Allison`s poison manifestation spells require focus to form
- Allison`s attacks may leave her vulnerable or have a debuff to herself after she uses them
Abilities/Powers:
- Element Consumption:
- - Element Consumption : Allison, as all other Dragon Slayers have the ability to do, can consume her own element in order to regain her Magic Power. Allison cannot eat her own magic/poison, and must consume it from a different source. However, no matter what rank the spell is, it can still be consumed by Allison. Therefore, poison attacks have no effect on her. She cannot, however, consume mixed element spells.
- Poison Dragon Force:
- - Poison Dragon Force : After consuming at least 25% of her element for 5 posts in a row, Allison can activate Poison Dragon Force, which lasts for 7 posts. During this duration, she can use as many spells as she likes, with no cost whatsoever. However, at the end of this duration, Allison is left with 5% MP. During Dragon Force, all of Allison`s stats are boosted, such as speed, endurance, strength, etc. All of her spells do 150% extra damage. Additionally, physical attacks deal debuff status effects, in Allison`s case, they will poison the enemy where her physical attacks connect. In appearance, Allison begins to glow slightly with an orangish pinkish tinge, and the air around her becomes highly poisonous, dealing 200% C Rank damage to anyone/anything that comes within 10 cm of her.
- Slayer`s Hunting Buff:
- - Dragon Slayer`s Buff : As all Dragon Slayers do, Allison deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents. This is because she is a dragon slayer, naturally she is supposed to hunt these creatures and kill them. Opponents that are part Lizard, Wyvern, or Dragon also are dealt the same extra damage.
- Motion Sickness:
- - Motion Sickness : This is a negative passive, and this is the fact that Allison gets extreme motion sickness, unless she is traveling by Exceed or by her friends. Motion Sickness is extreme enough to affect Allison`s magic, and it only needs to be cured once per thread. This can be done so by a simple status effect debuff clearing spell.
- Killing Intent:
- - Killing Intent : Because Allison aims to end things quickly whenever she is seriously fighting, if her opponent has less than 40% HP, her attacks do 10% more damage with every 5% HP the opponent is missing. For example, if Allison is using an attack that does 50% D-Rank damage, and her opponent has 30% HP, Allison`s attack will deal 55% D-Rank damage.
- Enhanced Poison:
- - Enhanced Poison : Allison can apply this poison to any of her spells. The outcome is that 100% of her rank in damage extra is dealt by her offencive spells. Poison Needles is an exception, and each set of needles deals the extra damage altogether, not each needle (Unless Allison throws them individually, in which case they do). This spell can be used with the Alchemist`s Beads, and does stack with the damage beads. Enhanced poison has a duration of 2 posts, and a cooldown of 8.
- D Rank Spells:
- Name: Poison Needles
Rank: D
Type: Poison, Offencive
Description: These needles are visible to the naked human eye, but they are so thin that humans, and other creatures, cannot easily dodge them unless they have super sensory vision or reflexes, or are on the sharp lookout for these specific type of attacks. If you could see them while they are being thrown, however, they would vaguely resemble senbons that ninjas use, and Allison uses them the same way; by throwing them at her enemy, aiming for very specific spots. The needles can travel at up to 20m/s, and Allison can throw them in groups of four,three, two, or one. Allison cannot throw more than four at a time. She can throw them from up to 20m away, and this attack has no area of effect. On impact, the needles hit the nerves in a certain way that can either damage them, cut them, cut them off, or other things. Often times, Allison will use them to hit the nerves, which will cause the muscles to either spasm uncontrollably or to be paralyzed. The needles each do a natural 1% of the enemy`s max HP, and 3% if they hit the exact area Allison is aiming for. She rolls probability dice that determine if a set of needles hits or not, she has a 30% chance to miss. The needles can also be dissolved into the target`s body for extra damage. If this happens, 2 needles do 100% D Rank damage. 1 needle by itself cannot do any damage. The needles also do 50% D Rank damage per needle, and 80% if they hit the exact area Allison is aiming for. The needles do both physical and magical damage with a piercing attack. Allison can only throw 2 sets of needles per post.
Strengths:
- Move very quickly and are fairly unable to be dodged by opponents of equal rank or under
- May also paralyze or incapacitate the enemy
- Can pierce through weak armours if the enemy is of one rank above Allison`s or below
Weaknesses:
- Allison requires 1 post to make 9 needles
- Allison requires 3% max MP to dissolve the needles
- Require sharp accuracy to hit nerves
- Duration of 1 post per 2 sets of needles, cooldown of 3 posts, starting after the first set is thrown
Name: Poison Resonance
Rank: D
Type: Poison, Tracker and Searching Spell
Description: In this spell, Allison begins to pulse, and her aura will cast out and deal 15% D Rank damage to all things in the surrounding area, this includes plant and animal life, as well as her allies. This spell without meaning to, may be triggered if Allison is worried, scared, or some other strong emotion, except for things like happiness. Relief may trigger this Resonance, as well. This spell also has no cost, but as it is triggered randomly, it is hard for Allison to control it. It could be set off when there are only allies around her, if her emotions are strong in a more negative than positive way. This spell moves like a ripple across the land, and has an area of effect of a half of a mile. This spell does 5% D Rank damage for the next three posts. This spell moves like a ripple effect, and has the effect of shaking the surrounding area slightly, like an earthquake. This can be very bad, if it is triggered while Allison is in the middle of a busy place, such as in the middle of a busy town. Even though the poison travels through the air, it still has an effect on the stability of the ground. It is a resonance of poison, not a cloud or fog of it. The ripples move very slowly, and can be outrun by anyone that can move at over 5m/s, which is how fast the resonance moves.
Strengths:
- Has no cost
- Also has a shaking effect, which may discombobulate enemies
- Does damage over time
Weaknesses:
- Duration of 4 posts, cooldown of 4 posts
- Is triggered randomly, and not only in battle i.e. if Allison has just gotten her heart broken, it may trigger accidentally
- Can very easily hit allies
- Hits both mages and ordinary people. It effects everything in the area, and mages of a higher rank will still be effected by the shaking and tremours, even if the damage is not dealt. It is enough to kill a lot of plants and small animal life.
- Can be dodged/outrun
Name: Dissipation Escape
Rank: D
Type: Poison, Movement Type, Defencive
Description: In this spell, Allison`s molecules become poison themselves, and dissipate into the air. Allison becomes a cloud of poison that is toxic and highly dangerous. She can move at a rate of 4m/s, and her cloud of poison can be expanded as much as 10m wide at maximum. If she goes beyond this, her molecules will scatter, and Allison will lose the ability to cast spells, transform back, or do anything except float, for 2 posts. She will also be dealt 100% D Rank damage. Allison`s cloud of poison is largely invisible, for her protection, but unfortunately this means that allies may accidentally walk into her as well. It is just a slight greenish tinge on something that resembles a light fog.
Strengths:
- Allison can change back to her ordinary form before the duration finishes
- Allison cannot take physical damage during this spell
- People that enter the cloud of poison take 200% D Rank damage per post that they are inside.
Weaknesses:
- Dangerous to use with wind users because her molecules could scatter too far apart
- Unable to be of use underwater
- Allison`s body is vulnerable to electricity and fire and takes 50% extra damage from attacks equal to her rank that are affiliated with these elements.
- Allison moves very slowly
- If Allison changes back early, her mind will be confused and it will be difficult for her to fight
- Duration of 3 posts, Cooldown of 3 posts- if Allison changes back early, the posts will be added to the cooldown. i.e if Allison changes back on the second post, the cooldown is now 4 posts.
- Allies may also walk into the cloud of poison
Name: Blade of Poison
Rank: D
Type: Poison, Offencive
Description: This spell is extremely similar to the Poison Needles in that it is a weapon comprised of Allison`s poison. The blade itself is visible to everyone. It is about 1.5 feet long and is extremely thin and attached to Allison`s hand by MP. Allison can perform a dash - type action that allows her to move at 16m/s for a maximum of 2 seconds. There is no area of effect with this spell. Each cut by this blade deals 100% D Rank damage, and there is damage over time associated with this spell. If the two cuts were successfully dealt in succession, the target will be paralyzed if it is one rank above the spell`s rank or under. If the target is higher than 2 ranks above the spell`s rank, it will not be paralyzed. If the two hits are not dealt in succession, but one still hits in the correct place, targets equal to the spell`s rank will still be completely paralyzed, but targets over to the spell`s rank will only experience some or no paralysis. 50% D Rank damage is done each post, not including the first post, during the duration of this spell. This spell also does physical damage,
Strengths:
- Has damage over time
- Also paralyses the target
- Allison can move very fast to close distance, so it`s good against targets without a lot of agility
Weaknesses:
- Duration of 4 posts, and a cooldown of 5
- After Allison finishes her dash, she only has a small range
- The dash uses a lot of energy, and Allison has limited movement afterwards. Her movement speed is reduced by 30%.
- Allison requires 1 post to make the blade, unless she is willing to sacrifice 3% of her maximum MP to make it.
- C Rank Spells:
- Name: Alchemist`s Beads
Rank: C
Type: Poison, Supportive
Description: Allison has some beads, which she can manifest at her will. However, they take either awhile to form, or a lot of MP to properly make, so she must create them before a battle or fight. In appearance, they are rather small and no bigger than ordinary pills, about a half of a centimeter across in diameter. Allison`s special pouch is the only thing that can hold their powers and keep the poison in, because Allison enchanted the pouch with her special magic. Allison can make as many strings as she would like, but the specifics of the pouch are mentioned here- (aka the pouch can only hold so much, and the others will simply turn poisonous and be useless without being inside the pouch) To create the beads, Allison may either sacrifice 50% of her MP to create 5 strings of beads, or forfeit her right to use any spells besides the bead-making spell for 6 posts. If she chooses the latter, then 9 strings of beads, of Allison`s choosing, will automatically be created (Although they have to be at least 3 different kinds of beads, not all one kind/ two kinds), and Allison will have to choose which ones to store away into her pouch.
There are 9 different kinds of beads, and they are listed here, along with information about them- (Yes, there are spoilers inside of spoilers inside of a spoiler)- Main Bead Pouch:
- Red Dragon:
- Damage Enhancing Beads:
- Damage Enhancing Beads
These beads have a DE written on them in barely readable scratches. The beads are a dark red in colour and have gold scratches, aka gold font. They are an ordinary size, and Allison uses them often. These can only be consumed once every 4 posts.
These beads enhance the user`s damage, and they do an extra 70% of whatever their rank is in damage with all spells that they do. These beads cannot be used with damage over time or area of effect. i.e. If Allison uses a damage bead, all her attacks will do an extra 70% C Rank damage, because Allison is C Rank.
- Movement Speed Enhancing Beads:
- Movement Speed Enhancing Beads
These beads have MSE written on them in barely readable scratches. The beads are the same dark red colour, and have silver scratches, aka silver font. They are an ordinary size, and Allison uses them often. These can only be consumed once every 4 posts.
These beads increase the user`s movement speed by 50% for a single post.
- Cast Speed Enhancing Beads:
- Cast Speed Enhancing Beads
These beads have CSE written on them in barely readable scratches. The beads are a dark red colour, and have bronze scratches, aka bronze font. They are an ordinary size, and Allison uses them semi often. These can only be consumed once every 3 posts.
These beads reduce the casting speed of any spell by 50% and round up.
- Gold Dragon:
- Stealth Beads:
- Stealth Beads
These beads have S written on them in barely readable scratches. The beads are a golden yellow colour, and have gold scratches, aka gold font. They are an ordinary size, and Allison uses them often. These can only be consumed once every 3 posts.
These beads give the user invisibility to targets under the rank of the spell for a single post. The user is also invisible to animals that are NPC animals that are equal to or under the rank of the spell.
- Vision Enhancing Beads:
- Vision Enhancing Beads
These beads have VE written on them in barely readable scratches. The beads are the ordinary golden yellow colour, and have silver scratches, aka silver font. They are an ordinary size, and Allison uses them semi often. These can only be consumed once every 6 posts.
These beads enhance the user`s sense of sight by 50%, and they can now see all things within 18m perfectly, unless they are being blocked by things like stone, trees, buildings, etc.
- Smell and Hearing Enhancing Beads:
- Smell and Hearing Enhancing Beads
These beads have S&HE written on them in barely readable scratches. The beads are the ordinary golden yellow colour, and have bronze scratches, aka bronze font. They are an ordinary size, and Allison uses them semi often. These can only be consumed once every 8 posts.
These beads enhance the user`s senses of smell and hearing by 50%.
- White Dragon:
- Food Beads:
- Food Beads
These beads have F written on them in barely readable scratches. The beads are an ivory white, and have gold scratches, aka gold font. They are an ordinary size, and Allison uses them often. These can only be consumed once every 4 posts.
These beads cause the character to regain 5% HP. They cause an energy surge, that rejuvenates the character using them. This energy surge also grants the user +50% movement speed for 1 post.
- MP Beads:
- MP Beads
These beads have MP written on them in barely readable scratches. The beads are the usual ivory white colour, of course, and have silver scratches, aka silver font. They are an ordinary size, and Allison uses them semi often. These can only be consumed once every 8 posts.
These beads cause the user to not require any MP for their next spell. This only applies to spells 1 rank above the beads` rank, or under.
- HP Beads:
- HP Beads
These beads have HP written on them in barely readable scratches. The beads are of an ivory white colour, and have silver scratches, aka silver font. They are an ordinary size, and Allison uses them semi often. These can only be consumed once every 6 posts.
These beads replenish 10% of the character`s maximum HP
- Characters besides Allison may use them
- There is a wide variety for many different uses
- Easy to use; only need to be swallowed, and possibly can be chewed
Weaknesses:
- The beads can only be outside of the pouch for 3 posts, unless Allison is in the middle of creating more of them. The beads become poisonous if they stay outside for more than 3 posts, and therefore they will do 150% D Rank damage to anyone that eats them. Allison can poison her allies accidentally this way.
- The beads can only be eaten eight times per thread by any character
- Each of the beads have a duration of 1 post, except the damage beads and the stealth beads, which have a duration of 2 posts. The cooldowns are listed individually with each bead type`s information.
- If the bead pouch is missing, so are the beads. The bead pouch is an item that is often with Allison`s pet, Lel Therina, so if she is missing, then there is a good chance that the beads are as well. Allison sometimes has the pouch with her, however; this is rare.
Name: Shield of Mercy
Rank: C
Type: Poison, Defencive
Description: In this spell, Allison forms a shield around her that is visible to the naked eye and covers her body completely, in every aspect. Although it covers her eyes, ears, and nose, none of her senses are affected, including her vision. Somehow, everything looks exactly the same. However, enemies may be disoriented by the appearance of a giant green lump. The shield is not shaped like a circle, but is rather sort of like a person`s aura, and moves in and out in places, following her body. Anyways, the shield can absorb up to 150% C-Rank damage. The shield has a regeneration ability, and it regains the ability to absorb an extra 50% C-Rank damage per post. This does stack. The shield can also reflect damage that is inflicted to it back at the person who did the damage, after absorbing it and sending it back out again. It can reflect 100% of a D-rank's attack, 50% of a C-ranked attack, and 25% of a B-rank attack. However, it cannot reflect an A-rank or a S-rank attack's damage. Also, for example, if the shield has no damage done to it / receives no damage, at the end it will have the ability to absorb a total of 300% C-Rank damage. However, if Allison`s shield absorbs more damage than it can take, all spells that go through the shield will do an extra 10% damage. Allison`s shield has a size of whatever the person`s body is, as it manifests less than 1-inch away from their skin. It is not directly touching the target`s skin, as it also has the ability to absorb small shocks of up to any rank below Allison`s rank. The reflected damage does not count in damage absorption, so D Rank spells do not take up any of the damage absorption.
Strengths:
- Does reflect damage
- Has regenerative abilities
- Can be cast upon people besides Allison
- Can absorb small shocks of spells under the shield`s rank
Weaknesses:
- Has an extremely short range
- Can only be cast on one person at a time
-No one but Allison can see the shield, so if she casts it on an ally they may have troubles gauging how much more damage it can absorb, etc
- This spell has a duration of 3 posts and a cool down of 5 posts
- Does extra damage to Allison if it more damage is inflicted than is able to be absorbed; i.e. if the shield cannot absorb any more damage, and a D Rank spell is sent at Allison that does 100% D Rank damage, she will receive 120% D Rank damage. Allison receives 20% extra damage from all spells that exceed the shield absorption limit, if the shield has not finished its duration yet. The shield disappears from Allison`s body after it has absorbed all the damage it can, but since it has regenerative abilities, it may manifest again. Even though the shield disappears after absorbing its maximum damage at that moment, its aura is still there. Damage passing through that aura without the shield being there is what causes the extra damage that is done to Allison.
Name: Numbing Cloud
Rank: C
Type: Poison, Offencive, Supportive
Description: In this spell, Allison casts a spell where an almost transparent, lethal poison floats out. This is tasteless, scentless, and inflicts no pain whatsoever. THis spell has an area of effect of a radius of 10 meters in a circle around Allison. The poison can float directly up into the air, affecting targets up to 20m high. All throughout the radius, 100% C Rank damage is done upon all targets. This spell also has a debuff, which paralyses the opponents if they are equal to the spell`s rank or under. This paralysis lasts for 2 posts. If the paralysed target takes less than 150% C Rank damage, whatever damage that they did take during that period of time is doubled and inflicted on them.
Strengths:
- Has an option to do more damage
- Paralyses the target as well as doing damage
- Has an area of effect
Weaknesses:
- Duration of 3 posts, cooldown of 4
- Moves very slowly, at about 2m/s and therefore is dodgeable aka outrunnable?
- Forces allies to make a decision of whether or not to attack the target, and may cause discord among the team
- The damage buff can only effect up to 3 targets, which are chosen randomly by the spell and are usually either the first or last ones to be affected by it.
Last edited by Allison on 6th September 2014, 11:13 am; edited 3 times in total