Rank: Etheral
Species: Dire Wolf
Type: Combat
Description:
The smaller one is how Gora appears all the time, and the larger one is what he becomes when he enters combat.
- Gora:
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Abilities:
Name: Dire Fangs
Rank: S
Description: Gora leaps at a target his fangs sinking deeply into its flesh with its armor piercing fangs.
Strengths:
*Armor Piercing- Gora’s fangs can pierce through unranked, or weak ranked armor.
*Lock Jaw- Once Gora sinks his fangs into a target his jaw locks and his hold becomes iron.
Weaknesses:
*Broken Teeth- It is possible to break Gora’s teeth as he bites into stronger armor. They will grow back, but for the time they will be broken (Remainder of thread)
*Dodge-able: As Gora is most lunging for his target it is very easy for a skilled opponent to dodge the attack and get away clean.
*Jaw- Gora has to be able to use his jaw in order to use this ability. If his jaw is broken, dislocated, or injured severely enough that he can't open it then he can't use this ability.
8 post cool down
Name:Dire Claws
Rank: A
Description: Gora uses his powerful claws to rip and tear through flesh, and weak or unranked armor
Strengths:
* Armor Piercing- These claws are strong enough to lift the great Dire wolf up the steep mountains, so they can easily tear through armor weaker than he is, or flesh.
Weaknesses:
*Broken Claws- If Gora happens to go against someone with stronger armor, or a strong opponent then him his claws can break, and thus he can't climb mountains, or attack with them. (Remainder of thread. Healing takes another thread entirely)
* Stop-able: A mage with a magical shield, or someone who can send anyone backwards is very capable of stopping this attack, and making it useless.
5 post cool down
Last edited by RyoKnetegawa on 3rd February 2018, 7:13 am; edited 8 times in total