Name: Silver Blade
Rank: Artifact
Type: Katana
Description:
Strengths:
* Silver: This blade is made of silver, and thus it is highly effective when used against werewolves, vampires, or other occult monsters that suffer from silver.
* Reach: This blade is much longer than the traditional Katana and as such it can reach opponents at a better distance than normal katanas, as well as having reach over most other swords.
* Strong: This blade is well made, and the materials used to make it are so strong that it is capable of coming into contact with steel beams with full powered swings without chipping, or breaking.
Weaknesses:
* Heat: This alloy is capable of becoming red hot and starting to become molten if it is exposed to B rank fire magic or higher.
* Melee: This is a blade, and as such it has a very limited range and it will be very hard to hit targets at a long range.
* Holy: This blade does 50% less damage to creatures of holy origins, Angels, monks, etc.
* Broken: If the sword is broken it is unuseable for the rest of the thread.
Abilities:
Passive: Siphoning Strike: When this blade cuts into something that has magic, or is magically gifted then it siphons a portion of that magic and gives it to Ryo. This depends on the strength of said enemy. Weak- Normal: 2%, Strong-Boss: 5% If it strikes a PC it counts anyone not of Ryo's rank as weak, and anyone Ryo's rank as Normal, this ability doesn't work on wizards who are stronger than Ryo.
Rank: Artifact
Type: Katana
Description:
- Image:
Strengths:
* Silver: This blade is made of silver, and thus it is highly effective when used against werewolves, vampires, or other occult monsters that suffer from silver.
* Reach: This blade is much longer than the traditional Katana and as such it can reach opponents at a better distance than normal katanas, as well as having reach over most other swords.
* Strong: This blade is well made, and the materials used to make it are so strong that it is capable of coming into contact with steel beams with full powered swings without chipping, or breaking.
Weaknesses:
* Heat: This alloy is capable of becoming red hot and starting to become molten if it is exposed to B rank fire magic or higher.
* Melee: This is a blade, and as such it has a very limited range and it will be very hard to hit targets at a long range.
* Holy: This blade does 50% less damage to creatures of holy origins, Angels, monks, etc.
* Broken: If the sword is broken it is unuseable for the rest of the thread.
Abilities:
Passive: Siphoning Strike: When this blade cuts into something that has magic, or is magically gifted then it siphons a portion of that magic and gives it to Ryo. This depends on the strength of said enemy. Weak- Normal: 2%, Strong-Boss: 5% If it strikes a PC it counts anyone not of Ryo's rank as weak, and anyone Ryo's rank as Normal, this ability doesn't work on wizards who are stronger than Ryo.
- Ability:
Name: Returning Blade
Rank: S
Description:
This allows Ryo to recall the blade to his hand. It works 1 of 2 ways. If he focuses his magic around the sword then he returns the whole thing in it's saya to his hand. If it is drawn and he looses it then he simply focuses his magical energy around the blade and it comes back to his hand. It travels at 25 m/s to return to him, and he can use this rather passive ability within 25 meters of the blade at any time for 2% of his mana.
Strengths:
* Reach: This ability allows the blade to come back to Ryo wherever meaning he could throw it to hit a target and then call it back.
* Available: This ability is always Available to Ryo so long as the sword is in working condition and not broken.
* Homing: This ability will always return the blade to Ryo's hand the one it goes to determines which hand Ryo focuses his magic into.
Weaknesses:
* Holding: If someone is holding the sword besides Ryo and they are of a higher rank than the blade then it is possible for them to keep it from returning to him.
* Interupt: It is possible to stop the blade from returning to him by attacking it mid flight with a spell or some other ability. This will cause him to have to spend another mana pulse to get it back.
* Range: If the blade is outside of the range then Ryo must get closer in order to use this ability.
* Flight: This ability can't be used unless the blade is stationary somewhere.
Last edited by RyoKnetegawa on 5th December 2017, 10:51 am; edited 3 times in total