Name: Ace of Spade
Rank: Legendary(+)
Type: Pistol
Description:
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Strengths:
* High speed: These ‘bullets’ travel incredibly fast, and they can reach a long way.
* Puncture: These ‘bullets’ are capable of traveling through flesh, piercing into wood, and stick very, very slightly into stone.
* Ammo: This gun has 54 shots before it has to be reloaded.
Weaknesses:
* Low Penetration: These cards can only penetrate anything 30 away. Otherwise it is just a blunt force impact.
* Paper: These cards are made of paper and can be blocked by Fire magic of C rank or higher.
* Broken: if the weapon is broken then it can’t be used for the whole thread.
* Reload: The weapon has to be reloaded and the cards he loads into the gun take away from his spells.
Abilities:
Rank: Legendary(+)
Type: Pistol
Description:
- Appearance:
Proof of Purchase
Strengths:
* High speed: These ‘bullets’ travel incredibly fast, and they can reach a long way.
* Puncture: These ‘bullets’ are capable of traveling through flesh, piercing into wood, and stick very, very slightly into stone.
* Ammo: This gun has 54 shots before it has to be reloaded.
Weaknesses:
* Low Penetration: These cards can only penetrate anything 30 away. Otherwise it is just a blunt force impact.
* Paper: These cards are made of paper and can be blocked by Fire magic of C rank or higher.
* Broken: if the weapon is broken then it can’t be used for the whole thread.
* Reload: The weapon has to be reloaded and the cards he loads into the gun take away from his spells.
Abilities:
- Ammo Enhancement:
Name: Ammo Enhancement
Rank: A
Duration: 5
Cooldown: 8
Description:
Ryo floods the deck he is going to load into his gun with his magic. This changes the cards from regular playing cards into elemental cards. They are divided up as evenly as possible with all the elements that are found in Ryo’s elemental decks. They are at random, they fire at random, and they can’t be influenced by Ryo in any way.
Strengths:
* Elemental: These bullets do elemental damage equal to the spell’s rank.
* Random: These bullets can’t be predicted by anyone and that prevents slayers from being able to consume the shot, or be ready to do so.
* 54 shots: There are 54 shots in the gun and they are all elementally charged.
Weaknesses:
* Elemental: These bullets are elemental in nature and it is possible for a slayer to consume the element if it is the right element.
* Reload: If Ryo runs out of ammo then the spell ends even if it hasn’t reached its normal end.
* Mana: this ability costs Ryo an A rank spell’s worth of mana to use.
* Random: These bullets are random and if Ryo shoots something that gets stronger from being exposed to a certain element he won’t be able to predict it.
- Burst Fire:
Name: Burst Fire
Rank: B
Duration: 4
Cooldown: 6
Description:
This ability allows Ryo to fire 5 cards in a rapid-fire succession. The bullets can only be trained on one target as they are fired far too fast to be changed to another target beforehand. This allows Ryo to stack damage from his bullets on one target very quickly and allows for a far harder chance to dodge. He only needs to flood magic into the gun and pull down the trigger to allow it to fire.
Strengths:
* Damage: this ability stacks damage rapidly allowing Ryo to knock down even hard and heavy targets quickly.
* Subtle: Unless someone is actively looking for Ryo to flow magic into his gun then no one will be able to see him do it.
* Gloves: If Ryo is wearing his magical gloves then he can use the mana from them to power up this ability. It takes 40 mana from the gloves to do this.
Weaknesses:
* Single Target: the burst is far too fast to allow for Ryo to fire at any more than 1 target.
* Committed: Once Ryo uses this ability he can’t stop it until either he runs out of bullets or the ability ends.
* Reload: If Ryo runs out of cards then this ability will end, and the CD will start.
* Dodged: If the first shot is dodged, then so will the others be dodged.