Added in C rank spell "Gorehowl"
Requip: The Warrior (Done)
ZhuFengThe First Kenpachi
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Lineage : Warrior's Heart
Position : None
Posts : 541
Guild : Garou Knights
Cosmic Coins : 0
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Mentor : Master Zheng Mao
Experience : 1287.5
Character Sheet
First Skill: Requip: The Warrior
Second Skill: Metamorphosis Magic
Third Skill:
- Post n°26
Re: Requip: The Warrior (Done)
- Character Info:
Zhu Feng
Zhu's Magic
Zhu's Secondary
Zhu's Bank
Completed Missions:
D Rank:5
C Rank:1
B Rank:
A Rank:
S Rank:
International:
EXP: 25/750
King ElyxThe Vanquisher
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Lineage : Quatro and Stella
Position : In bed with the harem
Posts : 4043
Guild : Golden Phoenix
Cosmic Coins : 0
Dungeon Tokens : 0
Age : 27
Experience : 1,538,536.25
Character Sheet
First Skill: ???
Second Skill: ???
Third Skill:
- Post n°27
Re: Requip: The Warrior (Done)
ZhuFeng wrote:Magic
Primary Magic: Requip: The Warrior
Secondary Magic:
Caster or Holder: Caster
Description:
This branch of Requip magic is a path that very few would dare to tread. This is only for a Warrior, not a knight, or anyone as light hearted, but strictly for those who need to fight in order to live their life. The Warrior Requip magic sacrifices armor and instead grants more powerful spell weapons to balance out this great loss. This Magic allows the users to store items in a pocket dimension so they can easily summon it at any time, even during battle, which gives them a high level of flexibility in combat. However, there is a limit to how much the pocket dimension can store. Unlike most Requip magic “The Warrior can’t store armor and can only store weapons that do not require ammo. Thus it limits the amount of items that can be stored even further.
The warrior also increases the physical traits of the warrior based on the type of weapon he is using. If he wears armor of any kind his stats will be cut in half and thus his skill as a warrior will be brought down. Zhu uses this magic to summon weapons blunt, or edged and engages his opponents in direct combat, he will change the weapons based on the situation in battle.
Strengths:
* The user can swap weapons provided they have magic power, making him very versatile.
* The user has access to a large arsenal of weapons without having to physically carry them.
* Increased stats- Zhu’s spell weapons all have different abilities to raise particular stats and give him a slight advantage in those areas.
* Outstanding Balance: If Zhu changes the spell weapon he is using before the duration is up whatever duration time is left is added to the cooldown accelerating it.
* Multiple: Zhu is capable of summoning multiple spell weapons at a time and having them active for him to use (Limit is the number of hands he has.)
Weaknesses:
* Burn Magic- Switching weapons takes 5% of magic power to do. Rapid switching will eat away at Zhu’s magic reserves.
*Select Storage- Zhu can only store weapons. No armor or other items. Weapons can’t be projectile weapons.
* No Reserves- If he has no magic left then he only has access to whatever weapon he is wielding provided it is not a spell weapon.
* No Armor- A true warrior doesn’t need armor. Zhu can’t store it or wear it otherwise he suffers huge movement, and maneuverability penalties.
* Broken- If one of his spell weapons is broken he will be unable to use it for the remainder of the thread so it can repair itself.
* Armed or not Dangerous – Zhu must be using a weapon at all times, if he isn’t then his fighting ability suffers.
Abilities/Powers:
* Master of All- Zhu can pick up any weapon (that doesn’t need Ammo, or is non-magical) and use it as if he had always trained with it.
*Knowledge- Zhu has a wide mastery of all melee weapons including: Care, Upkeep, Price, Effectiveness, Killing Potential, and Weakness
* Spell weapons: The user has access to spell weapons that they do not have to purchase, but rather take up spell slots.
- Signature Spells:
- Green Dragon:
Name: Requip: Green Dragon
Rank: C
Type: Non-Elemental
Description:
Zhu presses his hands together in front of him and says Requip. As he pulls his hands apart the eight foot long weapon that is Green Dragon appears in the air in front of him. As soon as he grabs it the green aura that surrounds the blade vanishes and the weapon becomes tangible. The weapon is a crescent blade. The pole part of the weapon is six feet long, made of steel. On the top of one end is a dragon’s head metal ornament that holds the two foot long blade in place. The blade of Green Dragon is curved much like a scimitar, and it is sharp enough to cut through most objects. Despite its size and weight of 45 lbs Zhu is easily able to wield this weapon showing no sign that the weight affects his fighting ability. This weapon has access to Dragon Strike. This weapon can be used while Zhu is in her Lamia Form.
Appearance:Strengths:
- Spoiler:
* Strong blade: The blade can cut through any object including other steel weapons. If it cuts through depends on the durability of the object, and the strength of the swing put into it.
* Strong Strike: When the blade strikes an opponent, or an object the attack is very powerful.
* Long Reach: Due to this weapons' length it can reach mid-range as well as close-range.
Weaknesses:
* Dual Handed: This weapon even for Zhu requires two hands to wield effectively in battle. Zhu can hold it in one hand, but to actually fight with it he must use both.
* Spell Usage: If Green Dragon uses Dragon Strike then it’s duration drops by two, and it’s cool down increases by two.
* Weakened State: If Zhu falls low on his health wielding Green Dragon becomes extremely difficult and perhaps impossible
* Broken: If Green Dragon is broken by a more powerful weapon or spell it becomes unavailable for the rest of the thread.
Abilities:Duration/ Cool Down: Duration 6 posts, 5 for cool down (When spell is used Duration is 4, Cool down is 7)
- Spinning Blade:
Name: Spinning Blade
Rank: D
Type: Defensive
Description:
This ability is used as a great defensive trait. Zhu holds green dragon in the center of its shaft and spins it in a great circle using one hand. The faster he spins it the better it can be used to defend against ranged attacks. Thanks to the size of the weapon as well as Zhu this spinning protects his entire front.
Strengths:
* Defense: This is the greatest Defensive ability that Zhu possess.
* Large Cover: The size of Green Dragon protects Zhu's head to his shins.
* No Mana- This ability takes no mana use directly from Zhu so he can use it as often as he can with no magic taken from him.
Weaknesses:
* Limited Block: This ability can only block one thing at a time.
* Weapon Specific: This ability can only be used while wielding Green Dragon.
* Weak: This ability is only as strong as Green Dragon thus a weapon, or spell stronger than Green Dragon will render this utterly useless.
* Possible Break: Using Green Dragon like this exposes its shaft to attack and it is the weakest part of Green Dragon thus it could be broken while using this.
- D Rank Spells:
- Soul Reaver:
Name: Soul Reaver
Rank: D
Type: Spell Weapon
Description:
When Zhu equips this weapon he holds his right hand open, and his left hand open. The weapon appears in his hands and he grips it forcing the weapon to be tangible. The blade is a large thick scythe blade. The blade is jagged used to rip weapons out of friends. The other side is in a sharp thick point, and this is used to pierce through armor. The chain connecting the blade and the handle is 5 meters in length. The handles on both blade and weighted handle are both a foot long. This weapon can be used while Zhu is using her angel form.
Appearance:Strengths:
- Spoiler:
* Varying Range: This weapon can reach a long way thanks to it's chain, or it can cut up close and personal.
* Strong Chain: The chain is actually the strongest part of this weapon despite the opposite normally being true.
* Piercing: When wielded in close quarters this blade can pierce any weaponry equal to its rank.
Weaknesses:
* Weak Handles: The handles of this weapon are actually the weakest point, if someone were to strike them they would break.
* Wild Attacks: when using this weapon at long range it becomes wild, and can miss, or hit objects that could break it.
* Broken: If this weapon breaks it won't be usable for the remainder of the thread.
* Snared: This weapon can be snared by the chain and thus it will render most of the weapon useless if it is snared.
Duration/Cooldown: 5/6
Abilities:
- Binding Chain:
Name: Binding Chain
Rank: D
Type: Non-Elemental
Description:
This ability is used by Zhu throwing the blade of the Soul Reaver towards a target wrapping it around the target. He can also use this at close range wrapping the chain around his target. This then allows him to keep his opponenet, or the target in chains and trapped. This could set up for an easy kill.
Strengths:
* Duel Ranges: This ability can be used at close or long range making it very effective.
* Trap: This ability can trap weapons, and rip them from an opponent's hands, or snare the opponent.
* No Mana- This ability takes no mana use directly from Zhu so he can use it as often as he can with no magic taken from him.
Weaknesses:
* Limited Length: The chain has a limited length and this means it might not be able to ensnare the whole of the target.
* Weapon Specific: This ability can only be used by the chain of Soul Reaver.
* Breakable: This ability can be broken and thus break the weapon.
* Snare-able: A skilled warrior or mage can block the trap, and even give it a false target snaring the weapon as well.
- Duel Flame:
Name: Duel Flame
Rank: D
Type: Non-Elemental
Description:
To summon this weapon Zhu rubs his hands together as fast as he can in order to heat them up. Once he heats them up he places one of them against any solid surface (Ground, wall, ceiling, boulder) and then pulls his hand back. As he does flames follow his hand and form into the weapon once he takes out the whole length. The weapon is 9 feet long the shaft of the weapon being five feet in length, and the blades are two feet a piece. The bottom of the weapon faces bladed edge towards Zhu, and the top faces towards the foe. The whole thing weighs 40 lbs. Lamia Weapon
Appearance:Strengths:
- Spoiler:
* Double Headed: With this weapon having two blades, both facing different directions the blade is always dangerous to a foe.
* Strong Strike: When the blade strikes an opponent, or an object the attack is very powerful.
* Long Reach: Due to this weapons' length it can reach mid-range as well as close-range.
Weaknesses:
* Weakened State: If Zhu falls low on his health wielding Duel Flame becomes extremely difficult and perhaps impossible
* Broken: If Duel Flame is broken by a more powerful weapon or spell it becomes unavailable for the rest of the thread.
* Dual Handed: This weapon even for Zhu requires two hands to wield effectively in battle. Zhu can hold it in one hand, but to actually fight with it he must use both. (The only Exception is when using Duel Flames’ ability)
Abilities:Duration/ Cool Down: Duration 5 posts, 5 for cool down
- Cutting Wheel:
Name: Cutting Wheel
Rank: D
Type: Offensive
Description:
This ability is used as a great offensive trait. Zhu holds Duel Flame in the center of its shaft and spins it to the side of his body in a great circle using one hand. The faster he spins it the better it can be used to cut through attackers, or objects. Thanks to the size of the weapon as well as Zhu this spinning blades reach farther than normal.
Strengths:
* Carving: This attack can carve through any spell, weapon, or armor that is equal or less than its rank.
* Fast Strike: This attack strikes extremely quickly and acts almost like a table saw with its cutting potential.
* No Mana- This ability takes no mana use directly from Zhu so he can use it as often as he can with no magic taken from him.
Weaknesses:
* Short Use: This ability can only be used for one post
* Weapon Specific: This ability can only be used while wielding Duel Flame.
* Weak: This ability is only as strong as Duel Flame thus a weapon, or spell stronger than Duel Flame will render this utterly useless.
* Possible Break: Using Duel Flame like this exposes its blades to attack and if they come in contact with a stronger spell or weapon it could break the blades.
- Wild Rang:
Name: Wild Rang
Rank: D
Type: Non- Elemental
Description:
To summon this weapon Zhu throws whatever weapon he has in hand either in front of him or directly upwards then speaks his spell. Once the spell is spoken the weapon begins its transformation and becomes the Wild Rang. It then comes back to Zhu as it is a three pronged boomerang. Two of the three prongs are blades they are curved to face the same way, and the blades are three feet long. The third prong is a handle made of wood, with a steel cap on the end of it. The handle is four feet long, to allow for duel handed wielding. This weapon is 30 lbs. Angel Weapon.
Appearance:Strengths:
- Spoiler:
*Throwable: While this weapon is best used in melee combat as a melee weapon it is possible to throw the weapon.
* Sharp on both sides: The blades are sharp on both the cutting edge and the back edge to allow for duel sided slicing.
*Two Strikes: A successful strike of this weapon counts for two hits of its rank worth of damage.
Weaknesses:
* Broken: If Wild Rang is broken by a more powerful weapon or spell it becomes unavailable for the rest of the thread.
* Losable: If Wild Rang is thrown and misses its target it is possible to lose the weapon, and then have to go retrieve it.
* One Handed: This weapon is best used as a one handed blade, but this means the strikes are weaker.
* Dangerous to All: This weapon when thrown becomes a danger to everyone including the wielder if he fails to catch it properly.
Abilities:Duration/ Cool Down: Duration 4 posts, 3 for cool down
- Boomerang:
Name: Boomerang
Rank: D
Type: Offensive
Description:
This ability is used as an offensive trait. Zhu throws Wild Rang as hard as he can and it flies in an arch towards a target. If it strikes a target in passing it will continue to arc and make its way back to Zhu as it is attuned to his magic. The arc can only go in a logical arc and can’t make any sharp turns, but it will almost always return to Zhu. On its way back it can strike its target once more.
Strengths:
* Two strikes: When this weapon strikes it strikes with both blades for two hits.
* Two Way Strike: This weapon can strike both on the initial throw and as it returns to where it was thrown from.
* No Mana- This ability takes no mana use directly from Zhu so he can use it as often as he can with no magic taken from him.
Weaknesses:
* Stuck: If Wild Rang strikes a target head on, or in the middle of its arch it will become stuck, and must be retrieved.
* Weapon Specific: This ability can only be used while wielding Wild Rang.
* Weak: This ability is only as strong as Wild Rang thus a weapon, or spell stronger than Wild Rang will render this utterly useless.
* Care Required: To catch this weapon it takes great care, and if Zhu is not paying attention it can hurt him on its return.
- Ice Demons:
Name: Ice Demons
Rank: D
Type: Non- Elemental
Appearance:Description:
- Spoiler:
To summon this weapon Zhu places his hands on the ground and pulls up both hands each blade forming as he pulls his hands back. The two blades they are double-edged and flat in appearance. The guards are golden ornaments that look like demon faces. The blades are four feet long. The handles can be put together to form into a blade like staff. It can also be split to allow for duel handed wielding. This weapon is 30 lbs in total. Angel Weapon.
Strengths:
* Duel Wielding- There is a weapon for each hand, and that means a lot of movements and attacking.
* Multiple forms- This blade can be a double sided blade staff, or simply two blades.
* Duel Strikes- Regardless of form the weapon can strike a target twice.
Weaknesses:
* Thin Blades- This weapon’s blades are thin, and as such it means they can’t cut through harder materials such as rocks, or thick trees.
*Broken- This weapon is easier to break than others, and if it is the weapon can’t be used for the remainder of the thread. Taking 2 hits from a Spell or weapon the same rank as it will break them.
* Dangerous Use: This weapon is sharp on both sides of the blade, and without proper caution Zhu can hurt himself wielding them.
* Time to Change- To change the weapon from one form to another takes one post in order to make it work.
Duration/Cooldown:4/6
Abilities:
- Cold Metal:
Name: Cold Metal
Rank: D
Type: Non-Elemental
Description:
This spell is cast by Zhu forming the blade into a single double sided blade staff. When the blades are put together Zhu blows on both of them, and they become very cold, as cold as ice. He can then use them to slash at his opponents and deliver cold strikes against them.
Strengths:
* Ice Magic- This ability acts like Ice element and is thus strong against magic that is weak to ice
* Slowing Slashes- Whenever the blade strikes an opponent with this ability they are slowed down by 25%.
* No Mana- This ability takes no mana use directly from Zhu so he can use it as often as he can with no magic taken from him.
Weaknesses:
* Short Use: This ability can only be used for two posts during the duration of Ice Demons.
* Weapon Specific: This ability can only be used while Ice Demons are active. If they leave before the ability is over the ability stops right then.
* Extends Cool down: when this ability is used it extends the cool down of Ice Demons by 2 posts
* One Form: This ability can only be used while Ice Demons is in a blade staff form
* Ice Weakness: This ability counts as Ice Element and is weak to magics that are strong against Ice
- Heaven & Earth:
Name: Heaven & Earth
Rank: D
Type: Non Elemental
Appearance:Description: Heaven & Earth are two twin one handed axes. Their handles are four and a half feet long. The blades are double sided, but the front of them is much larger, the back head is used for a sword breaker as the blade is split to allow such a thing. Coming out of the top of the Axes is a large spike that can be used to impale people. Heaven has purple paintings and golden accents to it, while Earth has blue paintings with Silver accents to it. Each Axe weighs 45 lbs. Most of the weight is focused around the blade making it slightly clumsy to anyone else. Minotaur Weapon.
- Spoiler:
Strengths:
* Duel Wielding: These are two axes and are used together duel wielding.
* Strong Strikes: These axes have the ability to break through armor, or anything weaker than they are.
* Quick Strikes: The attacks of these weapons attack fast. Faster than most weapons at their own rank
Weaknesses:
* Breakable: This weapon is easy to break, by anything stronger than it. 2 hits from a spell or weapon the same rank as it will break them.
* Broken: If this weapon is broken it must take the rest of the thread to repair itself
* Hard To Handle: These axes are hard to handle as they are heavy.
* No Ability: This is one of the few weapons that has no ability or spell that goes with it.
Duration/Cooldown:4/4
- Wolf Slayer:
Name: Wolf Slayer
Rank: D
Type: Non-Elemental
Description:This blade has the teeth of several wolves imbedded inside the metal, this gives the blade a slight howling sound as it slashes through the air. To summon this weapon Zhu holds out his right hand palm open and howls. The blade is four feet in length, and the width varies in different places. On the handle is a long bluish colored ribbon, this is used for distraction. Angel Weapon.
- Appearance:
Strengths:
* Durable: The fangs that this blade has been made of have made it more durable for its rank.
* Sly: Due to the end decoration the blade is able to distract as well as slash.
* Hand Guard: This blade has a hand guard that will protect Zhu’s hand from attacks or suffering damage.
Weaknesses:
* Broken: If this weapon is broken it must take the rest of the thread to repair itself
*One Handed: This weapon is best used as a one handed blade, but this means the strikes are weaker.
*Distracting: The ribbon at the end of the blade can be distracting to Zhu as it can be to anyone else.
* Short Reach: This weapon doesn’t have a very long reach.
Duration/Cooldown: 4/6
Abilities:
- Shadow Striking:
Name: Shadow Striking
Rank: D
Type: Offensive
Description:
Every time that Wolf Slayer is swung and hits an opponent’s shadow, it causes a blunt force of energy to transfer and strike the target even if the actual blade misses. It is a very short range and only reaches up to four feet from the tip of the blade. This ability happens right after the blade is swung.
Strengths:
* Double Strike: This ability gives Wolf Slayer two strikes. The blade, and then the ability.
* Invisible: Any wizards of Zhu’s rank can’t see the ability kicking in.
* Reach: This gives Wolf Slayer a bit more reach to do damage.
Weaknesses:
* Night: This ability is useless at night time.
* Shade: this ability doesn’t work in shade
* Sun: This ability can only work if there is a shadow to strike.
* Short Reach: The ability itself has a very short range of effect
* Weak: This attack deals only D rank damage regardless of the rank Wolf Slayer is at.
- Circle Sword:
Name: Circle Sword
Rank: D
Type: Offensive
Description: This ability is only able to be used if Zhu is using two or more swords. To use this ability Zhu holds out his hands on either side of him. With the command “Dance, my blades.” The weapons begin to spin around him in a disc looking like a saw blade. He then directs them where to fly with his hand. They spin and cut everything they pass. When they hit their target the blades surge back to Zhu’s hands.
Strengths:
* Speed: This spell travels as fast as its rank allows
* Reach: This spell turns melee weapons into ranged weapons.
* Flight: This spell reaches up to its maximum range that its Rank allows
* Multi-Strike: As the spell passes it cuts through anything the blades touch.
Weaknesses:
* Stationary: Zhu must stand still to use this ability if he moves then the spell is broken.
* Weapon Specific: This spell can only be used while wielding two swords.
* Straight shot: This spell only travels in a straight line.
* Blockable: This spell can easily be countered by any spell, weapon, or armor stronger than it.
* Blades: The blades that are used in this spell can be broken and thus make the spell useless.
Duration/CoolDown:1/5
- Flame Slash:
Name: Flame Slash
Rank: D
Type: Fire
Description:
This spell can only be used by a bladed weapon. To activate this ability Zhu must strike the blade against something that will cause sparks. This action causes the blade to ignite and become bathed in blue flames.
Strengths:
* Burns: These flames can attach to a person or object they strike and cause it to become on fire.
* Fire: This spell counts as Fire magic and is strong against magic that is weak to fire.
* Ability Compatible: This spell can be used while using any bladed weapon ability.
Weaknesses:
* One Strike: The blade only have one strike of this spell.
* Touch Activated: Whatever the blade touch the flames will go to regardless of what it is.
* Slayer: This is fire magic, any fire slayer can simply consume it and make it useless
* Fire: This spell counts as fire magic as it weak against magic Fire magic is weak against.
* Broken: If this spell is countered by slayer, or opposite elemental magic it will cause the bladed weapon to break.
* Weapon Specific: This spell can only be used while using bladed weapons.
Duration/Cooldown: 2/5
- Moon Flash:
Name: Moon Flash
Rank: D
Type: Offensive
Description:
To use this spell Zhu has to be using a sword. He slashes through the air in front of him. The pattern is in a cross pattern. This causes two slashes of moonlight colored energy to surge towards the target. These slashes are a foot wide and a meter long. Once they hit something they slash away at it creating a slash as if from a regular sword strike. They cut into flesh, stone, armor, and wood. These slashes travel at 30 m/s and can reach up to 20 meters away from Zhu.
Strengths:
* Range: this spell gives a sword Ranged capabilities.
* Multiple Strikes: This spell has two slashes to send. So it can hit a target twice.
* Moonlight: This spell can reach twice as far, and can double in size
Weaknesses:
* New Moon: This spell can't be used if there is no moon in the night.
* Sunlight: The sunlight cuts the distance in half.
* Cross: this attack has to travel in a cross pattern of some kind. Making it predictable to dodge.
* Weapon Specific: This spell can only be used by a sword.
Duration/Cooldown: 1/3
- Pentagram Slash:
Name: Pentagram Slash
Rank: D
Type: Offensive
Description:
To use this spell Zhu has to use a weapon that has a blade and a chain of some kind, or a weapon that can levitate to form the shape. The sharp weapon forms a pentagram shap that is as tall as Zhu is and extends to at least a meter beyond a normal human's width. It is then shot forward in a straight line at 35 m/s and can reach up to 30 meters away. as this attack happens it is sent forward in a straight line. The pentagram however can only hit one target.
Strengths:
* Phasing: this spell will only hit a animate target. (Meaning a target that is moving, or 'living')
* Size: the pentagram is a large one, and thus means it will be harder to dodge.
* Multiple Weapons: This spell can be used by many different weapons.
Weaknesses:
* Single Target: this spell can only hit one target.
* Straight: this spell travels in a straight line only.
* Block: this spell can be blocked by any spell stronger than it is
* Focus: to cast this spell Zhu must be standing still to focus the creation of it.
Duration/Cooldown:1/4
- C Rank Spells:
- Dragon Strike:
Name: Dragon Strike
Rank: C
Type: Offensive
Description:
Zhu holds her weapon up with the blade pointing to the sky and slowly electricity builds around the blade. He then thrusts it forward and the electricity takes on the appearance of a lightning bolt and it flies in a straight line towards the target. Traveling at the highest speed it can 20 m/ps. This bolt also has the potential to stun. It can reach up to 20 meters.
Strengths:
* Potential to stun – If the lightning bolt strikes its target there is a great potential for a stun.
* Strong Element: If Dragon strike competes with an element that it is strong against it will continue through.
* Ranged: This spell is long ranged and it gives Zhu a long range option.
Weaknesses:
* Can only be used by weapons that specifically say they have access to it.
* Long cool down
* Linear Fire (can only travel in a straight line)
* Can be countered by any spell of a higher rank
*Lightning Rod: Any metal magic will act as a lightning rod for this spell, for good or worse.
Duration/Cooldown: 1 post/ 5 posts
- Warrior's Glaives:
Name: Warriors Glaives
Rank: C
Type: Spell Weapon
Description:
When Zhu equips these weapons he extends his arms out to full span and holds them there. Once the blades appear he is ready to fight. The blades themselves are each three and a half feet long, with a half a foot long round ring in the center where Zhu grips the blade in order to use it. They are used like duel sided blades for slashing and cutting, but they can be used to impale targets as well. Their thin size allows them to find armor gaps very easily and sink through bones. Angel Weapon.
Appearance:Strengths:
- Spoiler:
* Duel Wielding- There is a weapon for each hand, and that means a lot of movements and attacking.
* Tactical Strikes- The weapon is made to be able to aim for weak points such as arteries, and little gaps in armor.
* Easy Defense: The fact that these blades are long, and that they are duel sided it makes defense of one's back easier.
Weaknesses:
* Thin Blades- This weapon’s blades are thin, and as such it means they can’t cut through harder materials such as rocks, or thick trees.
*Broken- This weapon is easier to break than others, and if it is the weapon can’t be used for the remainder of the thread.
* Dangerous Use: This weapon is sharp on both sides of the blade, and without proper caution Zhu can hurt himself wielding them.
* Draining Ability: Using the Glaives' ability causes the cool down to increase and this can be very harmful.
Duration/Cooldown: 5/6
Abilities:
- Levitate:
Name: Levitate
Rank: D
Type: Non-Elemental
Description:
This spell is cast by Zhu leaping up into the air, and extending the glaives to either side of him straight out. As he comes down he will stop at the levitating height. The height at which he levitates is quite simply only a mere three feet off of the ground. He gains no speed boots, or anything else, just the ability to levitate.
Strengths:
* Levitation- Levitating means that he is off of the ground so if the ground has conditions that make movement hard, such as uneven surfaces, ice, sand, or anything else he doesn’t suffer any movement penalties.
* High Ground- With levitation active Zhu gets a better advantage point, and can strike at opponents from a new angle putting them at a disadvantage.
* No Mana- This ability takes no mana use directly from Zhu so he can use it as often as he can with no magic taken from him.
Weaknesses:
* Short Use: This ability can only be used for three posts during the duration of Warrior’s Glaives.
* Weapon Specific: This ability can only be used while Warrior’s Glaives are active. If they leave before the ability is over the ability stops right then.
* Extends Cool down: when this ability is used it extends the cool down of Warrior’s Glaives by 1 for each post it is used (1-3 extra cool down posts)
* Short Hike: This ability only brings Zhu up to a maximum of three feet off of the ground. This means that any spell reaching higher than three feet will still be fully effective against him.
- King of Beasts:
Name: Requip: King of Beasts
Rank: C
Type: Non-Elemental
Description:
Zhu claps his hands together in front of him and says Requip. As he pulls his hands apart the nine foot long weapon that is King of Beasts appears in the air in front of him. As soon as he grabs it the green aura that surrounds the blade vanishes and the weapon becomes tangible. The weapon is a Halberd. The pole part of the weapon is six feet long, made of steel. The blade of the weapon is three feet long, and the same feet wide. Despite its size and weight of 50 lbs Zhu is easily able to wield this weapon showing no sign that the weight affects his fighting ability. Lamia Weapon.
Appearance:Strengths:
- Spoiler:
* Strong blade: The blade can cut through any object including other steel weapons. If it cuts through depends on the durability of the object, and the strength of the swing put into it.
* Strong Strike: When the blade strikes an opponent, or an object the attack is very powerful.
* Long Reach: Due to this weapons' length it can reach mid-range as well as close-range.
* Beasts: This weapon deals double damage against any beasts that come against Zhu
Weaknesses:
* Dual Handed: This weapon even for Zhu requires two hands to wield effectively in battle. Zhu can hold it in one hand, but to actually fight with it he must use both.
* Human: If Zhu wields King of Beasts against a humanoid it deals only half damage.
* Weakened State: If Zhu falls low on his health wielding King of Beasts becomes extremely difficult and perhaps impossible
* Broken: If King of Beasts is broken by a more powerful weapon or spell it becomes unavailable for the rest of the thread.
*Large Swings: The swings of this weapon are large and can be easily predicted.
Abilities:Duration/ Cool Down: Duration 6 posts, 5 for cool down
- Deterrent :
Name: Deterrent
Rank: C
Type: Defensive
Description:
This ability is used as a great defensive trait. While Zhu is wielding King of Beasts no beast will openly attack him as his weapon gives off a constant imposing aura, and can even scare them away if they are truly weak enough for Zhu to ignore. This ability reaches to the maximum range around Zhu that the weapon can reach if held at full extention.
Strengths:
* Defense: This is the greatest Defensive ability that Zhu possess.
* Constant: while Wielding King of Beasts this ability is constantly activated
* No Mana- This ability takes no mana use directly from Zhu so he can use it as often as he can with no magic taken from him.
Weaknesses:
* Limited Range: This ability can effect a very limited range.
* Weapon Specific: This ability can only be used while wielding King of Beasts.
* Weak: This ability is only as strong as King of Beasts. Thus a Beast stronger than Zhu and the weapon will render this utterly useless.
* Desperate: This ability causes beasts who are able to withstand the effect to attack more desperately making them deal double damage to Zhu.
- Emerald Sword:
Name: Emerald Sword
Rank: C
Type: Offensive
Description: This weapon is a long sword reaching 2 and a half meters in length. It is a straight double-edged blade that is on the thin side. Connected to the blade in place of a pommel is a 5 meter long chain connected to a hook-like Dagger. The entire dagger is a meter long. The first six inches are the handle and the rest of the length is the actual blade. The weapon is two handed as one hand is devoted to each half. Zhu is also able to use the dagger in a long range fashion throwing it, and swinging it by its chain. Angel Weapon.
Appearance:Strengths:
- Appearance:
* Range: the Dagger attached to this blade allows the sword to reach farther than a normal sword could ever hope to.
* Double Strikes: Zhu can strike with both the blade and the dagger if he so chooses.
* Thrown Sword: the sword can be thrown the same as the dagger.
Weaknesses:
* Break: if the chain is broken the dagger vanishes for the rest of the duration.
* Broken: if the blade is broken the spell ends and it can't be used the remainder of the thread.
* Thin: this blade is rather thin so if it collids with something stronger than it more than three times it will break.
* Snare: if Zhu isn't careful with his movements his sword and dagger can become stuck, or someone can cause it to become snared on something.
Duration/Cooldown: 6/6
Ability:
- Homing Dagger:
Name: Homing Dagger.
Rank: C
Type: Offensive
Description:
This is a special ability that Emerald Sword possesses. If Zhu pays half the cost of Emerald sword's summoning he can enchant the chain of the weapon to extend up to ten meters more than it already can reach. He can also control the path of the chain dagger with his fingers. Making it bend at nearly impossible angles so long as he has the reach. The dagger then flies at 30 m/s to try and hit its target.
Strengths:
* Manipulated: Zhu manipulates the direction of this attack.
* Reach: this ability doubles the ranged potential of Emerald sword.
* Speed: this ability gives the dagger an increbile amount of speed.
Weaknesses:
* Mana: this ability costs Zhu mana to use.
* Limited reach: this ability has a limited range it can move.
* Still: Zhu must be standing still in order to control the dagger.
* Dagger: this ability can only be used with the dagger
* Once: this ability can only be used once while Emerald Sword is active.
Duration/Cooldown: 2/ Emerald Sword's duration and cooldown.
- Flying Dragons:
Name: Flying Dragons
Rank: C
Type: Offensive
Appearance:Description:
- Flying Dragons:
Flying dragons are three triplet swords. All three are a meter and a half long, with jagged edges. The handles of these blades are a foot long and the blades can be held in hand as one handed weapons. On the flat of the blade are ornate decorations of dragon heads, royal blue colors to show that the weapons are very noble like the creatures they are named after. These blades are called Flying dragons because of their ability to levitate, and be controlled telepathically by the user. Angel Weapon.
Strengths:
* Threes: These swords attack as a solid unit hitting an object or opponent three times.
* Reach: These swords are telepathically controlled and this allows them to reach farther than normal swords.
* 360: These blades can move in a complete 360 degrees around both target and wielder without any difficulty.
Weaknesses:
*Motion-Teleptahy: These weapons are like marrionette puppets. They must have a hand to use them. The way the hand moves will dictate how the swords move. Anyone who fights Zhu long enough will learn the movements and how they relate to the way the swords move. (Same Rank = 3 posts combat, above= 1, below= 4)
* Combat Drain: When Zhu enters combat he must pay 5% of his mana to allow his swords to travel to their maximum range.
* Broken: if even one of these blades break the other two vanish as well for the rest of the thread.
* Holding: If Zhu is physically holding even one of the blades the others can't use their ability to levitate.
Duration/Cooldown: 6/6
- Levitating Blades:
Name: Levitating Blades
Rank: See Flying Dragons
Type: Supportive
Description:
This ability is what makes Flying Dragons the weapons they are. This ability uses wind, aura, and mana to make the blades fly. The blades when not being used in battle can levitate up to a meter away from Zhu's hand. All three blades are then only seperated by a single foot of space in between them. When Zhu enters combat his aura extends and the range of the blades is extended up to five meters. The blades all must stay within a meter of each other now.
Strengths:
* No hands: This ability makes the triplet swords essentially hands free.
* Lasting: this ability lasts the entire length of Flying Dragon's duration.
* Speed: these blades travel at 25 mps when levitating making them far faster than if a human was swinging with his bare hands.
Weaknesses:
* Mana: this ability costs mana to become combat effective.
* Held: if Zhu holds even one of the blades once they can't levitate again during Flying Dragons duration.
* Stopping: If one of the blades are stopped by something of higher rank of it, then it will stop all three blades.
* Attacking as one: the paths are preceeded, and mimicked around the middle blade. If someone manages to dodge the entire pattern then all three miss.
Duration/Cooldown: See Flying Dragon
- Gorehowl:
Name: Gorehowl
Rank: C
Type: Spell- Weapon
Duration:6
Cooldown:7
Description:
In order to summon this weapon Zhu bellows out in rage, and the weapon appears in front of her blade in the ground. Gorehowl is a massive meter and a half long single bladed war axe. The wooden shaft is a meter and a half in length, and it is as thick as a christmas tree trunk. The top foot and a half of the shaft is covered in metal, and is where the blade actually is. The axe itself is two feet long and a foot thick at it's thickest point. It has a gap between most of the blade and the handle. Opposite the blade are five spikes that could almost be mistaken for teeth. The weapon is around 60 lbs, and it requires both hands for Zhu to wield it effectively. Gorehowl can also be used while Zhus is using her minotaur form.Strengths:
- Ability:
Name: Axe Return
Type: Supportive
Description:
Zhu is capable of throwing Gorehowl with deadly efficenty as it was meant to be thrown as well as anything else. This ability allows Zhu to hold out her dominant hand and focus her magic to it. This causes Gorehowl to surge back to her hand allowing her to grasp it once more so long as she is within 10 meters of Gorehowl.
Strengths:
* Return: This ability can be used to retrieve Gorehowl once it has been thrown.
* No Mana: This ability costs no mana as it's unique to Gorehowl itself.
* One- Handed: Zhu only needs to devote one hand in order to make this ability work.
Weaknesses:
* Range: The ability to retrieve Gorehowl only works if Zhu is within 10 meters of it.
* Still: Gorehowl must be stationary in order for it to be retrieved.
* Stuck: Gorehowl will become stuck if it hits anything made of steel, or if a spell stronger than Gorehowl forces it to stay in place.
* Broken: If Gorehowl is broken then it can't use this ability.
* Howling: When this blade is swung it creates a howling sound. This can be used to confuse the opponent, and give people a headache.
* Strong: Gorehowl is a two handed Axe and as such when it strikes it is a powerful blow capable of breaking through shields equal to it's rank with two swings.
* Sturdy: Gorehowl is a sturdy axe. It is capable of blocking a spell of it's rank without breaking.
Weaknesses:
* Giveaway: Seeing as Gorehowl makes noise when it is swung then it gives away the location of the swing.
* Two-Handed: This weapon can only be used properly with two hands.
* Half: If Zhu is half health she can't use this weapon, as it is just too much for her weakened body.
* Thrown: If Zhu throws this weapon then it is easier to break, and it flies in a straight line.
Cr1tikal-
Posts : 1756
Cosmic Coins : 8
Dungeon Tokens : 0
Age : 34
Experience : 0
Character Sheet
First Skill: FrostFire Dragon Slayer
Second Skill: Cosmic Slayer
Third Skill:
- Post n°28
Re: Requip: The Warrior (Done)
Unlocked and moved for edits. Please remember to post in the approval topic when your magic is done so that someone may claim it to look over to approve it.
YvonneHoly Darkness
- - - - - - - - - - - - - - - - - - -
Lineage : Infinity Crown
Position : None
Posts : 1161
Guild : Guildless
Cosmic Coins : 0
Dungeon Tokens : 0
Age : 28
Experience : 0
Character Sheet
First Skill: Celestial Crown
Second Skill:
Third Skill:
- Post n°29
Re: Requip: The Warrior (Done)
Believing you haven't changed a thing in your other spells, Approved!
King ElyxThe Vanquisher
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Lineage : Quatro and Stella
Position : In bed with the harem
Posts : 4043
Guild : Golden Phoenix
Cosmic Coins : 0
Dungeon Tokens : 0
Age : 27
Experience : 1,538,536.25
Character Sheet
First Skill: ???
Second Skill: ???
Third Skill:
- Post n°30
Re: Requip: The Warrior (Done)
Unlocked at the request of the user
ZhuFengThe First Kenpachi
- - - - - - - - - - -
Lineage : Warrior's Heart
Position : None
Posts : 541
Guild : Garou Knights
Cosmic Coins : 0
Dungeon Tokens : 0
Mentor : Master Zheng Mao
Experience : 1287.5
Character Sheet
First Skill: Requip: The Warrior
Second Skill: Metamorphosis Magic
Third Skill:
- Post n°31
Re: Requip: The Warrior (Done)
Added Neptune's Trident
- Character Info:
Zhu Feng
Zhu's Magic
Zhu's Secondary
Zhu's Bank
Completed Missions:
D Rank:5
C Rank:1
B Rank:
A Rank:
S Rank:
International:
EXP: 25/750
Kakuma BlackflowerWolf Spirit
- - - -
Lineage : Spirit Goddess
Position : None
Posts : 1077
Guild : Laughing Coffin?
Cosmic Coins : 25
Dungeon Tokens : 0
Age : 34
Experience : 0
- Post n°32
Re: Requip: The Warrior (Done)
Approved
Anastasia Isayev- - - - - - - - - - - - - - - - - - - - - -
Lineage : Valkyrian
Position : None
Posts : 2446
Guild : Black Sails GM
Cosmic Coins : 0
Dungeon Tokens : 0
Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
Experience : 321116
Character Sheet
First Skill: Mechanized REquip
Second Skill: Dragons' Champion
Third Skill:
- Post n°33
Re: Requip: The Warrior (Done)
Opened upon user request.
ZhuFeng wrote:Magic
Primary Magic: Requip: The Warrior
Secondary Magic:
Caster or Holder: Caster
Description:
This branch of Requip magic is a path that very few would dare to tread. This is only for a Warrior, not a knight, or anyone as light hearted, but strictly for those who need to fight in order to live their life. The Warrior Requip magic sacrifices armor and instead grants more powerful spell weapons to balance out this great loss. This Magic allows the users to store items in a pocket dimension so they can easily summon it at any time, even during battle, which gives them a high level of flexibility in combat. However, there is a limit to how much the pocket dimension can store. Unlike most Requip magic “The Warrior can’t store armor and can only store weapons that do not require ammo. Thus it limits the amount of items that can be stored even further.
The warrior also increases the physical traits of the warrior based on the type of weapon he is using. If he wears armor of any kind his stats will be cut in half and thus his skill as a warrior will be brought down. Zhu uses this magic to summon weapons blunt, or edged and engages his opponents in direct combat, he will change the weapons based on the situation in battle.
Strengths:
* The user can swap weapons provided they have magic power, making him very versatile.
* The user has access to a large arsenal of weapons without having to physically carry them.
* Increased stats- Zhu’s spell weapons all have different abilities to raise particular stats and give him a slight advantage in those areas.
* Outstanding Balance: If Zhu changes the spell weapon he is using before the duration is up whatever duration time is left is added to the cooldown accelerating it.
* Multiple: Zhu is capable of summoning multiple spell weapons at a time and having them active for him to use (Limit is the number of hands he has.)
Weaknesses:
* Burn Magic- Switching weapons takes 5% of magic power to do. Rapid switching will eat away at Zhu’s magic reserves.
*Select Storage- Zhu can only store weapons. No armor or other items. Weapons can’t be projectile weapons.
* No Reserves- If he has no magic left then he only has access to whatever weapon he is wielding provided it is not a spell weapon.
* No Armor- A true warrior doesn’t need armor. Zhu can’t store it or wear it otherwise he suffers huge movement, and maneuverability penalties.
* Broken- If one of his spell weapons is broken he will be unable to use it for the remainder of the thread so it can repair itself.
* Armed or not Dangerous – Zhu must be using a weapon at all times, if he isn’t then his fighting ability suffers.
Abilities/Powers:
* Master of All- Zhu can pick up any weapon (that doesn’t need Ammo, or is non-magical) and use it as if he had always trained with it.
*Knowledge- Zhu has a wide mastery of all melee weapons including: Care, Upkeep, Price, Effectiveness, Killing Potential, and Weakness
* Spell weapons: The user has access to spell weapons that they do not have to purchase, but rather take up spell slots.
- Signature Spells:
- Green Dragon:
Name: Requip: Green Dragon
Rank: C
Type: Non-Elemental
Description:
Zhu presses his hands together in front of him and says Requip. As he pulls his hands apart the eight foot long weapon that is Green Dragon appears in the air in front of him. As soon as he grabs it the green aura that surrounds the blade vanishes and the weapon becomes tangible. The weapon is a crescent blade. The pole part of the weapon is six feet long, made of steel. On the top of one end is a dragon’s head metal ornament that holds the two foot long blade in place. The blade of Green Dragon is curved much like a scimitar, and it is sharp enough to cut through most objects. Despite its size and weight of 45 lbs Zhu is easily able to wield this weapon showing no sign that the weight affects his fighting ability. This weapon has access to Dragon Strike. This weapon can be used while Zhu is in her Lamia Form.
Appearance:Strengths:
- Spoiler:
* Strong blade: The blade can cut through any object including other steel weapons. If it cuts through depends on the durability of the object, and the strength of the swing put into it.
* Strong Strike: When the blade strikes an opponent, or an object the attack is very powerful.
* Long Reach: Due to this weapons' length it can reach mid-range as well as close-range.
Weaknesses:
* Dual Handed: This weapon even for Zhu requires two hands to wield effectively in battle. Zhu can hold it in one hand, but to actually fight with it he must use both.
* Spell Usage: If Green Dragon uses Dragon Strike then it’s duration drops by two, and it’s cool down increases by two.
* Weakened State: If Zhu falls low on his health wielding Green Dragon becomes extremely difficult and perhaps impossible
* Broken: If Green Dragon is broken by a more powerful weapon or spell it becomes unavailable for the rest of the thread.
Abilities:Duration/ Cool Down: Duration 6 posts, 5 for cool down (When spell is used Duration is 4, Cool down is 7)
- Spinning Blade:
Name: Spinning Blade
Rank: D
Type: Defensive
Description:
This ability is used as a great defensive trait. Zhu holds green dragon in the center of its shaft and spins it in a great circle using one hand. The faster he spins it the better it can be used to defend against ranged attacks. Thanks to the size of the weapon as well as Zhu this spinning protects his entire front.
Strengths:
* Defense: This is the greatest Defensive ability that Zhu possess.
* Large Cover: The size of Green Dragon protects Zhu's head to his shins.
* No Mana- This ability takes no mana use directly from Zhu so he can use it as often as he can with no magic taken from him.
Weaknesses:
* Limited Block: This ability can only block one thing at a time.
* Weapon Specific: This ability can only be used while wielding Green Dragon.
* Weak: This ability is only as strong as Green Dragon thus a weapon, or spell stronger than Green Dragon will render this utterly useless.
* Possible Break: Using Green Dragon like this exposes its shaft to attack and it is the weakest part of Green Dragon thus it could be broken while using this.
- D Rank Spells:
- Soul Reaver:
Name: Soul Reaver
Rank: D
Type: Spell Weapon
Description:
When Zhu equips this weapon he holds his right hand open, and his left hand open. The weapon appears in his hands and he grips it forcing the weapon to be tangible. The blade is a large thick scythe blade. The blade is jagged used to rip weapons out of friends. The other side is in a sharp thick point, and this is used to pierce through armor. The chain connecting the blade and the handle is 5 meters in length. The handles on both blade and weighted handle are both a foot long. This weapon can be used while Zhu is using her angel form.
Appearance:Strengths:
- Spoiler:
* Varying Range: This weapon can reach a long way thanks to it's chain, or it can cut up close and personal.
* Strong Chain: The chain is actually the strongest part of this weapon despite the opposite normally being true.
* Piercing: When wielded in close quarters this blade can pierce any weaponry equal to its rank.
Weaknesses:
* Weak Handles: The handles of this weapon are actually the weakest point, if someone were to strike them they would break.
* Wild Attacks: when using this weapon at long range it becomes wild, and can miss, or hit objects that could break it.
* Broken: If this weapon breaks it won't be usable for the remainder of the thread.
* Snared: This weapon can be snared by the chain and thus it will render most of the weapon useless if it is snared.
Duration/Cooldown: 5/6
Abilities:
- Binding Chain:
Name: Binding Chain
Rank: D
Type: Non-Elemental
Description:
This ability is used by Zhu throwing the blade of the Soul Reaver towards a target wrapping it around the target. He can also use this at close range wrapping the chain around his target. This then allows him to keep his opponenet, or the target in chains and trapped. This could set up for an easy kill.
Strengths:
* Duel Ranges: This ability can be used at close or long range making it very effective.
* Trap: This ability can trap weapons, and rip them from an opponent's hands, or snare the opponent.
* No Mana- This ability takes no mana use directly from Zhu so he can use it as often as he can with no magic taken from him.
Weaknesses:
* Limited Length: The chain has a limited length and this means it might not be able to ensnare the whole of the target.
* Weapon Specific: This ability can only be used by the chain of Soul Reaver.
* Breakable: This ability can be broken and thus break the weapon.
* Snare-able: A skilled warrior or mage can block the trap, and even give it a false target snaring the weapon as well.
- Duel Flame:
Name: Duel Flame
Rank: D
Type: Non-Elemental
Description:
To summon this weapon Zhu rubs his hands together as fast as he can in order to heat them up. Once he heats them up he places one of them against any solid surface (Ground, wall, ceiling, boulder) and then pulls his hand back. As he does flames follow his hand and form into the weapon once he takes out the whole length. The weapon is 9 feet long the shaft of the weapon being five feet in length, and the blades are two feet a piece. The bottom of the weapon faces bladed edge towards Zhu, and the top faces towards the foe. The whole thing weighs 40 lbs. Lamia Weapon
Appearance:Strengths:
- Spoiler:
* Double Headed: With this weapon having two blades, both facing different directions the blade is always dangerous to a foe.
* Strong Strike: When the blade strikes an opponent, or an object the attack is very powerful.
* Long Reach: Due to this weapons' length it can reach mid-range as well as close-range.
Weaknesses:
* Weakened State: If Zhu falls low on his health wielding Duel Flame becomes extremely difficult and perhaps impossible
* Broken: If Duel Flame is broken by a more powerful weapon or spell it becomes unavailable for the rest of the thread.
* Dual Handed: This weapon even for Zhu requires two hands to wield effectively in battle. Zhu can hold it in one hand, but to actually fight with it he must use both. (The only Exception is when using Duel Flames’ ability)
Abilities:Duration/ Cool Down: Duration 5 posts, 5 for cool down
- Cutting Wheel:
Name: Cutting Wheel
Rank: D
Type: Offensive
Description:
This ability is used as a great offensive trait. Zhu holds Duel Flame in the center of its shaft and spins it to the side of his body in a great circle using one hand. The faster he spins it the better it can be used to cut through attackers, or objects. Thanks to the size of the weapon as well as Zhu this spinning blades reach farther than normal.
Strengths:
* Carving: This attack can carve through any spell, weapon, or armor that is equal or less than its rank.
* Fast Strike: This attack strikes extremely quickly and acts almost like a table saw with its cutting potential.
* No Mana- This ability takes no mana use directly from Zhu so he can use it as often as he can with no magic taken from him.
Weaknesses:
* Short Use: This ability can only be used for one post
* Weapon Specific: This ability can only be used while wielding Duel Flame.
* Weak: This ability is only as strong as Duel Flame thus a weapon, or spell stronger than Duel Flame will render this utterly useless.
* Possible Break: Using Duel Flame like this exposes its blades to attack and if they come in contact with a stronger spell or weapon it could break the blades.
- Wild Rang:
Name: Wild Rang
Rank: D
Type: Non- Elemental
Description:
To summon this weapon Zhu throws whatever weapon he has in hand either in front of him or directly upwards then speaks his spell. Once the spell is spoken the weapon begins its transformation and becomes the Wild Rang. It then comes back to Zhu as it is a three pronged boomerang. Two of the three prongs are blades they are curved to face the same way, and the blades are three feet long. The third prong is a handle made of wood, with a steel cap on the end of it. The handle is four feet long, to allow for duel handed wielding. This weapon is 30 lbs. Angel Weapon.
Appearance:Strengths:
- Spoiler:
*Throwable: While this weapon is best used in melee combat as a melee weapon it is possible to throw the weapon.
* Sharp on both sides: The blades are sharp on both the cutting edge and the back edge to allow for duel sided slicing.
*Two Strikes: A successful strike of this weapon counts for two hits of its rank worth of damage.
Weaknesses:
* Broken: If Wild Rang is broken by a more powerful weapon or spell it becomes unavailable for the rest of the thread.
* Losable: If Wild Rang is thrown and misses its target it is possible to lose the weapon, and then have to go retrieve it.
* One Handed: This weapon is best used as a one handed blade, but this means the strikes are weaker.
* Dangerous to All: This weapon when thrown becomes a danger to everyone including the wielder if he fails to catch it properly.
Abilities:Duration/ Cool Down: Duration 4 posts, 3 for cool down
- Boomerang:
Name: Boomerang
Rank: D
Type: Offensive
Description:
This ability is used as an offensive trait. Zhu throws Wild Rang as hard as he can and it flies in an arch towards a target. If it strikes a target in passing it will continue to arc and make its way back to Zhu as it is attuned to his magic. The arc can only go in a logical arc and can’t make any sharp turns, but it will almost always return to Zhu. On its way back it can strike its target once more.
Strengths:
* Two strikes: When this weapon strikes it strikes with both blades for two hits.
* Two Way Strike: This weapon can strike both on the initial throw and as it returns to where it was thrown from.
* No Mana- This ability takes no mana use directly from Zhu so he can use it as often as he can with no magic taken from him.
Weaknesses:
* Stuck: If Wild Rang strikes a target head on, or in the middle of its arch it will become stuck, and must be retrieved.
* Weapon Specific: This ability can only be used while wielding Wild Rang.
* Weak: This ability is only as strong as Wild Rang thus a weapon, or spell stronger than Wild Rang will render this utterly useless.
* Care Required: To catch this weapon it takes great care, and if Zhu is not paying attention it can hurt him on its return.
- Ice Demons:
Name: Ice Demons
Rank: D
Type: Non- Elemental
Appearance:Description:
- Spoiler:
To summon this weapon Zhu places his hands on the ground and pulls up both hands each blade forming as he pulls his hands back. The two blades they are double-edged and flat in appearance. The guards are golden ornaments that look like demon faces. The blades are four feet long. The handles can be put together to form into a blade like staff. It can also be split to allow for duel handed wielding. This weapon is 30 lbs in total. Angel Weapon.
Strengths:
* Duel Wielding- There is a weapon for each hand, and that means a lot of movements and attacking.
* Multiple forms- This blade can be a double sided blade staff, or simply two blades.
* Duel Strikes- Regardless of form the weapon can strike a target twice.
Weaknesses:
* Thin Blades- This weapon’s blades are thin, and as such it means they can’t cut through harder materials such as rocks, or thick trees.
*Broken- This weapon is easier to break than others, and if it is the weapon can’t be used for the remainder of the thread. Taking 2 hits from a Spell or weapon the same rank as it will break them.
* Dangerous Use: This weapon is sharp on both sides of the blade, and without proper caution Zhu can hurt himself wielding them.
* Time to Change- To change the weapon from one form to another takes one post in order to make it work.
Duration/Cooldown:4/6
Abilities:
- Cold Metal:
Name: Cold Metal
Rank: D
Type: Non-Elemental
Description:
This spell is cast by Zhu forming the blade into a single double sided blade staff. When the blades are put together Zhu blows on both of them, and they become very cold, as cold as ice. He can then use them to slash at his opponents and deliver cold strikes against them.
Strengths:
* Ice Magic- This ability acts like Ice element and is thus strong against magic that is weak to ice
* Slowing Slashes- Whenever the blade strikes an opponent with this ability they are slowed down by 25%.
* No Mana- This ability takes no mana use directly from Zhu so he can use it as often as he can with no magic taken from him.
Weaknesses:
* Short Use: This ability can only be used for two posts during the duration of Ice Demons.
* Weapon Specific: This ability can only be used while Ice Demons are active. If they leave before the ability is over the ability stops right then.
* Extends Cool down: when this ability is used it extends the cool down of Ice Demons by 2 posts
* One Form: This ability can only be used while Ice Demons is in a blade staff form
* Ice Weakness: This ability counts as Ice Element and is weak to magics that are strong against Ice
- Heaven & Earth:
Name: Heaven & Earth
Rank: D
Type: Non Elemental
Appearance:Description: Heaven & Earth are two twin one handed axes. Their handles are four and a half feet long. The blades are double sided, but the front of them is much larger, the back head is used for a sword breaker as the blade is split to allow such a thing. Coming out of the top of the Axes is a large spike that can be used to impale people. Heaven has purple paintings and golden accents to it, while Earth has blue paintings with Silver accents to it. Each Axe weighs 45 lbs. Most of the weight is focused around the blade making it slightly clumsy to anyone else. Minotaur Weapon.
- Spoiler:
Strengths:
* Duel Wielding: These are two axes and are used together duel wielding.
* Strong Strikes: These axes have the ability to break through armor, or anything weaker than they are.
* Quick Strikes: The attacks of these weapons attack fast. Faster than most weapons at their own rank
Weaknesses:
* Breakable: This weapon is easy to break, by anything stronger than it. 2 hits from a spell or weapon the same rank as it will break them.
* Broken: If this weapon is broken it must take the rest of the thread to repair itself
* Hard To Handle: These axes are hard to handle as they are heavy.
* No Ability: This is one of the few weapons that has no ability or spell that goes with it.
Duration/Cooldown:4/4
- Wolf Slayer:
Name: Wolf Slayer
Rank: D
Type: Non-Elemental
Description:This blade has the teeth of several wolves imbedded inside the metal, this gives the blade a slight howling sound as it slashes through the air. To summon this weapon Zhu holds out his right hand palm open and howls. The blade is four feet in length, and the width varies in different places. On the handle is a long bluish colored ribbon, this is used for distraction. Angel Weapon.
- Appearance:
Strengths:
* Durable: The fangs that this blade has been made of have made it more durable for its rank.
* Sly: Due to the end decoration the blade is able to distract as well as slash.
* Hand Guard: This blade has a hand guard that will protect Zhu’s hand from attacks or suffering damage.
Weaknesses:
* Broken: If this weapon is broken it must take the rest of the thread to repair itself
*One Handed: This weapon is best used as a one handed blade, but this means the strikes are weaker.
*Distracting: The ribbon at the end of the blade can be distracting to Zhu as it can be to anyone else.
* Short Reach: This weapon doesn’t have a very long reach.
Duration/Cooldown: 4/6
Abilities:
- Shadow Striking:
Name: Shadow Striking
Rank: D
Type: Offensive
Description:
Every time that Wolf Slayer is swung and hits an opponent’s shadow, it causes a blunt force of energy to transfer and strike the target even if the actual blade misses. It is a very short range and only reaches up to four feet from the tip of the blade. This ability happens right after the blade is swung.
Strengths:
* Double Strike: This ability gives Wolf Slayer two strikes. The blade, and then the ability.
* Invisible: Any wizards of Zhu’s rank can’t see the ability kicking in.
* Reach: This gives Wolf Slayer a bit more reach to do damage.
Weaknesses:
* Night: This ability is useless at night time.
* Shade: this ability doesn’t work in shade
* Sun: This ability can only work if there is a shadow to strike.
* Short Reach: The ability itself has a very short range of effect
* Weak: This attack deals only D rank damage regardless of the rank Wolf Slayer is at.
- Circle Sword:
Name: Circle Sword
Rank: D
Type: Offensive
Description: This ability is only able to be used if Zhu is using two or more swords. To use this ability Zhu holds out his hands on either side of him. With the command “Dance, my blades.” The weapons begin to spin around him in a disc looking like a saw blade. He then directs them where to fly with his hand. They spin and cut everything they pass. When they hit their target the blades surge back to Zhu’s hands.
Strengths:
* Speed: This spell travels as fast as its rank allows
* Reach: This spell turns melee weapons into ranged weapons.
* Flight: This spell reaches up to its maximum range that its Rank allows
* Multi-Strike: As the spell passes it cuts through anything the blades touch.
Weaknesses:
* Stationary: Zhu must stand still to use this ability if he moves then the spell is broken.
* Weapon Specific: This spell can only be used while wielding two swords.
* Straight shot: This spell only travels in a straight line.
* Blockable: This spell can easily be countered by any spell, weapon, or armor stronger than it.
* Blades: The blades that are used in this spell can be broken and thus make the spell useless.
Duration/CoolDown:1/5
- Flame Slash:
Name: Flame Slash
Rank: D
Type: Fire
Description:
This spell can only be used by a bladed weapon. To activate this ability Zhu must strike the blade against something that will cause sparks. This action causes the blade to ignite and become bathed in blue flames.
Strengths:
* Burns: These flames can attach to a person or object they strike and cause it to become on fire.
* Fire: This spell counts as Fire magic and is strong against magic that is weak to fire.
* Ability Compatible: This spell can be used while using any bladed weapon ability.
Weaknesses:
* One Strike: The blade only have one strike of this spell.
* Touch Activated: Whatever the blade touch the flames will go to regardless of what it is.
* Slayer: This is fire magic, any fire slayer can simply consume it and make it useless
* Fire: This spell counts as fire magic as it weak against magic Fire magic is weak against.
* Broken: If this spell is countered by slayer, or opposite elemental magic it will cause the bladed weapon to break.
* Weapon Specific: This spell can only be used while using bladed weapons.
Duration/Cooldown: 2/5
- Moon Flash:
Name: Moon Flash
Rank: D
Type: Offensive
Description:
To use this spell Zhu has to be using a sword. He slashes through the air in front of him. The pattern is in a cross pattern. This causes two slashes of moonlight colored energy to surge towards the target. These slashes are a foot wide and a meter long. Once they hit something they slash away at it creating a slash as if from a regular sword strike. They cut into flesh, stone, armor, and wood. These slashes travel at 30 m/s and can reach up to 20 meters away from Zhu.
Strengths:
* Range: this spell gives a sword Ranged capabilities.
* Multiple Strikes: This spell has two slashes to send. So it can hit a target twice.
* Moonlight: This spell can reach twice as far, and can double in size
Weaknesses:
* New Moon: This spell can't be used if there is no moon in the night.
* Sunlight: The sunlight cuts the distance in half.
* Cross: this attack has to travel in a cross pattern of some kind. Making it predictable to dodge.
* Weapon Specific: This spell can only be used by a sword.
Duration/Cooldown: 1/3
- Pentagram Slash:
Name: Pentagram Slash
Rank: D
Type: Offensive
Description:
To use this spell Zhu has to use a weapon that has a blade and a chain of some kind, or a weapon that can levitate to form the shape. The sharp weapon forms a pentagram shap that is as tall as Zhu is and extends to at least a meter beyond a normal human's width. It is then shot forward in a straight line at 35 m/s and can reach up to 30 meters away. as this attack happens it is sent forward in a straight line. The pentagram however can only hit one target.
Strengths:
* Phasing: this spell will only hit a animate target. (Meaning a target that is moving, or 'living')
* Size: the pentagram is a large one, and thus means it will be harder to dodge.
* Multiple Weapons: This spell can be used by many different weapons.
Weaknesses:
* Single Target: this spell can only hit one target.
* Straight: this spell travels in a straight line only.
* Block: this spell can be blocked by any spell stronger than it is
* Focus: to cast this spell Zhu must be standing still to focus the creation of it.
Duration/Cooldown:1/4
- C Rank Spells:
- Dragon Strike:
Name: Dragon Strike
Rank: C
Type: Offensive
Description:
Zhu holds her weapon up with the blade pointing to the sky and slowly electricity builds around the blade. He then thrusts it forward and the electricity takes on the appearance of a lightning bolt and it flies in a straight line towards the target. Traveling at the highest speed it can 20 m/ps. This bolt also has the potential to stun. It can reach up to 20 meters.
Strengths:
* Potential to stun – If the lightning bolt strikes its target there is a great potential for a stun.
* Strong Element: If Dragon strike competes with an element that it is strong against it will continue through.
* Ranged: This spell is long ranged and it gives Zhu a long range option.
Weaknesses:
* Can only be used by weapons that specifically say they have access to it.
* Long cool down
* Linear Fire (can only travel in a straight line)
* Can be countered by any spell of a higher rank
*Lightning Rod: Any metal magic will act as a lightning rod for this spell, for good or worse.
Duration/Cooldown: 1 post/ 5 posts
- Warrior's Glaives:
Name: Warriors Glaives
Rank: C
Type: Spell Weapon
Description:
When Zhu equips these weapons he extends his arms out to full span and holds them there. Once the blades appear he is ready to fight. The blades themselves are each three and a half feet long, with a half a foot long round ring in the center where Zhu grips the blade in order to use it. They are used like duel sided blades for slashing and cutting, but they can be used to impale targets as well. Their thin size allows them to find armor gaps very easily and sink through bones. Angel Weapon.
Appearance:Strengths:
- Spoiler:
* Duel Wielding- There is a weapon for each hand, and that means a lot of movements and attacking.
* Tactical Strikes- The weapon is made to be able to aim for weak points such as arteries, and little gaps in armor.
* Easy Defense: The fact that these blades are long, and that they are duel sided it makes defense of one's back easier.
Weaknesses:
* Thin Blades- This weapon’s blades are thin, and as such it means they can’t cut through harder materials such as rocks, or thick trees.
*Broken- This weapon is easier to break than others, and if it is the weapon can’t be used for the remainder of the thread.
* Dangerous Use: This weapon is sharp on both sides of the blade, and without proper caution Zhu can hurt himself wielding them.
* Draining Ability: Using the Glaives' ability causes the cool down to increase and this can be very harmful.
Duration/Cooldown: 5/6
Abilities:
- Levitate:
Name: Levitate
Rank: D
Type: Non-Elemental
Description:
This spell is cast by Zhu leaping up into the air, and extending the glaives to either side of him straight out. As he comes down he will stop at the levitating height. The height at which he levitates is quite simply only a mere three feet off of the ground. He gains no speed boots, or anything else, just the ability to levitate.
Strengths:
* Levitation- Levitating means that he is off of the ground so if the ground has conditions that make movement hard, such as uneven surfaces, ice, sand, or anything else he doesn’t suffer any movement penalties.
* High Ground- With levitation active Zhu gets a better advantage point, and can strike at opponents from a new angle putting them at a disadvantage.
* No Mana- This ability takes no mana use directly from Zhu so he can use it as often as he can with no magic taken from him.
Weaknesses:
* Short Use: This ability can only be used for three posts during the duration of Warrior’s Glaives.
* Weapon Specific: This ability can only be used while Warrior’s Glaives are active. If they leave before the ability is over the ability stops right then.
* Extends Cool down: when this ability is used it extends the cool down of Warrior’s Glaives by 1 for each post it is used (1-3 extra cool down posts)
* Short Hike: This ability only brings Zhu up to a maximum of three feet off of the ground. This means that any spell reaching higher than three feet will still be fully effective against him.
- King of Beasts:
Name: Requip: King of Beasts
Rank: C
Type: Non-Elemental
Description:
Zhu claps his hands together in front of him and says Requip. As he pulls his hands apart the nine foot long weapon that is King of Beasts appears in the air in front of him. As soon as he grabs it the green aura that surrounds the blade vanishes and the weapon becomes tangible. The weapon is a Halberd. The pole part of the weapon is six feet long, made of steel. The blade of the weapon is three feet long, and the same feet wide. Despite its size and weight of 50 lbs Zhu is easily able to wield this weapon showing no sign that the weight affects his fighting ability. Lamia Weapon.
Appearance:Strengths:
- Spoiler:
* Strong blade: The blade can cut through any object including other steel weapons. If it cuts through depends on the durability of the object, and the strength of the swing put into it.
* Strong Strike: When the blade strikes an opponent, or an object the attack is very powerful.
* Long Reach: Due to this weapons' length it can reach mid-range as well as close-range.
* Beasts: This weapon deals double damage against any beasts that come against Zhu
Weaknesses:
* Dual Handed: This weapon even for Zhu requires two hands to wield effectively in battle. Zhu can hold it in one hand, but to actually fight with it he must use both.
* Human: If Zhu wields King of Beasts against a humanoid it deals only half damage.
* Weakened State: If Zhu falls low on his health wielding King of Beasts becomes extremely difficult and perhaps impossible
* Broken: If King of Beasts is broken by a more powerful weapon or spell it becomes unavailable for the rest of the thread.
*Large Swings: The swings of this weapon are large and can be easily predicted.
Abilities:Duration/ Cool Down: Duration 6 posts, 5 for cool down
- Deterrent :
Name: Deterrent
Rank: C
Type: Defensive
Description:
This ability is used as a great defensive trait. While Zhu is wielding King of Beasts no beast will openly attack him as his weapon gives off a constant imposing aura, and can even scare them away if they are truly weak enough for Zhu to ignore. This ability reaches to the maximum range around Zhu that the weapon can reach if held at full extention.
Strengths:
* Defense: This is the greatest Defensive ability that Zhu possess.
* Constant: while Wielding King of Beasts this ability is constantly activated
* No Mana- This ability takes no mana use directly from Zhu so he can use it as often as he can with no magic taken from him.
Weaknesses:
* Limited Range: This ability can effect a very limited range.
* Weapon Specific: This ability can only be used while wielding King of Beasts.
* Weak: This ability is only as strong as King of Beasts. Thus a Beast stronger than Zhu and the weapon will render this utterly useless.
* Desperate: This ability causes beasts who are able to withstand the effect to attack more desperately making them deal double damage to Zhu.
- Emerald Sword:
Name: Emerald Sword
Rank: C
Type: Offensive
Description: This weapon is a long sword reaching 2 and a half meters in length. It is a straight double-edged blade that is on the thin side. Connected to the blade in place of a pommel is a 5 meter long chain connected to a hook-like Dagger. The entire dagger is a meter long. The first six inches are the handle and the rest of the length is the actual blade. The weapon is two handed as one hand is devoted to each half. Zhu is also able to use the dagger in a long range fashion throwing it, and swinging it by its chain. Angel Weapon.
Appearance:Strengths:
- Appearance:
* Range: the Dagger attached to this blade allows the sword to reach farther than a normal sword could ever hope to.
* Double Strikes: Zhu can strike with both the blade and the dagger if he so chooses.
* Thrown Sword: the sword can be thrown the same as the dagger.
Weaknesses:
* Break: if the chain is broken the dagger vanishes for the rest of the duration.
* Broken: if the blade is broken the spell ends and it can't be used the remainder of the thread.
* Thin: this blade is rather thin so if it collids with something stronger than it more than three times it will break.
* Snare: if Zhu isn't careful with his movements his sword and dagger can become stuck, or someone can cause it to become snared on something.
Duration/Cooldown: 6/6
Ability:
- Homing Dagger:
Name: Homing Dagger.
Rank: C
Type: Offensive
Description:
This is a special ability that Emerald Sword possesses. If Zhu pays half the cost of Emerald sword's summoning he can enchant the chain of the weapon to extend up to ten meters more than it already can reach. He can also control the path of the chain dagger with his fingers. Making it bend at nearly impossible angles so long as he has the reach. The dagger then flies at 30 m/s to try and hit its target.
Strengths:
* Manipulated: Zhu manipulates the direction of this attack.
* Reach: this ability doubles the ranged potential of Emerald sword.
* Speed: this ability gives the dagger an increbile amount of speed.
Weaknesses:
* Mana: this ability costs Zhu mana to use.
* Limited reach: this ability has a limited range it can move.
* Still: Zhu must be standing still in order to control the dagger.
* Dagger: this ability can only be used with the dagger
* Once: this ability can only be used once while Emerald Sword is active.
Duration/Cooldown: 2/ Emerald Sword's duration and cooldown.
- Flying Dragons:
Name: Flying Dragons
Rank: C
Type: Offensive
Appearance:Description:
- Flying Dragons:
Flying dragons are three triplet swords. All three are a meter and a half long, with jagged edges. The handles of these blades are a foot long and the blades can be held in hand as one handed weapons. On the flat of the blade are ornate decorations of dragon heads, royal blue colors to show that the weapons are very noble like the creatures they are named after. These blades are called Flying dragons because of their ability to levitate, and be controlled telepathically by the user. Angel Weapon.
Strengths:
* Threes: These swords attack as a solid unit hitting an object or opponent three times.
* Reach: These swords are telepathically controlled and this allows them to reach farther than normal swords.
* 360: These blades can move in a complete 360 degrees around both target and wielder without any difficulty.
Weaknesses:
*Motion-Teleptahy: These weapons are like marrionette puppets. They must have a hand to use them. The way the hand moves will dictate how the swords move. Anyone who fights Zhu long enough will learn the movements and how they relate to the way the swords move. (Same Rank = 3 posts combat, above= 1, below= 4)
* Combat Drain: When Zhu enters combat he must pay 5% of his mana to allow his swords to travel to their maximum range.
* Broken: if even one of these blades break the other two vanish as well for the rest of the thread.
* Holding: If Zhu is physically holding even one of the blades the others can't use their ability to levitate.
Duration/Cooldown: 6/6
- Levitating Blades:
Name: Levitating Blades
Rank: See Flying Dragons
Type: Supportive
Description:
This ability is what makes Flying Dragons the weapons they are. This ability uses wind, aura, and mana to make the blades fly. The blades when not being used in battle can levitate up to a meter away from Zhu's hand. All three blades are then only seperated by a single foot of space in between them. When Zhu enters combat his aura extends and the range of the blades is extended up to five meters. The blades all must stay within a meter of each other now.
Strengths:
* No hands: This ability makes the triplet swords essentially hands free.
* Lasting: this ability lasts the entire length of Flying Dragon's duration.
* Speed: these blades travel at 25 mps when levitating making them far faster than if a human was swinging with his bare hands.
Weaknesses:
* Mana: this ability costs mana to become combat effective.
* Held: if Zhu holds even one of the blades once they can't levitate again during Flying Dragons duration.
* Stopping: If one of the blades are stopped by something of higher rank of it, then it will stop all three blades.
* Attacking as one: the paths are preceeded, and mimicked around the middle blade. If someone manages to dodge the entire pattern then all three miss.
Duration/Cooldown: See Flying Dragon
- Gorehowl:
Name: Gorehowl
Rank: C
Type: Spell- Weapon
Duration:6
Cooldown:7
Description:
In order to summon this weapon Zhu bellows out in rage, and the weapon appears in front of her blade in the ground. Gorehowl is a massive meter and a half long single bladed war axe. The wooden shaft is a meter and a half in length, and it is as thick as a christmas tree trunk. The top foot and a half of the shaft is covered in metal, and is where the blade actually is. The axe itself is two feet long and a foot thick at it's thickest point. It has a gap between most of the blade and the handle. Opposite the blade are five spikes that could almost be mistaken for teeth. The weapon is around 60 lbs, and it requires both hands for Zhu to wield it effectively. Gorehowl can also be used while Zhus is using her minotaur form.Strengths:
- Ability:
Name: Axe Return
Type: Supportive
Description:
Zhu is capable of throwing Gorehowl with deadly efficenty as it was meant to be thrown as well as anything else. This ability allows Zhu to hold out her dominant hand and focus her magic to it. This causes Gorehowl to surge back to her hand allowing her to grasp it once more so long as she is within 10 meters of Gorehowl.
Strengths:
* Return: This ability can be used to retrieve Gorehowl once it has been thrown.
* No Mana: This ability costs no mana as it's unique to Gorehowl itself.
* One- Handed: Zhu only needs to devote one hand in order to make this ability work.
Weaknesses:
* Range: The ability to retrieve Gorehowl only works if Zhu is within 10 meters of it.
* Still: Gorehowl must be stationary in order for it to be retrieved.
* Stuck: Gorehowl will become stuck if it hits anything made of steel, or if a spell stronger than Gorehowl forces it to stay in place.
* Broken: If Gorehowl is broken then it can't use this ability.
* Howling: When this blade is swung it creates a howling sound. This can be used to confuse the opponent, and give people a headache.
* Strong: Gorehowl is a two handed Axe and as such when it strikes it is a powerful blow capable of breaking through shields equal to it's rank with two swings.
* Sturdy: Gorehowl is a sturdy axe. It is capable of blocking a spell of it's rank without breaking.
Weaknesses:
* Giveaway: Seeing as Gorehowl makes noise when it is swung then it gives away the location of the swing.
* Two-Handed: This weapon can only be used properly with two hands.
* Half: If Zhu is half health she can't use this weapon, as it is just too much for her weakened body.
* Thrown: If Zhu throws this weapon then it is easier to break, and it flies in a straight line.
- Keyblade:
Name: Keyblade
Rank: C
Type: Spell Weapon
Duration:6
Cooldown:7
Description:This weapon Zhu simply has to cup her hands together and this will summon the blade to her hands. This weapon is almost as tall as she is (About 3 inches shorter) and it looks like a key very vaguely. Zhu calls it the key to oblivion that the scorekeeper used when she took up power and locked away the chaos and dishonor that was here before her light graced the world. This is a Minotaur weapon. The weapon weighs 50 lbs.
- Appearance:
Strengths:
* Heavy: This weapon deals 25% more damage than normal weapons in blunt force damage.
* Reach: the blade is incredibly long for a sword, and as such it gives it reach over standard swords.
* Guard: This blade has a hand guard, and it’s hooked key-like blade also offers another guard.
Weaknesses:
* Two-Handed: this blade is heavy and it requires two hands to wield in combat.
* Broken: if it is broken it will be unusable for the remainder of the thread.
* Light: This weapon suffers 25% more damage from light based magic and attacks.
* Health: if Zhu is below 50% health and if she does she can’t use this weapon.
- Ability:
Name: Unlock
Type: Supportive
Duration:1
Cooldown: 3
Description:
This is the true power of the Keyblade. It has the power to unlock any lock that the blade touches. It can only do this so often, but it is an ability that is always around. The only thing it needs to do is touch the lock. If it is a simple mechanical one, it will be no match and will open right away. If it is a magical lock as long as it is weaker than the weapon, then it will be opened.
Strengths:
* Tap: Zhu simply taps a lock with the end of the blade and the lock will open.
* Always: this ability is always available to Zhu.
* Magic: This even unlocks magical locks on objects.
Weaknesses:
* Pacifist: This ability is 100% non-combat.
* Stronger: if the magic on the locks happens to be stronger than the weapon then it won’t unlock it.
* Cooldown: this ability has a cooldown despite being so simple.
* Actual lock: The lock must have tumblers, a key, a combination, or function like a real lock.
- Neptune's Trident:
Name: Neptune’s Trident
Rank: C
Type: Spell Weapon
Duration:6
Cooldown:7
Description:To summon this weapon Zhu must spit on her hand and place it on the ground pulling the trident from that very tiny bit of liquid. Neptune’s Trident is a very interesting looking trident it is a cross between a trident, a bishamon-yari (a Japanese spear), and a ji (a Chinese halberd) with a crystalline appearance. Like the ji, it bears a horsehair tassel, although it is blue instead of the traditional red; similarly the two side blades are straight with concave edges as opposed to the usual crescent blades of the bishamon yari. The end of Neptune’s Trident turns into a corkscrew/drill shape. It stands at 9 feet long with the blades being the top foot and a half of the length. This weapon can be used while Zhu is in her Lamia Form.
- Appearance:
Strengths:
* Multi use: Neptune’s Trident can be used like an axe, a trident, a spear, or even as a javelin if Zhu has the desire to use it as such.
* Gaps: There are gaps in the blade’s head where swords can be put into and then used as sword breaks in order to give Zhu an even greater advantage.
* Reach: This weapon can reach a fairly wide range of distances, including up to 10 meters if it is thrown like a javelin.
Weaknesses:
* Broken: If this weapon is broken then it takes the rest of the thread to repair itself.
* Tips: If all three of the trident’s tips are broken then the weapon is considered broken, or if the shaft is cut in half.
* Two hands: This weapon requires two hands to wield properly and with any kind of effectiveness.
* Desert: This weapon can’t be summoned in a desert.
- Ability:
Name: Wrath of Neptune
Type: Offensive
Duration:1
Cooldown:4
Description:
The Wrath of Neptune is an ability that the trident can use. Zhu slices it through the air causing the water in the air around her, or the water from a pond, river, etc. to form into a wave. This wave is two meters in length reaches a height of 6 feet, and takes on the shape of a fist, which travels at a speed of 25 m/s, and reaches up to 25 meters away from Zhu in a straight line.
Strengths:
* Reach: This ability gives a melee weapon reach.
* Water Source: If Zhu uses this ability around a naturally occurring water source the damage goes up one rank.
* Fire: This ability can cancel out any fire spell the weapon’s rank or lower.
Weaknesses:
* Water Slayer: this ability can be consumed by a water slayer of any kind.
* Lightning: This ability gets Zhu wet which makes her take 25% more damage from lightning magics.
* Outside: Zhu can’t use this ability if she is inside of a building.
* Ice: This ability can be frozen by ice magic stronger than the weapon.
[Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
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- Post n°34
Re: Requip: The Warrior (Done)
ZhuFeng wrote:Magic
Primary Magic: Requip: The Warrior
Secondary Magic:
Caster or Holder: Caster
Description:
This branch of Requip magic is a path that very few would dare to tread. This is only for a Warrior, not a knight, or anyone as light hearted, but strictly for those who need to fight in order to live their life. The Warrior Requip magic sacrifices armor and instead grants more powerful spell weapons to balance out this great loss. This Magic allows the users to store items in a pocket dimension so they can easily summon it at any time, even during battle, which gives them a high level of flexibility in combat. However, there is a limit to how much the pocket dimension can store. Unlike most Requip magic “The Warrior can’t store armor and can only store weapons that do not require ammo. Thus it limits the amount of items that can be stored even further.
The warrior also increases the physical traits of the warrior based on the type of weapon he is using. If he wears armor of any kind his stats will be cut in half and thus his skill as a warrior will be brought down. Zhu uses this magic to summon weapons blunt, or edged and engages his opponents in direct combat, he will change the weapons based on the situation in battle.
Strengths:
* The user can swap weapons provided they have magic power, making him very versatile.
* The user has access to a large arsenal of weapons without having to physically carry them.
* Increased stats- Zhu’s spell weapons all have different abilities to raise particular stats and give him a slight advantage in those areas.
* Outstanding Balance: If Zhu changes the spell weapon he is using before the duration is up whatever duration time is left is added to the cooldown accelerating it.
* Multiple: Zhu is capable of summoning multiple spell weapons at a time and having them active for him to use (Limit is the number of hands he has.)
Weaknesses:
* Burn Magic- Switching weapons takes 5% of magic power to do. Rapid switching will eat away at Zhu’s magic reserves.
*Select Storage- Zhu can only store weapons. No armor or other items. Weapons can’t be projectile weapons.
* No Reserves- If he has no magic left then he only has access to whatever weapon he is wielding provided it is not a spell weapon.
* No Armor- A true warrior doesn’t need armor. Zhu can’t store it or wear it otherwise he suffers huge movement, and maneuverability penalties.
* Broken- If one of his spell weapons is broken he will be unable to use it for the remainder of the thread so it can repair itself.
* Armed or not Dangerous – Zhu must be using a weapon at all times, if he isn’t then his fighting ability suffers.
Abilities/Powers:
* Master of All- Zhu can pick up any weapon (that doesn’t need Ammo, or is non-magical) and use it as if he had always trained with it.
*Knowledge- Zhu has a wide mastery of all melee weapons including: Care, Upkeep, Price, Effectiveness, Killing Potential, and Weakness
* Spell weapons: The user has access to spell weapons that they do not have to purchase, but rather take up spell slots.
- Signature Spells:
- Green Dragon:
Name: Requip: Green Dragon
Rank: B
Type: Non-Elemental
Description:
Zhu presses his hands together in front of him and says Requip. As he pulls his hands apart the eight foot long weapon that is Green Dragon appears in the air in front of him. As soon as he grabs it the green aura that surrounds the blade vanishes and the weapon becomes tangible. The weapon is a crescent blade. The pole part of the weapon is six feet long, made of steel. On the top of one end is a dragon’s head metal ornament that holds the two foot long blade in place. The blade of Green Dragon is curved much like a scimitar, and it is sharp enough to cut through most objects. Despite its size and weight of 45 lbs Zhu is easily able to wield this weapon showing no sign that the weight affects his fighting ability. This weapon has access to Dragon Strike. This weapon can be used while Zhu is in her Lamia Form.
Appearance:Strengths:
- Spoiler:
* Strong blade: The blade can cut through any object including other steel weapons. If it cuts through depends on the durability of the object, and the strength of the swing put into it.
* Strong Strike: When the blade strikes an opponent, or an object the attack is very powerful.
* Long Reach: Due to this weapons' length it can reach mid-range as well as close-range.
Weaknesses:
* Dual Handed: This weapon even for Zhu requires two hands to wield effectively in battle. Zhu can hold it in one hand, but to actually fight with it he must use both.
* Spell Usage: If Green Dragon uses Dragon Strike then it’s duration drops by two, and it’s cool down increases by two.
* Weakened State: If Zhu falls low on his health wielding Green Dragon becomes extremely difficult and perhaps impossible
* Broken: If Green Dragon is broken by a more powerful weapon or spell it becomes unavailable for the rest of the thread.
Abilities:Duration/ Cool Down: Duration 6 posts, 5 for cool down cool down should be longer than the duration (When spell is used Duration is 4, Cool down is 7)
- Spinning Blade:
Name: Spinning Blade
Rank: D I think you meant to change this to B rank?
Type: Defensive
Description:
This ability is used as a great defensive trait. Zhu holds green dragon in the center of its shaft and spins it in a great circle using one hand. The faster he spins it the better it can be used to defend against ranged attacks. Thanks to the size of the weapon as well as Zhu this spinning protects his entire front.
Strengths:
* Defense: This is the greatest Defensive ability that Zhu possess.
* Large Cover: The size of Green Dragon protects Zhu's head to his shins.
* No Mana- This ability takes no mana use directly from Zhu so he can use it as often as he can with no magic taken from him.
Weaknesses:
* Limited Block: This ability can only block one thing at a time.
* Weapon Specific: This ability can only be used while wielding Green Dragon.
* Weak: This ability is only as strong as Green Dragon thus a weapon, or spell stronger than Green Dragon will render this utterly useless.
* Possible Break: Using Green Dragon like this exposes its shaft to attack and it is the weakest part of Green Dragon thus it could be broken while using this.
- Flame Slash:
Name: Flame Slash
Rank: D
Type: Fire
Description:
This spell can only be used by a bladed weapon. To activate this ability Zhu must strike the blade against something that will cause sparks. This action causes the blade to ignite and become bathed in blue flames.
Strengths:
* Burns: These flames can attach to a person or object they strike and cause it to become on fire.
* Fire: This spell counts as Fire magic and is strong against magic that is weak to fire.
* Ability Compatible: This spell can be used while using any bladed weapon ability.
Weaknesses:
* One Strike: The blade only have one strike of this spell.
* Touch Activated: Whatever the blade touch the flames will go to regardless of what it is.
* Slayer: This is fire magic, any fire slayer can simply consume it and make it useless
* Fire: This spell counts as fire magic as it weak against magic Fire magic is weak against. If it's weak against other types of magic that Fire Magic is typically weak against, what is it's power/damage reduced by?
* Broken: If this spell is countered by slayer, or opposite elemental magic it will cause the bladed weapon to break.
* Weapon Specific: This spell can only be used while using bladed weapons.
Duration/Cooldown: 2/5 You're more than welcome to change the duration to Instant and cooldown to 1 use per post.
- D Rank Spells:
- Soul Reaver:
Name: Soul Reaver
Rank: D
Type: Spell Weapon
Description:
When Zhu equips this weapon he holds his right hand open, and his left hand open. The weapon appears in his hands and he grips it forcing the weapon to be tangible. The blade is a large thick scythe blade. The blade is jagged used to rip weapons out of friends. The other side is in a sharp thick point, and this is used to pierce through armor. The chain connecting the blade and the handle is 5 meters in length. The handles on both blade and weighted handle are both a foot long. This weapon can be used while Zhu is using her angel form.
Appearance:Strengths:
- Spoiler:
* Varying Range: This weapon can reach a long way thanks to it's chain, or it can cut up close and personal.
* Strong Chain: The chain is actually the strongest part of this weapon despite the opposite normally being true.
* Piercing: When wielded in close quarters this blade can pierce any weaponry equal to its rank.
Weaknesses:
* Weak Handles: The handles of this weapon are actually the weakest point, if someone were to strike them they would break.
* Wild Attacks: when using this weapon at long range it becomes wild, and can miss, or hit objects that could break it.
* Broken: If this weapon breaks it won't be usable for the remainder of the thread.
* Snared: This weapon can be snared by the chain and thus it will render most of the weapon useless if it is snared.
Duration/Cooldown: 5/6
Abilities:
- Binding Chain:
Name: Binding Chain
Rank: D
Type: Non-Elemental
Description:
This ability is used by Zhu throwing the blade of the Soul Reaver towards a target wrapping it around the target. He can also use this at close range wrapping the chain around his target. This then allows him to keep his opponenet, or the target in chains and trapped. This could set up for an easy kill.
Strengths:
* Duel Ranges: This ability can be used at close or long range making it very effective.
* Trap: This ability can trap weapons, and rip them from an opponent's hands, or snare the opponent.
* No Mana- This ability takes no mana use directly from Zhu so he can use it as often as he can with no magic taken from him.
Weaknesses:
* Limited Length: The chain has a limited length and this means it might not be able to ensnare the whole of the target.
* Weapon Specific: This ability can only be used by the chain of Soul Reaver.
* Breakable: This ability can be broken and thus break the weapon.
* Snare-able: A skilled warrior or mage can block the trap, and even give it a false target snaring the weapon as well.
- Duel Flame:
Name: Duel Flame
Rank: D
Type: Non-Elemental
Description:
To summon this weapon Zhu rubs his hands together as fast as he can in order to heat them up. Once he heats them up he places one of them against any solid surface (Ground, wall, ceiling, boulder) and then pulls his hand back. As he does flames follow his hand and form into the weapon once he takes out the whole length. The weapon is 9 feet long the shaft of the weapon being five feet in length, and the blades are two feet a piece. The bottom of the weapon faces bladed edge towards Zhu, and the top faces towards the foe. The whole thing weighs 40 lbs. Lamia Weapon
Appearance:Strengths:
- Spoiler:
* Double Headed: With this weapon having two blades, both facing different directions the blade is always dangerous to a foe.
* Strong Strike: When the blade strikes an opponent, or an object the attack is very powerful.
* Long Reach: Due to this weapons' length it can reach mid-range as well as close-range.
Weaknesses:
* Weakened State: If Zhu falls low on his health wielding Duel Flame becomes extremely difficult and perhaps impossible
* Broken: If Duel Flame is broken by a more powerful weapon or spell it becomes unavailable for the rest of the thread.
* Dual Handed: This weapon even for Zhu requires two hands to wield effectively in battle. Zhu can hold it in one hand, but to actually fight with it he must use both. (The only Exception is when using Duel Flames’ ability)
Abilities:Duration/ Cool Down: Duration 5 posts, 5 for cool down
- Cutting Wheel:
Name: Cutting Wheel
Rank: D
Type: Offensive
Description:
This ability is used as a great offensive trait. Zhu holds Duel Flame in the center of its shaft and spins it to the side of his body in a great circle using one hand. The faster he spins it the better it can be used to cut through attackers, or objects. Thanks to the size of the weapon as well as Zhu this spinning blades reach farther than normal.
Strengths:
* Carving: This attack can carve through any spell, weapon, or armor that is equal or less than its rank.
* Fast Strike: This attack strikes extremely quickly and acts almost like a table saw with its cutting potential.
* No Mana- This ability takes no mana use directly from Zhu so he can use it as often as he can with no magic taken from him.
Weaknesses:
* Short Use: This ability can only be used for one post
* Weapon Specific: This ability can only be used while wielding Duel Flame.
* Weak: This ability is only as strong as Duel Flame thus a weapon, or spell stronger than Duel Flame will render this utterly useless.
* Possible Break: Using Duel Flame like this exposes its blades to attack and if they come in contact with a stronger spell or weapon it could break the blades.
- Wild Rang:
Name: Wild Rang
Rank: D
Type: Non- Elemental
Description:
To summon this weapon Zhu throws whatever weapon he has in hand either in front of him or directly upwards then speaks his spell. Once the spell is spoken the weapon begins its transformation and becomes the Wild Rang. It then comes back to Zhu as it is a three pronged boomerang. Two of the three prongs are blades they are curved to face the same way, and the blades are three feet long. The third prong is a handle made of wood, with a steel cap on the end of it. The handle is four feet long, to allow for duel handed wielding. This weapon is 30 lbs. Angel Weapon.
Appearance:Strengths:
- Spoiler:
*Throwable: While this weapon is best used in melee combat as a melee weapon it is possible to throw the weapon.
* Sharp on both sides: The blades are sharp on both the cutting edge and the back edge to allow for duel sided slicing.
*Two Strikes: A successful strike of this weapon counts for two hits of its rank worth of damage.
Weaknesses:
* Broken: If Wild Rang is broken by a more powerful weapon or spell it becomes unavailable for the rest of the thread.
* Losable: If Wild Rang is thrown and misses its target it is possible to lose the weapon, and then have to go retrieve it.
* One Handed: This weapon is best used as a one handed blade, but this means the strikes are weaker.
* Dangerous to All: This weapon when thrown becomes a danger to everyone including the wielder if he fails to catch it properly.
Abilities:Duration/ Cool Down: Duration 4 posts, 3 for cool down
- Boomerang:
Name: Boomerang
Rank: D
Type: Offensive
Description:
This ability is used as an offensive trait. Zhu throws Wild Rang as hard as he can and it flies in an arch towards a target. If it strikes a target in passing it will continue to arc and make its way back to Zhu as it is attuned to his magic. The arc can only go in a logical arc and can’t make any sharp turns, but it will almost always return to Zhu. On its way back it can strike its target once more.
Strengths:
* Two strikes: When this weapon strikes it strikes with both blades for two hits.
* Two Way Strike: This weapon can strike both on the initial throw and as it returns to where it was thrown from.
* No Mana- This ability takes no mana use directly from Zhu so he can use it as often as he can with no magic taken from him.
Weaknesses:
* Stuck: If Wild Rang strikes a target head on, or in the middle of its arch it will become stuck, and must be retrieved.
* Weapon Specific: This ability can only be used while wielding Wild Rang.
* Weak: This ability is only as strong as Wild Rang thus a weapon, or spell stronger than Wild Rang will render this utterly useless.
* Care Required: To catch this weapon it takes great care, and if Zhu is not paying attention it can hurt him on its return.
- Ice Demons:
Name: Ice Demons
Rank: D
Type: Non- Elemental
Appearance:Description:
- Spoiler:
To summon this weapon Zhu places his hands on the ground and pulls up both hands each blade forming as he pulls his hands back. The two blades they are double-edged and flat in appearance. The guards are golden ornaments that look like demon faces. The blades are four feet long. The handles can be put together to form into a blade like staff. It can also be split to allow for duel handed wielding. This weapon is 30 lbs in total. Angel Weapon.
Strengths:
* Duel Wielding- There is a weapon for each hand, and that means a lot of movements and attacking.
* Multiple forms- This blade can be a double sided blade staff, or simply two blades.
* Duel Strikes- Regardless of form the weapon can strike a target twice.
Weaknesses:
* Thin Blades- This weapon’s blades are thin, and as such it means they can’t cut through harder materials such as rocks, or thick trees.
*Broken- This weapon is easier to break than others, and if it is the weapon can’t be used for the remainder of the thread. Taking 2 hits from a Spell or weapon the same rank as it will break them.
* Dangerous Use: This weapon is sharp on both sides of the blade, and without proper caution Zhu can hurt himself wielding them.
* Time to Change- To change the weapon from one form to another takes one post in order to make it work.
Duration/Cooldown:4/6
Abilities:
- Cold Metal:
Name: Cold Metal
Rank: D
Type: Non-Elemental
Description:
This spell is cast by Zhu forming the blade into a single double sided blade staff. When the blades are put together Zhu blows on both of them, and they become very cold, as cold as ice. He can then use them to slash at his opponents and deliver cold strikes against them.
Strengths:
* Ice Magic- This ability acts like Ice element and is thus strong against magic that is weak to ice
* Slowing Slashes- Whenever the blade strikes an opponent with this ability they are slowed down by 25%.
* No Mana- This ability takes no mana use directly from Zhu so he can use it as often as he can with no magic taken from him.
Weaknesses:
* Short Use: This ability can only be used for two posts during the duration of Ice Demons.
* Weapon Specific: This ability can only be used while Ice Demons are active. If they leave before the ability is over the ability stops right then.
* Extends Cool down: when this ability is used it extends the cool down of Ice Demons by 2 posts
* One Form: This ability can only be used while Ice Demons is in a blade staff form
* Ice Weakness: This ability counts as Ice Element and is weak to magics that are strong against Ice
- Heaven & Earth:
Name: Heaven & Earth
Rank: D
Type: Non Elemental
Appearance:Description: Heaven & Earth are two twin one handed axes. Their handles are four and a half feet long. The blades are double sided, but the front of them is much larger, the back head is used for a sword breaker as the blade is split to allow such a thing. Coming out of the top of the Axes is a large spike that can be used to impale people. Heaven has purple paintings and golden accents to it, while Earth has blue paintings with Silver accents to it. Each Axe weighs 45 lbs. Most of the weight is focused around the blade making it slightly clumsy to anyone else. Minotaur Weapon.
- Spoiler:
Strengths:
* Duel Wielding: These are two axes and are used together duel wielding.
* Strong Strikes: These axes have the ability to break through armor, or anything weaker than they are.
* Quick Strikes: The attacks of these weapons attack fast. Faster than most weapons at their own rank
Weaknesses:
* Breakable: This weapon is easy to break, by anything stronger than it. 2 hits from a spell or weapon the same rank as it will break them.
* Broken: If this weapon is broken it must take the rest of the thread to repair itself
* Hard To Handle: These axes are hard to handle as they are heavy.
* No Ability: This is one of the few weapons that has no ability or spell that goes with it.
Duration/Cooldown:4/4
- Wolf Slayer:
Name: Wolf Slayer
Rank: D
Type: Non-Elemental
Description:This blade has the teeth of several wolves imbedded inside the metal, this gives the blade a slight howling sound as it slashes through the air. To summon this weapon Zhu holds out his right hand palm open and howls. The blade is four feet in length, and the width varies in different places. On the handle is a long bluish colored ribbon, this is used for distraction. Angel Weapon.
- Appearance:
Strengths:
* Durable: The fangs that this blade has been made of have made it more durable for its rank.
* Sly: Due to the end decoration the blade is able to distract as well as slash.
* Hand Guard: This blade has a hand guard that will protect Zhu’s hand from attacks or suffering damage.
Weaknesses:
* Broken: If this weapon is broken it must take the rest of the thread to repair itself
*One Handed: This weapon is best used as a one handed blade, but this means the strikes are weaker.
*Distracting: The ribbon at the end of the blade can be distracting to Zhu as it can be to anyone else.
* Short Reach: This weapon doesn’t have a very long reach.
Duration/Cooldown: 4/6
Abilities:
- Shadow Striking:
Name: Shadow Striking
Rank: D
Type: Offensive
Description:
Every time that Wolf Slayer is swung and hits an opponent’s shadow, it causes a blunt force of energy to transfer and strike the target even if the actual blade misses. It is a very short range and only reaches up to four feet from the tip of the blade. This ability happens right after the blade is swung.
Strengths:
* Double Strike: This ability gives Wolf Slayer two strikes. The blade, and then the ability.
* Invisible: Any wizards of Zhu’s rank can’t see the ability kicking in.
* Reach: This gives Wolf Slayer a bit more reach to do damage.
Weaknesses:
* Night: This ability is useless at night time.
* Shade: this ability doesn’t work in shade
* Sun: This ability can only work if there is a shadow to strike.
* Short Reach: The ability itself has a very short range of effect
* Weak: This attack deals only D rank damage regardless of the rank Wolf Slayer is at.
- Circle Sword:
Name: Circle Sword
Rank: D
Type: Offensive
Description: This ability is only able to be used if Zhu is using two or more swords. To use this ability Zhu holds out his hands on either side of him. With the command “Dance, my blades.” The weapons begin to spin around him in a disc looking like a saw blade. He then directs them where to fly with his hand. They spin and cut everything they pass. When they hit their target the blades surge back to Zhu’s hands.
Strengths:
* Speed: This spell travels as fast as its rank allows
* Reach: This spell turns melee weapons into ranged weapons.
* Flight: This spell reaches up to its maximum range that its Rank allows
* Multi-Strike: As the spell passes it cuts through anything the blades touch.
Weaknesses:
* Stationary: Zhu must stand still to use this ability if he moves then the spell is broken.
* Weapon Specific: This spell can only be used while wielding two swords.
* Straight shot: This spell only travels in a straight line.
* Blockable: This spell can easily be countered by any spell, weapon, or armor stronger than it.
* Blades: The blades that are used in this spell can be broken and thus make the spell useless.
Duration/CoolDown:1/5
- Moon Flash:
Name: Moon Flash
Rank: D
Type: Offensive
Description:
To use this spell Zhu has to be using a sword. He slashes through the air in front of him. The pattern is in a cross pattern. This causes two slashes of moonlight colored energy to surge towards the target. These slashes are a foot wide and a meter long. Once they hit something they slash away at it creating a slash as if from a regular sword strike. They cut into flesh, stone, armor, and wood. These slashes travel at 30 m/s and can reach up to 20 meters away from Zhu.
Strengths:
* Range: this spell gives a sword Ranged capabilities.
* Multiple Strikes: This spell has two slashes to send. So it can hit a target twice.
* Moonlight: This spell can reach twice as far, and can double in size
Weaknesses:
* New Moon: This spell can't be used if there is no moon in the night.
* Sunlight: The sunlight cuts the distance in half.
* Cross: this attack has to travel in a cross pattern of some kind. Making it predictable to dodge.
* Weapon Specific: This spell can only be used by a sword.
Duration/Cooldown: 1/3
- Pentagram Slash:
Name: Pentagram Slash
Rank: D
Type: Offensive
Description:
To use this spell Zhu has to use a weapon that has a blade and a chain of some kind, or a weapon that can levitate to form the shape. The sharp weapon forms a pentagram shap that is as tall as Zhu is and extends to at least a meter beyond a normal human's width. It is then shot forward in a straight line at 35 m/s and can reach up to 30 meters away. as this attack happens it is sent forward in a straight line. The pentagram however can only hit one target.
Strengths:
* Phasing: this spell will only hit a animate target. (Meaning a target that is moving, or 'living')
* Size: the pentagram is a large one, and thus means it will be harder to dodge.
* Multiple Weapons: This spell can be used by many different weapons.
Weaknesses:
* Single Target: this spell can only hit one target.
* Straight: this spell travels in a straight line only.
* Block: this spell can be blocked by any spell stronger than it is
* Focus: to cast this spell Zhu must be standing still to focus the creation of it.
Duration/Cooldown:1/4
- Blumenblatt:
Name: Blumenblatt
Rank: D
Type: Offensive
Duration:1
Cooldown:4
Description:
While using a bladed weapon, the user requips a fair amount of swords, and then charges at the target, slicing them with the weapon in hand. As they rush past, the requipped swords will follow, acting as a secondary strike right before they vanish back into the pocket dimension that they came from. These blades immediately follow the user of the spell, and deal this spell rank in damage. The range is melee and the target had to be slashed by the user before they can be struck.
Strengths:
* Damage: This ability follows an initial attack doing additional damage.
* Follows: This attack follows the first attack meaning it attacks a target which has already been softened up.
* Any: This ability can be used while any weapon is equipped.
Weaknesses:
* Follows: This attack follows the first one so a foe has a chance to avoid it.
* Damage: This attack may deal less damage than the weapon that it follows.
* Broken: The weapons that are broken are pulled from Zhu’s Arsenal’s and any that are broken in the attack can’t be summoned.
* Cooldown: This spell expands the cooldown of the weapon it was used with by 2 post.
- C Rank Spells:
- Warrior's Glaives:
Name: Warriors Glaives
Rank: C
Type: Spell Weapon
Description:
When Zhu equips these weapons he extends his arms out to full span and holds them there. Once the blades appear he is ready to fight. The blades themselves are each three and a half feet long, with a half a foot long round ring in the center where Zhu grips the blade in order to use it. They are used like duel sided blades for slashing and cutting, but they can be used to impale targets as well. Their thin size allows them to find armor gaps very easily and sink through bones. Angel Weapon.
Appearance:Strengths:
- Spoiler:
* Duel Wielding- There is a weapon for each hand, and that means a lot of movements and attacking.
* Tactical Strikes- The weapon is made to be able to aim for weak points such as arteries, and little gaps in armor.
* Easy Defense: The fact that these blades are long, and that they are duel sided it makes defense of one's back easier.
Weaknesses:
* Thin Blades- This weapon’s blades are thin, and as such it means they can’t cut through harder materials such as rocks, or thick trees.
*Broken- This weapon is easier to break than others, and if it is the weapon can’t be used for the remainder of the thread.
* Dangerous Use: This weapon is sharp on both sides of the blade, and without proper caution Zhu can hurt himself wielding them.
* Draining Ability: Using the Glaives' ability causes the cool down to increase and this can be very harmful.
Duration/Cooldown: 5/6
Abilities:
- Levitate:
Name: Levitate
Rank: D
Type: Non-Elemental
Description:
This spell is cast by Zhu leaping up into the air, and extending the glaives to either side of him straight out. As he comes down he will stop at the levitating height. The height at which he levitates is quite simply only a mere three feet off of the ground. He gains no speed boots, or anything else, just the ability to levitate.
Strengths:
* Levitation- Levitating means that he is off of the ground so if the ground has conditions that make movement hard, such as uneven surfaces, ice, sand, or anything else he doesn’t suffer any movement penalties.
* High Ground- With levitation active Zhu gets a better advantage point, and can strike at opponents from a new angle putting them at a disadvantage.
* No Mana- This ability takes no mana use directly from Zhu so he can use it as often as he can with no magic taken from him.
Weaknesses:
* Short Use: This ability can only be used for three posts during the duration of Warrior’s Glaives.
* Weapon Specific: This ability can only be used while Warrior’s Glaives are active. If they leave before the ability is over the ability stops right then.
* Extends Cool down: when this ability is used it extends the cool down of Warrior’s Glaives by 1 for each post it is used (1-3 extra cool down posts)
* Short Hike: This ability only brings Zhu up to a maximum of three feet off of the ground. This means that any spell reaching higher than three feet will still be fully effective against him.
- King of Beasts:
Name: Requip: King of Beasts
Rank: C
Type: Non-Elemental
Description:
Zhu claps his hands together in front of him and says Requip. As he pulls his hands apart the nine foot long weapon that is King of Beasts appears in the air in front of him. As soon as he grabs it the green aura that surrounds the blade vanishes and the weapon becomes tangible. The weapon is a Halberd. The pole part of the weapon is six feet long, made of steel. The blade of the weapon is three feet long, and the same feet wide. Despite its size and weight of 50 lbs Zhu is easily able to wield this weapon showing no sign that the weight affects his fighting ability. Lamia Weapon.
Appearance:Strengths:
- Spoiler:
* Strong blade: The blade can cut through any object including other steel weapons. If it cuts through depends on the durability of the object, and the strength of the swing put into it.
* Strong Strike: When the blade strikes an opponent, or an object the attack is very powerful.
* Long Reach: Due to this weapons' length it can reach mid-range as well as close-range.
* Beasts: This weapon deals double damage against any beasts that come against Zhu
Weaknesses:
* Dual Handed: This weapon even for Zhu requires two hands to wield effectively in battle. Zhu can hold it in one hand, but to actually fight with it he must use both.
* Human: If Zhu wields King of Beasts against a humanoid it deals only half damage.
* Weakened State: If Zhu falls low on his health wielding King of Beasts becomes extremely difficult and perhaps impossible
* Broken: If King of Beasts is broken by a more powerful weapon or spell it becomes unavailable for the rest of the thread.
*Large Swings: The swings of this weapon are large and can be easily predicted.
Abilities:Abilities also need duration and cooldowns.
- Deterrent :
Name: Deterrent
Rank: C
Type: Defensive
Description:
This ability is used as a great defensive trait. While Zhu is wielding King of Beasts no beast will openly attack him as his weapon gives off a constant imposing aura, and can even scare them away if they are truly weak enough for Zhu to ignore. Can it please be stated that combat pets equal to or lower in rank to Zhu will flee, but those of higher rank ill not? (e.g. Weak = D/C, Strong = B, Legendary = A, Artifact = S/SS, Mythical = H)This ability reaches to the maximum range around Zhu that the weapon can reach if held at full extention.
Strengths:
* Defense: This is the greatest Defensive ability that Zhu possess.
* Constant: while Wielding King of Beasts this ability is constantly activated
* No Mana- This ability takes no mana use directly from Zhu so he can use it as often as he can with no magic taken from him.
Weaknesses:
* Limited Range: This ability can effect a very limited range.
* Weapon Specific: This ability can only be used while wielding King of Beasts.
* Weak: This ability is only as strong as King of Beasts. Thus a Beast stronger than Zhu and the weapon will render this utterly useless.
* Desperate: This ability causes beasts who are able to withstand the effect to attack more desperately making them deal double damage to Zhu.
Duration/ Cool Down: Duration 6 posts, 5 for cool down
- Emerald Sword:
Name: Emerald Sword
Rank: C
Type: Offensive
Description: This weapon is a long sword reaching 2 and a half meters in length. It is a straight double-edged blade that is on the thin side. Connected to the blade in place of a pommel is a 5 meter long chain connected to a hook-like Dagger. The entire dagger is a meter long. The first six inches are the handle and the rest of the length is the actual blade. The weapon is two handed as one hand is devoted to each half. Zhu is also able to use the dagger in a long range fashion throwing it, and swinging it by its chain. Angel Weapon.
Appearance:Strengths:
- Appearance:
* Range: the Dagger attached to this blade allows the sword to reach farther than a normal sword could ever hope to.
* Double Strikes: Zhu can strike with both the blade and the dagger if he so chooses.
* Thrown Sword: the sword can be thrown the same as the dagger.
Weaknesses:
* Break: if the chain is broken the dagger vanishes for the rest of the duration.
* Broken: if the blade is broken the spell ends and it can't be used the remainder of the thread.
* Thin: this blade is rather thin so if it collids with something stronger than it more than three times it will break.
* Snare: if Zhu isn't careful with his movements his sword and dagger can become stuck, or someone can cause it to become snared on something.
Duration/Cooldown: 6/6
Ability:
- Homing Dagger:
Name: Homing Dagger.
Rank: C
Type: Offensive
Description:
This is a special ability that Emerald Sword possesses. If Zhu pays half the cost of Emerald sword's summoning he can enchant the chain of the weapon to extend up to ten meters more than it already can reach. He can also control the path of the chain dagger with his fingers. Making it bend at nearly impossible angles so long as he has the reach. The dagger then flies at 30 m/s to try and hit its target.
Strengths:
* Manipulated: Zhu manipulates the direction of this attack.
* Reach: this ability doubles the ranged potential of Emerald sword.
* Speed: this ability gives the dagger an increbile amount of speed.
Weaknesses:
* Mana: this ability costs Zhu mana to use.
* Limited reach: this ability has a limited range it can move.
* Still: Zhu must be standing still in order to control the dagger.
* Dagger: this ability can only be used with the dagger
* Once: this ability can only be used once while Emerald Sword is active.
Duration/Cooldown: 2/ Emerald Sword's duration and cooldown.
- Keyblade:
Name: Keyblade
Rank: C
Type: Spell Weapon
Duration:6
Cooldown:7
Description:This weapon Zhu simply has to cup her hands together and this will summon the blade to her hands. This weapon is almost as tall as she is (About 3 inches shorter) and it looks like a key very vaguely. Zhu calls it the key to oblivion that the scorekeeper used when she took up power and locked away the chaos and dishonor that was here before her light graced the world. This is a Minotaur weapon. The weapon weighs 50 lbs.
- Appearance:
Strengths:
* Heavy: This weapon deals 25% more damage than normal weapons in blunt force damage.
* Reach: the blade is incredibly long for a sword, and as such it gives it reach over standard swords.
* Guard: This blade has a hand guard, and it’s hooked key-like blade also offers another guard.
Weaknesses:
* Two-Handed: this blade is heavy and it requires two hands to wield in combat.
* Broken: if it is broken it will be unusable for the remainder of the thread.
* Light: This weapon suffers 25% more damage from light based magic and attacks.
* Health: if Zhu is below 50% health and if she does she can’t use this weapon.
- Ability:
Name: Unlock
Type: Supportive
Duration:1
Cooldown: 3
Description:
This is the true power of the Keyblade. It has the power to unlock any lock that the blade touches. It can only do this so often, but it is an ability that is always around. The only thing it needs to do is touch the lock. If it is a simple mechanical one, it will be no match and will open right away. If it is a magical lock as long as it is weaker than the weapon, then it will be opened.
Strengths:
* Tap: Zhu simply taps a lock with the end of the blade and the lock will open.
* Always: this ability is always available to Zhu.
* Magic: This even unlocks magical locks on objects.
Weaknesses:
* Pacifist: This ability is 100% non-combat.
* Stronger: if the magic on the locks happens to be stronger than the weapon then it won’t unlock it.
* Cooldown: this ability has a cooldown despite being so simple.
* Actual lock: The lock must have tumblers, a key, a combination, or function like a real lock.
- Neptune's Trident:
Name: Neptune’s Trident
Rank: C
Type: Spell Weapon
Duration:6
Cooldown:7
Description:To summon this weapon Zhu must spit on her hand and place it on the ground pulling the trident from that very tiny bit of liquid. Neptune’s Trident is a very interesting looking trident it is a cross between a trident, a bishamon-yari (a Japanese spear), and a ji (a Chinese halberd) with a crystalline appearance. Like the ji, it bears a horsehair tassel, although it is blue instead of the traditional red; similarly the two side blades are straight with concave edges as opposed to the usual crescent blades of the bishamon yari. The end of Neptune’s Trident turns into a corkscrew/drill shape. It stands at 9 feet long with the blades being the top foot and a half of the length. This weapon can be used while Zhu is in her Lamia Form.
- Appearance:
Strengths:
* Multi use: Neptune’s Trident can be used like an axe, a trident, a spear, or even as a javelin if Zhu has the desire to use it as such.
* Gaps: There are gaps in the blade’s head where swords can be put into and then used as sword breaks in order to give Zhu an even greater advantage.
* Reach: This weapon can reach a fairly wide range of distances, including up to 10 meters if it is thrown like a javelin.
Weaknesses:
* Broken: If this weapon is broken then it takes the rest of the thread to repair itself.
* Tips: If all three of the trident’s tips are broken then the weapon is considered broken, or if the shaft is cut in half.
* Two hands: This weapon requires two hands to wield properly and with any kind of effectiveness.
* Desert: This weapon can’t be summoned in a desert.
- Ability:
Name: Wrath of Neptune
Type: Offensive
Duration:1
Cooldown:4
Description:
The Wrath of Neptune is an ability that the trident can use. Zhu slices it through the air causing the water in the air around her, or the water from a pond, river, etc. to form into a wave. This wave is two meters in length reaches a height of 6 feet, and takes on the shape of a fist, which travels at a speed of 25 m/s, and reaches up to 25 meters away from Zhu in a straight line.
Strengths:
* Reach: This ability gives a melee weapon reach.
* Water Source: If Zhu uses this ability around a naturally occurring water source the damage goes up one rank.
* Fire: This ability can cancel out any fire spell the weapon’s rank or lower.
Weaknesses:
* Water Slayer: this ability can be consumed by a water slayer of any kind.
* Lightning: This ability gets Zhu wet which makes her take 25% more damage from lightning magics.
* Outside: Zhu can’t use this ability if she is inside of a building.
* Ice: This ability can be frozen by ice magic stronger than the weapon.
- Earth Breaker:
Name: Earth Breaker
Rank: C
Type: Spell Weapon, Offensive
Duration: 6 Please lower this to 5 posts
Cooldown:7 You can lower this to 6 posts if you want
Description:To summon this weapon Zhu punches her fist into the ground and pulls it back. As she does the mace forms and takes shape from the earth until it stands at its full size. The entire length is 2 feet taller than Zhu at regular height. Half of the size is devoted to a great thick, armored, and spiked cylindrical mace section. This is the main part of the weapon, and it is heavy when struck with it the blunt force will cause most foes to move even if they somehow take no damage from it. The bottom two feet are devoted to metal guards, and counter weights that look quite ornate. Finally, there is two feet of handle for Zhu to use. She usually carries this weapon with the actual weight and business end of this weapon behind her.
- Appearance:
Strengths:
* Heavy: This weapon is heavy and as such it will deal half its rank in damage due to the velocity force even if it is blocked and defended against.
* Earth: This weapon can shatter any earth element spell that is it’s rank or lower with a direct strike from this weapon
* Durable: This weapon is twice as durable as other weapons of its rank.
Weaknesses:
* Heavy: This weapon requires two hands to wield effectively.
* Momentum: When Zhu swings this she is fully committed to the action and travels with the weapon.
* Broken: When this weapon is broken it can’t be used for the remainder of the thread.
* Health: if Zhu is under 50% health then she can’t use this weapon.
Ability:
Passive: Earth Sense- while this weapon is out and is being carried Zhu can tell when the earth in a small 2-meter area around her begins to move or change in any way. This allows her a bit of an advantage when dodging earth based magic, and spells.
- Ability:
Name: Earth Shattering
Rank: Same as weapon
Type: Offensive
Duration:1
Cooldown:3
Description:
To use this ability Zhu lifts the mace up over her head in a vertical arc and then slams it down on the ground in front of her with all her might. This causes the ground in a 4-meter straight line in front of her to break and shatter. Thus making the ground unstable, and hazardous to move in. This giving her time to move in to attack her target.
Strengths:
* Set up: This ability allows Zhu to set up a much easier second attack to anyone who gets caught up in the broken earth.
* Spells: This ability can be used to stop spells from coming at Zhu from the ground directly in front of her if they are the spell’s rank or lower.
* Range: This ability has a range longer than the weapon itself.
Weaknesses:
* Flight: This ability does nothing against anyone who can fly.
* Sand: this ability doesn’t work in sandy areas.
* Break: If this ability is used and the mace hits something that is at least 2 ranks stronger than it, it will break the weapon on contact.
* Range: this ability isn’t all that useful against people who can fight at a distance.
- Doom Hammer:
Name: Doom’s Hammer
Rank: C
Type: Spell Weapon. Offensive
Duration:6 Please lower this to 5 posts
Cooldown:7 You may lower this to 6 posts
Description:Doom’s hammer is a four-foot-long weapon. Three feet are dedicated to a shaft that is half a foot thick. The last foot is the one-foot-thick Maul that is the head of the hammer. It is just under a foot long however, and it is a very heavy weapon despite the fact that it is capable of being wielded with one hand. Of course as it is wielded with one hand that means that the strikes are fully committed and if Zhu misses then she will strike her weapon against something completely random, and it could be a very bad thing. If it is wielded with two hands then she is capable of changing strikes mid-swing, and even stopping full powered swings. This weapon can be used by her minotaur form
- Appearance:
Strengths:
*Handed: Zhu can wield this weapon effectively either one handed or two handed.
*Strong: This weapon can serious damage armor, and shields that are weaker than it.
*DS: This weapon has access to the ability “Dragon Strike”
Weaknesses:
* Heavy: This is a heavy weapon and if Zhu drops below 50% HP she must use both hands to wield this weapon.
* Broken: If this weapon breaks it can’t be used the rest of the thread.
* Extended Cooldown: If this weapon uses any weapon spell it’s cooldown is increased by 3 posts.
* Committed: If Zhu uses this weapon one-handed then she will commit to every swing, and that means if she misses and hits something stronger than her hammer then it will likely break.
- Ability:
Name: Electrical Strikes
Type: Offensive
Duration: 4
Cooldown: 5
Description:
Zhu holds Doom’s Hammer up to the sky and allows lightning to fill the hammerhead and this then fills the hammer with lightning based element. During the duration of this ability Doom’s Hammer is actually now dealing lightning based blunt force damage to her foes.
Strengths:
* Lightning: The hammer now deals lightning damage.
* Two: The hammer now deals 2x I can allow for 1.75x rank damage, but not 2x. This also should be stated in the active's description, not hiding in the strengths it’s rank in damage with this ability active.
* Conductivity: If the hammer hits against metal or water it will conduct electricity and anything touching the conductor will be shocked for half the weapon’s rank in damage.
Weaknesses:
* Lightning: A slayer of this element can consume the lightning covering the hammer.
* Mage: Lightning magic users do not suffer the additional lightning damage.
* First: Only the first strike of each post during this duration will be charged with lightning magic the others won’t be.
* Self: If Zhu touches the hammer’s head then she will be shocked for the weapon’s rank in damage.
- Dragon Staff:
Name: Dragon Staff
Rank: C
Type: Spell Weapon
Duration:6
Cooldown:7
Description:This weapon is a 7-foot-long bo staff. The staff is made of both the strongest wood and metal. The wood covers a metal core. Both tips are capped off with gold colored metal caps shaped in the form of clouds which cover the top and bottom foot of the staff meaning that the remaining five feet of shaft is just the staff itself. The staff is colored a deep crimson color with a golden dragon snaking along the length of it heading to the cloud at the top of the staff’s length.
- Appearance:
Strengths:
* Reach: The staff has long reach as it can be held by either end and reach six feet away.
* Pole-vaulting: Zhu can use the staff in order to pole-vault over walls, and other such obstacles.
* Flexible: This staff may have a metal core, but being that it is also made of wood it gives it a great bit of flexibility.
Weaknesses:
* Wood: The majority of the staff is made of wood and thus if fire of greater strength is used against it, the staff will burn up.
* Broken: If this weapon is broken it can’t be used for the rest of the thread.
* Cut: If any part of this weapon is cut apart then it is considered broken.
* Non-Lethal: This weapon is non-lethal meaning it can’t kill anyone.
- Ability:
Name: Spinning Shield
Rank: C
Type: Defensive
Description:
This ability is used as a great defensive trait. Zhu holds the dragon staff in the center of its shaft and spins it in a great circle using one hand. The faster she spins it the better it can be used to defend against ranged attacks. Thanks to the size of the weapon as well as Zhu this spinning protects her entire front. I would like it stated that it can defend against 2 C-rank or 1 B-rank spell attack.
Strengths:
* Defense: This is the greatest Defensive ability that Zhu possess.
* Large Cover: The size of the staff protects Zhu's head to her shins.
* No Mana- This ability takes no mana use directly from Zhu so she can use it as often as she can with no magic taken from her.
Weaknesses:
* Limited Block: This ability can only block one thing at a time.
* Weapon Specific: This ability can only be used while wielding the Dragon Staff.
* Weak: This ability is only as strong as the staff thus a weapon, or spell stronger than the staff will render this utterly useless.
* Possible Break: Using the Dragon Staff like this exposes its shaft to attack and it is the weakest part of the Dragon Staff thus it could be broken while using this.
- B Rank Spells:
- Dragon Strike:
Name: Dragon Strike
Rank: B
Type: Offensive
Description:
Zhu holds her weapon up with the blade pointing to the sky and slowly electricity builds around the blade. He then thrusts it forward and the electricity takes on the appearance of a lightning bolt and it flies in a straight line towards the target. Traveling at the highest speed it can 20 m/ps. This bolt also has the potential to stun Can you please state it can only stun those equal to or lower in rank than Zhu for one post? . It can reach up to 20 meters.
Strengths:
* Potential to stun – If the lightning bolt strikes its target there is a great potential for a stun.
* Strong Element: If Dragon strike competes with an element that it is strong against it will continue through.
* Ranged: This spell is long ranged and it gives Zhu a long range option.
Weaknesses:
* Can only be used by weapons that specifically say they have access to it.
* Long cool down
* Linear Fire (can only travel in a straight line)
* Can be countered by any spell of a higher rank
*Lightning Rod: Any metal magic will act as a lightning rod for this spell, for good or worse.
Duration/Cooldown: 1 post/ 5 posts
- Flying Dragons:
Name: Flying Dragons
Rank: B
Type: Offensive
Appearance:Description:
- Flying Dragons:
Flying dragons are three triplet swords. All three are a meter and a half long, with jagged edges. The handles of these blades are a foot long and the blades can be held in hand as one handed weapons. On the flat of the blade are ornate decorations of dragon heads, royal blue colors to show that the weapons are very noble like the creatures they are named after. These blades are called Flying dragons because of their ability to levitate, and be controlled telepathically by the user. Angel Weapon.
Strengths:
* Threes: These swords attack as a solid unit hitting an object or opponent three times.
* Reach: These swords are telepathically controlled and this allows them to reach farther than normal swords.
* 360: These blades can move in a complete 360 degrees around both target and wielder without any difficulty.
Weaknesses:
*Motion-Teleptahy: These weapons are like marrionette puppets. They must have a hand to use them. The way the hand moves will dictate how the swords move. Anyone who fights Zhu long enough will learn the movements and how they relate to the way the swords move. (Same Rank = 3 posts combat, above= 1, below= 4)
* Combat Drain: When Zhu enters combat he must pay 5% of his mana to allow his swords to travel to their maximum range.
* Broken: if even one of these blades break the other two vanish as well for the rest of the thread.
* Holding: If Zhu is physically holding even one of the blades the others can't use their ability to levitate.
Duration/Cooldown: 7/7 Cooldown must be one post longer than the duration
- Levitating Blades:
Name: Levitating Blades
Rank: See Flying Dragons
Type: Supportive
Description:
This ability is what makes Flying Dragons the weapons they are. This ability uses wind, aura, and mana to make the blades fly. The blades when not being used in battle can levitate up to a meter away from Zhu's hand. All three blades are then only seperated by a single foot of space in between them. When Zhu enters combat his aura extends and the range of the blades is extended up to five meters. The blades all must stay within a meter of each other now.
Strengths:
* No hands: This ability makes the triplet swords essentially hands free.
* Lasting: this ability lasts the entire length of Flying Dragon's duration.
* Speed: these blades travel at 25 mps when levitating making them far faster than if a human was swinging with his bare hands.
Weaknesses:
* Mana: this ability costs mana to become combat effective.
* Held: if Zhu holds even one of the blades once they can't levitate again during Flying Dragons duration.
* Stopping: If one of the blades are stopped by something of higher rank of it, then it will stop all three blades.
* Attacking as one: the paths are preceeded, and mimicked around the middle blade. If someone manages to dodge the entire pattern then all three miss.
Duration/Cooldown: See Flying Dragon
- Gorehowl:
Name: Gorehowl
Rank: B
Type: Spell- Weapon
Duration:7
Cooldown:7 Cool down should always be 1 post longer than the duration
Description:
In order to summon this weapon Zhu bellows out in rage, and the weapon appears in front of her blade in the ground. Gorehowl is a massive meter and a half long single bladed war axe. The wooden shaft is a meter and a half in length, and it is as thick as a christmas tree trunk. The top foot and a half of the shaft is covered in metal, and is where the blade actually is. The axe itself is two feet long and a foot thick at it's thickest point. It has a gap between most of the blade and the handle. Opposite the blade are five spikes that could almost be mistaken for teeth. The weapon is around 60 lbs, and it requires both hands for Zhu to wield it effectively. Gorehowl can also be used while Zhus is using her minotaur form.Strengths:
- Ability:
Name: Axe Return
Type: Supportive Requip actives must always be offensive if they are spell weapons
Description:
Zhu is capable of throwing Gorehowl with deadly efficenty as it was meant to be thrown as well as anything else. This ability allows Zhu to hold out her dominant hand and focus her magic to it. This causes Gorehowl to surge back to her hand allowing her to grasp it once more so long as she is within 10 meters of Gorehowl.
Strengths:
* Return: This ability can be used to retrieve Gorehowl once it has been thrown.
* No Mana: This ability costs no mana as it's unique to Gorehowl itself.
* One- Handed: Zhu only needs to devote one hand in order to make this ability work.
Weaknesses:
* Range: The ability to retrieve Gorehowl only works if Zhu is within 10 meters of it.
* Still: Gorehowl must be stationary in order for it to be retrieved.
* Stuck: Gorehowl will become stuck if it hits anything made of steel, or if a spell stronger than Gorehowl forces it to stay in place.
* Broken: If Gorehowl is broken then it can't use this ability.
* Howling: When this blade is swung it creates a howling sound. This can be used to confuse the opponent, and give people a headache.
* Strong: Gorehowl is a two handed Axe and as such when it strikes it is a powerful blow capable of breaking through shields equal to it's rank with two swings.
* Sturdy: Gorehowl is a sturdy axe. It is capable of blocking a spell of it's rank without breaking.
Weaknesses:
* Giveaway: Seeing as Gorehowl makes noise when it is swung then it gives away the location of the swing.
* Two-Handed: This weapon can only be used properly with two hands.
* Half: If Zhu is half health she can't use this weapon, as it is just too much for her weakened body.
* Thrown: If Zhu throws this weapon then it is easier to break, and it flies in a straight line.
As a small note, your requips are also given a passive ability, not just an active.
ZhuFengThe First Kenpachi
- - - - - - - - - - -
Lineage : Warrior's Heart
Position : None
Posts : 541
Guild : Garou Knights
Cosmic Coins : 0
Dungeon Tokens : 0
Mentor : Master Zheng Mao
Experience : 1287.5
Character Sheet
First Skill: Requip: The Warrior
Second Skill: Metamorphosis Magic
Third Skill:
- Post n°35
Re: Requip: The Warrior (Done)
All edits have been made.
I did not know that they were allowed to have both passives and actives. I haven't thought of any passives for them so I will add them in at a later time.
I did not know that they were allowed to have both passives and actives. I haven't thought of any passives for them so I will add them in at a later time.
- Character Info:
Zhu Feng
Zhu's Magic
Zhu's Secondary
Zhu's Bank
Completed Missions:
D Rank:5
C Rank:1
B Rank:
A Rank:
S Rank:
International:
EXP: 25/750