Primary Magic: Requip: Light Forge
Secondary Magic: N/A
Caster or Holder: Caster and Holder
Description: A combination of light and requip magic that focus on the creation of weapons and armor made of light and manipulating them. The caster uses illusions to trick his opponent and intense light to burn them. As well as making physical objects made of focused, hardened light.
Strengths:
- High utility makes it versatile.
- Offensively and defensively strong.
Weaknesses:
- Focus on melee combat with few ranged options.
Name: Requip: Quicksilver
Rank: D
Type: Spell Weapon
Description: Requips Quicksilver, a silver bladed lance with an emerald set into it at the base of the blade. Quicksilvers blade has small bladed wings that give it the appearance of a cross. Quicksilver is about 2m long
Strengths:
- Increases wielder’s speed.
Weaknesses:
- The weapon will break depending on the rank of spell used to hit it. B rank and higher will instantly break it, C rank takes 2 hits, and D rank takes 3 hits.
- Must wait a post before requiping should it break.
Abilities:
- A short range teleportation for wielder. (Details of ability below.)
Name of ability: Blink
Type: Support
Description: Creates a small flash around the user and then instantly teleports them to a chosen location they can see in the immediate area.
Strengths:
- A short range teleportation for wielder. (Up to 20 meters.)
- Instant relocation.
- Can teleport through things as long as he can see the target location and light can pass through the object.
- Can use reflection of target location to teleport as long as the reflection and target are within range.
Weaknesses:
- Creates a small flash of light at original location that can be seen.
- Target location must to be visible to the user.
- Can not teleport through solid objects that light can not pass through.
Cooldown: 2 posts
Name: Requip: Mirror armor
Rank: D
Type: Armor
Description: Requips a set of polished reflective armor and shield.
Strengths:
- Increases defenses.
- Increases the effectiveness of all light based spells and manipulations within the immediate area of the armor by one D rank. (10 meters.)
-Shield is capable of reflecting a single target, direct magical attack in direction dependent of the angle it is being held at up to C rank. This still counts towards a hit towards breaking it.
Weaknesses:
- Limits jumping.
- Should the armor become overly tarnished it no longer increases the effectiveness of light based magic.
- Should the shield become overly tarnished it can no longer reflect a magical attack.
- The armor will break depending on the rank of spell used to hit it. B rank and higher will instantly break it, C rank takes 2 hits, and D rank takes 3 hits.
- Must wait a post before requiping should it break.
Name: Light Forge copy
Rank: D
Type: Special
Description: Creates a hardlight copy of a single weapon, armor set, or other item Jay owns and has studied until memorized. Can also be used to copy other things he is not familiar with if given enough time to study it thoroughly. Hardlight copies appear as slightly transparent and glow around the edges. Hardlight copies can empower the original by overlapping it, increasing attack and defensive properties by one D rank.
Strengths:
-Hardlight copies are physically indestructible.
- Hardlight copies are completely weightless.
- Hardlight copies can be used by Jay or others.
- Hardlight copies can be telekinetically controlled by Jay.
- Hardlight copies used to empower their original counterpart must be destroyed before the original.
- Jay can copy unfamiliar items after learning about them.
Weaknesses:
-Hardlight copies only physically copy things and to not copy any magical attributes or abilities they have.
- Hardlight copies always glow even when empowering their original counterpart.
- Jay must study unfamiliar items for a post before being able to copy it.
- Hardlight copies can be destroyed depending on the rank or spell used to hit it. B rank and higher will instantly destroy it, C rank takes 2 hits, D rank takes 3 hits.
Cooldown: 3 posts
Duration: 4 posts
Name: Invisibility
Rank: D
Type: Support
Description: Bending the light around a single target, Jay can make them appear invisible. (And everything they are holding and wearing.)
Strengths:
- Target cannot be seen by the human eye.
Weaknesses:
- Invisible targets can still be detected by other means than sight. (Ex. noise, smell, touch, or a form a magical detection.)
- Invisibility will end if a spell is cast by the target.
Cooldown: 4 posts.
Duration: 3 posts.
Secondary Magic: N/A
Caster or Holder: Caster and Holder
Description: A combination of light and requip magic that focus on the creation of weapons and armor made of light and manipulating them. The caster uses illusions to trick his opponent and intense light to burn them. As well as making physical objects made of focused, hardened light.
Strengths:
- High utility makes it versatile.
- Offensively and defensively strong.
Weaknesses:
- Focus on melee combat with few ranged options.
Name: Requip: Quicksilver
Rank: D
Type: Spell Weapon
Description: Requips Quicksilver, a silver bladed lance with an emerald set into it at the base of the blade. Quicksilvers blade has small bladed wings that give it the appearance of a cross. Quicksilver is about 2m long
Strengths:
- Increases wielder’s speed.
Weaknesses:
- The weapon will break depending on the rank of spell used to hit it. B rank and higher will instantly break it, C rank takes 2 hits, and D rank takes 3 hits.
- Must wait a post before requiping should it break.
Abilities:
- A short range teleportation for wielder. (Details of ability below.)
Name of ability: Blink
Type: Support
Description: Creates a small flash around the user and then instantly teleports them to a chosen location they can see in the immediate area.
Strengths:
- A short range teleportation for wielder. (Up to 20 meters.)
- Instant relocation.
- Can teleport through things as long as he can see the target location and light can pass through the object.
- Can use reflection of target location to teleport as long as the reflection and target are within range.
Weaknesses:
- Creates a small flash of light at original location that can be seen.
- Target location must to be visible to the user.
- Can not teleport through solid objects that light can not pass through.
Cooldown: 2 posts
Name: Requip: Mirror armor
Rank: D
Type: Armor
Description: Requips a set of polished reflective armor and shield.
Strengths:
- Increases defenses.
- Increases the effectiveness of all light based spells and manipulations within the immediate area of the armor by one D rank. (10 meters.)
-Shield is capable of reflecting a single target, direct magical attack in direction dependent of the angle it is being held at up to C rank. This still counts towards a hit towards breaking it.
Weaknesses:
- Limits jumping.
- Should the armor become overly tarnished it no longer increases the effectiveness of light based magic.
- Should the shield become overly tarnished it can no longer reflect a magical attack.
- The armor will break depending on the rank of spell used to hit it. B rank and higher will instantly break it, C rank takes 2 hits, and D rank takes 3 hits.
- Must wait a post before requiping should it break.
Name: Light Forge copy
Rank: D
Type: Special
Description: Creates a hardlight copy of a single weapon, armor set, or other item Jay owns and has studied until memorized. Can also be used to copy other things he is not familiar with if given enough time to study it thoroughly. Hardlight copies appear as slightly transparent and glow around the edges. Hardlight copies can empower the original by overlapping it, increasing attack and defensive properties by one D rank.
Strengths:
-Hardlight copies are physically indestructible.
- Hardlight copies are completely weightless.
- Hardlight copies can be used by Jay or others.
- Hardlight copies can be telekinetically controlled by Jay.
- Hardlight copies used to empower their original counterpart must be destroyed before the original.
- Jay can copy unfamiliar items after learning about them.
Weaknesses:
-Hardlight copies only physically copy things and to not copy any magical attributes or abilities they have.
- Hardlight copies always glow even when empowering their original counterpart.
- Jay must study unfamiliar items for a post before being able to copy it.
- Hardlight copies can be destroyed depending on the rank or spell used to hit it. B rank and higher will instantly destroy it, C rank takes 2 hits, D rank takes 3 hits.
Cooldown: 3 posts
Duration: 4 posts
Name: Invisibility
Rank: D
Type: Support
Description: Bending the light around a single target, Jay can make them appear invisible. (And everything they are holding and wearing.)
Strengths:
- Target cannot be seen by the human eye.
Weaknesses:
- Invisible targets can still be detected by other means than sight. (Ex. noise, smell, touch, or a form a magical detection.)
- Invisibility will end if a spell is cast by the target.
Cooldown: 4 posts.
Duration: 3 posts.
Last edited by Yawning King on 7th March 2014, 10:55 am; edited 6 times in total (Reason for editing : Magic wasnt accepted needed to alter it.)