Magic
Primary Magic: Historical Forge
Secondary Magic: NOPE
Caster or Holder: Holder
Description: being chosen by the fourth wall Jessi has a magic that she has implemented with it allowing her to reach through time and into other dimensions to acquire weapons and armor sometimes the fourth wall doesnt allow it to be a whole weapon or parts of armor or something completely incomplete, this magic also allows her the ability to wield and use time magic such as a powerful roar that causes great devastation.
Strengths:
• Jessi reaches through time to grab a weapon or armor this makes it less predictable
• Weapons and armor are usually of very Fine craftsmanship
• Can be pulled from the future at higher powers
Weaknesses:
• Reaching through time takes a whole post
• Can be interrupted while reaching through time.
• Reaching through times is often dangerous and has the possibility of ill consequences such as reaching out and getting hands and arms amputated.
• Fourth wall often gets in the way of Jessi performing her magic by completely nullifying her mana if it is upset with her. (No magic for you!)
Lineage: Blessed by fourth wall
Unique Abilities:
4th walls Blessing: Jessi has a passive 5% Extra Mana due to her connection with the 4th wall
Happiness of the 4th wall: If Jessi has a strong bond with the 4th wall all of her damage is boosted by 15%
Reality Requip: Jessi is able to use her magic to reach through the confines of normal reality and into someone of equal or lesser ranks pocket dimension in the same topic and use a copy their stored requips for as long as the requip last and cant be used again until the requip's cooldown has finished
Spells:
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!) N/A
Primary Magic: Historical Forge
Secondary Magic: NOPE
Caster or Holder: Holder
Description: being chosen by the fourth wall Jessi has a magic that she has implemented with it allowing her to reach through time and into other dimensions to acquire weapons and armor sometimes the fourth wall doesnt allow it to be a whole weapon or parts of armor or something completely incomplete, this magic also allows her the ability to wield and use time magic such as a powerful roar that causes great devastation.
Strengths:
• Jessi reaches through time to grab a weapon or armor this makes it less predictable
• Weapons and armor are usually of very Fine craftsmanship
• Can be pulled from the future at higher powers
Weaknesses:
• Reaching through time takes a whole post
• Can be interrupted while reaching through time.
• Reaching through times is often dangerous and has the possibility of ill consequences such as reaching out and getting hands and arms amputated.
• Fourth wall often gets in the way of Jessi performing her magic by completely nullifying her mana if it is upset with her. (No magic for you!)
Lineage: Blessed by fourth wall
Unique Abilities:
4th walls Blessing: Jessi has a passive 5% Extra Mana due to her connection with the 4th wall
Happiness of the 4th wall: If Jessi has a strong bond with the 4th wall all of her damage is boosted by 15%
Reality Requip: Jessi is able to use her magic to reach through the confines of normal reality and into someone of equal or lesser ranks pocket dimension in the same topic and use a copy their stored requips for as long as the requip last and cant be used again until the requip's cooldown has finished
Spells:
- D ranks:
Name: Historical Forge: Age of Bronze Armor
Rank: D
Type: Requip
Duration: 4 posts
Cooldown: 5 posts
Description: Jessi reaches through time and the fourth wall and pulls A suit of bronze through with the ability to know how to use it
Strengths:
• Armor is able to take a few blows before it becomes useless
•Bronze armor is of a good enough quality so it should likely be able to take a few hits
Weaknesses:
• It is bronze so it’s not the strongest material
• It can be broken by a stronger metal
• The fourth wall may not allow full armor to be obtained
Passive: Warrior's rebuke: +5% damage Reduction with Bronze armor
Active: Barbarian's Spirit: Summon a D rank barrier: Instant Cooldown: 3 posts.
Name: Historical Forge: Age of Bronze Weapon
Rank: D
Type: Requip
Duration: 4 posts
Cooldown: 5 posts
Description: Jessi reaches through time and the fourth wall and pulls a bronze weapon through with the ability to know how to use it and use it quite efficiently in a combat situation. Should this be a bow the range of fire is 10 meters due to the being of older designs.
Strengths:
• Weapons can be more random so no one will know what she will pull out however since they are bronze it's highly unlikely that anything like a bow would anything purely made of wood would be pulled.
• Weapons are of good quality so will likely be to parry or deal a few hits before breaking.
Weaknesses:
• It is bronze so it’s not the strongest material and can be broken by stronger materials
• It can be broken by a stronger material
• The fourth wall may not allow a full weapon to be obtained
Passive: Warrior's Might: +10% damage with bronze weapons
Activated: Barbarian's Rebuke: Creates a spiritual aura around the weapon for two posts allowing the weapon to deal 10% more damage. Cooldown: 3 posts
Name: Historical Forge: Time Flux
Rank: D
Type: Offensive
Duration: 2 posts
Cooldown: 4 posts
Description: Jessi manages to shake up time, what falls out is honestly anyone’s guess With a danger value of D rank or less.
Strengths:
• Using Time magic is often time very unpredictable and no one will know what might come through.
• What falls out could help Jessi a lot.
Weaknesses:
• It takes time to muddle with the time stream.
• Can Be interrupted
• The fourth wall may not allow Jessi to do this many times
• what falls out may completely screw jessi over by attacking her or being utterly useless.
Name: Historical Forge: Time Distort
Rank: D
Type: Defensive
Duration: 1 post
Cooldown: 3 posts
Description: For a few moments Jessi is able to create a small distortion in time, be this causing an event to happen or not, to even making it seem something is happening that really isn’t. This distortion can easily confuse someone of D-rank or someone who is not a wizard in a 10 meter range of Jessi
Strengths:
• The small distortion is instantly created
Weaknesses:
• Anyone of C rank or higher can see through the distortion
• The distortion doesn’t last very long
- C-Rank:
Name: Historical Forge: Age of Steel Weapon
Rank: C
Type: Requip
Duration: 4 posts
Cooldown: 5 posts
Description: Jessi reaches through time and the fourth wall and pulls a Steel weapon through with the ability to know how to use it should this weapon be an excellent bow it comes with ammo and fires at a range of 20 Meters
Strengths:
• Weapons can be more random so no one will know what she will pull out
• Weapons are of an excellent quality so will likely be able to take a few hits 4 d rank attacks (3 if fire based), 2 C rank attacks (1 if fire based) 1 B rank attack (fire fire based causes the Blade to melt in Jessi's hands burning her for 10% health)
Weaknesses:
• It is steel so it’s not the strongest material and can be melted with easy
• It can be broken by a stronger material
• The fourth wall may not allow a full weapon to be obtained
Passive: Knight's Rage: 20% Damage buff
Active:Knight's Embrace: While active Jessi is unable to be Harmed by evil or dark based magics of C rank or lower and half effected by B rank, A rank or higher takes effect as normal.
Name: Historical Forge: Age of Gunpowder
Rank: C
Type: Requip
Duration: 4 posts
Cooldown: 5 posts
Description: Reaching into a more sophisticated age Jessi is able to pull out weapons created using gun powder, such as Explosives, flintlock pistols, and Muskets. All weapons deal Full C-rank damage, with explosive having a radius of 5 meters, and guns having a range of 20 meters.
Strengths:
• Weapon is SO much less random as the choices to take are not a lot of differences.
• Weapons are of excellent quality and are a lot harder to destroy needing to take, 4 attacks of D rank damage, 2 attacks of C rank damage, 1 of b rank and A rank instantly destroys it.
Weaknesses:
• Explosives can be blown up in Jessi's hand if hit with fire magic.
• Weapons can be broken by a strong enough material, or ruined with water.
• The fourth wall may not allow a full weapon to be obtained
Passive:
Markman's Sight: As long as any weapon other than explosives is wielded Jessi gets a passive sight enhancement of 20 meters.
Active:
Gunners Barrage: Jessi is able to fire off a barrage of gunfire despite the weapon being usually a single shot. Jessi is able to do this once every 4 rounds and dealing,
Name: Historical Forge: Roar of Time
Rank: C
Type: Offensive
Duration: 4 posts
Cooldown: 5 posts
Description: Jessi reaches deep within her and unleashes a powerful roar made completely of time magic, Causing Time radiation to anyone and anything in a 10 meter radius of Jessi. The radiation causes degradation of Weak materials and damages sentient creatures by 50% C rank damage, followed by 25% C rank damage each round until washed away by magical means.
Strengths:
• Can break down weak materials in her way to remove blockages.
Weaknesses:
• Can cause more lasting damage
• Can Harm Jessi and allies if not directed in a specific direction.
(using my Bought c-rank spell slot for this)
Name: Historical Forge: Walk of Ages
Rank: C
Type: Support
Duration: 1 post
Cooldown: 3 posts
Description:With the help of the 4th wall and her time powers Jessi is able to take a step through time to redo the previous round of post,This allows her to revert the effects of C rank or below magics of the current post.
Strengths:
• Jessi is able to fix anything that might have gone wrong the post before.
Weaknesses:
• Doing this takes up a lot of Jessi's strength thus it is a while before she can do it again.
• Only Jessi remembers what happened so only she can manipulate the outcome.
- Signature:
Name: Historical Forge: Time Fragments
Rank: D
Type: Signature
Duration: Instant
Cooldown: 1 post
Description: Jessi reaches out to the fourth wall and manages to create several fragments of time that can be hurled at Jessi’s opponent dealing D rank damage at anyone within 15 meters, and 1/2 D rank damage up to 20 meters.
Strengths:
• Fragments of time can damage terrain
Weaknesses:
• Fragments can be blocked by a strong enough material
• Fragments only Deal up to full D rank damage so they do not really harm someone C rank or higher.
Name: Historical Forge: Age of “Magic”
Rank: C
Type: Requip
Duration: 4 posts
Cooldown: 5 posts
Description: Jessi reaches through time and the fourth wall and pulls a magical steel weapon through with the ability to know how to use it, should this be a powerful magical bow with a 30 meter range or a Sword with powers lost to the ages.
Strengths:
• Weapon is not as random as the normal spell so Jessi knows more of what she could get.
• Weapons are of excellent quality and are a lot harder to destroy needing to take, 4 attacks of D rank damage, 2 attacks of C rank damage, 1 of b rank and A rank instantly destroys it.
Weaknesses:
• Steel can easily be melted with a high enough heat
• It can be broken by a stronger material
• The fourth wall may not allow a full weapon to be obtained
Active:
• Jessi is able to spur the weapon into using her magic to create a blast that allows it to cut through strong Matter Or blast at enemies for Full C rank damage. Duration: Instant, Cool Down 3 Posts.
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!) N/A
Last edited by Jessi on 23rd May 2016, 12:45 pm; edited 17 times in total