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    Fantasia Calamity

    Dray
    Dray

    Player 
    Lineage : None
    Position : None
    Posts : 8
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Fantasia Genocide
    Second Skill:
    Third Skill:

    Bump Fantasia Calamity

    Post by Dray 16th May 2016, 9:25 pm

    "To birth miracle or catastrophe with only ones own power is surely to blur the line between man and god"

    Primary Magic:  Fantasia Calamity
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: The power to manifest magical power as a medley of physical and metaphysical forces for offense, defense, surveillance, and even creation.  All the spells subdivided under this skill set are used by manipulating or expending his mass wellspring of magical energy with varying degrees of focus and differing applications. The possibilities of his massive mental power well being applied to other spectrums are nearly endless, though there are specific categories that most of those said spell applications fall under, listed below.
    Stregnths
    - Dray's magic allows him to cast various spells that  include dabbling in the laws of Mysticism in some

    Weaknesses

    -According to Dray the one downside to his magic is that it may leave him with headaches or midgrains.

    -It also requires a great deal of focus stamina and comprehension of Metaphysical laws.


    Unique Abilities

    'Multi Thought '; An application that allows Dray to run several trains of thought in seamless coexistence without any break in focus to perform multiple advanced actions simultaneously without error, achieved by actually splitting the mind into multiple independent and fully functional segments witch their own assigned tasks and a hive mentality.

    ' Will ' ;An application that uses kinetic force by use of a mixture of magical & mental power, resulting in creating motion in the physical world with nothing more than thought commonly known as telekinesis. The practical applications of such an ability are truly limitless, including but not limited to: controlling weaponry from afar, manipulating physical energy on a minute level to add or remove heat or electricity, and creating artificial air currents or vacuums.

    Strengths:




    D Rank Spells

    Name: Helios One
    Rank: D
    Type: Offensive
    Duration: 2 post
    Cooldown: 3 post
    Description: The ability to manifest magical power as of raw energy. Used mainly for the purpose of spawning highly powerful masses of energy in a somewhat similar form to a stable plasma, though with several key differences. The energy created is dazzlingly bright with a pale electric blue coloration, is insanely hot to the point it can cause damage to the atomic level of objects that it contacts, however its heat doesn't spread beyond the substance itself, and it does not require any of the various conditions of maintenance that plasma does such as electrical fields. As one can predict the spell create molten blue substances that can be used to melt through anything it touches.

    Stregnths
    -Extremely hot embodiment capable of melting through nearly all solid constructs.




    Weaknesses:

    -Because the spell construct extremely hot constructs  the Caster himself can not make contact with its own plasma like substance or risk getting hurt.

    -  The spell may be used to spawn extremely hot material but it also requires a understandable amount of stamina and focus to make sure the manifested material successfully forms without exploding otherwise it could prove disastrous  for the caster.




    Name: Luminescence Luminous
    Rank: D
    Type: Supportive
    Duration: 1 post
    Cooldown: 2 post
    Description:A spell that allows Dray to generate and  manipulate his own artifical light, be it through lightwaves, or through the conjecturing of Photons, there is no source of light that he may not requisition given the chance, be it artificial or natural. While solar rays are his favored medium, electrically-produced lights can be used as well, if not shut out. Dark zones, light zones, laser beams, all fall under Phi's divine jurisdiction. Because of its level its only can shine or extend 15 meters long.
    Strengths:
    - Bend and manipulate a form of light at will
    Weaknesses:
    --Often gives off a radiance that makes him easy to detect or spot making it almost impossible to  be unseen or undetectable.

    - If used for a long period of time could resolve in strong headaches as well as a temporary mental collapse.


    Name: Mind over Matter
    Rank: D
    Type: Offensive/Supportive
    Duration: Varies depending on what is manifested and how big it is so anywhere inbetween Instant  or 2 post
    Cooldown: +1 post
    Description: A spell that construct, manipulate, and gestate artificial crystal prisms from seemingly nothing. Able to form in any shape he would like, and grow to any proportions he should see fit, Phi's prismatic constructions share no common traits with their brethren, save the fact that beams of white light that strike them are separated in to their seven different tints.
    Strengths:
    -Create own Crystalline substance for desirable purposes.

    -Seems to nullify low rank light spells by reflecting it away or back to the caster in a hostile aggressive fashion.


    Weaknesses:

    - Can only work on inorganic matter

    - If used for a extensive period of time will cause mindgrains .

    - that 1 C Rank spell towards the crystal will shatter the crystal


    Name: False Creation
    Rank: D
    Type: Supportive
    Duration: Instant for mundane objects anything bigger requires 1 post
    Cooldown:  2 Post
    Description: A spell that  expends massive amounts of magical power to create objects from naught. The scope and power of this skill is very limited, and it is by far one of the most straining and limited of his spell inventory. The objects created are as though they are natural and meant to be in the realm they manifest within, and they adhere to all laws of that reality, in other words completely mundane objects. Ease, cost, and speed of creation is all based upon the complexity and mass of the object itself. The applications of this spell are quite diverse as any number of inanimate objects can be created over time and with the right amount of energy, though it should be noted that living things cannot be created with this power due to the inability to replicate bionic compounds in a functional state as the objects created don't just pop into existence are are instead built particle by particle.

    Strengths:
    - Can transmute artifical matter into any imaginable




    Weaknesses:

    -Requires a lot of stamina

    -Requires focus in order to successfully transmute the desired object the more time and focus put into the construct the better it will look and last longer.


    Last edited by Dray on 19th May 2016, 9:35 am; edited 3 times in total
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Bump Re: Fantasia Calamity

    Post by Anastasia Isayev 16th May 2016, 10:45 pm

    Hello there! I'm Anastasia and I'll be grading your magic.
    Anything you see in this color are going to be things I would like to ask you to edit/correct.
    If you have any questions, feel free to PM me.

    When making edits, edit your original post and then bump the topic so I know when to grade your magic.

    Dray wrote:
    "To birth miracle or catastrophe with only ones own power is surely to blur the line between man and god"

    Primary Magic:  Fantasia Calamity
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: The power to manifest magical power as a medley of physical and metaphysical forces for offense, defense, surveillance, and even creation.  All the spells subdivided under this skill set are used by manipulating or expending his mass wellspring of magical energy with varying degrees of focus and differing applications. The possibilities of his massive mental power well being applied to other spectrums are nearly endless, though there are specific categories that most of those said spell applications fall under, listed below.

    Strengths:
    These strengths are meant to effect your magic as a whole. Please make at least 1 strength. I normally don't allow percentages in strengths as I usually reserve those for Unique Abilities. But whatever strengths you think your magic has, feel free to make them here. Make sure to separate them with bullet points or - or anything like that so people can tell the difference between each individual strength

    Weaknesses
    Alright, much like strengths, you also need weaknesses for your magic. However, your strengths must, at least, outnumber your strengths by at least 1. So if you have 1 strength, you'll need at least 2 weaknesses. And unlike strengths, I usually allow percentages in weaknesses such as "Spells are X% slower" or "Takes X% more damage from Y type of magic" or stuff like that.

    Down below, 2 of your spells would work fantastically as Unique Abilities. You get 3 Unique Abilities for your character. Please create them as well. 2 of your spells would work, so you can create another one

    D Rank Spells

    Name: Helios One
    Rank: D
    Type: Offensive
    Duration: 3 - 4  post Please choose either 3 or 4 posts
    Cooldown:  1 post. Depending on what you choose as Duration, your cool down will be, at least, 1 post longer
    Description: The ability to manifest magical power as of raw energy. Used mainly for the purpose of spawning highly powerful masses of energy in a somewhat similar form to a stable plasma, though with several key differences. The energy created is dazzlingly bright with a pale electric blue coloration, is insanely hot to the point it can cause damage to the atomic level of objects that it contacts, however its heat doesn't spread beyond the substance itself, and it does not require any of the various conditions of maintenance that plasma does such as electrical fields.
    What does this spell do and what's it's range? Does this spell deal damage to people, the environment, please explain what it does

    Strengths:
    -Extremely hot embodiment capable of melting through nearly all solid constructs.

    -If used properly can be a tactful  spell capable of dealing heavy damage to the caster's enemies.


    Weaknesses:

    -Because the spell construct extremely hot constructs  the Caster himself can not make contact with its own plasma like substance or risk getting hurt.

    -  The spell may be used to spawn extremely hot material but it also requires a understandable amount of stamina and focus to make sure the manifested material successfully forms without exploding otherwise it could prove disastrous  for the caster.




    Name: Multi Thought
    Rank: D
    Type:
    Duration: Until deactivated Needs to be at least 3 or 4 posts in duration. You can't have a toggle-able duration
    Cooldown: 1 post Like in the above spell, your cool down must be at least 1 post longer in duration with a minimum of 2 post cool down
    Description: A spell that allows Dray to run several trains of thought in seamless coexistence without any break in focus to perform multiple advanced actions simultaneously without error, achieved by actually splitting the mind into multiple independent and fully functional segments witch their own assigned tasks and a hive mentality. Though   and This is something that one would use as a Unique Ability. Everyone gets 3 Unique Abilities (Perks, Feats, etc) that fits their magic. I would make this one of your three Unique Abilities and replace this with another spell. If this is a unique ability, it wouldn't require a duration or cooldown
    Strengths:
    - when in use it also allows for a diversity of simultaneous actions.
    -increased perception by allowing more of his magical spells to be used side by side without a crippling strain upon his psyche.

    Weaknesses:
    -this decreases the power of his magical spells.

    - If used for a long period of time could resolve in strong headaches as well as a temporary mental collapse.


    Name: Mind over Matter
    Rank: D
    Type: Offensive/Supportive
    Duration: 3-4 post Pick one
    Cooldown: 1 post Cooldown is +1 the duration
    Description: A spell that uses kinetic force by use of a mixture of magical & mental power, resulting in creating motion in the physical world with nothing more than thought commonly known as telekinesis. The practical applications of such an ability are truly limitless, including but not limited to: providing himself with accelerated or impossible motions including flight, redirecting or outright stopping projectiles, controlling weaponry from afar, manipulating physical energy on a minute level to add or remove heat or electricity, and creating artificial air currents or vacuums. Like the previous one, you could make this a Unique Ability. However, you'd also need a range on how far you could control your telekinesis. I had a character that used something similar. You could have the range of your telekinetic control increase by rank. make this a UA and replace this spell
    Strengths:
    - Moving objects with just a simple thought.

    -Capable of even altering projectiles  motion.


    Weaknesses:

    - Can only work on inorganic matter

    - If used for a extensive period of time will cause mindgrains .

    Name: False Creation
    Rank: D
    Type: Supportive
    Duration: 2 post You can make this instant for summoning mundane objects. However, if you want this to also summon weapons and such, then the duration may be longer. However, for just mundane objects, you can make this an instant
    Cooldown:  1 post Going off of the above, please change this to 2 posts
    Description: A spell that  expends massive amounts of magical power to create objects from naught. The scope and power of this skill is very limited, and it is by far one of the most straining and limited of his spell inventory. The objects created are as though they are natural and meant to be in the realm they manifest within, and they adhere to all laws of that reality, in other words completely mundane objects. Ease, cost, and speed of creation is all based upon the complexity and mass of the object itself. The applications of this spell are quite diverse as any number of inanimate objects can be created over time and with the right amount of energy, though it should be noted that living things cannot be created with this power due to the inability to replicate bionic compounds in a functional state as the objects created don't just pop into existence are are instead built particle by particle.

    Strengths:
    - Can transmute artifical matter into any imaginable

    - Can almost create any solid construct just by expending the energy and time to mold it.


    Weaknesses:

    -Requires a lot of stamina

    -Requires focus in order to successfully transmute the desired object the more time and focus put into the construct the better it will look and last longer.


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
    Dray
    Dray

    Player 
    Lineage : None
    Position : None
    Posts : 8
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Fantasia Genocide
    Second Skill:
    Third Skill:

    Bump Re: Fantasia Calamity

    Post by Dray 17th May 2016, 6:06 am

    BUMP
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Bump Re: Fantasia Calamity

    Post by Anastasia Isayev 17th May 2016, 4:28 pm

    Dray wrote:
    "To birth miracle or catastrophe with only ones own power is surely to blur the line between man and god"

    Primary Magic:  Fantasia Calamity
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: The power to manifest magical power as a medley of physical and metaphysical forces for offense, defense, surveillance, and even creation.  All the spells subdivided under this skill set are used by manipulating or expending his mass wellspring of magical energy with varying degrees of focus and differing applications. The possibilities of his massive mental power well being applied to other spectrums are nearly endless, though there are specific categories that most of those said spell applications fall under, listed below.

    Unique Abilities

    'Multi Thought '; An application that allows Dray to run several trains of thought in seamless coexistence without any break in focus to perform multiple advanced actions simultaneously without error, achieved by actually splitting the mind into multiple independent and fully functional segments witch their own assigned tasks and a hive mentality.

    ' Will ' ;An application that uses kinetic force by use of a mixture of magical & mental power, resulting in creating motion in the physical world with nothing more than thought commonly known as telekinesis. The practical applications of such an ability are truly limitless, including but not limited to: providing himself with accelerated or impossible motions including flight, redirecting or outright stopping projectiles, controlling weaponry from afar, manipulating physical energy on a minute level to add or remove heat or electricity, and creating artificial air currents or vacuums.
    Okay, now that this is a unique ability, I'm going to have to ask you to tighten your focus on what you want to do with this. Flight would technically be it's own ability, but being able to manipulate things using "the force" as you will could be one on it's own. This ability does have a lot going on for it, so if you could single it out to 1 or 2 primary abilities, that would make this ability much better. For those left over, you could possibly make them your 3rd Unique Ability, which you still need. However, be warned that anything that resembles a spell too much may not be allowed

    Strengths:
    Need a strength

    Weaknesses
    Need a weakness. Remember, your weakness must be +1 the number of strengths you have

    D Rank Spells

    Name: Helios One
    Rank: D
    Type: Offensive
    Duration: 2 post
    Cooldown: 3 post
    Description: The ability to manifest magical power as of raw energy. Used mainly for the purpose of spawning highly powerful masses of energy in a somewhat similar form to a stable plasma, though with several key differences. The energy created is dazzlingly bright with a pale electric blue coloration, is insanely hot to the point it can cause damage to the atomic level of objects that it contacts, however its heat doesn't spread beyond the substance itself, and it does not require any of the various conditions of maintenance that plasma does such as electrical fields. As one can predict the spell create molten blue substances that can be used to melt through anything it touches.
    [color]Alrighty. All I need now is a range. Also, does the bright light cause people to go blind? If so, state that. I'm also going to assume the heat from the plasma simply deals damage as well right?[/color]
    -Extremely hot embodiment capable of melting through nearly all solid constructs.

    -If used properly can be a tactful  spell capable of dealing heavy damage to the caster's enemies.


    Weaknesses:

    -Because the spell construct extremely hot constructs  the Caster himself can not make contact with its own plasma like substance or risk getting hurt.

    -  The spell may be used to spawn extremely hot material but it also requires a understandable amount of stamina and focus to make sure the manifested material successfully forms without exploding otherwise it could prove disastrous  for the caster.

    Since you have 2 strengths, you need 1 more weakness


    Name: Luminescence Luminous
    Rank: D
    Type: Supportive
    Duration: 1 post
    Cooldown: 2 post
    Description:A spell that allows Dray to generate and  manipulate his own artifical light, be it through lightwaves, or through the conjecturing of Photons, there is no source of light that he may not requisition given the chance, be it artificial or natural. While solar rays are his favored medium, electrically-produced lights can be used as well, if not shut out. Dark zones, light zones, laser beams, all fall under Phi's divine jurisdiction. Cool spell! Now all I need is how far the light shines. Generally for D Rank spells, it's usually 15 meters
    Strengths:
    - Bend and manipulate a form of light at will
    Weaknesses:
    --Often gives off a radiance that makes him easy to detect or spot making it almost impossible to  be unseen or undetectable.

    - If used for a long period of time could resolve in strong headaches as well as a temporary mental collapse.


    Name: Mind over Matter
    Rank: D
    Type: Offensive/Supportive
    Duration: Varies depending on what is manifested and how big it is so anywhere inbetween Instant  or 2 post
    Cooldown: 2 post Since the above is varied, change this to +1 Duration.
    Description: A spell that construct, manipulate, and gestate artificial crystal prisms from seemingly nothing. Able to form in any shape he would like, and grow to any proportions he should see fit, Phi's prismatic constructions share no common traits with their brethren, save the fact that beams of white light that strike them are separated in to their seven different tints.
    Strengths:
    -Create own Crystalline substance for desirable purposes.

    -Seems to nullify low rank light spells by reflecting it away or back to the caster in a hostile aggressive fashion.


    Weaknesses:

    - Can only work on inorganic matter

    - If used for a extensive period of time will cause mindgrains .

    Need 1 more weakness. Since you created crystals, you could state that 1 C Rank spell towards the crystal will shatter the crystal

    Name: False Creation
    Rank: D
    Type: Supportive
    Duration: Instant for mundane objects anything bigger requires 1 post
    Cooldown:  2 Post
    Description: A spell that  expends massive amounts of magical power to create objects from naught. The scope and power of this skill is very limited, and it is by far one of the most straining and limited of his spell inventory. The objects created are as though they are natural and meant to be in the realm they manifest within, and they adhere to all laws of that reality, in other words completely mundane objects. Ease, cost, and speed of creation is all based upon the complexity and mass of the object itself. The applications of this spell are quite diverse as any number of inanimate objects can be created over time and with the right amount of energy, though it should be noted that living things cannot be created with this power due to the inability to replicate bionic compounds in a functional state as the objects created don't just pop into existence are are instead built particle by particle.

    Strengths:
    - Can transmute artifical matter into any imaginable

    - Can almost create any solid construct just by expending the energy and time to mold it.


    Weaknesses:

    -Requires a lot of stamina

    -Requires focus in order to successfully transmute the desired object the more time and focus put into the construct the better it will look and last longer.

    Need 1 more weakness


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
    Dray
    Dray

    Player 
    Lineage : None
    Position : None
    Posts : 8
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Fantasia Genocide
    Second Skill:
    Third Skill:

    Bump Re: Fantasia Calamity

    Post by Dray 17th May 2016, 7:30 pm

    BUMP :D
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Bump Re: Fantasia Calamity

    Post by Anastasia Isayev 18th May 2016, 1:23 pm

    Dray wrote:
    "To birth miracle or catastrophe with only ones own power is surely to blur the line between man and god"

    Primary Magic:  Fantasia Calamity
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: The power to manifest magical power as a medley of physical and metaphysical forces for offense, defense, surveillance, and even creation.  All the spells subdivided under this skill set are used by manipulating or expending his mass wellspring of magical energy with varying degrees of focus and differing applications. The possibilities of his massive mental power well being applied to other spectrums are nearly endless, though there are specific categories that most of those said spell applications fall under, listed below.
    Stregnths
    - Dray's magic allows him to cast various spells that  include dabbling in the laws of Mysticism in some

    Weaknesses

    -According to Dray the one downside to his magic is that it may leave him with headaches or midgrains.

    -It also requires a great deal of focus stamina and comprehension of Metaphysical laws.


    Unique Abilities

    'Multi Thought '; An application that allows Dray to run several trains of thought in seamless coexistence without any break in focus to perform multiple advanced actions simultaneously without error, achieved by actually splitting the mind into multiple independent and fully functional segments witch their own assigned tasks and a hive mentality.

    ' Will ' ;An application that uses kinetic force by use of a mixture of magical & mental power, resulting in creating motion in the physical world with nothing more than thought commonly known as telekinesis. The practical applications of such an ability are truly limitless, including but not limited to: providing himself with accelerated or impossible motions like redirecting or outright stopping projectiles, controlling weaponry from afar, manipulating physical energy on a minute level to add or remove heat or electricity, and creating artificial air currents or vacuums.
    Alright, the redirecting or outright stopping projectiles are also going to have to be removed as that's something that ought to be in a spell. Do that, and this UA will be good to go.

    - Just gonna also throw in there that you get a third unique ability, just letting you know

    Strengths:




    D Rank Spells

    Name: Helios One
    Rank: D
    Type: Offensive
    Duration: 2 post
    Cooldown: 3 post
    Description: The ability to manifest magical power as of raw energy. Used mainly for the purpose of spawning highly powerful masses of energy in a somewhat similar form to a stable plasma, though with several key differences. The energy created is dazzlingly bright with a pale electric blue coloration, is insanely hot to the point it can cause damage to the atomic level of objects that it contacts, however its heat doesn't spread beyond the substance itself, and it does not require any of the various conditions of maintenance that plasma does such as electrical fields. As one can predict the spell create molten blue substances that can be used to melt through anything it touches.

    Stregnths
    -Extremely hot embodiment capable of melting through nearly all solid constructs.




    Weaknesses:

    -Because the spell construct extremely hot constructs  the Caster himself can not make contact with its own plasma like substance or risk getting hurt.

    -  The spell may be used to spawn extremely hot material but it also requires a understandable amount of stamina and focus to make sure the manifested material successfully forms without exploding otherwise it could prove disastrous  for the caster.




    Name: Luminescence Luminous
    Rank: D
    Type: Supportive
    Duration: 1 post
    Cooldown: 2 post
    Description:A spell that allows Dray to generate and  manipulate his own artifical light, be it through lightwaves, or through the conjecturing of Photons, there is no source of light that he may not requisition given the chance, be it artificial or natural. While solar rays are his favored medium, electrically-produced lights can be used as well, if not shut out. Dark zones, light zones, laser beams, all fall under Phi's divine jurisdiction. Because of its level its only can shine or extend 15 meters long.
    Strengths:
    - Bend and manipulate a form of light at will
    Weaknesses:
    --Often gives off a radiance that makes him easy to detect or spot making it almost impossible to  be unseen or undetectable.

    - If used for a long period of time could resolve in strong headaches as well as a temporary mental collapse.


    Name: Mind over Matter
    Rank: D
    Type: Offensive/Supportive
    Duration: Varies depending on what is manifested and how big it is so anywhere inbetween Instant  or 2 post
    Cooldown: +1 post
    Description: A spell that construct, manipulate, and gestate artificial crystal prisms from seemingly nothing. Able to form in any shape he would like, and grow to any proportions he should see fit, Phi's prismatic constructions share no common traits with their brethren, save the fact that beams of white light that strike them are separated in to their seven different tints.
    Strengths:
    -Create own Crystalline substance for desirable purposes.

    -Seems to nullify low rank light spells by reflecting it away or back to the caster in a hostile aggressive fashion.


    Weaknesses:

    - Can only work on inorganic matter

    - If used for a extensive period of time will cause mindgrains .

    - that 1 C Rank spell towards the crystal will shatter the crystal


    Name: False Creation
    Rank: D
    Type: Supportive
    Duration: Instant for mundane objects anything bigger requires 1 post
    Cooldown:  2 Post
    Description: A spell that  expends massive amounts of magical power to create objects from naught. The scope and power of this skill is very limited, and it is by far one of the most straining and limited of his spell inventory. The objects created are as though they are natural and meant to be in the realm they manifest within, and they adhere to all laws of that reality, in other words completely mundane objects. Ease, cost, and speed of creation is all based upon the complexity and mass of the object itself. The applications of this spell are quite diverse as any number of inanimate objects can be created over time and with the right amount of energy, though it should be noted that living things cannot be created with this power due to the inability to replicate bionic compounds in a functional state as the objects created don't just pop into existence are are instead built particle by particle.

    Strengths:
    - Can transmute artifical matter into any imaginable




    Weaknesses:

    -Requires a lot of stamina

    -Requires focus in order to successfully transmute the desired object the more time and focus put into the construct the better it will look and last longer.


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
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    Dray
    Dray

    Player 
    Lineage : None
    Position : None
    Posts : 8
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Fantasia Genocide
    Second Skill:
    Third Skill:

    Bump Re: Fantasia Calamity

    Post by Dray 19th May 2016, 9:51 am

    BUMP
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Bump Re: Fantasia Calamity

    Post by Anastasia Isayev 20th May 2016, 12:06 pm

    Fantasia Calamity JvQoGEt


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!

      Current date/time is 5th November 2024, 7:37 am