Magic
Primary Magic: Calamity Curse
Secondary Magic: TBD
Caster or Holder: Caster/Lost
Description: long ago when the one magic was formed it branched into many other magics one of which was known as Curses, unlike most modern magics Curses are much more foul in nature normally running off of negetive emotions.This Curse allows the wielder to utilize the elements of nature in the form of disasters and calamitys that can be caused from them from tonados to floods to even blizzards. This curse is extremely powerful and has wide spread effects that can cause mass damage from its spells, it also gives off a very evil aura no matter how kind hearted the user is
Strengths:
The user is able to use almost all elements allowing for great variety
Because the user can use all elements it is easy to avoid using a slayers element
Since this is a Curse and not a magic any means that would normally nullify or reflect magic is ineffective against this power
Weaknesses:
Since this power is inherently evil the user might be mistaken for a evil mage or a demon
While it is possible to avoid a slayers element they can still devour a spell if it is their element
Demon Slayer magic is 2X more effective against most curses including this one
Since most of the spells are very wide spread the user must be careful not to catch allies in them.
Unique Abilities:
Negetive Emotion sensing- since Curses feed on negetive emotions the user is able to sense the people around them, however they can only sense people accurately who are their rank or lower those of a higher rank are harder to pinpoint the maximum range for this is a 30 meter radius around Sol
Flight- by using the wind element the user can fly and hover in midair with ease however they can only fly as fast as their current rank 5 m/s for D rank 10 for C 15 for B 20 for A and 25 for S
[reserved]
Primary Magic: Calamity Curse
Secondary Magic: TBD
Caster or Holder: Caster/Lost
Description: long ago when the one magic was formed it branched into many other magics one of which was known as Curses, unlike most modern magics Curses are much more foul in nature normally running off of negetive emotions.This Curse allows the wielder to utilize the elements of nature in the form of disasters and calamitys that can be caused from them from tonados to floods to even blizzards. This curse is extremely powerful and has wide spread effects that can cause mass damage from its spells, it also gives off a very evil aura no matter how kind hearted the user is
Strengths:
The user is able to use almost all elements allowing for great variety
Because the user can use all elements it is easy to avoid using a slayers element
Since this is a Curse and not a magic any means that would normally nullify or reflect magic is ineffective against this power
Weaknesses:
Since this power is inherently evil the user might be mistaken for a evil mage or a demon
While it is possible to avoid a slayers element they can still devour a spell if it is their element
Demon Slayer magic is 2X more effective against most curses including this one
Since most of the spells are very wide spread the user must be careful not to catch allies in them.
Unique Abilities:
Negetive Emotion sensing- since Curses feed on negetive emotions the user is able to sense the people around them, however they can only sense people accurately who are their rank or lower those of a higher rank are harder to pinpoint the maximum range for this is a 30 meter radius around Sol
Flight- by using the wind element the user can fly and hover in midair with ease however they can only fly as fast as their current rank 5 m/s for D rank 10 for C 15 for B 20 for A and 25 for S
[reserved]
- D rank spells:
Name:White Out
Rank: D
Type:Supplimentary/ Defensive/ Ice
Duration:1 post
Cooldown: 2 posts
Description: The user will focus their Curse and suddenly cause a massive amount of Snow and ice to blast forward from their body causing spells up to 1 C rank or 2 D rank to veer off course and miss along with causing all those in a 5 meter radius around the user to become blind for one post from the amount of snow and ice in the air. the range of this is 20 meters and moves at 10 m/s
Strengths:
While this spell can be used by just speaking the name of the spell it can also be done none verbally making it even more dangerous
Since this is a Ice element spell its very effective against fire type spells and water type spells with it being twice as effective as one spell alone.
Since this spell is emitted from the body of the caster it is extremely fast and hard to counter
Weaknesses:
Mages that don’t just rely on eyesight can still find the user in the snowstorm
If the user is distracted the spell will fade prematurely
While it can block up to C rank spells anything above that will pierce thru the snow easily
Ice slayers can devour this spell like any other magic..
Name: Inferno
Rank: D
Type: Offensive/Fire
Duration: 1 post
Cooldown: 2 posts
Description:Using this Curse the caster can unleash a huge amount of white hot fire one of two ways the first is by emitting it from their body in all directions causing fire to engulf and consume what is inside of a 5 meter radius around the caster or it can be breathed out from the casters mouth causing it to go as far as 10 meters. Upon contact the fire will deal D rank damage
Strengths: .
This spell has very wide range as it hits all around the caster or right in front of them
Since the Spell is fire based Plant and wood based magic is weak to it with the spell being twice as effective as a single spell alone.
This spell has almost no tell that the user is about to use it other then the user breathing in for the alternate version
Weaknesses: )
Fire Slayers can eat this spell with no problem
This spell is weak to water magic requiring only a D rank to put it out
While this spell can hit a large number of people if they are outside of the radius it does nothing
This attack can hit allies as well as enemys so the user must be careful.
Name: Impact
Rank: D
Type: Offensive/No Element
Duration: 1 Post
Cooldown:2 Posts
Description: The user ill focus their curst thru their hand and swiftly send an open palm hand thrust towards an enemy, this will cause a isolated earthquake to happen under them causing D rank damage and also a speed reduction of 10% for 2 posts
Strengths:
Despite causing an earthquake this spell is not earth based so slayers cannot eat it
There is no sign of the user casting this spell except for a small black aura around their hand
This spell can target specific people or multiple people in one spot
Weaknesses:
Observent enemys can spot the glow on the casters hand and predict the move ahead of time
Enemys that fly are not effected by the spell at all
The caster must be careful not to harm allys with the spell as well.
This spell requires the casters arms if they are damaged the spell cannot be used.
Name: Downpour
Rank: D
Type: Defensive/Water
Duration:1 Post
Cooldown:2 posts
Description: the User will push their curse outwards and into the sky causing storm cloud to form rapidly and unleash a immense amount of rain down upon the the user and the target, this rain is special as it will nullify 1 C rank or 2 D rank spells and cause them to fizzle out before the storm will let up, however it cannot block water spells as it is the same element, the range of this downpour is 15 meters all around the caster
Strengths:
This spell is rather quick as it causes the downpour within a second or two.
Since this downpour is wide spread it protects the users back as well as their front.
Since this spell is water based Fire spells are at a natural disadvantage to it
Weaknesses:
This spell cannot block water spells as they are the same element as it so its harmless rain to it
Water slayers can devour the rain to recover ethernano
If a spell is fast enough it can get to the caster before the rain starts to fall.
The caster cannot move if while casting this spell
Last edited by Gala on 28th August 2016, 12:35 am; edited 1 time in total