Magic
Primary Magic: Calamity Curse
Secondary Magic: TBD
Caster or Holder: Caster/Lost
Description: long ago when the one magic was formed it branched into many other magics one of which was known as Curses, unlike most modern magics Curses are much more foul in nature normally running off of negetive emotions.This Curse allows the wielder to utilize the elements of nature in the form of disasters and calamity's that can be caused from them from tonados to floods to even blizzards. This curse is extremely powerful and has wide spread effects that can cause mass damage from its spells, it also gives off a very evil aura no matter how kind hearted the user is
Strengths:
The user is able to use almost all elements allowing for great variety
Because the user can use all elements it is easy to avoid using a slayers element
Since this is a Curse and not a magic any means that would normally nullify or reflect magic is ineffective against this power
Weaknesses:
Since this power is inherently evil the user might be mistaken for a evil mage or a demon
While it is possible to avoid a slayers element they can still devour a spell if it is their element
Demon Slayer magic is effective against most curses including this one
Since most of the spells are very wide spread the user must be careful not to catch allies in them.
Unique Abilities:
Negetive Emotion sensing- since Curses feed on negetive emotions the user is able to sense the people around them, however they can only sense people accurately who are their rank or lower those of a higher rank are harder to pinpoint
Flight- by using the wind element the user can fly and hover in midair with ease however they can only fly as fast as their current rank
Wind Body- by channeling the curse thru their body The user can become complety immune to spells for that post regardless of rank, however it can only be used twice a thread and has a three post cool down.
Primary Magic: Calamity Curse
Secondary Magic: TBD
Caster or Holder: Caster/Lost
Description: long ago when the one magic was formed it branched into many other magics one of which was known as Curses, unlike most modern magics Curses are much more foul in nature normally running off of negetive emotions.This Curse allows the wielder to utilize the elements of nature in the form of disasters and calamity's that can be caused from them from tonados to floods to even blizzards. This curse is extremely powerful and has wide spread effects that can cause mass damage from its spells, it also gives off a very evil aura no matter how kind hearted the user is
Strengths:
The user is able to use almost all elements allowing for great variety
Because the user can use all elements it is easy to avoid using a slayers element
Since this is a Curse and not a magic any means that would normally nullify or reflect magic is ineffective against this power
Weaknesses:
Since this power is inherently evil the user might be mistaken for a evil mage or a demon
While it is possible to avoid a slayers element they can still devour a spell if it is their element
Demon Slayer magic is effective against most curses including this one
Since most of the spells are very wide spread the user must be careful not to catch allies in them.
Unique Abilities:
Negetive Emotion sensing- since Curses feed on negetive emotions the user is able to sense the people around them, however they can only sense people accurately who are their rank or lower those of a higher rank are harder to pinpoint
Flight- by using the wind element the user can fly and hover in midair with ease however they can only fly as fast as their current rank
Wind Body- by channeling the curse thru their body The user can become complety immune to spells for that post regardless of rank, however it can only be used twice a thread and has a three post cool down.