Primary Magic:
Fire Magic
Secondary Magic:-
Caster or Holder:
Caster
Description:
A form of magic that revolves around the use of fire, allowing the caster to conjure, manipulate, and control the element for various purposes. The caster can change the properties of this magic such as its "form", allowing it to take shape as a gas or solid element. The color of this Magic can also change, ranging from purple, red, blue and yellow. Fire Magic can also work in a similar fashion to explosives. The caster is able to conjure this element from various parts of their body or from the nearby surroundings, though it is possible for weapons to use fire as well.
Strengths:
-Fire magic is twice as effective towards plant magic, ice magic and wind magic.
-The fire of this magic is able to burn people. Depending on rank, there will be a first, second or even third degree burn.
-Has a resistance toward Fire Magic, especially if the magic spells are similar to his. If the magic spells aren't similar to his, he will have probably a 50% to 30% resistance against the fire.
Weaknesses:
-Does not have a lot of power against, an earth magic or iron magic user.
-This magic's defensive moves are not as strong. It barely has any defensive moves and while versatile, it often lacks the correct defense to counter strong magic.
-Flames equipped with one of the elemental weaknesses or poison magic will have full effectiveness and ignore the user's resistance towards fire.
Abilities/Powers:
-Able to make fire appear in his hand, or anywhere he wants with just the thought, or flick of his fingers. The amount of fire he can create though is depending on his ranking, especially if he is just D rank, he will only be able to command a small amount of fire, which will increase in size as he ranks up.
-Is able to heal minor cuts and wounds with this fire magic due to its versatile aspect, with a light green flame, that will appear on the palm of his hands.
Fire Magic
Secondary Magic:-
Caster or Holder:
Caster
Description:
A form of magic that revolves around the use of fire, allowing the caster to conjure, manipulate, and control the element for various purposes. The caster can change the properties of this magic such as its "form", allowing it to take shape as a gas or solid element. The color of this Magic can also change, ranging from purple, red, blue and yellow. Fire Magic can also work in a similar fashion to explosives. The caster is able to conjure this element from various parts of their body or from the nearby surroundings, though it is possible for weapons to use fire as well.
Strengths:
-Fire magic is twice as effective towards plant magic, ice magic and wind magic.
-The fire of this magic is able to burn people. Depending on rank, there will be a first, second or even third degree burn.
-Has a resistance toward Fire Magic, especially if the magic spells are similar to his. If the magic spells aren't similar to his, he will have probably a 50% to 30% resistance against the fire.
Weaknesses:
-Does not have a lot of power against, an earth magic or iron magic user.
-This magic's defensive moves are not as strong. It barely has any defensive moves and while versatile, it often lacks the correct defense to counter strong magic.
-Flames equipped with one of the elemental weaknesses or poison magic will have full effectiveness and ignore the user's resistance towards fire.
Abilities/Powers:
-Able to make fire appear in his hand, or anywhere he wants with just the thought, or flick of his fingers. The amount of fire he can create though is depending on his ranking, especially if he is just D rank, he will only be able to command a small amount of fire, which will increase in size as he ranks up.
-Is able to heal minor cuts and wounds with this fire magic due to its versatile aspect, with a light green flame, that will appear on the palm of his hands.
- D Rank Spells:
Name:
Heat Shot
Rank:
D
Type:
Offensive & Supportive
Description:
The user simple shoots of stream of fire through the palm of their hand. It can be quite affect, and contains a lot of pressure. This spell ranges from either 10 to 15 meters, the user is able to bend the flame as they please. It is a very quick attack going at least 15mph and lasting up to 2 posts.
Strengths:
-The user can use this as a speed tactic as well, facing their hand to the back of them as a booster, or the bottom of them to jump into the air.
-Is a very fast, and force able attack.
-More likely to hurt like a punch, then burn.
Weaknesses:
-Won't be able to use this spell for 3 more posts.
-Can be broken with the same-ranked spells, especially if the user is going up against an earth magic or an iron magic user.
-If it's not a direct hit, the user will try to twist the flame and hit their opponent again, but the spell doesn't last long enough ever to try again.
-This spell has a recoil effect and throws the user back 5 meters after casting it.
Name:
Heat Spark
Rank: D
Type:
Offensive
Description:
The user creates many small, glowing greenish yellow fireballs that float around an enemy (preferable up to 6 or 8 fire-balls, the size of marbels). The idea behind this attack's name is that before he attacks with them, the small fireballs look like fireflies in the air, making it more of a sneak attack. This spell lasts for 3 posts until, the flames grow into larger ones, hurdling toward the target and swirling around, trapping the enemy in a vortex of burning flames.
Strengths:
-Is a sneak attack, most likely the opponent/enemy won't see it coming.
-Gives the user a chance to weaken his enemy before diving into battle.
-Last's awhile, and is a good spell to capture somebody.
Weaknesses:
-4 post cool down.
-Sometimes will be spotted, and can be broken with any magic spell if it is still in a fire-fly form.
-Can easily be broken with a C rank spell.
-Doesn't deal much damage, and will only deal full D-rank damage.
Name:
Tera Incineration
Rank: D
Type:
Defensive & Offensive
Description:
The users body becomes enveloped in fire and then spreads out and burns the environment around them. This spell can range to 5 meters, and lasts for about 3 posts, causing great amount of damage to whoever gets tangled in the flames.
Strengths:
-A powerful attack, there is a lot of fire growing around the user, somewhat shielding him, so it's hard to cast an attack.
-Burns the environment around him to complete ashes, even the ground will disappear from the feriousious flame.
-Last's a very long time, the user is able to move around while this spell is happening as-well.
Weaknesses:
-Can be broken with a iron magic or earth magic user who is ranked at D as-well.
-Does not protect the user from damage, so if attacks get through the user will receive full damage.
-Drains a lot of energy away from the user, so instead of +2% it is +3%.
Name:
Endgame
Rank: D
Type:
Offensive
Description:
The user stores heat to his hands charges at his foe, and grabs em. He then attacks by setting his foe on fire and then creating an explosion. This is attack requires a lot of speed and stealth.
Strengths:
-Causes average D Rank damage, nearly C Rank damage at a direct hit.
-The user will be on fire and receive minor fire damage for the next post.
-Explosion does not affect the user.
Weaknesses:
-Can be broken with an earth magic or iron magic spell.
-The explosion doesn't happen for about another post once the opponent is set on fire, but if their able to get rid of the fire before that, the explosion won't happen and the attack will be pointless.
-If the user is below 30% Magic Power, he will pass out after usage of this spell.
Last edited by Simba on 19th March 2014, 8:35 pm; edited 1 time in total