Primary Magic:
Smoke Magic
Secondary Magic:
-
Caster or Holder:
Holder
Description:
Like Wakaba Mine the user uses an item to generate and manifest the smoke. But isntead of a pipe it is and cigar. But actually anything that could create smoke could be used, as long as the user uses it. Or stands close enough to it.
Smoke Magic also has a great variety of spells, making it a good balance between offensive and defensive smoke. Also the great variety can differ between actual combat and melee spells by manifesting itself strong enough to hit them, to the more subtle spells for a more calculated attack and confusing the enemy. It can be even used to create doubles from yourself to delude the enemy.
https://www.fairytail-rp.com/t4992-cigar
Strengths:
- Can manifest itself solid for crushing attacks
- great balance for offensive and defensive spells
- Variety of techniques and tactics can be used with smoke magic
- Can even be used for the more delusive spells
- User can use other items or situations with smoke to generate it.
Weaknesses:
- The holder items are cigar, so water could extinguish the cigar
- The spells that won't manifest them self solid enough, and are more of a cloud like form could be dispersed by wind spells.
- The user isn't a slayer, so he can't generate the smoke from out his own body. He always needs a source point from an item, or like a fireplace.
Abilities/Powers:
- Can do a constricting move for, rping and plot. Not for actual combat.
- Cause of his addiction he can breath with more ease in like burning buildings. 'Doesn't mean he can't burn to death tho'
- Can use other source to manifest smoke from, as long as he uses them or is standing close to them. For instance an cigarette in an ashtray. Or the smoke from a burning building.
- Can see, or more like sense people who are in a smoke cloud. It is more of a form of intuition.
Smoke Magic
Secondary Magic:
-
Caster or Holder:
Holder
Description:
Like Wakaba Mine the user uses an item to generate and manifest the smoke. But isntead of a pipe it is and cigar. But actually anything that could create smoke could be used, as long as the user uses it. Or stands close enough to it.
Smoke Magic also has a great variety of spells, making it a good balance between offensive and defensive smoke. Also the great variety can differ between actual combat and melee spells by manifesting itself strong enough to hit them, to the more subtle spells for a more calculated attack and confusing the enemy. It can be even used to create doubles from yourself to delude the enemy.
https://www.fairytail-rp.com/t4992-cigar
Strengths:
- Can manifest itself solid for crushing attacks
- great balance for offensive and defensive spells
- Variety of techniques and tactics can be used with smoke magic
- Can even be used for the more delusive spells
- User can use other items or situations with smoke to generate it.
Weaknesses:
- The holder items are cigar, so water could extinguish the cigar
- The spells that won't manifest them self solid enough, and are more of a cloud like form could be dispersed by wind spells.
- The user isn't a slayer, so he can't generate the smoke from out his own body. He always needs a source point from an item, or like a fireplace.
Abilities/Powers:
- Can do a constricting move for, rping and plot. Not for actual combat.
- Cause of his addiction he can breath with more ease in like burning buildings. 'Doesn't mean he can't burn to death tho'
- Can use other source to manifest smoke from, as long as he uses them or is standing close to them. For instance an cigarette in an ashtray. Or the smoke from a burning building.
- Can see, or more like sense people who are in a smoke cloud. It is more of a form of intuition.
- D - rank spells:
Name: Smoke Crush
Rank: D
Type: smoke
Description:
The user shoots smoke from their cigar that will manifest itself into several solid fists. That can target a group up to 10 people surrounding him. Or standing in front of him and knocking them away.
Strengths:
- Small crowd control spell
- Solid manifestation, so wind spells can't disperse it.
- Can be used on a single target as well, hitting it up to 10 times.
Weaknesses:
- User have to stand still
- long cool down in consideration with duration
Duration/Cooldowns
Duration: 1 post
Cool down: 4 posts
Name: Smoke Cloud
Rank: D
Type: smoke
Description:
Create a cloud of smoke that fills an entire room or outside area. That blinds enemy and affects their breathing. Making so that moving around is more difficult. Outside, it will cover an entire area for 15 meters. While inside the covers an entire room, as long as the room isn't some grand hall. Where the ceiling can't be seen.
Strengths:
- Blinds enemies
- Affects breathing, making it harder to move
- Can be used for attacks that the opponent won't see coming
- Can be used for an escape tactic
Weaknesses:
- Wind magic, if outside. Or if the room is large enough. Wind spells above D rank could disperse the smoke cloud.
- It affects allies as well
Duration/Cooldowns
Duration: 3 post
Cool down: 4 posts
Name: Smoke Fake
Rank: D
Type: smoke
Description:
Smoke fake creates up to 10 copies of the user, to confuse the enemy. While the user can hide among them. The copies can't do anything besides walking or taking some sort of pose, they don't have any attack abilities as a copy.
The user can use this ability to attack unforeseen while hiding in plane sight.
Strengths:
- Creates copies of himself to confuse the enemy
- Can hide in plane sight
- Can attack unforeseen
- Can be used as an escape tactic
Weaknesses:
- Wind magic, these cloud form aren't solid manifestation so wind spells of any rank could disperse them. If they hit.
- No further combat abilities
Duration/Cooldowns
Duration: 3 post
Cool down: 4 posts
Name: Incinerating Bash
Rank: D
Type: smoke/fire
Description:
The user creates a mash of smoke that the user can move around freely, hitting enemies with it. With one side effect, the smoke is hot enough that it can incinerate an target. Burning their skin were it hit, and leaving second degree burnings when hitting bare skin. It has a range of 15 meters around the user. And he can move freely while using it.
Strengths:
- Incinerating effect, that deals an extra hit of damage. When coming in contact with the body
- Leaves burnings on the skin
- Can move freely when using it.
- A strong attack that isn't bound by one trajectory.
Weaknesses:
- Wind magic, wind spells above D - rank could disperse the smoke
- Fire Slayers, because it contains a fire element. Slayers that have affinity with fire can eat this smoke.
Duration/Cooldowns
Duration: 3 post
Cool down: 4 posts
Last edited by Pegasus on 11th November 2013, 5:39 am; edited 1 time in total