Primary Magic: Dela'chia Serinity
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: holder
Description:
This is a holy magic coming from the gods and bestowed on those willing to sacrifice themselves for the gods. That’s why there is a test bounded to the gaining of these powers. The test involves a sacrifice of the vision of the person. He/she has to cut out one’s eyes and replace them with 2 golden globes that are a round form golden of color with red lines over it to a circle in the front that is always pointed forward. On the left globe the rune Ansuz is carved:
It has the meaning of the divine one or the god. It grants the divine powers in the body of the user. If he isn’t loyal enough his skull shall burn from the inside out. If he is loyal enough the red lines and symbol will light up and half of his face will be covered in lines that flow over his left side and end in 5 circles where the symbols of each holy weapon he can call up on will appear. The eye also gives him his healing power. The right globe has the same looks as the left but has another rune carfed in it. It’s the rune of tiwaz:
It has the meaning of faith, loyalty and sacrifice. The same ritual goes with his globe as the last one but instead of holy weapons it gives the power to sacrifice his body to change into one of the holy creatures and use their powers. It also grants him the power to use holy spells for destruction and defensive purpose.
His weapons are used for close range fighting and his holy powers are to enchant this fighting style. Medium range and close range are the perfect places to fight for him. Long range isn’t to good for him. His combat style changes if he transforms in one of the 5 holy creatures. With each rank he unlocks a new form and a new holy weapon that belongs to that creature/spirit. His other spells are to support those fighting styles. He has extra power against undead creatures and demonic lineages.
Strengths:
- Different fighting styles in close to medium range
- Can heal himself and team mates
- Defense spells are mainly for group defends
- Different kind of weapons to use
- Can change him into avatars of holy beasts
- Great against undead/unholy magics or creatures
Weaknesses:
- Long range attack
- Light magic
- Earth magic
- Steel magic
- Holy creatures are immune to the holy magic not the melee damage from the weapons
Abilities/Powers:
- Spirit World View: because his eyes are gone and replaced with the globes he couldn’t see anymore. This would make him unable to fight. That’s why the globes give him a eye vision into the spirit realm. He can see everything like a normal person but in a golden color. Ghosts and other creatures are also always visible to him.
- Holy weapon handling: he can handle any holy weapon to master level. It’s like he always trained with them when he gets it in his hands. This comes because the orbs hold the experiences of the former users of the orbs and with the weapons. So once the orbs are attached to the brain and are accepted all this information is available to the brain after receiving the weapon.
extra info:
what is seen as unholy: magic cast by a undead that originates from him aka not manipulation of water fire etc thats already in this world. life stealing magic or spirit stealing magic is unholy. Demonic magic. any magic that puts the caster into a state of evil. magic that originates from evil.
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: holder
Description:
This is a holy magic coming from the gods and bestowed on those willing to sacrifice themselves for the gods. That’s why there is a test bounded to the gaining of these powers. The test involves a sacrifice of the vision of the person. He/she has to cut out one’s eyes and replace them with 2 golden globes that are a round form golden of color with red lines over it to a circle in the front that is always pointed forward. On the left globe the rune Ansuz is carved:
- Spoiler:
It has the meaning of the divine one or the god. It grants the divine powers in the body of the user. If he isn’t loyal enough his skull shall burn from the inside out. If he is loyal enough the red lines and symbol will light up and half of his face will be covered in lines that flow over his left side and end in 5 circles where the symbols of each holy weapon he can call up on will appear. The eye also gives him his healing power. The right globe has the same looks as the left but has another rune carfed in it. It’s the rune of tiwaz:
- Spoiler:
It has the meaning of faith, loyalty and sacrifice. The same ritual goes with his globe as the last one but instead of holy weapons it gives the power to sacrifice his body to change into one of the holy creatures and use their powers. It also grants him the power to use holy spells for destruction and defensive purpose.
His weapons are used for close range fighting and his holy powers are to enchant this fighting style. Medium range and close range are the perfect places to fight for him. Long range isn’t to good for him. His combat style changes if he transforms in one of the 5 holy creatures. With each rank he unlocks a new form and a new holy weapon that belongs to that creature/spirit. His other spells are to support those fighting styles. He has extra power against undead creatures and demonic lineages.
Strengths:
- Different fighting styles in close to medium range
- Can heal himself and team mates
- Defense spells are mainly for group defends
- Different kind of weapons to use
- Can change him into avatars of holy beasts
- Great against undead/unholy magics or creatures
Weaknesses:
- Long range attack
- Light magic
- Earth magic
- Steel magic
- Holy creatures are immune to the holy magic not the melee damage from the weapons
Abilities/Powers:
- Spirit World View: because his eyes are gone and replaced with the globes he couldn’t see anymore. This would make him unable to fight. That’s why the globes give him a eye vision into the spirit realm. He can see everything like a normal person but in a golden color. Ghosts and other creatures are also always visible to him.
- Holy weapon handling: he can handle any holy weapon to master level. It’s like he always trained with them when he gets it in his hands. This comes because the orbs hold the experiences of the former users of the orbs and with the weapons. So once the orbs are attached to the brain and are accepted all this information is available to the brain after receiving the weapon.
extra info:
what is seen as unholy: magic cast by a undead that originates from him aka not manipulation of water fire etc thats already in this world. life stealing magic or spirit stealing magic is unholy. Demonic magic. any magic that puts the caster into a state of evil. magic that originates from evil.
- D rank:
- Spirit Multiplication:
Name: Spirit Multiplication
Rank: D
Type: Holy
Description:
He claps his hand together and shouts out spirits come to me. After this he starts to glow bright gold and three other figures exactly as him come out of him. They have a mind of their own and walk around. This is mainly as a distraction for the enemy. They are completely the same as the caster. They can touch things to but they don’t do any damage. There destroyed by one pshycal or spell hit.
Strengths:
- Great to distract the enemy
- Great to defend himself from spells
- Great For Escaping
Weaknesses:
- They don’t do damage
- There easily broken by a Aoe spell
- They can’t run farther from the caster then 15 yards
Duration/Cooldowns 2/4
- Small Heal:
Name: Small Heal
Rank: D
Type: Holy
Description:
The caster focus on the target he needs to heal and then touches his left eye. The target will be surrounded by a holy light and will be healed for small cuts and bruises or in terms of spells 1 D rank damage. The target needs to be in a range of 20 yards of the caster. The caster can’t move while he is casting this spell. Destroyes any negative effects of D rank.
Strengths:
- Great for a quick heal
-heals him or an ally
Weaknesses:
- Can’t move while casting
- Has to be in a range of 20 yards to be cast
- Person can’t have unholy or undead magic or be tainted by anything evil
Duration/Cooldowns instant/4
- Devine Charge:
Name: Devine Charge
Rank: D
Type: Holy
Description:
The caster focuses his attention on a location and throws his arms backwards. This will surround him in a golden light and shoots him towards the location he was aiming for at a speed of 50 mph. the location has to be in 10 yard range. Can be interrupted while casting. Can’t go through walls or other barriers. Ice will make him slip and fall.
Strengths:
- Great to dodge an attack
- Gap closer
- Great to escape
Weaknesses:
- Slips if cast on ice
- Can’t go through barriers or walls
- Useless in small rooms
Duration/Cooldowns instant/3
- Axe Of Dhasrag:
Name: Axe of Dhasrag
Rank: D
Type: Holy
Description:
The caster touches the symbol of a small axe with eyes on his cheek and then the line to his eye starts to glow bright red. After the light reaches the eye a portal opens over the eye. The caster puts his hand in the circle and gets the axe out of it. It has a Mahoney handle of 1 yard big. The blade of the axe is around 50 inch big. its very long at the bottom and Pretty Square at the top of it. a golden lion head is put on the top of the handle. A spike comes out the other side of the blade of the axe this sspike is 20 inches. Golden lines cover the blade and the words: my devotion is fast as my strikes decorates the handle of the axe in red.
after 6 attacks the wepaon breaks takes 2 post to repair.
Strengths:
- Very fast weapon
- Very good against undead and unholy magic
- good for close range combat
Weaknesses:
- Can’t hit too far with it
- 2 D rank spells break the weapon
- Can’t attack holy creatures
Technique: Illusion of Dhasrag
Rank: D
Type: Holy
Description:
When the caster swings his axe he can shout out might of dhasrag. And then two holy axes will appear next to the axe that’s in the hand of the caster. These axes also then can hit the target but instead of normal melee damage they hit with holy damage. Very effective against unholy and undead creatures. Hit or not hit after the swing they disappear.
Strengths:
- Hits with 2 holy damage strikes instead of one melee
- Hard to dodge
- Can always be casted while swinging
Weaknesses:
- Aims on the same part as the normal axe
- Doesn’t do damage to holy creatures
- Can’t break through barriers of stone or iron or light
Duration/Cooldowns instant/3
- avatar of Dhasrag:
Name: Avatar Of Dhasrag
Rank: D
Type: Holy
Description:
He touches the symbol of Dhasrag on his cheek. It looks like a D but then with a small cross on the underside of the D. they right eye starts to glow brightly and a circle appears above the caster. The circle goes down over the caster while making an avatar over him. The figure now over the caster is a normal kind of person but he wears a hood and is covered in black robes. A mask is over his eyes and his eyes glow white. Horns stick out of his hood. His legs are goat legs but the rest are human parts. This figure in gold light is now over chelvaric boosting his speed and attack speed with 10%. Also makes him able to jump 3 yards high.
Strengths:
- Higher speed then normal
- Can jump higher
- Can attack faster
Weaknesses:
- Gets higher damage from wolf like creatures
- can’t use any other holy weapon but the weapon from Dhasrag
- can only jump once
Duration/Cooldowns 3/5
- C rank:
- Meduim Heal:
Name: Medium Heal
Rank: C
Type: Holy
Description:
The caster focus on the target he needs to heal and then touches his left eye. The target will be surrounded by a holy light and will be healed for 1 C rank spell or 2 D rank spell damage . this is to be comparedto meduim or heavy bruises and cut wounds and small fractures. The target needs to be in a range of 20 yards of the caster. The caster can’t move while he is casting this spell. Destroys any negative effects up to C rank.
Strengths:
- Great for a quick heal
-heals him or an ally
Weaknesses:
- Can’t move while casting
- Has to be in a range of 20 yards to be cast
- Person can’t have unholy or undead magic or be tainted by anything evil
Duration/Cooldowns instant/6
- Avatar Of Ferinity:
Name: Avatar of Ferinity
Rank: C
Type: Holy
Description:
He Touches the symbol of Ferinity on his cheek that looks like a F with a sword like endings. When its pressed the lines start to glow gold and a portal appears above him. The portal goes over him and makes the avatar of ferinity over him in golden light:
The avatar gives him the ability to fly up to a height of 10 km in the air. At a speed of 70 mph. the avatar is great to support his magic traps of this rank. Ferinity was known for the dead from above. Gives the user also the ability to destroy any bad effect on him thats C rank or lower.
Strengths:
- Gives the caster flight
- Destroys negative effects
Weaknesses:
- Wings can be torn off by iron magic (2 C rank spells)
- Can’t land while he is in this form
- Weak against Air magic in this form
Duration/Cooldowns 5/6
- Katar Of Ferinty:
Name: Katar Of Ferinity
Rank: C
Type: Holy
Description:
The caster touches the symbol of a small Katar with wings on his cheek and then the line to his left eye starts to glow bright red. After the light reaches the eye a portal opens over the eye. The caster puts his hand in the circle and gets the Katar out of it. the katar is a triangle shaped blade with a H formed handle. When you attack somebody with it the blade gets pushed into the flesh. The blade is decorated with golden lines that form a circle where the lines go in different lines to the edges of the blade. Glowing brightly gold. Makes the target bleed for 3 posts with D rank damage each post. doesn't stack on eachother.
the weapon can do 9 attacks before its destroyed takes 3 post to repair.
Strengths:
- Leaves punching holes
- Best close range weapon in his arsenal
Weaknesses:
- punches trough Unholy bariers of C rank
- Can’t block holy spells
- Has to get very close to attack
Name: Punishment Of Ferinity
Rank: C
Type: Holy
Description:
The caster first raises his hand with the blade into the air. After this he throws the blade right in to the ground. A magic cirle of 15 yards spread out of the blade. Anything that’s in that range will be put on it’s knee by a holy force up to C rank. Anybody else will be slowed or won’t feel the effect. Doesn’t work on blessed or holy people. After the first post the effect turns into slowing for everybody for another post with 20% slowing and then disappears. He can’t use the blade while casting this.
Strengths:
- Immobilizes people
- Great to attack while using this
- Covers a nice area around him (15 yards)
Weaknesses:
- Doesn’t work on flying units
- Doesn’t work on blessed or holy creatures
- Only slows high ranked persons
Duration/Cooldowns 2/5
- Spear Flight:
Name: Spear Flight
Rank: C
Type: Holy
Description:
The caster puts two fingers out of his right hand and throws them forward a magic circle appears over his right eye. After this 6 arrows of light shoot out towards the nearest targets. They will always attack one target. The fly at a speed of 50 mph. They can pierce D rank barriers. But not holy ones. Can fly maximum of 15 yards far.
Strengths:
- Great ranged attack
- Great to pierce D rank barriers
- Great against air targets to
Weaknesses:
- Won’t hit trough holy barriers
- Can be blown away by Air magic
- Easily dodged by fast enemies
Duration/Cooldowns 1/4
- Golden Shield:
Name: Golden shield
Rank: C
Type: Holy
Description:
When a spell should threaten the live of the caster he can save himself with this spell. He puts his arm in the direction of the spell that’s incoming and shout out “Shield of devotion protect me”. A shield of 2 yards appears on his arm and can block up to C rank attacks. He can’t move the shield while blocking and the shield doesn’t block holy attacks. The shield stays for 1 post after this it disappears if it wasn’t hit.
Strengths:
- Protects against one Spell up to C rank
- Can Hold off B Unholy spell
Weaknesses:
- Can’t protect against holy attacks
- only Protects for 1 spel D or C rank
- Can’t move while casting the spell
Duration/Cooldowns 1/4
- Totem Of Destruction:
Name: Totem of Destruction
Rank: C
Type: Holy
Description:
The caster touches his left eye and then touches the ground. He then says:” Ferinitys wrath that blasts my enemies away come by my side”. He then touches the ground and a circle appears out of this circle a statue of a vhalkyrie comes out and has its wings folded on her back and her sword risen in the air. When an enemy comes near this statue he will be attacked with a beam of light of D rank damaga each post that he stays in the range of the totem. The totems range is 15 yards. Can be destroyed by 2 normal spells or 3 unholy spells of C rank. Doesn’t attack holy creatures. Can attack 2 enemies maximum each turn.
Strengths:
- Great as an extra attack for in melee fights
- Keeps enemies out of an area
- Attacks air units as well
Weaknesses:
- Doesn’t attack holy creatures
- Can only attack the same target once each post
- Can only Attack Two Targets each post
- destroyed after 2 spells or 3 unholy spells
Duration/Cooldowns 5/6
- Devotion Walk:
Name: Devotion walk
Rank: C
Type: Holy
Description:
The caster activates this spell by making a s over his hearth. After this his legs will shimmer with gold light. He is then able to take 2 steps without looking. The steps will make him jump from location for 4 yards he can set 2 steps in the post activated and then the effect stops. He can’t go through barriers that aren’t unholy. Can walk through normal non magical obstacles. Stops if he would be hit while this effect is active. (walks in the spirit world for those 4 yards)
Strengths:
- Great escaping from dangerous situations
- Can go through normal obstacles
- Works in the air as well
Weaknesses:
- doesn’t go through holy barriers
- Stops when he is hit
- Must be used in the same post
- Can’t escape big aoe with it
Duration/Cooldowns 1/5
- Holy Cross:
Name: Holy cross
Rank: C
Type: Holy
Description:
The Caster crosses his arms and starts to pray inside. His eyes will glow and will cover the arms in a golden light. After This second of preparation he is unable to defend himself. When the arms are ready he throws them forward and a cross of holy energy flies to the enemy at a speed of 60mph. it can go 15 yards far. When the crosses hit they burn 1 random unholy effect from the enemy and deal great damage.
Strengths:
- C rank Damage
- Takes one unholy effect away
- Flies at a good speed (60 mph)
Weaknesses:
- Can’t damage holy creatures
- Easily dodged
- Caster can’t defend while casting
Duration/Cooldowns 1/4
- B rank:
- Heavy Heal:
Name: Heavy Heal
Rank: B
Type: Holy
Description:
The caster focus on the target he needs to heal and then touches his left eye. The target will be surrounded by a holy light and will be healed for minor organic damage, bone fractures equilvant of 1 B rank damage. The target needs to be in a range of 20 yards of the caster. The caster can’t move while he is casting this spell. Destroys any negative effects up to B rank.
Strengths:
- Great for a quick heal
-heals him or an ally
Weaknesses:
- Can’t move while casting
- Has to be in a range of 20 yards to be cast
- Person can’t have unholy or undead magic or be tainted by anything evil
Duration/Cooldowns instant/6
- Hammer of Calior:
Name: Hammer of Calior
Rank: B
Type: Holy
Description:
The caster touches the symbol of a small hammer on his right cheek the hammer has sparkles around it. the portal opens over his left eye and he pulls out a hammer. The hammer is a one handed hammer that is square its 1 yard big. It is smaller near the handle of the hammer. And is only one sided. On the bottom of the handle there is a golden lion head. On the hammer there golden and red lines intermingled making a special pattern of fighting lions. The hammer has a bigger change of shattering barriers then other weapons.
12 attacks before it breaks. 4 posts to repair
Strengths:
- Shatters bones and barriers (up to B rank)
- Has high damage (B rank)
- hits fast
Weaknesses:
- can’t hit trough holy magic
- short reach
- Heavy to carry
Name: Hammer Of burden
Rank: B
Type: Holy
Description:
The caster starts to swing his hammer around till it starts to glow brightly gold. When the hammer is ready he can throw it toward an enemy. The hammer fly’s at a speed of 70 mph. it fliest in a straight line. The hit is B ranked holy damage to the enemy. The enemy also gets dazed for 1 post. Making him unable to act. The daze works Up to B rank. but the damage only on non-holy magic users.
Strengths:
- Dazes the enemy for 1 post
- a great medium range attack (15 yards)
- Undeads get slowed after the daze for 20%
Weaknesses:
- Only flies in one direction.
- can be blown back by a rank wind magic
- the hammer returns after 1 post so he doesn’t have the weapon for 1 post and the enemy could be able to pick it up for that 1 post.
Duration/Cooldowns 1/5
- Bubble of Protection:
Name: Bubble of protection
Rank: B
Type: Holy
Description:
The caster grabs his shoudlers and shouts out the sentence of faith: Oh Calior you were the father of the elements now cast your mantel of protection over me so I can walk trough it with no problem.
The caster gets surrounded in a bubble of holy magic. It holds off all non-holy magic that is cast at it. It has enough power for 1 B rank spell. The person in the bubble can’t attack the turn he casts the bubble as he has to concentrate too much on holding the bubble intact.
Strengths:
- holds off 1 B rank spell
- Holds off 2 B rank undead or unholy magic
- Moves with the caster and surrounds him completely
Weaknesses:
- Holy magic gets through the bubble
- He can’t attack while its casted.
- High rank spells break easily trough it
Duration/Cooldowns 1/5
- Ground Burst:
Name: Ground burst
Rank: B
Type: Holy
Description:
For this spell he needs to have his hammer equipped. He shouts out: Let the earth tremble under your feet Calior. He then gets thrown up in the air for 5 yards. He then crashes downwards and slams his hammer in the ground. 6 Holy pillars break out of the ground and shoot out around the caster for 10 yards. Destroying everything it hits around him. The pillars stay for 4 posts.
Strengths:
- great aoe spell
- Destroys everything standing on the ground in a range of 10 yards (that’s not A rank or higher)
- great for clearing groups of weak enemies surrounding him.
Weaknesses:
- Doesn’t hit enemy’s in the air (pillars are 4 yards big)
- Doesn’t break through magical iron barriers
- Enemies under the ground aren’t hit by it
- Can hit allies
Duration/Cooldowns 1/6
- Statue of Chains:
Name: Statue of chains
Rank: B
Type: Holy
Description:
The caster places his hand on the ground and starts to recite the holy words while he raises his hand upwards and a seal appears on the ground. “Oh may your believe be so strong that it binds my enemies into their fantasies till they are slain.” After this a statue emerges from the ground it’s a statue of a bull with two hammers crossed over each other in front of the bull. After this chains shoot out the bottom of the statue and spread around the statue for 10 yards. Any enemy that touches these chains are captured by them. The targets can move but there stuck to the chains. Up to 6 enemies can be captured. it needs 2 B rank spells to be destroyed. after its destroyed all the chains disapear.
Strengths:
- Holds the enemie in a place
- Harder for the enemie to dodge aoe spells
- Holds multiple enemies
Weaknesses:
- flying enemies can stay away from the chains
- if the statue is destroyed everybody is free
- iron users could use the chains in there magic
Duration/Cooldowns 4/6
- Avatar of Calior:
Name: Avatar of Calior
Rank: B
Type: Holy
Description:
The caster touches the symbol of calior it are four circles that are connected with a line. In each circle there is a symbol of an element. A seal starts to form above his head. After this the seal goes down and covers him in the avatar of Calior the god of the world.- Spoiler:
Strengths:
- greater defense against the elementals
- Great to find the opposite elemental of the four elemntals in a fight
Weaknesses:
- gives greater weakness against the other magic types
- Hes stuck with his element on his magic till it ends
- he loses all his holy advantages
Duration/Cooldowns 3/6
- Blinking Eye:
Name: Holy Shunpo
Rank: B
Type: Holy
Description:
In the unlikely event the caster has to escape or needs to get closer to the undeads that always like to run away this tool was created. The caster pushes his right globe deeper in to his skull and his back is covered in a magic seal. This makes him able to move himself to another location in range of 20 yards the only requirement is that the caster can see the location. Can be used 2 times but not short after eachother.
Strengths:
- Can move very fast to another location
- Great to escape spells
- Great to get behind targets
Weaknesses:
- Has to see the location where he teleports to
- can’t teleport trough magical bariers that are see trough
- gets stunned for 1 post if he gets blocked in his teleport
Duration/Cooldowns 2/7
- A RANK:
- Cleansing the Land:
Name: Cleansing of the land
Rank: A
Type: Holy
Description:
The caster puts his hands on the ground and starts to whisper in runic language while golden lines start to cover the ground and spread out over it in a area of 20 yards. Evrything on the ground and the ground itself is healed for 1 C rank damage that is not evil. All negative effects of A rank or lower is cleansed from the place or from the people on the ground. The caster is unable to do anything else while using the spell.
Strengths:
- Great in destroying all negative effects of a rank or lower
- Heals all friendly targets
- Great for big group fights
Weaknesses:
- Can’t do anything while casting the spell
- Can be interupted by moving the caster from his place
- Doesn’t heal team members who are corrupted
Duration/Cooldowns 1/6
- Blessing of Xaria:
Name: Blessing Of Xaria
Rank: A
Type: Holy
Description:
The caster grabs the head of the enemy and holds two fingers before his face.
“By the power bestowed to me Xaria. I herby grant you to use my power to bring good to this world. Now feel the pain to test your devotion! ”
A big flash envolves the the target. Making a F connected to a mirrored F on the face of the target in gold. This process hurts the target for D rank Damage. After this the lights slim down and wings grow out of the back of the target. With this new power the targets magic changes to holy and receives flight. All negative effects fo A rank are disbanded and no negative effect can take effect on the target of A rank or lower. After the duration of the spell the target is silenced for 1 post. Can’t be used on himself.
Strengths:
- Gives flight to a target
- Changes its magic to holy so he can fight the evil better
- Can’t be target by negative effects for this duration (up to B rank initaly cleanses all A rank effects)
Weaknesses:
- Damages the target at the start of the spell by 5%
- Loses his magic for a post after the blessing works out
- Loses the advantages of the element of magic she was using
Duration/Cooldowns 4/8
- dome of Xaria:
Name: Dome of Xaria
Rank: A
Type: Holy
Description:
For this spell he needs the spear of xaria. He plants the spear in the ground and puls the top in two parts. Avter making a cross with his hands and then a circle around it. This appears in the air with golden lines. After this the top starts to spin and a dome appears defending anything in a circle of 10 yards. Its also 10 yards high. It protects the area from 2 A rank spells or 3 Unholy/undeath spells.
Strengths:
- Protects a certain area from spells
- Holds off 2 spells
- Great to protect groups of people or buildings
Weaknesses:
- can’t move out of the circle
- can take enemies into the circle can be bad when they use aoe spells
- can’t attack trought the dome
Duration/Cooldowns 2/7
- Hand Rapture:
Name: Hand Rapture
Rank: A
Type: Holy
Description:
The caster pinches his nails in one of his hands and a seal appears on it. With this seal on it he has two posts the time to hit a person with the palm of his hand. When he does this the seal is placed on the target if there deemed evil (have killed a person not out of self defense or Broke the law for more then 5 times at the least or have done somthing to hurt others for selfish reasons). The seal stays for 1 post on the target before it gives a explosion to the spirit of the person. If the target is being controlled by a being inside him that being will recieve double damage. When it explodes it shows as golden lines showing up the body of the enemy and feeling pain in his soul the worst pain ever to exist.
Strengths:
- Once touched the target can’t escape the judgement
- Great for possessed people
- Big internal damage
Weaknesses:
- Has to get close to use it
- Only affects things the caster sees as evil
- can be removed by the enemy if they concetrante on it for one post
Duration/Cooldowns 2/6
- Avatar of Xaria:
Name: Avatar of Xaria
Rank: A
Type: Holy
Description:
The caster pushes on the symbol of a X with spear tips on each end. A magic seal appears above his head and goes down while a figure appears over his body in golden light. This is the avatar of Xaria.- Spoiler:
Strengths:
- Small heal evry post
- Increases his strength with 50%
Weaknesses:
- lowers his spell damge with 30 procent
- Can’t receive heals while in this form
Duration/Cooldowns 4/8
- Spear of Xalia:
Name: Spear of Xaria
Rank: A
Type: Holy
Description:
The caster pushes on the tattoo of the little spear with rings around its handle. The right hand of the caster enlightens and then a spear appears out of the light. The spear is a spear made for fighting close range. the handle is 1 yard big and the blade is 50 inches big. Its used to pierce trough small openings into the body of the enemy. Its made out of pure holy magic and is ultimate weapon against undeads.
takes 15 attacks to break needs 5 posts to repair- Spoiler:
- Great close range pierce weapon(6 yards)
- Is light to carry
- Can be thrown
Weaknesses:
- Has to go close to fight
- when thrown he loses the weapon till he goes pick it up again.
- has to use his both hands.- ”Come Here!”:
Name: Come Here!
Rank: A
Type: Holy
Description:
The caster spins around while he makes a sinus wave with his spear. He then throws the spear right at a target. The spear can fly 20 yards far and out of the back of the spear a chain starts to follow. The chain is attached to the right part of his arm. When the spear hits the target light hooks pull in to the target to hold him stuck. After this the caster can pull at the chain while shouting come here! And the target will fly back to the caster. Where he then gives a punch to the target with a infused fist of holy light.
Strengths:
- Great to pull an enemy close
- A combo hit spell
- can be used to save a team mate in dire need
Weaknesses:
- the throw can be missed
- the chain can be broken by a A rank spell but that spell can only damage the chain.
- lightning mages can use the spear as conductor to hit the caster
Duration/Cooldowns 1/7
Last edited by Chelvaric on 13th November 2013, 7:58 am; edited 1 time in total