Primary Magic: Venom Demon Slayer
Secondary Magic: ???
Caster or Holder: Caster
Description: Considered to be Rare even among chief lost magic, Demon Slayer magic is one of the pillars of evil in the magical world, being a type of Dark Arts that very few are fortunate enough, and unfortunate enough to cross paths with. This particular brand of Demon Slayer magic is created by the demon known as Bulgulgaz the Bog, whom is the demon of decay and diseases. This form of Slayer magic is rare because of the fact that the user can freely transform themselves into their selective element. Venom Demon Slayers have a potent form of poison that is considered highly dangerous. Causing them to have an obscenely high offensive and defensive capability. This particular Toxic Ability comes in both Gaseous and Liquid forms. Any Mage whom takes a user of this lost magic lightly will find themselves quickly in the hospital. With a tube down their throats to pump out all the gunk and bile. For some reason however his magic is beyond the capabilities of any other toxic magic, having properties that allow for it manipulate it's own weakness, healing, and enact the art of healing upon himself and others infected by the magic itself.
Poison Realm Magic is a magic that is also Lost, it is just a form of summoning magic that proves to be dangerous for an average mage to use unless they have an impressive immunity to toxins and chemicals. This magic allows the user to summon up humanoid creatures who will at will transform into various environmental effects at will. Be it from a series of trees or a bog of water. The catch of this magic is that all objects produced from this magic give off an intense toxin that is extremely counter-productive for those who have not built up an immunity to it. The Poison however is just normal poison, and any Poison Slayer can eat the contents unshaped.
Strengths:
Deadly Poison Generation - Poison is enough on it's own to cause immense pain and sickness towards the target if it makes contact with them. Either through touch, or if the substance is inhaled. The Poison is capable of becoming not only a blunt object due to the use of gas but also a sharp object due to the use of liquid compression techniques employed upon the magic itself. The poison itself is capable of causing random diseases within the targets, dependent on the spell that is actually being used.
Versatile Combat - The magic is effective at both close, far, and medium ranges. Being capable of still having it's effects regardless of where the opponent is currently trying to attack from. Because of it's over-all ability to change forms and such, it can be used to block and for traveling as well. Being a Demon slayer also means that the slayer themselves can turn themselves eventually into a Oozing bog of toxicity.
Perfect Immunity to Disease - The Caster has no way of ever becoming ill as they can literally eat poisons and disease. Pretty much allowing them to completely heal themselves and replenish their energy by eating toxins and dangerous chemicals. This stretches to even Diseases and radiation that have special properties, such as mixed poisons and the like. He is immune to them all, even being able to take them head on and eating them regardless of their rank.
Weaknesses:
Wildcard - It has various elemental weaknesses circumstantial to the output of power at the time. Fire, Wind, Water, and even Earth. All are capable of lowering the effectiveness of the poison itself. However they have to be more potent and down-right stronger than his spells in order for their advantage to be utilized. No one element has a big disadvantage to him.
Healing Magic - Powerful Healing Magic is capable of negating and weakening the effects of this magic because of the fact that they can cure the diseases and toxic levels within those infected by the poison itself.
Abilities/Powers:
Venom Generation
Immense Strength
Immense Endurance
Immense Speed
Immense Power
Immense Durability
Immense Reflexes
Immense Cognition
Bodily Chemical Control
Perfected superhuman senses.
Master Hand-to-Hand Combat
The Ability to eat anything that is considered toxic and chemically lethal [Expired Food, Poison, Cyanide, Diseases, etc, etc.]
Demon Force
D Rank
C-Rank
B-Rank
A-Rank
S-Rank
Secondary Magic: ???
Caster or Holder: Caster
Description: Considered to be Rare even among chief lost magic, Demon Slayer magic is one of the pillars of evil in the magical world, being a type of Dark Arts that very few are fortunate enough, and unfortunate enough to cross paths with. This particular brand of Demon Slayer magic is created by the demon known as Bulgulgaz the Bog, whom is the demon of decay and diseases. This form of Slayer magic is rare because of the fact that the user can freely transform themselves into their selective element. Venom Demon Slayers have a potent form of poison that is considered highly dangerous. Causing them to have an obscenely high offensive and defensive capability. This particular Toxic Ability comes in both Gaseous and Liquid forms. Any Mage whom takes a user of this lost magic lightly will find themselves quickly in the hospital. With a tube down their throats to pump out all the gunk and bile. For some reason however his magic is beyond the capabilities of any other toxic magic, having properties that allow for it manipulate it's own weakness, healing, and enact the art of healing upon himself and others infected by the magic itself.
Poison Realm Magic is a magic that is also Lost, it is just a form of summoning magic that proves to be dangerous for an average mage to use unless they have an impressive immunity to toxins and chemicals. This magic allows the user to summon up humanoid creatures who will at will transform into various environmental effects at will. Be it from a series of trees or a bog of water. The catch of this magic is that all objects produced from this magic give off an intense toxin that is extremely counter-productive for those who have not built up an immunity to it. The Poison however is just normal poison, and any Poison Slayer can eat the contents unshaped.
Strengths:
Deadly Poison Generation - Poison is enough on it's own to cause immense pain and sickness towards the target if it makes contact with them. Either through touch, or if the substance is inhaled. The Poison is capable of becoming not only a blunt object due to the use of gas but also a sharp object due to the use of liquid compression techniques employed upon the magic itself. The poison itself is capable of causing random diseases within the targets, dependent on the spell that is actually being used.
Versatile Combat - The magic is effective at both close, far, and medium ranges. Being capable of still having it's effects regardless of where the opponent is currently trying to attack from. Because of it's over-all ability to change forms and such, it can be used to block and for traveling as well. Being a Demon slayer also means that the slayer themselves can turn themselves eventually into a Oozing bog of toxicity.
Perfect Immunity to Disease - The Caster has no way of ever becoming ill as they can literally eat poisons and disease. Pretty much allowing them to completely heal themselves and replenish their energy by eating toxins and dangerous chemicals. This stretches to even Diseases and radiation that have special properties, such as mixed poisons and the like. He is immune to them all, even being able to take them head on and eating them regardless of their rank.
Weaknesses:
Wildcard - It has various elemental weaknesses circumstantial to the output of power at the time. Fire, Wind, Water, and even Earth. All are capable of lowering the effectiveness of the poison itself. However they have to be more potent and down-right stronger than his spells in order for their advantage to be utilized. No one element has a big disadvantage to him.
Healing Magic - Powerful Healing Magic is capable of negating and weakening the effects of this magic because of the fact that they can cure the diseases and toxic levels within those infected by the poison itself.
Abilities/Powers:
Venom Generation
Immense Strength
Immense Endurance
Immense Speed
Immense Power
Immense Durability
Immense Reflexes
Immense Cognition
Bodily Chemical Control
Perfected superhuman senses.
Master Hand-to-Hand Combat
The Ability to eat anything that is considered toxic and chemically lethal [Expired Food, Poison, Cyanide, Diseases, etc, etc.]
Demon Force
D Rank
- Spoiler:
- Name: Poison Demon's - Broken Unicycle
- Spoiler:
- Rank: D
Type: Poison
Description: Toxic magical energy will generate around either leg desired by the caster and begin to make a bubbling noise. It will begin to sound as if it is boiling water and then with a kick of the leg a wheel will be flung towards the direction of the kick. This particular poison ring holds the power of "itching" as it causes skin to become extremely irritated after the initial blunt force of the kick itself. It is called the broken unicycle because of the fact that it uses one leg, uni, and sends out a spiral of energy, cycle. The broken part comes from the face that it has the potential to break bones at closer ranges. This projectile are capable of traveling up to 7 meters.
Strengths:
- Able to infect opponent on contact with skin.
- Causes D-rank blunt damage enough to cause heavy bruising.
- Can be used mid-air.
Weaknesses:
- Can't be used whilst in active motion. [I.E Walking.]
- Has to charge before being fired.
Uses: 1 [Kick] 2[Itching Effect]
Cool-Down: 2 [One For Cool-Down.] [One For Charging.]
Name: Poison Demon's - Rubber Ball Juggler- Spoiler:
- Rank: D
Type: Poison
Description: The user's hand will begin to generate a substance that looks like purple slime in either one or both of his hands, which drips down to the floor. The toxic bile begins to rise from his hand upwards and begins spinning around in a circle, in the shape of three baseball sized orbs. He then can mentally send them flying in one direction towards an opponent. These projectiles are capable of traveling up to 7 meters. They hold no "poison" traits but cause severe burning due to all the irritants and chemicals in them. It is called the rubber ball juggler because of the fact that three balls are formed, and that is the same amount of balls an average juggler uses to juggle.
Strengths:
- Leaves a burn on objects that it touches. [Similar to D-Rank fire Burn.]
Weaknesses:
- Has to charge before firing outwards.
- Orbs only fired in a straight line.
- No defensive qualities.
Uses: 3
Cool-Down: 2 [One For Cooldown] [One for Charging.]
Name: Poison Demon's - Knife Throw- Spoiler:
Rank: D
Type: Poison
Description: The user will swipe their hand in the air and three kunai shaped toxic projectiles will fly towards an opponent in a straight line. Though with one going straight forward and the others following straight from the pinky and thumb respectively. They are condensed poison and causes burns and actual slashing or piercing damage to whatever seems to be hit by them. These projectiles are capable of traveling up to 7 meters. It is called the knife through because it is a carnival event in which someone attempts to hit an apple on a persons head using just a knife. Similar to how this technical is about attempting to hit the target.
Strengths:
- Slashing and Piercing damage is down to anyone unfortunate enough to get hit by the chemically induced attack.
- Burns targets with a D-rank burn.
- Instantly thrown, no charging.
Weaknesses:
- Can only be thrown in straight line.
- Inaccurate at farther ranges.
- Elemental attacks can dissipate them before they hit their target.
Uses: 1
Cool-Down: 1 Post.
Name: Poison Demon's - Monkey Chimes- Spoiler:
Rank: D
Type: Poison
Description: The caster coats one limb in poison and actually causes it to spiral around the limb at a rapid rate. The poison will look as if it is rippling violently and by using a focal point, i.e. a finger or toe, the poison acts as though it is a tiny drill. Maximizing only it's piercing power and not focusing on the poisoning unless a physical pierce has been made. The poison itself is the type in which causes the "shakes", making any pierced limb useless until the duration of the technique ends. It is called the Monkey chimes because the poison while rippling resembles the stereotypical ripples made from the chimes of a monkey.
Strengths:
- Poison causes shakes in individual body parts.
- High piercing power.
Weaknesses:
- Drill only lasts for a single turn.
Duration: 1 [Drill] 3 [Shakes]
Cool-Down: 5 Turns.
C-Rank
- Spoiler:
- Name: Poison Demon's - Sword Swallowing
- Spoiler:
- Rank: C
Type: Poison
Description: The reason that this is called sword swallowing is because by taking a physical weapon, he can dip it down his own throat without harming himself, heh, and can coat the blade in some of his secreted toxins from his mouth. The spell is shown by the bright light that engulfs the inside of his mouth before he places the weapon into his throat. Once the blade is coated with the poison, it has the effects of bleach in the blood-stream. Meaning that if he is able to cut you, you become extremely sick right away.
Strengths:
Can automatically cause nausea in inflicted opponents.
Increases effectiveness of weapon's natural offense.
Coated objects remain coated with the poison.
Weaknesses:
Blade can have poison "washed" from it.
Stabbing uses all the poison up.
Relies on being close to the opponent.
Uses: Four Times A Topic
Cool-Down: N/A
Name: Poison Demon's - Lion Tamer- Spoiler:
- Rank: C
Type: Poison
Description: He forms an orb in his hand, and then numerous streaks of bright white poison-liquid lash out covering a distance in front of him a total of fifteen meters. Like a bunch of whips snapping and cracking at their opponents. They are strong and are capable of lacerating, and if they hit directly to a nerve they the can seize up the nerve completely. It causes considerable damage, however it is easily defended against defensive spells of any rank.
Strengths:
Fast Attack.
Does Physical Damage.
Paralytic Stun [Lasting a total of Two Turns.]
Weaknesses:
Fires out once.
Will attack anyone in the path of the attack as it's wild.
Only stuns hit area unless it hits the head. [Arm, Leg, Torso.]
Uses: One
Cool-Down: Three
Name: Poison Demon's - Freakshow- Spoiler:
- Rank: C
Type: Poison
Description: Whilst thinking about it, many of the carnies at various freakshows had amazing skills that made them better than anyone of their class. Super-strong men, acrobatic women, coordinated people, and people without any fear of sense of insecurity in their abilities. He had thought that certain drugs give you the ability to preform at peak condition, though having side effects. However being immune to toxins and therefore their negative side effects, he infused his poison with a steroid-like compound, and whenever he would use this technique it would simulate steroid abuse. His technique is support based, as it gets rid of all the charge-times for his lower ranked spells and gives him a buff to physical attributes. However he does not look any different, his vains simply pop out.
Strengths:
No charging required for other techs.
Increases all "Immense" physical attributes to "Peak".
Weaknesses:
Usable once per topic.
Short duration.
Uses: Three Turns
Cool-Down: Once Per Topic.
Name: Poison Demon's - Ring Toss- Spoiler:
- Rank: C
Type: Poison
Description: This technique received it's name due to the fact that during a certain mission known as "Double Trouble." As he was watching his specific brat, he noticed that they had some very keen hand-eye coordination skills. By paying attention closely to the kid's actions he figured that he could incorporate those methods into his ability to generate poison. By forming one ring of liquid poison, he can launch it outwards until it is just about to hit the intended target area, and then upon raising his finger upwards, a pillar of poison raises from the ring. Filling the inside of the ring with laughing gas. The ring is the size of a hula hoop.
Strengths:
Causes reduced power to opponent due to laughing.
Uncontrollable Laughing [Reduced Physical Effectiveness.][Last's 4 Turns.]
Weaknesses:
Ring can be blown away by wind magic.
Can be exited before fingers are raised leaving no harm.
Uses two Attack Dice. [One to surround opponent, other to raise pillar.]
Uses: One
Cool-Down: Four
Name: Poison Demon's - Cotton Candy- Spoiler:
- Rank: C
Type: Poison
Description: This technique received it's name due to the fact that during a certain mission known as "Double Trouble.", Constantine had noticed that by moving an object against what would appear to be a sticky yet light substance it would accumulate upon the object covering it completely. Testing out how his abilities would work in this situation, it failed. However by coughing up blood, his pores expand and he can do something amazing. Because he did find out he could surround himself with a ten meter radius circle of gaseous poison. The poison fires from his pores intensely. It induces leech ability, allowing for the gaseous coming out of his body to sap life-force from people caught in the path, due to its connection to his body.
Strengths:
Cloud follows user.
Causes internal "bleeding" [Lasts three posts.]
Leech's health healing mage. [Lasts three posts.]
Weaknesses:
Potentially affects allies.
Can be dodged if opponent notices the cough.
Duration: Three
Cool-Down: 5
B-Rank
- Spoiler:
- Name: Poison Demon's - Bearded Lady
- Spoiler:
- Rank: B
Type: Poison
Description: The user emits a pulse from their body that takes on the form of a spiders web, it reaches out a great distance towards a set target ensnaring them with stun poison and holy burning. This technique was actually developed on accident when Constantine was getting sensual with an ex-consort. He realized that he could produce a sticky substance that would not only stop movement, but leave burns on the area that was affected. It travels for up to ten meters, and the web itself is the size of ten inch rims. He got this technique from meeting his ex-girlfriends mother, whom had so much facial hair that it disgusted him. One day he slipped and fell on the woman, and her hair stung him so badly that it felt as though he was burned. He was paralyzed with fear.
Strengths:
Second degree Burning.
Stuns for three Turns.
Weaknesses:
Short range.
Weak to water magic.
Uses: 3
Cool-Down: 4
Name: Poison Demon's - Fat Lady- Spoiler:
- Rank: B
Type: Poison
Description: The user surrounds themselves with a large sphere of poisonous gas that rotates in a counter clockwise manner. The sphere itself only extends outwards from the user's body two meters, and does not touch the user at all. The spell itself was created when Constantine was enjoying himself a nice meal on a date with one of his many admirers, whilst getting busy he noted that this disgusting fat lady outside of his apartment was eating food and it kept bouncing off her exposed belly. Needless to say he didn't continue his date.
Strengths:
Can block [1] B-Rank Spells.
Poison Orb maintained around his body.
Causes B-ranked Random Damage.
Weaknesses:
Poison can not enter or leave the orb.
Can not guard A+ Spells.
Poison only damages, does not cause affliction.
Duration: 3
Cool-Down: 5
Name: Poison Demon's - Carousel- Spoiler:
- Rank: B
Type: Poison
Description: The user fires out a small cube of poison directly into the air from their mouth. Once the cube reaches the height specified by the user it will immediately erupt into six meter long heads that "snake" downwards towards an target, attempting to crash down upon the target and devouring them whole. Due to the nature of the technique, it causes blunt, burn, and slash damage. Given that the giant Orochi creatures have poisonous fangs that are hardened, even though the rest of the being is in a liquid gas hybrid state. Constantine created this technique when he was getting high while riding on a horse, he saw a snake out of the corner of his eye and freaked the heck out, as he saw doubles. Now every-time he sees horses, like those on the Carousel, he envisions two snakes attacking him.
Strengths:
Flammable.
Moderate area of effect [30 Meters]
Attacks two enemies at once.
Weaknesses:
Deactivates any other active spells.
Can be frozen solid by ice of equal rank.
Can only reach within thirty meters of its location.
Uses: 1
Cool-Down: 6
A-Rank
- Spoiler:
- Name: Poison Demon's - Fun House
- Spoiler:
- Rank: A
Type: Poison
Description: It's not really that fun of a house. The user creates a small cube and sends it towards the target location. On command it will expand in size. The massive cube of poison emitting outwards over eleven meters. The cube then begins to glow brighter and brighter until it completely coats the area within in burning agonizing light. Those whom are caught inside of the cube will experience multiple diseases cast at them at once, all the while taking A-rank Burning damage from the light itself. This was created when Constantine visited a fun house that had its pipe lines messed up. It caused many people to become sick, inducing vomiting, and one man tripped over and fell into an electrical wire. Causing the fun house to ignite. Needless to say everyone but Constantine burned to death. It was a fun time.
Strengths:
Burns Victims within it.
Inflicts Hives [3- Posts]
Induces Vomiting [3-Posts]
Weaknesses:
Takes Two Posts To Charge.
Can be dodged by people who see it.
Can be escaped from while activated.
Uses: 1
Cool-Down: 5
Name: Poison Demon's - House of Mirrors- Spoiler:
- Rank: A
Type: Poison
Description: The user extends his hand outward and creates a solid square of poison that begins to fold outwards at an alarming rate, creating a large dome of "mirrors" that surround the targeted area. Inside of the house or mirrors nothing particularly happens, but the dome begins to shine extremely bright and fire light bullets inwards towards the center of the area, hitting anything within the area of effect. He made this technique due to a little bastard pointing his laser pointer in the mirrors at a local House of Mirrors, the laser intensified beyond realistic means and drilled a hole into the boys fathers head. It was very inspirational.
Strengths:
Dome Size = Min: 30 Meters , Max: 40 Meters
Poisoned Light Damage [Pierce and Burn]
Induces immediate Diarrhea [2 Turns]
Weaknesses:
Can't penetrate A-rank Barriers and Up.
While being constructed opponent can escape.
While within opponents can hide in buildings etc.
Uses: 2
Cool-Down: 7
Name: Poison Demon's - Dunk Tank- Spoiler:
- Rank: A
Type: Poison
Description: The users body begins to glow with a white aura. They are capable of inducing random dangerous poisons on touch to an enemy. The symptoms commonly found with each poison is therefore induced at the will of luck and dice must be rolled for the exact poison to be decided. The aura envelops any objects he manages to have on him at the time as well. He created this based on a discussion he had with a fellow guildmate when looking at a dirty dunk tank, coming to the conclusion that touching the water could give you any kind of disease.
Strengths:
Induces [Random] Illness [5 Turns]
1 - Whooping Cough [Progressive]
2 - Hysteria
3 - Dementia
4 - Mania
5 - Pneumonia [Instant]
6 - Loss of Vision
Weaknesses:
No Defensive Means.
Can't use other spells.
Can't bypass Defenses.
Duration: 5
Cool-Down: 7
S-Rank
- Spoiler:
- Name: Poison Demon's - Tower of Obliteration
- Spoiler:
- Rank: S
Type: Poison
Description: The user sends out a beam of venomous energy, disguised as a three meter wide roar at a target, and if it hits the target the energy floods into the target for a single post before erupting outwards as a tower of energy that completely does damage to every inch of their body internally and externally. The tower reaches high into the sky, making it able to hit objects above the impacted area. Those victims are damaged externally only.
Strengths:
Reaches Stratosphere.
Instantly inflicts massive burning damage.
Instantly erects.
Weaknesses:
Only covers 10 Meters length.
Can be easily dodged if seen.
Charge Time: 3 Posts.
Uses: 1
Cool-Down: 6
Name: Poison Demon's - Carnival of Black Plague- Spoiler:
- Rank: S
Type: Poison
Description: His entire body is broken down into liquid Cyanide, and the power of his holy poison comes into full effect. Due to it being the rare magic that can build and destroy cells, the user is capable of rapidly healing from any wounds in this state, virtually taking absolutely no damage to his actual body during the time this spell is activated. The spell itself is not without it's downsides. He is not capable of taking damage, true. However his body can be evaporated by any H-Rank fire spell, resulting in his immediate death. Whilst in this form. He also has no access to any magic, relying on his immense hand to hand skills.
Strengths:
Becomes Living Cyanide. [ 10 Posts ]
Enhances physical traits further.
Acidic to the Touch.
Weaknesses:
No other spells can be used.
Can not use weapons or armors.
Must rely on Hand-to-Hand.
Uses: 1
Cool-Down: Once Per Topic
Last edited by Constantine on 7th September 2013, 1:16 am; edited 13 times in total