Primary Magic: Earth Demon Slayer
Secondary Magic: Vertirs Demon Summoning
Caster or Holder: Caster
Description:
Earth Demon slayer magic is a ancient magic made for killing earth demons. The user uses earth that is surrounded by a white glow. This earth is stronger than normal earth and can be used in a lot of variants. The user casts the spells from his body as he can change body parts to his demon counterpart. But can also generate throwing objects to be used in combat. The magic focuses mainly on defense and heavy but slow offense. Earth can take a lot of hits before it breaks. Chelvaric can also eat earth that wil regain mana power and does fatigue away a bit. If he eats enough he will be covered in his element be in a higher speed endurance and strength while his spells overpower any of the same rank in this demon force. His natural strength speed and endurance are also boosted passively. He has great smell vision and hearing.
Strengths:
- High defensive power
- Big melee attacks with high power
- Doesn’t need earth to use his magic as he can change his body in the element of the demon or in demon part's.
- Earth block's fire as its to hard and doesn't burn
- Light is also blocked by earth as like in real live light jst doesn't go trough the earth.
- Strong against wind in defense a strong wall can hold of wind a long time before it breaks or falls over.
Weaknesses:
- Magic goes 10% slower then normal
- Magical metal can be stronger then earth in most cases and will break through it more easily. Magical metal is metal made by magic.
- Ice can break it apart from the inside as it can push the earth from eachother if the ice is summoned in the earth.
- [b style="margin: 0px; padding: 0px; color: rgb(168, 168, 168); font-family: Arial, Verdana, Tahoma, sans-serif; font-size: 12px; line-height: 16px; background-color: rgb(23, 23, 23);"]Water Effects deal +100% shattering damage against Earth Effects[/b]
- telekineses is the pwoer to lift up objects and throw them these persons could stop the rocks from flying.
- Wind can blow his ranged rock attacks away.
- a lighnting hit is strogn Enough to shatter earth
Abilities/Powers:
Improve physical attributes: His current strength is enough to lift a car above his head, while his maximum speed is 40 km/hour and durability and endurance are capable of taking 1 more A-rank spells than normal. His hearing is more advanced. His physical stamina is better compared to other slayers due to a more efficient respiration as a result of his affinity to earth.
Demon Force: After consuming enough earth, the user is able to enter demon force. This makes him cloaked in to his element such as his body is covered in earth. It also increases the power of their magic greatly as well as further enhancing their strength, speed and endurance by 20%.
Earth sense: chelvaric feels the earth good around him and this way he can pick up vibrations in the earth from walking or running. (40 yard)
Superior earth control: Normal earth mages have to be at least one Rank higher then chelvaric to move his demon earth. Chelvaric can only manipulate his demon earth, with normal earth out of his control.
Secondary Magic: Vertirs Demon Summoning
Caster or Holder: Caster
Description:
Earth Demon slayer magic is a ancient magic made for killing earth demons. The user uses earth that is surrounded by a white glow. This earth is stronger than normal earth and can be used in a lot of variants. The user casts the spells from his body as he can change body parts to his demon counterpart. But can also generate throwing objects to be used in combat. The magic focuses mainly on defense and heavy but slow offense. Earth can take a lot of hits before it breaks. Chelvaric can also eat earth that wil regain mana power and does fatigue away a bit. If he eats enough he will be covered in his element be in a higher speed endurance and strength while his spells overpower any of the same rank in this demon force. His natural strength speed and endurance are also boosted passively. He has great smell vision and hearing.
Strengths:
- High defensive power
- Big melee attacks with high power
- Doesn’t need earth to use his magic as he can change his body in the element of the demon or in demon part's.
- Earth block's fire as its to hard and doesn't burn
- Light is also blocked by earth as like in real live light jst doesn't go trough the earth.
- Strong against wind in defense a strong wall can hold of wind a long time before it breaks or falls over.
Weaknesses:
- Magic goes 10% slower then normal
- Magical metal can be stronger then earth in most cases and will break through it more easily. Magical metal is metal made by magic.
- Ice can break it apart from the inside as it can push the earth from eachother if the ice is summoned in the earth.
- [b style="margin: 0px; padding: 0px; color: rgb(168, 168, 168); font-family: Arial, Verdana, Tahoma, sans-serif; font-size: 12px; line-height: 16px; background-color: rgb(23, 23, 23);"]Water Effects deal +100% shattering damage against Earth Effects[/b]
- telekineses is the pwoer to lift up objects and throw them these persons could stop the rocks from flying.
- Wind can blow his ranged rock attacks away.
- a lighnting hit is strogn Enough to shatter earth
Abilities/Powers:
Improve physical attributes: His current strength is enough to lift a car above his head, while his maximum speed is 40 km/hour and durability and endurance are capable of taking 1 more A-rank spells than normal. His hearing is more advanced. His physical stamina is better compared to other slayers due to a more efficient respiration as a result of his affinity to earth.
Demon Force: After consuming enough earth, the user is able to enter demon force. This makes him cloaked in to his element such as his body is covered in earth. It also increases the power of their magic greatly as well as further enhancing their strength, speed and endurance by 20%.
Earth sense: chelvaric feels the earth good around him and this way he can pick up vibrations in the earth from walking or running. (40 yard)
Superior earth control: Normal earth mages have to be at least one Rank higher then chelvaric to move his demon earth. Chelvaric can only manipulate his demon earth, with normal earth out of his control.
- D rank:
- Erde Dämon Springen:
Name: Earth Demon Jump
Rank: D
Type: Earth utility
Description:
After saying the name of the spell two magic circles appear under Chelvaric’s feet and push out an earth pillar launching Chelvaric in the air for 4 yards. Making it possible to dodge attacks and to get over certain objects. Can be used to damage the enemy to if they so happen to be under him. The pilar extents to 1 yard out of his feet.
Strengths:
- Easy to use
- Places him out of danger
- Also usable as offensive
Weaknesses:
- Has to have a hard object under him to jump up
- Doesn’t get out of sticky stuff
- can slip on slippery surfaces
Duration/Cooldowns instant cd 2 posts
- Erde Dämon Welt Split:
Name: Earth Demon World Split
Rank: D
Type: Earth Crowd Control
Description:
Chelvaric starts to hit the ground with his feet for one time with each leg then he makes a hammer like feet on his right legg and hits the ground with it. The earth starts to split where the hammer hit and starts to expand on a rpaid rate for ten yards far. It makes a gap of five yards deep. Any enemy can fall in and take falling damage. The gap is 3 yards wide
Strengths:
- can trap the enemy in a gap
- has a fast casting time
- Works on groups of enemies
- can go under some barriers
Weaknesses:
- doesn’t work on water
- doesn’t work on iron
- usless against flying opponents
- can be dodged easly
Duration/Cooldowns instant 3 post cd
Name: Earth Demon Sight
Rank: D
Type: Earth utility
Description: This spell is a advanced version of his passive earth sight. When chelvaric is on the ground he can kick the ground to send out a small seismetic wave seeing anything that is standing on the ground around him for 100 yards. It doesn’t work on ice or metal , wood. Has to remain stationary to scna the area. Great to find invisible or teleported people.
Strengths:
- great in finding enemies
- can sense anything even if they don’t move
Weaknesses:
- doesn’t work on ice,water,metal,wood
- doesn’t work for flying people or hovering
- can be cut off if chelvaric breaks his concentration
Duration/Cooldowns instant 2 post cd
- Erde Dämon Faust:
Name: Earth Demon Fist
Rank: D
Type: Earth
Description: Chelvaric calls out the name of the spell while his fists get enveloped in stone that is as hard as normal iron. This increases the damage done by his punches by ten percent but his hits are slower due the weight of the rock. It can easily punch trough fire barriers and other kind of stuff that normally would destroy the skin. The rock can fall apart by water.
Strengths:
- Boosts his melee damage by 10%
- can punch trough barriers that hurt the skin
- can break ice
Weaknesses:
- hits are slower (10%)
- can be destroyed by water because it wil lsoften up the earth.
- hasn’t got any ranged abilities
- doesn’t protect from lightning barriers (would also damage the skin)
Duration/Cooldowns 3 post duration 4 post cd
- ” Erde Dämon Staubwolke”:
Name: Earth Demon Dust cloud
Rank: D
Type: Earth utility
Description:
Chelvaric scatters lot's of sand from his body on the ground. When its covered in a big amount, he jumps up and land’s in it shaking the ground. The dust/sand flies up in a cloud from the impact and covers the sight from chelvaric or hinders the sight of the enemy if he is in it. chelvaric can then escape or attack the enemy. The dust cloud is ten yards big. And stays for two posts. Can be blown away by wind or washed away by rain.
Strengths:
- great escape technique for Chelvaric
- can make the visibility on the field to nearly zero
- It's earth from Chelvaric so he knows who is in it.
Weaknesses:
- can be blown away by wind mages
- rain can wash it away (water makes the sand heavy and it falls)
- takes some time to set up (like 20 seconds or somthing so half a post)
Duration/Cooldowns 2 post duration 3 post cool down
- C rank:
- ” Erde Dämon Backe”:
Name: Earth demon’s Jaw
Rank: C
Type: Earth offensive
Description:
Chelvaric calls out the spell and his jaws and teeth become reinforced with iron like earth. He then runs to an enemy and tries to bite him. It can bite through normal iron and steel that is not magical from nature. The bite Leaves a big bite wound on the target and makes the limb he bit useless for 2 posts. If it's not a limb it jsut does damage. Only stays for one post before it disappears so he has to bite quickly.
Strengths:
- C rank damage
- makes a limb unusable for 2 posts, because the bite crushes the limb and the enemy has to much pain to lift it from the initianal pain. only 1 post for A ranks and above.
- can bite through normal metal
Weaknesses:
- has to come close enoupgh to bite a person so one yard close.
- has only limited time to bite before the jaw's disapear
- puts himself in danger as he needs to be in close range (look at weakness 1)
- can’t bite trough magical created metal
Duration/Cooldowns duration :instant cd: 3 post
- “Erde Dämon Stufe”:
Name: Earth Demon Phase
Rank: C
Type: ( Fire, Water, etc. )
Description: A spell that allows the user to merge with, and travel through, solid constructs. This spell can also be used to hide and perform effective sneak attacks, including, but not limited to,assassination.
whne he tries to merge with a solid object a seal apears and he goes in to it. It can’t be used to travel through ice. The user can stay in the object up to three posts.
Strengths:
- Can hide from attacks since he is in the object
- Can move to other location trough the object
- Great for a sneak attack since you can't see him
Weaknesses:
- Can’t go through ice
- A magic seals shows where he shows up or goes in
- Can be hit out of the object if they destroy the object where he is.
Duration/Cooldowns 3 post duration 4 post cd
- “Erde Dämon Werfen”:
Name: Earth Demon Throw
Rank: C
Type: earth utility
Description:
Chelvaric calls out the name of the spell and then makes a big magic seal under him. This makes a pillar rise out that throws him up in the air. He gets thrown up for 10 yards high and then he starts to fall he makes earth on his legs and lands right on the ground the impact throws everybody in five teen yards around him up in the air. high ranked players can maybe only be shaken from the impact.
Strengths:
- crowd controls a group of people
- can have fall damage
- Chelvaric can use it to dodge an attack to
Weaknesses:
- they see him fly up so they can run away
- he’s an easy target mid air
- high ranks just get shaken.
Duration/Cooldowns isntant 4 post cd
- Erde Dämon Spike Bein:
Name: Earth Demon Spike Legg
Rank: C
Type: Earth offensive
Description:
Chelvaric jumps up and spins 180 degrees around himself as he shouts out Erde Dämon Spike Bein and then his earth leg changes into a leg of spikes that are made from rock and are 25 inches long. He then kicks the enemy with the leg full of 50 inches spikes. It can hurt a lot if you get hit by this. After the hit it changes back. can be blocked by metal barriers easily because that's stronger then rock.
Strengths:
- C ranked damage
- Unexpected by the enemy from a leg sweep
- Can pierce trough d rank barriers
Weaknesses:
- Has to get very close(1 yard)
- Is spinning midair can be dangerous, he is unprotected
- Metal attacks can easily counter it becuase there stronger
Duration/Cooldowns instant 3 post cd
- ”[/font:1121:
- Erde Dämon Snare”]
Name: Earth Demon's Snare
Rank: C
Type: ( Earth/Nature
Description:
In this spell, Chelvaric points his hands towards the ground as his hands glow green. He then says "Earth Demon's Snare" as a large green stone vine pops out of his foot in to the ground and he then can aim it to the enemy to grab hold of the enemy. This vine can reach up to 10 meters in length and is as strong as a C rank weapon.
Strengths:
~ The Vine itself is as strong as a C rank attack.
~ Can hold them, trip them, snare them, whip them, all at C rank damage
~long range attack
Weaknesses:
~ Can be destroyed by 2 D rank spells or equivalent to.
~ can be destroyed quicker by water and lithnign spells 1 D rank spells
~The enemy must be 10 meters or closer to Chev
Duration/Cooldowns duration 3 posts cd: 4 posts
- “Erde Dämon Verflüssigen[/font:1121:
- ”]
Name: Earth Demon Liquify
Rank: C
Type: Earth utility
Description:
In this spell, Chelvaric shouts "Earth Demon, Liquify" as a green aura surrounds his body and makes it glow. His body is now immune to any Weapons, both magical and normal. This can only be used ONCE per thread as it is a great advantage. If Chev get shot/hit by a weapon, his body will turn into sand and then join back together. chelvaric can't attack pshycal either so both opponents will be forced to use magic to attack eachother.
Strengths:
~ Protects you from any weapons of any rank
~ Can be used for 6 posts
~ Turns into sand if hit by any weapon, whether is be a sword, magical bullet or gun.
Weaknesses:
~ Spells can still effect him
~ Only to be used once per thread
~ No offensive purposes
Duration/Cooldowns 6 post duration cd: once a treath
- ”Erde Dämon Taucher:
Name: Earth Demon's Diver
Rank: C
Type: Earth/utility
Description:
In this spell, Chelvaric shouts "Earth Demon's Diver" as he jumps up in the air and punches the ground, making it start to break apart at speeds that can reach up to 50km/h. He then has the power to dig tunnels underground to navigate beneath the surface. He can go underground, in any direction he wants. He can reach a maximum on 30 meters below the earth and a maximum horizontal length of 50 meters.
Strengths:
~ Great for quick escapes
~ Can be used anytime
~ Can dig through any type of rock apart from Diamond, Ruby or Topaz.
Weaknesses:
~ Can’t dig through Diamond, Ruby or Topaz
~ Has no real offensive purposes, apart from possibly, surprise attacks.
~ Can only travel 30 meters underground, and 50 meters across before you have to go back up.
Duration/Cooldowns 1 to 3post (depending if he stops or not) cd: 5 posts
- Erde Dämon golem V1:
Name: Earth Demon Golem V1
Rank: C rank
Type: earth buff
Description:
Chelvaric’s first experiment in making a golem over his body. This spell is based on how he saw golems walking in the earth realm. In his first experiment he was only able to cover his fist. But now he has successfully made shoulder pads feet, hand and head protection. Still there are a lot of body parts uncovered so the damage is reduced by 20% from C rank spells and his melee is boosted with 30% it takes 5 spells to destroy the armor or 3 water, lightning, metal spells.
Strengths:
- boosts melee
- boosts defence
- great for enchanting his fighting abilities
Weaknesses:
- doesn’t protect fully
- slows him down a bit (10%)
- water, lightning, metal can destroy the armor quick
Duration/Cooldowns 4 post duration 5 post cd
- B rank:
- "Erde Dämon Spike Schild:
Name: Earth Demon Spike Shield
Rank: B
Type: Earth defense
Description:
When Chelvaric is being melee attacked he can make a nice defense to protect him from the melee attacks or he can use this in an offensive way. He falls on the ground on his hands and knees and shouts out the spells name. not long after rock spikes of 2 yards shoot out from his body to pierce any close ranged enemy. They pierce trough armors and are iron hard. they stay for one post and can be destroyed by one spell.
Strengths:
- Great to deflect melee attackers as they won't come near the spikes
- Does C rank damage to melee attackers.
- He is save from melee attacks for one post
Weaknesses:
- No use on long range or medium range enemies
- It doesn’t realy protect from spell’s
- He’s stuck on his location while its casted.
Duration/Cooldowns 1 post dur 4 post cd
- Erde Dämonenschwert:
Name: Earth Demon Sword
Rank: B
Type: earth support
Description:
Chelvaric call’s out the spells name and his right arm starts to change in to a blade of one yard long. It has a rough edge with lots of spikes on it. it isn’t realy sharp but its quicker and stronger than his blunt weapons. It increases Chelvarics melee damage with 40% and being hit by the sword leaves a medium bleed effect on the target. For 2 posts. It bleeds the target with 5 % HP. It doesn’t stack on each other. When he has the blade he is in weapon mode. The sword lasts for 6 posts and it can be destroyed by metal or water in 2 hits. Or with 4 hits by other spells. The weapon scales with the size of the golem form he is in.
Strengths:
- increases his melee damage with 40%
- due to the spikes it leaves a bleed effect of 2 posts for 5 % hp damage for each post
- greatly increases his melee fighting and unlocks melee spells that need a weapon form to be activated
Weaknesses:
- only good for melee fighting
- can be destroyed by 4 B ranks spells or 2 if its water lightning or metal
- is not so good against shadow people as it goes through elemental bodies like a body made of fire or water etc.
Duration/Cooldowns duration 6 posts cd 6 posts
- Erde Dämon Säule:
Name: Earth demon Pillar
Rank: B
Type: Earth buff weapon
Description:
Chelvaric calls out the spell name and not long after his arm changes into a Greek pillar. This pillar is 1 yard long but has the ability to shoot out 2 yards further. It does high damage and can break armors or bones if hit very hard. It increases Chelvarics melee damage with 40% and being hit by the pillar leaves a numb effect on the target. For 2 posts. It numbs the target place where hit with a numb feeling. it doesn’t stack on each other. When he has the pillar he is in weapon mode. The pillar lasts for 6 posts and it can be destroyed by metal or water in 2 hits. Or with 4 hits by other spells. The weapon scales with the size of the golem form he is in.
Strengths:
- good for medium and close range attacks
- gives a numb feeling to the place hit. (less use of the limb)
- Can shoot out for a hit on long range
Weaknesses:
- only good for melee fighting
- can be destroyed by 4 B ranks spells or 2 if its water lightning or metal
- is not so good against shadow people as it goes through elemental bodies like a body made of fire or water etc.
Duration/Cooldowns duration 6 posts cd 6 posts
- Erde Dämon Statue:
Name: Earth demon Statue
Rank: B
Type: Earth defensive
Description:
Chelvaric slams his hand’s together and his body starts to become as hard as iron rock. He is stuck where he stands but this armor defends him from one spell. Only things like a metal drill can cut through the armor or a high ranked spell. It’s the best one time defense against an enemy attack of B rank. The armor disappears after the attack hits it.
Strengths:
- Protects him from a spell thats B ranked or lower
- is also protective against his weaknesses (metal, lightnign,water)
- is casted very quickly and anywhere
Weaknesses:
- high ranked spells do damage even if the armor catches it (50 % A rank Damage 90 % S rank damage)
- he is rooted in place til the statue is destroyed.
- melee can break the armor (2 hits)
Duration/Cooldowns instant 4 post cd
- Erde Dämon Sperrfeuer:
Name: Earth Demon Barrage
Rank: B
Type: Earth Weapon skill
Description:
Chelvaric needs a weapon form on his arm for this. when he does has one he cna point that weapon to a enemy and call out the skills name. after this the weapon will extend very fast to the location max 10 yards away and will then retract back and shoot out again this for 10 times after each other. it's hard to move his weapon while its shooting out. some weapons have a change to impale the enemy's since come have a pointy edge.
Strengths:
- Long range attack on te otherwise close range skills
- Quick strikes of the weapon
- Does B rank damage
Weaknesses:
- Needs a active spell classified as weapon form
- Can be dodged fairly easy
- Can’t be moved from initinal target area to well.
Duration/Cooldowns instant cd: 5 posts
- Erde Dämon Drehbeschleunigung:
Name: Earth Demon Spin
Rank: B
Type: Earth
Description:
For this spell the user needs to have a earth weapon on his body. When he has this he can use this ability he shouts out the name and point his arm’s out wards. His left arm becomes also the weapon on his right arm and then they extend to ten yards. He then jumps up and swirls around hitting everything around him. The jump is maximum five yards high. After the spell the left arm becomes normal again and the right arm gets his normal size back.
Strengths:
- great aoe spell to hit multiple enemies
- can hit a flying unit to
- can hit the same enemy multiple times
Weaknesses:
- they can jump back out of the area
- chelvaric can’t defend himself while casting
- easly dodged by elemental bodies means bodies made out of water fire etc
Duration/Cooldowns instant 4 post cd
- Erde Dämon Golem V2:
Name: Earth demon Golem V2
Rank: B
Type: Earth
Description:
Chelvaric call’s out the name of the golem and not long after his body starts to get covered in earth. After this it reforms till it gets the form of a golem off two yards high. The hands are pillars. He is slower than normally (80 % speed) but his attacks are higher and the armor takes up some spells before its destroyed. It increases his strength by 50% and earth spells get a bonus of 25 % damage increase evrything up to B rank. It takes 5 normal spell hits(B rank) to break It or 3 water/lightning spells () . Put’s the caster in golem form state.
Strengths:
- increases melee damage
- increases the earth magic damage
- takes a 5 B rank hits before its destroyed
Weaknesses:
- water and lightning break it easier than normal spells
- he moves slower because of the heavy earth
- not usable on places like boats or trains and not good in small rooms. because he would be to big or would sink the boat.
Duration/Cooldowns 6 post duration and 7 post cd
- A rank:
- ”Erde Dämon Schrei”:
Name: Earth Demons Scream
Rank: A
Type: Earth slayer breath
Description:
Chelvaric opens its mouth and a seal of 12 yards wide appears. Chelvaric sucks in air mixed with earth and when his cheeks are full he shouts the name and it shoots out a tornado of rocks out for 150 yards. It goes not so far as the most roars but the destruction power is higher than the others. These boulders are big enough to destroy a couple of houses. Flies on a speed of 60 mph.
Strengths:
- A rankdamage
- long distance (100 yards)
- breaks through barriers.
Weaknesses:
- not to fast (50 mp/h)
- strong enough wind can get the boulders out of direction
- only goes one way and water stream can stop the scream in mid air
Duration/Cooldowns instant 6 post cd
- Erde Dämon Golem V3:
Name: Earth Demon Golem V3
Rank: A
Type: Earth
Description:
Chelvaric call’s out the name of the golem and not long after his body starts to get covered in earth. After this it reforms till it gets the form of a golem off three yards high. The hands are claws and the arms chest and back are covered in spikes. This makes melee attacking hard as they will get damaged by the spikes. He is slower then normaly (80 % speed) but his attacks are higher and the armor takes up some spells before its destroyed. It increases his strength by 75% and earth spells get a bonus of 50 % damage increase. It takes 3 normal spell hits to break It or 2 water/lightning spells.- golem:
Strengths:
- increases melee damage
- increases the earth magic damage
- takes a couple of hits before its destroyed
Weaknesses:
- water and lightning break it easier than normal spells
- he moves slower because of the heavy earth
- not usable on places like boats or trains and not good in small rooms. because he would sink or break them or wouldn't be able to move.
Duration/Cooldowns 6 posts cd 7 posts
- “Erde Dämon Berg”:
Name: Earth Demon Mountain
Rank: A
Type: earth barier
Description:
Chelvaric shouts the name and starts to gather earth around him making a statue of a cat from 10 yards big and 6 yards wide. This statue is made to block spells that are incoming to chelvaric and is fast summoned. It takes three A rank spells to break the statue or 1 S rank. Chelvaric can’t move or attack while he is in the mountain it stays only for one post. Water and lighting can break it easier with 2 spell.
Strengths:
- takes a lot fo damage before it breaks
- chelvaric is safe for one post
- is very big and can push people back when it’s summoned.
Weaknesses:
- water and lightning break it in 1 hit
- chelvaric can’t use spells while he is in the statue
- it’s a big target to hit
Duration/Cooldowns 1 post 5 post cd
- “Erde Dämon göttliche Gericht Hammer”:
Name: Earth Demon: Devine Judgment Hammer
Rank: A
Type: Earth offensive
Description:
chelvaric jumps up in the air for about 2 yards and grabs his hands together. He then shouts out the name of the spell and a hammer is formed from his hands. Its 2 yards long and 1 yard wide. He then falls down and smashes the hammer on his enemy or on the ground. The earthquake following out of this hit throws everybody on the ground if it hit a person they will receive full damage and are stunned for one post. If it hits the ground it will shout out spikes of 1.5 yards out of the ground for 10 yards far over the ground in the front direction the hammer hit.
Strengths:
- good crowd control
- A ranked damage
- can hit multiple enemies if there isn’t a person hit
Weaknesses:
- only damage to those in front or under the hammer
- He is a easy target when jumping
- flying units will be completely save
Duration/Cooldowns 1 post cd 6 posts
- Erde Dämon Geheime Kunst:
Name: Earth Demon Secret Art: Cat Stampede
Rank: A
Type: Earth aoe
Description:
Chelvaric calls out the name and starts to glow light. countless of magic seals appear in front of him as he is charging up with a white green glow. He roars like a lion and not much later saber tooth cats made from the white stone jump out of each portal made in front of Chelvaric. There one yard high and 5 yards long. A piece of thirty stone saber tooth’s come out. they storm in the direction of Chelvaric as one big charging group. The ground shakes so hard from the stampede that people have trouble walking and lower ranked mages are thrown on the ground. They then run over the enemy doing great damage and has a high change of bruising bones.
Strengths:
- enemy in front of chelvaric gets A rank damage
- enemy on ground have difficulty to escape.
- throws the enemy on the ground if there to weak
Weaknesses:
- flying people are save
- high ranked magic (S & H) can destroy the tigers
- strong steady people can evade the quake effect
- water mages can try to blow the tigers away in a water stream
Duration/Cooldowns instant cd : 6 posts
- “Erde Dämon Golem geheime Kunst:
Name: Earth Demon Golem secret art: Rolling Ball
Rank: A
Type: earth offensive
Description:
Can only be cast if the caster is in golem form. The caster starts to crawl up in a ball and from the sides spikes come out of 2 yards long. The ball started then to roll with the control of chelvaric’s mind. He can roll around on a high speed of 80 mhiles per hour. The ball is as big as the golem. It can easy destroy barriers and run over people. High damage and it can attack two times before it’s done. A attack is considered don if it collide with something big like a house or truck. It can also be put out of this form after 2 A rank hits or 1 A water /lightning/metal hit or 1 S rank spell.
Strengths:
- high speed for a earth spell
- A rank damage the spikes can pierce trough a lot of defenses
- has two times change to hit
Weaknesses:
- isn’t effective against air units.
- can be stopped by hitting it 2A ranks or 1 A rank if water/lightning/metal
- magical iron/steel can make barriers that the ball can’ get through
- only usable when a golem
- isn’t good in water as it won't move only on the surface of the lake with 50% reduced speed
Duration/Cooldowns dur:2 post cd 6 posts.
Last edited by Chelvaric on 1st August 2013, 5:13 am; edited 4 times in total