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    Treble Make Magic

    Telekinesis
    Telekinesis

    1 Year Anniversary- Player 
    Lineage : Conqueror's Courage
    Position : None
    Posts : 210
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Treble Make Magic (Flute)
    Second Skill:
    Third Skill:

    Treble Make Magic Empty Treble Make Magic

    Post by Telekinesis 29th July 2013, 1:35 pm

    Treble Make Magic Img-thing?

    Primary Magic: Treble Make Magic
    Secondary Magic: ~none~
    Caster or Holder: Holder
    Description:
    With a flute in the casters hand, the caster can make notes of different shapes and sizes by playing a certain song. This magic focuses on the element of fire. The longer the song the more devastating force it contains. The shorter the note, the faster the attack goes.
    The user can also channel their magic into the flute to cast spells.

    Strengths:
    -Close and Long Range Spells
    -Offensive
    -Defensive
    -Flute is not fragile
    -Can be easily adapted to many situations

    Weaknesses:
    -Spells Take Longer to Cast
    -Useless without a flute
    -Fast Attacks do VERY low damage
    -User is vulnerable during time casting spell

    Abilities/Powers: ~no special abilities/powers~

    Name: Magma Shield
    Rank: D
    Type: Defensive, Magma, Shield
    Description:
    Caster channels magic power into the flute and jabs flute into the ground, creating a mini-fissure under them. Of course, a red magic circle is involved. The mini-fissure spews out magma, surrounding the caster.
    Strengths:
    -Can protect more than one mage
    -Hard/strong defense
    -Burns opponents that attack the shield physically
    -Range: radius of 5 meters in a circle
    -Can protect up to 5 D-Ranked and 3 C-Ranked.
    Weaknesses:
    -Weak against water
    -Weak against wind
    -Doesn't last a long time
    -Cannot protect from other ranked attacks.
    Duration/Cool-downs
    -2 posts/3 posts
    (the cool-down only starts after the duration has ended)

    Name: Fire Jet
    Rank: D
    Type: Mid-ranged, Offensive, Fire
    Description:
    Caster plays "Canon" (the longer the caster plays depends on how long he/she wants the spell to last). A red magic circle appears in front of caster. The flute shoots out fire at 700 degrees Fahrenheit.
    Also, you can not move while channeling this spell, but can turn around and the enemy is burned by it for a short while and suffers damage. (deals D-ranked damage)
    Strengths:
    -Quick spell
    -Range: 9 meters max
    -Causes burn
    -Effect on metal (heats up metal)
    Weaknesses:
    -Provides no defense
    -Weak against water
    -Weak against earth
    Duration/Cooldowns:
    -3 posts/ 3 posts
    (cool-down starts when duration ends)

    Name: Pyro Fingers
    Rank: D
    Type: Buff, Fire
    Description:
    Caster's hands suddenly have a red aura around them. This causes the caster to play notes twice as fast.
    Strengths:
    -Songs are played faster (songs for spells)
    -Fire notes do more damage
    -The flute will not break because of this
    Weaknesses:
    -If finger has contact with water, buff disappears.
    -Takes a long time to cast
    -Useless without flute
    Duration/Cooldowns
    -3 posts/4 posts right after duration is done.

    Name: Fire Bass
    Rank: D
    Type: Fire
    Description:
    The user channels their magic into the flute and the flute is directed towards enemies. A dark red magic circle appears. Flute then shoots out a wave of flames about 1000 degrees Fahrenheit. The fire burns the enemy with tremendous power. This certain attack cannot be doused. This could be an exception? This shoots off a wave of fire in a circle around me, correct.
    Strengths:
    -Creates burn
    -Does D-ranked damage
    -Range: 15 meters in a circle
    Weaknesses:
    -Weak against earth
    -Weak against stronger water attacks
    -Takes a long time to cast
    Duration/Cooldowns
    -1 post/ 4 posts


    Last edited by Telekinesis on 30th July 2013, 11:33 pm; edited 5 times in total
    TehDMCmaniac
    TehDMCmaniac

    Moderator- Quality Badge Level 1- Ten Wizard Saint Member- Guild Master- S-Rank- A-Rank- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Musashi's Descent
    Position : None
    Posts : 1490
    Guild : None.
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : None.
    Experience : 75,000

    Character Sheet
    First Skill: Refraction: Moonlight
    Second Skill: Refraction: Final Hour
    Third Skill:

    Treble Make Magic Empty Re: Treble Make Magic

    Post by TehDMCmaniac 29th July 2013, 2:45 pm

    I'm sorry, but magic can not create or invoke effects with opposite elements. You can't have magic that can utilize both Fire and Water based spells.


    _____________________________________________________________________________________

    Treble Make Magic 14n37n9

    Telekinesis
    Telekinesis

    1 Year Anniversary- Player 
    Lineage : Conqueror's Courage
    Position : None
    Posts : 210
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Treble Make Magic (Flute)
    Second Skill:
    Third Skill:

    Treble Make Magic Empty Re: Treble Make Magic

    Post by Telekinesis 29th July 2013, 2:50 pm

    Bump!


    _____________________________________________________________________________________

    Treble Make Magic Tele11

    Treble Make Magic M79r43
    TehDMCmaniac
    TehDMCmaniac

    Moderator- Quality Badge Level 1- Ten Wizard Saint Member- Guild Master- S-Rank- A-Rank- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Musashi's Descent
    Position : None
    Posts : 1490
    Guild : None.
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : None.
    Experience : 75,000

    Character Sheet
    First Skill: Refraction: Moonlight
    Second Skill: Refraction: Final Hour
    Third Skill:

    Treble Make Magic Empty Re: Treble Make Magic

    Post by TehDMCmaniac 29th July 2013, 4:36 pm

    Name: Magma Shield
    Rank: D
    Type: Defensive, Fire, Shield <-- Change "fire" to "magma", please.
    Description:
    Caster jabs flute into the ground, creating a mini-fissure under them. Of course, a red magic circle is involved. The mini-fissure spews out magma, surrounding the caster.
    Strengths:
    -Can protect more than one mage
    -Hard/strong defense
    -Chance to burn opponents that attack the shield <-- With ranged attacks too? Please elaborate.
    -Range: 5 meters in a circle
    Weaknesses:
    -Weak against water
    -Takes a large amount of control/magic/concentration <-- The amount of magic it consumes is pre-defined by the rules, so it can not take more or less.
    -Takes a long time to cast <-- How can slamming an item into the ground take a long time? Please elaborate.
    Duration/Cooldowns
    -3 posts/5 posts <-- Reduce duration by 1 post, cool-down by two and state that the cool-down only starts after the duration has ended.
    Also, judging by the description of your magic, your spells are different notes and tunes you play. That in mind, this spell does not seem to make sense, as it does not include any instrument playing. Either edit the description of your magic to be more accurate or edit the spell to fit those rules you made, or at least seem to have.

    Name: Fire Jet
    Rank: D
    Type: Mid-ranged, Offensive, Fire
    Description:
    Caster plays a note (long or short note is up to caster depending on how long he/she wants the spell to last). A red magic circle appears in front of caster. The flute shoots out fire at 450 degrees Fahrenheit. <-- The temperature is too low to be a real fire, make it at least 700 degrees.
    Strengths:
    -Quick spell
    -Range: 10 meters max <-- Please reduce the range to 9 metres.
    -Causes burn
    -Effect on metal (melts metal)
    Weaknesses:
    -Has no defense at all <-- Change "Has no defense" to "Provides no defense", please.
    -Weak against water
    -Weak against earth
    Duration/Cooldowns:
    -5 posts/ 6 posts <-- Change both duration and cool-down to 3 posts and state that the cool-down begins once the duration has ended.
    Also, please make it so that you can not move while channelling this spell, but can turn around and that the enemy needs to be burned by it for at least a short while for them to suffer damage. Also, state it deals D-ranked damage per post, just for clarification.

    Name: Pyro Fingers
    Rank: D
    Type: Buff, Fire
    Description:
    Caster's hands suddenly have a red aura around them. This causes the caster to play notes twice as fast.
    Strengths:
    -Gives caster's spells more +1 post duration (not including this current spell)
    -Fire notes do more damage
    -Increases caster's range by +2 meters.
    Weaknesses:
    -If finger has contact with water, buff disappears.
    -Takes a long time to cast
    -Useless without flute
    Duration/Cooldowns
    -3 posts/5 posts
    While I do get the whole "fingers are on fire" thing here, it doesn't make much sense for burning fingers to cause such an effect. Please revisit this spell.

    Name: Cold Fire Bass
    Rank: D
    Type: Fire
    Description:
    Flute is directed towards enemies. A dark red magic circle appears. Flute then shoots out a wave of blue flames. The fire is so cold that it burns. <-- As derived from your magic's description, you can only create normal fire in terms of properties. Please fix the spell's description and name.
    Strengths:
    -Creates burn
    -Does incredible amount of damage <-- Too vague, please elaborate. You can describe the damage by comparing it to spells of higher ranks.
    -Range: 15 meters in a circle
    Weaknesses:
    -Weak against earth
    -Takes a large amount of control/magic/concentration <-- As stated earlier, magic power consumption can not be different than that stated in the rules.
    -Takes a long time to cast
    Duration/Cooldowns
    -2 posts/10 posts <-- Reduce duration to 1 post and the cool-down to 3 or 4, depending on the damage you state it deals.

    All remarks are stated in Blue. Please tend to them and bump once done.


    _____________________________________________________________________________________

    Treble Make Magic 14n37n9

    Telekinesis
    Telekinesis

    1 Year Anniversary- Player 
    Lineage : Conqueror's Courage
    Position : None
    Posts : 210
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Treble Make Magic (Flute)
    Second Skill:
    Third Skill:

    Treble Make Magic Empty Re: Treble Make Magic

    Post by Telekinesis 29th July 2013, 10:47 pm

    Bump.


    _____________________________________________________________________________________

    Treble Make Magic Tele11

    Treble Make Magic M79r43
    TehDMCmaniac
    TehDMCmaniac

    Moderator- Quality Badge Level 1- Ten Wizard Saint Member- Guild Master- S-Rank- A-Rank- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Musashi's Descent
    Position : None
    Posts : 1490
    Guild : None.
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : None.
    Experience : 75,000

    Character Sheet
    First Skill: Refraction: Moonlight
    Second Skill: Refraction: Final Hour
    Third Skill:

    Treble Make Magic Empty Re: Treble Make Magic

    Post by TehDMCmaniac 30th July 2013, 3:06 pm

    Name: Magma Shield
    Rank: D
    Type: Defensive, Magma, Shield
    Description:
    Caster channels magic power into the flute and jabs flute into the ground, creating a mini-fissure under them. Of course, a red magic circle is involved. The mini-fissure spews out magma, surrounding the caster.
    Strengths:
    -Can protect more than one mage
    -Hard/strong defense
    -Burns opponents that attack the shield physically
    -Range: radius of 5 meters in a circle
    Weaknesses:
    -Weak against water
    -Weak against wind
    -Doesn't last a long time
    Duration/Cool-downs
    -2 posts/3 posts
    (the cool-down only starts after the duration has ended)
    State how much damage the shield can block before breaking. Explain via description of how many X-ranked spells it can block. Example: "It can block up to 2 D-ranked spells."

    Name: Fire Jet
    Rank: D
    Type: Mid-ranged, Offensive, Fire
    Description:
    Caster plays "Canon" (the longer the caster plays depends on how long he/she wants the spell to last). A red magic circle appears in front of caster. The flute shoots out fire at 700 degrees Fahrenheit.
    Also, you can not move while channeling this spell, but can turn around and the enemy is burned by it for a short while and suffers damage. (deals D-ranked damage)
    Strengths:
    -Quick spell
    -Range: 9 meters max
    -Causes burn
    -Effect on metal (melts metal)  <-- It's too cold to melt metal.
    Weaknesses:
    -Provides no defense
    -Weak against water
    -Weak against earth
    Duration/Cooldowns:
    -3 posts/ 3 posts
    (cool-down starts when duration ends)

    Name: Pyro Fingers
    Rank: D
    Type: Buff, Fire
    Description:
    Caster's hands suddenly have a red aura around them. This causes the caster to play notes twice as fast.
    Strengths:
    -Songs are played faster (songs for spells)
    -Fire notes do more damage  <-- Please explain how big the damage increase is.
    -The flute will not break because of this
    Weaknesses:
    -If finger has contact with water, buff disappears.
    -Takes a long time to cast
    -Useless without flute
    Duration/Cooldowns
    -3 posts/5 posts  <-- Reduce the cool-down by a post and state it begins after the end of the duration

    Name: Fire Bass
    Rank: D
    Type: Fire
    Description:
    The user channels their magic into the flute and the flute is directed towards enemies. A dark red magic circle appears. Flute then shoots out a wave of flames about 1000 degrees Fahrenheit. The fire burns the enemy with tremendous power
    Strengths:
    -Creates burn
    -Does close to C-ranked damage  <-- make it deal C-ranked damage, not close to it.
    -Range: 15 meters in a circle
    Weaknesses:
    -Weak against earth
    -Weak against stronger water attacks
    -Takes a long time to cast
    Duration/Cooldowns
    -1 post/ 4 posts
    So this shoots a wave of fire in a circle around you?


    _____________________________________________________________________________________

    Treble Make Magic 14n37n9

    Soleice-kun
    Soleice-kun

    Elemental Avatar


    Elemental Avatar

    Moderator- VIP- Ten Wizard Saint Member- Guild Master- God Slayer- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- 1 Year Anniversary- Player 
    Lineage : Armored Beast
    Position : None
    Posts : 983
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Cynthia Eidolon
    Experience : 0

    Character Sheet
    First Skill: Heaven Godslayer
    Second Skill: Ice-Make
    Third Skill:

    Treble Make Magic Empty Re: Treble Make Magic

    Post by Soleice-kun 30th July 2013, 9:57 pm

    I hate to interrupt DMC... but no spell can deal damage that is higher than it's actual rank. D-Rank spells cannot deal C-Rank damage.


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    Treble Make Magic Jasper11

    Minato's Battle Theme
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    Minato's Character Theme
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    Eternum's Battle Theme
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    Eternum's Main Guild Theme
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    Telekinesis
    Telekinesis

    1 Year Anniversary- Player 
    Lineage : Conqueror's Courage
    Position : None
    Posts : 210
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Treble Make Magic (Flute)
    Second Skill:
    Third Skill:

    Treble Make Magic Empty Re: Treble Make Magic

    Post by Telekinesis 31st July 2013, 11:20 am

    Bumped.


    _____________________________________________________________________________________

    Treble Make Magic Tele11

    Treble Make Magic M79r43
    Soleice-kun
    Soleice-kun

    Elemental Avatar


    Elemental Avatar

    Moderator- VIP- Ten Wizard Saint Member- Guild Master- God Slayer- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- 1 Year Anniversary- Player 
    Lineage : Armored Beast
    Position : None
    Posts : 983
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Cynthia Eidolon
    Experience : 0

    Character Sheet
    First Skill: Heaven Godslayer
    Second Skill: Ice-Make
    Third Skill:

    Treble Make Magic Empty Re: Treble Make Magic

    Post by Soleice-kun 31st July 2013, 7:20 pm

    Everything check out. Approved!


    _____________________________________________________________________________________

    Treble Make Magic Jasper11

    Minato's Battle Theme
    Spoiler:

    Minato's Character Theme
    Spoiler:


    Eternum's Battle Theme
    Spoiler:


    Eternum's Main Guild Theme
    Spoiler:

      Current date/time is 19th November 2024, 5:46 pm