Post 108
Job Title:
Demon's Call
Rank:
B Rank
Player Requirements:
2x C Rank or the equivalent (minimum)
Maximum 4 Mages
Job Requirements:
7,500 Words Minimum
10x Rolls Minimum
Job Location:
Hargeon Town
Job Description:
Located deep within the bowels of Hargeon, buried under time itself a door has recently been unearthed due to the chaos caused by the tentacle monster's attack on the port town of Hargeon... Behind this door is an entire world where crystals make up the bulk of the light sources, with the other source being lanterns, candles, braziers, and other forms of fire. Inside this world lives a strange form of being, clad in black with razor sharp teeth and terrible grins to show them off. These creatures have indoctrinated several humans, those too foolish to have left the door alone, and caused them to steal something precious from one of the more wealthy citizens of Hargeon who was lucky enough to be outside the disaster zone when the tentacles came crashing down.
The one who had his item stolen has asked that any mage who desires fair pay for exploration, and possibly bloodshed galore delve into the depths of whatever hell lay beyond the door. Entering this door, you will have no prior knowledge of what lays inside unless you have an ability that would permit such a thing. The world you find, as described above, is filled with glowing crystals, glowing plants, and dark figures that dart in and out of your line of sight so quickly you can't track it... Nearby you see a stream of glowing water, along with several other streams equidistant from each other, all flowing in the same direction. If you follow the streams, you'll notice eventually that they all seem to be converging since they're all moving towards each other, but all still equidistant from each other... Eventually you come to a large stream that's shallow but wide where all the smaller ones converge leading into a cave system. This is where you'll begin encountering enemies as you're attacked from behind and every other directer, even below as you go deeper and deeper into the caves...
Those who can sense demons will notice that these creatures are in fact demons. If for some reason a Demon Slayer can't sense these are demons, they'll notice that the demons are taken down much easier by them than any ally they have with them... The demons here take double damage from Holy/Purifying magic, as well as Holy Heal spells. Light magic does not have this effect unless it is Holy/Purifying light magic. ((These enemies do not have HP gauges. It is up to the RP'r to come up with a sensible fight for each enemy. Any references to blocking does not require the use of a block dice, it simply means the RP'r is being told that the creature will block some attacks. If you roll a boss it is counted as 2x Strong. The boss will automatically spawn at any point you want after you roll 10 dice.))
Enemies:
Weak: Demon
A very large creature, standing 30 feet with 10 foot wide shoulders. Its arms are as thick as tree trunks, and its claws are a foot long. It doesn't seem particularly intelligent, but it does known how to swing its arms with a high degree of accuracy. It has moderate (20mph) speed, and isn't too keen on blocking attacks. Countering all its negatives, this guy is extremely durable...
Normal: Demon
This one's only fifteen feet tall with four foot wide shoulders. They're faster than the other one, better at fighting too. This type dodges your attacks and blocks, unlike the larger version, and will even display a degree of unholy/corruption magic that's non-elemental. This magic can be consumed by God Slayers (all types). This creature is twice as fast as the larger version, and has just a bit more durability than it does. This creature will use its claws, and a strange type of jagged bladed weapon...
Strong: Demon
This one is a bit smaller at 10 feet tall... It won't attack you initially, and while fighting it none of the others will attack you. You'll be constantly hearing whispers in your head, hundreds upon thousands of them all trying to pull you into insanity... While fighting, this creature has more speed than the "Normal" demon (60mph) and twice the durability. It can use a variety of magic, but nothing too advanced. The weapons this one uses are its claws and a sharp sword that it seems to be adept at using...
~~End of the Line~~
Entering a massive chamber, the sound of drums can be heard... lining the walls are hundreds of demons of varying sizes... Many of them are small, impish looking things with sticks in their hands that are being used to slam the drums. Others are a mix of the ones previously fought... and in the middle of this chamber is a six foot tall demon. On the opposite of the chamber is a pedestal with the stolen item.
This one is shaped exactly like a human, and seems to be wearing some sort of oriental styled combat robes. It wields a weapon made of pure unholy energy but for some reason even God Slayers can't consume it. This one can speak directly into your mind, and just like fighting the 10 foot demons, it sounds like hundreds of thousands of people whispering to you. Unlike the other type, this one can hold full blown conversations and will offer you a single opportunity to turn back and leave without the item, even let you know you can take some of the water from the stream as a token from the land and tell you what it does. It appears to be civil enough to grant you this... it won't tell you what the item is, or why he wants it unfortunately. If you take the water and leave you will gain no EXP, but you will gain the vial of Living Water. If you choose to stay, the demon will attack.
Boss: Demon
A stated, it's 6 feet tall and looks like a human. Aside from the aforementioned sword, it also has two inch long claws that are every bit as sharp as any sword a master swordsman can make and be proud of... It uses very high level magic with a massive variety of effects from damage to crowd control to healing. It has the ability to increase its speed to move so fast that it seems to be teleporting, and is even able to unfold a pair of leathery wings and fly. Once defeated the other demons will vanish, but you will have a gut feeling that he's far from being dead..
Reward:
Normal B Rank EXP
The first time you complete this job you will be given two things:
1 - A set of Strong Rank armour.
2 - If you took some of the water from the glowing stream, you will have a vial of Living Water. Each time you complete the job (once a month max) afterwards, you will be awarded with the vial of Living Water only. This item has a 1 use only effect; meaning that you have 1 use per vial period. Once used, that vial is gone and you do not start the next thread with it. You can take some of the water even if you decide to fight the boss... just scoop some in a glass on your way out.
Effect: When someone dies, you may use the Living Water to resurrect that person with 50% HP and 50% MP. All of their spells will be on a 2 post cooldown, any spell that was already on cooldown will have its cooldown increased by 2 posts. All passive effects will be 100% inactive for 2 posts. If you are the one who dies, someone else must use the item on you.
~Credits to Niyol.
Job Title:
Demon's Call
Rank:
B Rank
Player Requirements:
2x C Rank or the equivalent (minimum)
Maximum 4 Mages
Job Requirements:
7,500 Words Minimum
10x Rolls Minimum
Job Location:
Hargeon Town
Job Description:
Located deep within the bowels of Hargeon, buried under time itself a door has recently been unearthed due to the chaos caused by the tentacle monster's attack on the port town of Hargeon... Behind this door is an entire world where crystals make up the bulk of the light sources, with the other source being lanterns, candles, braziers, and other forms of fire. Inside this world lives a strange form of being, clad in black with razor sharp teeth and terrible grins to show them off. These creatures have indoctrinated several humans, those too foolish to have left the door alone, and caused them to steal something precious from one of the more wealthy citizens of Hargeon who was lucky enough to be outside the disaster zone when the tentacles came crashing down.
The one who had his item stolen has asked that any mage who desires fair pay for exploration, and possibly bloodshed galore delve into the depths of whatever hell lay beyond the door. Entering this door, you will have no prior knowledge of what lays inside unless you have an ability that would permit such a thing. The world you find, as described above, is filled with glowing crystals, glowing plants, and dark figures that dart in and out of your line of sight so quickly you can't track it... Nearby you see a stream of glowing water, along with several other streams equidistant from each other, all flowing in the same direction. If you follow the streams, you'll notice eventually that they all seem to be converging since they're all moving towards each other, but all still equidistant from each other... Eventually you come to a large stream that's shallow but wide where all the smaller ones converge leading into a cave system. This is where you'll begin encountering enemies as you're attacked from behind and every other directer, even below as you go deeper and deeper into the caves...
Those who can sense demons will notice that these creatures are in fact demons. If for some reason a Demon Slayer can't sense these are demons, they'll notice that the demons are taken down much easier by them than any ally they have with them... The demons here take double damage from Holy/Purifying magic, as well as Holy Heal spells. Light magic does not have this effect unless it is Holy/Purifying light magic. ((These enemies do not have HP gauges. It is up to the RP'r to come up with a sensible fight for each enemy. Any references to blocking does not require the use of a block dice, it simply means the RP'r is being told that the creature will block some attacks. If you roll a boss it is counted as 2x Strong. The boss will automatically spawn at any point you want after you roll 10 dice.))
Enemies:
Weak: Demon
A very large creature, standing 30 feet with 10 foot wide shoulders. Its arms are as thick as tree trunks, and its claws are a foot long. It doesn't seem particularly intelligent, but it does known how to swing its arms with a high degree of accuracy. It has moderate (20mph) speed, and isn't too keen on blocking attacks. Countering all its negatives, this guy is extremely durable...
Normal: Demon
This one's only fifteen feet tall with four foot wide shoulders. They're faster than the other one, better at fighting too. This type dodges your attacks and blocks, unlike the larger version, and will even display a degree of unholy/corruption magic that's non-elemental. This magic can be consumed by God Slayers (all types). This creature is twice as fast as the larger version, and has just a bit more durability than it does. This creature will use its claws, and a strange type of jagged bladed weapon...
Strong: Demon
This one is a bit smaller at 10 feet tall... It won't attack you initially, and while fighting it none of the others will attack you. You'll be constantly hearing whispers in your head, hundreds upon thousands of them all trying to pull you into insanity... While fighting, this creature has more speed than the "Normal" demon (60mph) and twice the durability. It can use a variety of magic, but nothing too advanced. The weapons this one uses are its claws and a sharp sword that it seems to be adept at using...
~~End of the Line~~
Entering a massive chamber, the sound of drums can be heard... lining the walls are hundreds of demons of varying sizes... Many of them are small, impish looking things with sticks in their hands that are being used to slam the drums. Others are a mix of the ones previously fought... and in the middle of this chamber is a six foot tall demon. On the opposite of the chamber is a pedestal with the stolen item.
This one is shaped exactly like a human, and seems to be wearing some sort of oriental styled combat robes. It wields a weapon made of pure unholy energy but for some reason even God Slayers can't consume it. This one can speak directly into your mind, and just like fighting the 10 foot demons, it sounds like hundreds of thousands of people whispering to you. Unlike the other type, this one can hold full blown conversations and will offer you a single opportunity to turn back and leave without the item, even let you know you can take some of the water from the stream as a token from the land and tell you what it does. It appears to be civil enough to grant you this... it won't tell you what the item is, or why he wants it unfortunately. If you take the water and leave you will gain no EXP, but you will gain the vial of Living Water. If you choose to stay, the demon will attack.
Boss: Demon
A stated, it's 6 feet tall and looks like a human. Aside from the aforementioned sword, it also has two inch long claws that are every bit as sharp as any sword a master swordsman can make and be proud of... It uses very high level magic with a massive variety of effects from damage to crowd control to healing. It has the ability to increase its speed to move so fast that it seems to be teleporting, and is even able to unfold a pair of leathery wings and fly. Once defeated the other demons will vanish, but you will have a gut feeling that he's far from being dead..
Reward:
Normal B Rank EXP
The first time you complete this job you will be given two things:
1 - A set of Strong Rank armour.
2 - If you took some of the water from the glowing stream, you will have a vial of Living Water. Each time you complete the job (once a month max) afterwards, you will be awarded with the vial of Living Water only. This item has a 1 use only effect; meaning that you have 1 use per vial period. Once used, that vial is gone and you do not start the next thread with it. You can take some of the water even if you decide to fight the boss... just scoop some in a glass on your way out.
Effect: When someone dies, you may use the Living Water to resurrect that person with 50% HP and 50% MP. All of their spells will be on a 2 post cooldown, any spell that was already on cooldown will have its cooldown increased by 2 posts. All passive effects will be 100% inactive for 2 posts. If you are the one who dies, someone else must use the item on you.
~Credits to Niyol.
Last edited by berggeit2 on 1st December 2017, 9:56 am; edited 1 time in total