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    xXSpiritXx's Magic: Fossil-Make

    xXSpiritXx
    xXSpiritXx

    Player 
    Lineage : Knight Of Swords
    Position : None
    Posts : 90
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 168.75

    Character Sheet
    First Skill: Fossil-Make
    Second Skill: N/A
    Third Skill:

    Bump xXSpiritXx's Magic: Fossil-Make

    Post by xXSpiritXx 19th January 2015, 10:36 am

    Primary Magic: Fossil-Make
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: This magic allows the user to manipulate bones to his/her desire. It is a well balanced magic consisting of Offensive, Defensive, and Support type spells. The bones created from the magic are in-cased in blue flame which makes it untouchable to most mages. The bones are completely no use against all types of water, not including ice,snow,or any frozen water. Just liquid water. The bones are as strong as stone, if they crash into anything stronger than steel then they will shatter into pieces.

    Strengths: •The bones are very strong like steel, they cannot be broken easily.
                   •The blue flames have a 1 inch circumference around the bones so if the bones are off target by a little, the flames are still in range.
                  •Alex can create bones out of thin air causing him to have a unlimited supply.
                  •All things made by the bones are cloaked in the blue flames.

    Weaknesses: •All types of water can tear up the bones easily.
                       •After the bones move for 7 yards,the bones move slow and the flames disappear.
                       •At long range, the magic is useless.
                       •A sharp object that is put right in the middle of the bone can cut it easily

    Lineage

    Knight of Swords:

    Passives: • If the blue flames touch a arm/leg of an enemy 3 times, that limb is unable to be moved for 1 post. This only works on mages that are equal or lower class mages.
                 • When the user is angry, all bones he creates turn black instead of white. The black bones are 15% stronger than the normal white bones, meaning the black bones aren't as easy to break.
                • The greater distance the bones travel the bigger the flames get. (up to 12 inches around the bone) The bones have to travel 40 feet to get the max flame.

    Spells

    D Rank Spells:

    C Rank Spells:


    Signature Spell:


    Last edited by xXSpiritXx on 20th July 2015, 6:52 am; edited 30 times in total
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Bump Re: xXSpiritXx's Magic: Fossil-Make

    Post by Rosetta Crawford 19th January 2015, 3:29 pm

    Firstly.

    All spells currently must have three strengths and four weaknessses.

    Secondly, D rank spells can only ever do D rank damage/healing/buff and will be less effective on people higher ranked than you.

    Thirdly, most of these (with the exception of last spell) have almost no description whatsoever. I need details of ranges, limitations, how its used etc. Even the last one needs more depth.

    Fourthly, the magic itself must have three strengths, four weaknesses minimum and the strengths cannot ever exceed the amount of weaknesses.

    Please fix and then PM me again.

    Based on this app I would suggest you look at approved apps and see how they have been writtem


    _____________________________________________________________________________________

    xXSpiritXx's Magic: Fossil-Make Zack2_by_gramcrackers-d8ker96

    xXSpiritXx's Magic: Fossil-Make Zack_by_ravenart5-d8j23c0

    xXSpiritXx's Magic: Fossil-Make Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Bump Re: xXSpiritXx's Magic: Fossil-Make

    Post by Rosetta Crawford 21st January 2015, 2:05 am

    In your first spell's description you say three posts to break.
    In the weaknesses you say two. Two is the correct one.

    You also say that the bones wrap around the user, not the targeted mage. Is this correct?

    For the second spell....i'm not sure how molding the bones inside your body would work. This magic doesn't give you the ability to manipulate flesh and so your bones would grow...and tear out from the body.

    I would prefer it if on the second spell the remolding only increased the durability of the bones by 1 D rank. I would prefer it if you could only remold one object. 'Loads of damage' tells me nothing. You are only going to do D rank damage with a D rank spell

    Third spell needs another weakness. Also you need to limit it so you can only break a D rank's bone, fracture a C rank's bone and do nothing to B rank or higher. For repairing...i'd say you can only repair a D rank's worth of damage to the bone at this stage so maybe a fracture, but not a complete break.

    Final spell needs to take rank into account. I'd say the following: D ranks sunk for 2 posts, C ranks for one and those B and above cannot be trapped by this (as they are too powerful).

    I would prefer a lengthier description of the magic itself.

    -----------------------
    Furthermore your lineage is the following:
    Spoiler:

    You have to copy this exactly. This is your lineage. You cannot alter it from what you are given without rolling for a new one.

    -------------------
    You can say that the sword you summoned has a particular name if you like, but nothing more.
    Please remove the following and replace them with abilities relating to your magic rather than abilities relating to your lineage:
    Spoiler:

    As a D rank mage you get three passive abilities. These could be something simple like 'due to wielding magic that manipulates bones his bones are 10% stronger then normal making them harder to break and giving him a 5% boost in physical damage caused by his own body'


    _____________________________________________________________________________________

    xXSpiritXx's Magic: Fossil-Make Zack2_by_gramcrackers-d8ker96

    xXSpiritXx's Magic: Fossil-Make Zack_by_ravenart5-d8j23c0

    xXSpiritXx's Magic: Fossil-Make Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Bump Re: xXSpiritXx's Magic: Fossil-Make

    Post by Rosetta Crawford 13th February 2015, 2:27 am

    First spell in description you say 3 attacks, in weaknesses you say 2. 2 is what I would expect so edit your description for that.

    Second spell - is your sword made of bone then? As otherwise this makes no sense. You won't be manipulating the lineage sword with this.

    Thrid spell - add that you can only break/fracture the bones for someone of equal rank to the spell.

    Also you have not given your self any passive abilities. Each D rank mage gets three of these. They are generally always active abilities like my characters ability to fly. They must relate to your magic


    _____________________________________________________________________________________

    xXSpiritXx's Magic: Fossil-Make Zack2_by_gramcrackers-d8ker96

    xXSpiritXx's Magic: Fossil-Make Zack_by_ravenart5-d8j23c0

    xXSpiritXx's Magic: Fossil-Make Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Bump Re: xXSpiritXx's Magic: Fossil-Make

    Post by Rosetta Crawford 14th February 2015, 3:33 am

    You have not made ANY of the edits I said


    _____________________________________________________________________________________

    xXSpiritXx's Magic: Fossil-Make Zack2_by_gramcrackers-d8ker96

    xXSpiritXx's Magic: Fossil-Make Zack_by_ravenart5-d8j23c0

    xXSpiritXx's Magic: Fossil-Make Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Bump Re: xXSpiritXx's Magic: Fossil-Make

    Post by Rosetta Crawford 14th February 2015, 1:01 pm

    You haven't addressed my point on the sword. Where is this sword coming from? Also, this is make magic not 'manipulation magic' Grey in the anime creates items out of ice. He rarely manipulates ice that already exists. I'm ok with the healing one, but the sword seems too much.

    The flames from your passive...would need to be rank based. And one hit wouldn't be enough to cause that paralysis.





    _____________________________________________________________________________________

    xXSpiritXx's Magic: Fossil-Make Zack2_by_gramcrackers-d8ker96

    xXSpiritXx's Magic: Fossil-Make Zack_by_ravenart5-d8j23c0

    xXSpiritXx's Magic: Fossil-Make Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Bump Re: xXSpiritXx's Magic: Fossil-Make

    Post by Rosetta Crawford 14th February 2015, 2:46 pm

    xXSpiritXx wrote:Primary Magic: Fossil-Make
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: This magic allows the user to manipulate bones to his/her desire. It is a well balanced magic consisting of Offensive, Defensive, and Support type spells. The bones created from the magic are in-cased in blue flame which makes it untouchable to most mages. The bones are completely no use against all types of water, not including ice,snow,or any frozen water. Just liquid water. The bones are as strong as stone, if they crash into anything stronger than steel then they will shatter into pieces.

    Strengths: •The bones are very strong like steel, they cannot be broken easily.
                   •The blue flames have a 6 inch circumference around the bones so if the bones are off target by a little, the flames are still in range. That's a bit too much. Say 1 or 2 inches
                  •Alex can create bones out of thin air causing him to have a unlimited supply.
                  •All things made by the bones are cloaked in the blue flames.

    Weaknesses: •All types of water can tear up the bones easily.
                       •After the bones move for 7 yards,the bones move slow and the flames disappear.
                       •At long range, the magic is useless.
                       •A sharp object that is put right in the middle of the bone can cut it easily


    Lineage: Knight of Swords
    Description: One of the Seven Knights of King Kuroryu, this Knight could summon an ethereal sword to his hand and use it to destroy anything in his way. This knight was said to be balanced in both offensive and defensive capabilities as he could destroy opponent's spells with his sword that he summoned. This knight was known to be the right hand man of King Kuroryu.

    Ability: The user summons a sword for 5 posts allowing the user to use it as a weapon to fight with which also increases the speed of the user. The user can also slice spells apart with restrictions.

    Usage: The user can activate the summon and use the sword for 5 posts, with a 150% increase in speed, and has a cooldown of 5 posts between uses. If the user wishes, he can use the sword to cut spells apart rendering them useless (up to S-Rank). However, if he does cut the spell apart the user of the lineage the user cannot move from his position for 1 post - IF he does the sword vanishes but allows the user to move again. Can only be used 2 times per thread.

    Passives: • If the blue flames touch a arm/leg of an enemy 3 times, that limb is unable to be moved for 1 post. Add that this will only effect people of your rank and below
                 • If the user gets angry he started to change from 3 stages. 1st stage, the user grows blue flame sharp bones that are 3 feet long out of his/her elbows tearing threw the skin. 2nd stage, the user grows 1 foot long flaming sharp bones out of his/her palms tearing threw the skin. 3rd stage, the user grows a pair of flaming wings on theyre back allowing them to fly and attack enemies with the wings.(All stages tear threw skin) This seems more like a spell concept then an ability. Please replace this with something else
                 • When the user is angry, all bones he creates turn black instead of white. While black the bones are as strong as steel. When user is angry doesn't really help. These are more things like 'the user can fly' and 'the user has stronger bones than normal making them 10% harder to break' I would be quite happy with something like 'the user's bones are black instead of white. This black bone is 20% stronger than ordinary bone meaning it is harder to break

    Spells

    Name: Fossil-Make: Bone Cage
    Rank: D
    Type: Defensive/Trap
    Duration: 2 posts
    Cooldown: 4 posts
    Description: The ground shakes and out of no were the ground behind the targeted mage cracks and a spinal bone shoots out 6 feet. Once the spin is above the ground 8 ribs (4 on each side) grow from the spin and surrounds the targeted mage, the bones are then incased in blue flames. The inside of the cage is 10 feet in circumference and about 5 feet in area. This cage can be broken by three D ranks worth of magic Two D ranks not three. However, water destroys the cage with no problem. All things that touch the cage will result in the minor burning of the object.

    Strengths: •Protects from most attacks.
                   •Can contain an enemy inside of it.
                   •Great way to think of your next battle attacks.


    Weaknesses: •Water can dissolve the cage.
                       •There is a weak point in the middle of the back bone that will demolish the cage if attacked directly.
                       •The cage can be broken from someone/thing digging underground and coming inside of the cage thus breaking it from the inside out.
                       •If the cage is attacked by 2 D ranked spells or 1 C rank spell, the cage will break.
                     

    Name: Fossil-Make: Bone Sword
    Rank: D
    Type: Offensive
    Duration: 5 posts
    Cooldown: 7 posts
    Description: The user takes a knee and puts his palm on the floor, a sword made of sharp bones is summoned into the users hand. It is a 4 foot long sword, also if the blade leaves the users hand it will disappear. The sword isn't  on fire and it can be broken by 2 D rank or 1 C rank spells.

    Strengths: •The user is able to block himself with the blade from 2 D rank or 1 C rank spell.
                   •The blade can get the passive to get as strong as steel.
                   •The blade is strong letting it break through stone at the most.

    Weaknesses: •Water makes the bones dissolve making him waste a post.
                       •The object molded cant leave Alex's body.
                       •The bones aren't flaming while the spell is in action, for 5 posts.
                       •The mold can be broken by 2 D rank spells or 1 C rank spell or if it hits a harder substance than steel.



    Name Fossil-Make: Bone Reconstruction
    Rank: D
    Type: Supportive/Offensive
    Duration:2 posts
    Cooldown:4 posts
    Description: The user can target anyone in a 5 yard circumference and can see they're bone structure, then the user can either fracture or dislocate a bone for 2 posts or buff an allies bone/arm to make it strong as a stone for 2 posts. The user may also reconstruct a fractured or dislocated bone in someones body. This spell can only effect one person per use. Once the bone is reconstructed its fragile for 1 post, if attacked it could re-break. It takes 1 post to fix a bone so if the user is attacked while repairing ,the reconstruction stops immediately.

    With this. You can fracture the bone of someone D rank. You can can do minor fractures to someone C rank. It will have no effect on B rank's and higher.

    Also this has too many effects. I'll let you have the fix and strengthen together, but you have to pick between those two and the dislocation.

    In terms of strengthening and fixing...say how much you strengthen them in a percentage and say you heal the bone for a D rank's worth of damage

    Strengths: •Helps wizards in fights.
                   •Can get a wizard back into battle
                   •A great buff to help a friend


    Weaknesses: •It is a single target.
                       •The bones inside the body can be broken again.
                       •The bones are fragile for 1 post.
                       •If the user is attacked the reconstruction is stopped.



    Name: Fossil-Make: Bone Pit
    Rank: D
    Type: Offensive
    Duration:3 post
    Cooldown:6 posts
    Description: The caster points his finger towards the ground at another mages feet. That becomes the focal point of the spell. The ground then shakes and a sink hole with a 5 yard radius around the focal point appears. It swirls at 5 mph and pulls any mage inside the area to sink while skeletal hands pull them closer towards the middle of the hole. Once a mage reaches the middle, hands pull them 5 feet into the ground and they are stuck there for 3 posts. The spell can be disrupted if some appears to stop the clock wise spinning of the ground. The hands can be destroyed by water or 1 D rank spell. Every post 1 set of 2 hands grow from the ground. Once water reaches the middle of the sinkhole, the spell is stopped.

    Strengths: •It consumes time letting your allies help out while the enemies stuck.
                   •It can trap multiple enemies.
                  •It has a good AoE


    Weaknesses: •If the skeletal hands are destroyed you can work your way out.
                       •The ground sinks at a slow rate,allowing the opponent to get out if the hands are gone.
                      •Users can fly out of the hole easily, even when they are being grabbed.
                      •If any water touches the bottom of the hole EVERYTHING stops immediately.

    Comments are in this color please fix everything I have said before you pm me again.


    _____________________________________________________________________________________

    xXSpiritXx's Magic: Fossil-Make Zack2_by_gramcrackers-d8ker96

    xXSpiritXx's Magic: Fossil-Make Zack_by_ravenart5-d8j23c0

    xXSpiritXx's Magic: Fossil-Make Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Bump Re: xXSpiritXx's Magic: Fossil-Make

    Post by Rosetta Crawford 18th February 2015, 1:30 am

    I'm not happy with the illusion being a passive ability. Replace it with something else. If you can't think of anything else then feel free to only have two at this point in time. I know how tricky these can be.


    _____________________________________________________________________________________

    xXSpiritXx's Magic: Fossil-Make Zack2_by_gramcrackers-d8ker96

    xXSpiritXx's Magic: Fossil-Make Zack_by_ravenart5-d8j23c0

    xXSpiritXx's Magic: Fossil-Make Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Bump Re: xXSpiritXx's Magic: Fossil-Make

    Post by Rosetta Crawford 18th February 2015, 4:39 am

    Everything seems good now.

    Approved


    _____________________________________________________________________________________

    xXSpiritXx's Magic: Fossil-Make Zack2_by_gramcrackers-d8ker96

    xXSpiritXx's Magic: Fossil-Make Zack_by_ravenart5-d8j23c0

    xXSpiritXx's Magic: Fossil-Make Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    avatar
    Guest
    Guest

    Bump Re: xXSpiritXx's Magic: Fossil-Make

    Post by Guest 15th June 2015, 6:45 am

    Original:

    Unlocked for C-rank edits.
    avatar
    Guest
    Guest

    Bump Re: xXSpiritXx's Magic: Fossil-Make

    Post by Guest 24th June 2015, 2:28 pm

    Fossil Make: Bone Pterodactyl - Please state how much damage its attacks deal.

    Fossil Make: Bone Gatling - Please state how much damage the bone bullets all together deal. Reduce the range to twenty-five yards.

    Fossil Make: Bone Shot - Reduce the range to thirty yards. State how much damage the bone bullet deals.

    You have one more C-rank spell slot left (signature spells do not take up spell slots). You may also have an additional unique ability if you so choose.

    avatar
    Guest
    Guest

    Bump Re: xXSpiritXx's Magic: Fossil-Make

    Post by Guest 17th July 2015, 10:54 pm

    Fossil Make: Skeletal Armor - You need one more strength and two more weaknesses.

    Please bump this thread once you've finished editing your primary magic application.
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    Bump Re: xXSpiritXx's Magic: Fossil-Make

    Post by Guest 21st July 2015, 9:28 pm

    xXSpiritXx's Magic: Fossil-Make CBsTu5w

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