Primary Magic: Fossil-Make
Secondary Magic: N/A
Caster or Holder: Caster
Description: This magic allows the user to manipulate bones to his/her desire. It is a well balanced magic consisting of Offensive, Defensive, and Support type spells. The bones created from the magic are in-cased in blue flame which makes it untouchable to most mages. The bones are completely no use against all types of water, not including ice,snow,or any frozen water. Just liquid water. The bones are as strong as stone, if they crash into anything stronger than steel then they will shatter into pieces.
Strengths: •The bones are very strong like steel, they cannot be broken easily.
•The blue flames have a 1 inch circumference around the bones so if the bones are off target by a little, the flames are still in range.
•Alex can create bones out of thin air causing him to have a unlimited supply.
•All things made by the bones are cloaked in the blue flames.
Weaknesses: •All types of water can tear up the bones easily.
•After the bones move for 7 yards,the bones move slow and the flames disappear.
•At long range, the magic is useless.
•A sharp object that is put right in the middle of the bone can cut it easily
Lineage
Passives: • If the blue flames touch a arm/leg of an enemy 3 times, that limb is unable to be moved for 1 post. This only works on mages that are equal or lower class mages.
• When the user is angry, all bones he creates turn black instead of white. The black bones are 15% stronger than the normal white bones, meaning the black bones aren't as easy to break.
• The greater distance the bones travel the bigger the flames get. (up to 12 inches around the bone) The bones have to travel 40 feet to get the max flame.
Spells
Secondary Magic: N/A
Caster or Holder: Caster
Description: This magic allows the user to manipulate bones to his/her desire. It is a well balanced magic consisting of Offensive, Defensive, and Support type spells. The bones created from the magic are in-cased in blue flame which makes it untouchable to most mages. The bones are completely no use against all types of water, not including ice,snow,or any frozen water. Just liquid water. The bones are as strong as stone, if they crash into anything stronger than steel then they will shatter into pieces.
Strengths: •The bones are very strong like steel, they cannot be broken easily.
•The blue flames have a 1 inch circumference around the bones so if the bones are off target by a little, the flames are still in range.
•Alex can create bones out of thin air causing him to have a unlimited supply.
•All things made by the bones are cloaked in the blue flames.
Weaknesses: •All types of water can tear up the bones easily.
•After the bones move for 7 yards,the bones move slow and the flames disappear.
•At long range, the magic is useless.
•A sharp object that is put right in the middle of the bone can cut it easily
Lineage
- Knight of Swords:
Description: One of the Seven Knights of King Kuroryu, this Knight could summon an ethereal sword to his hand and use it to destroy anything in his way. This knight was said to be balanced in both offensive and defensive capabilities as he could destroy opponent's spells with his sword that he summoned. This knight was known to be the right hand man of King Kuroryu.
Ability: The user summons a sword for 5 posts allowing the user to use it as a weapon to fight with which also increases the speed of the user. The user can also slice spells apart with restrictions.
Usage: The user can activate the summon and use the sword for 5 posts, with a 150% increase in speed, and has a cooldown of 5 posts between uses. If the user wishes, he can use the sword to cut spells apart rendering them useless (up to S-Rank). However, if he does cut the spell apart the user of the lineage the user cannot move from his position for 1 post - IF he does the sword vanishes but allows the user to move again. Can only be used 2 times per thread.
Passives: • If the blue flames touch a arm/leg of an enemy 3 times, that limb is unable to be moved for 1 post. This only works on mages that are equal or lower class mages.
• When the user is angry, all bones he creates turn black instead of white. The black bones are 15% stronger than the normal white bones, meaning the black bones aren't as easy to break.
• The greater distance the bones travel the bigger the flames get. (up to 12 inches around the bone) The bones have to travel 40 feet to get the max flame.
Spells
- D Rank Spells:
- Fossil-Make, Bone Cage:
Rank: D
Type: Defensive/Trap
Duration: 2 posts
Cooldown: 4 posts
Description: The ground shakes and out of no were the ground behind the targeted mage cracks and a spinal bone shoots out 6 feet. Once the spin is above the ground 8 ribs (4 on each side) grow from the spin and surrounds the targeted mage, the bones are then incased in blue flames. The inside of the cage is 10 feet in circumference and about 5 feet in area. This cage can be broken by two D ranks worth of magic. However, water destroys the cage with no problem. All things that touch the cage will result in the minor burning of the object.
Strengths: •Protects from most attacks.
•Can contain an enemy inside of it.
•Great way to think of your next battle attacks.
Weaknesses: •Water can dissolve the cage.
•There is a weak point in the middle of the back bone that will demolish the cage if attacked directly.
•The cage can be broken from someone/thing digging underground and coming inside of the cage thus breaking it from the inside out.
•If the cage is attacked by 2 D ranked spells or 1 C rank spell, the cage will break.
- Fossil-Make, Bone Sword:
Rank: D
Type: Offensive
Duration: 5 posts
Cooldown: 7 posts
Description: The user takes a knee and puts his palm on the floor, a sword made of sharp bones is summoned into the users hand. It is a 4 foot long sword, also if the blade leaves the users hand it will disappear. The sword isn't on fire and it can be broken by 2 D rank or 1 C rank spells.
Strengths: •The user is able to block himself with the blade from 2 D rank or 1 C rank spell.
•The blade can get the passive to get as strong as steel.
•The blade is strong letting it break through stone at the most.
Weaknesses: •Water makes the bones dissolve making him waste a post.
•The object molded cant leave Alex's body.
•The bones aren't flaming while the spell is in action, for 5 posts.
•The mold can be broken by 2 D rank spells or 1 C rank spell or if it hits a harder substance than steel.
- Fossil-Make, Bone Construction:
Rank: D
Type: Supportive/Offensive
Duration:2 posts
Cooldown:4 posts
Description: The user can target anyone in a 5 yard circumference and can see they're bone structure, then the user can buff an allies bone/arm to make it 10% stronger for 2 posts. The user may also reconstruct a fractured or dislocated bone in someones body with D rank spell damage. This spell can only effect one person per use. Once the bone is reconstructed its fragile for 1 post, if attacked it could re-break. It takes 1 post to fix a bone so if the user is attacked while repairing ,the reconstruction stops immediately.
Strengths: •Helps wizards in fights.
•Can get a wizard back into battle
•A great buff to help a friend
Weaknesses: •It is a single target.
•The bones inside the body can be broken again.
•The bones are fragile for 1 post.
•If the user is attacked the reconstruction is stopped.
- Fossil-Make, Bone Pit:
Rank: D
Type: Offensive
Duration:3 post
Cooldown:6 posts
Description: The caster points his finger towards the ground at another mages feet. That becomes the focal point of the spell. The ground then shakes and a sink hole with a 5 yard radius around the focal point appears. It swirls at 5 mph and pulls any mage inside the area to sink while skeletal hands pull them closer towards the middle of the hole. Once a mage reaches the middle, hands pull them 5 feet into the ground and they are stuck there for 3 posts. The spell can be disrupted if some appears to stop the clock wise spinning of the ground. The hands can be destroyed by water or 1 D rank spell. Every post 1 set of 2 hands grow from the ground. Once water reaches the middle of the sinkhole, the spell is stopped.
Strengths: •It consumes time letting your allies help out while the enemies stuck.
•It can trap multiple enemies.
•It has a good AoE
Weaknesses: •If the skeletal hands are destroyed you can work your way out.
•The ground sinks at a slow rate,allowing the opponent to get out if the hands are gone.
•Users can fly out of the hole easily, even when they are being grabbed.
•If any water touches the bottom of the hole EVERYTHING stops immediately.
- C Rank Spells:
- Fossil-Make, Bone Pterodactyl:
Rank: C
Type: Offensive/Supportive
Duration: 2 posts
Cooldown: 3 posts
Description: The user stands straight up, then holds his hand flat up in the air. A magic circle then opens above the users hand and out of the top of the magic circle, a pterodactyl made of bones comes out of it. From wing to wing the pterodactyls size is 5 yards long, allowing the user to be able to stand on it. The pterodactyl an travel at speeds up to 30 miles per hour at the most. The pterodactyl also has a small, flexible sword as a tongue which he can use to attack with that deals C rank damage.
Strengths: •The pterodactyl can attack with its talons or its wings
•The user can ride on the back of the pterodactyl
•The pterodactyl has a sword instead of a tongue, which he can attack with
Weaknesses: •The pterodactyl is easily destroyed by water
•Can be broken by 1 B Rank spell, 2 C Rank spells, or 4 D Rank spells
•If in a tight area, the pterodactyl can be easily broken by smashing into things
•The pterodactyl goes were the user looks, so if hes blinded the pterodactyl is useless
- Fossil Make, Bone Gatling:
Rank: C
Type: Offensive
Duration: Instant
Cooldown: 2 posts
Description: The user holds his two hands out and a magic circle opens on each hand. Then, 100(50 on each hand) 2 inch bones that are coated in blue flames shoot out of it. The user is also able to control the Bone Gatling mid use. The bones travel at a speed of 15 miles per hour. They also have a sharp tip on the two sides of the bone and each hand does D rank damage, so combined it does C rank damage. The bones are only able to travel in a 25 yard circumference.
Strengths:•The bones move fast so they are harder to dodge
•The sharp tips can penetrate easily
•If the bones miss barely, the blue flames will be close enough to hit them
Weaknesses:•Any water touching the bones will disintegrate them
•If out of range, the bones are useless
•If the target is behind steel or anything stronger, they will shatter
•If the user is unstable, the bone bullets are likely to go everywhere
- Fossil Make, Skeletal Armor:
Rank: C
Type: Defensive
Duration: 3 posts
Cooldown: 4 posts
Description: A magic circle appears under the user and he becomes equip with bone body armor and bone leggings. The user is armored from their neck to their ankles, and at the ends of the armor are sharp edged bones. The body armor can be destroyed by 4 D rank, 2 C rank, or 1 B rank spells or attacks. The armor on this spell has C rank protection.
Strengths:•The armor can with stand a lot of hits/spells
•The armor has good protection
•The sharp edges could hurt the target
Weaknesses:•The suit of armor disintegrates when water touches it
•The armor can be destroyed by damage or spells
•The armor is heavy which slows the user down by 10%
•The sharp edges could hurt allies if they accidentally hit one
- Signature Spell:
Name: Fossil Make, Bone Shot
Rank: C
Type: Offensive
Duration: Instant
Cooldown: N/A
Description: The user holds his hand(s) out in a gun shape. A magic circle then appears in front of the users index finger(s). Out of the magic circle comes a bone bullet that is 1 inch long that is coated in blue flames. The bullets travel at 20 miles per hour. At the end of the bullet, there is a sharp point for piercing things that deals C rank damage upon hit. The distance that the bullet is able to travel is 30 yards.
Strengths:•The speed of the bullet makes it hard to dodge
•The size of the bullet makes it hard to see
•If you dodge the bullet barely, the fire could get you
Weaknesses:•If water touches the bullet, it disintegrates
•The bullet cannot break through anything stronger then steel
•The bullet disintegrates when it travels farther then 100 yards
•If the user cannot see their target the spell is useless
Last edited by xXSpiritXx on 20th July 2015, 6:52 am; edited 30 times in total