Primary Magic: Lava Rift
Secondary Magic: N/A
Caster or Holder: Caster
Description: Lava Rift is the literal control over Lava. It's almost like Lava Make, but tainted by the powers of the Void. The magic allows the user control over all lava and to create lava from their body. Due to Lava Rift's fusion with the powers of the Void, it glows slightly purple and casting the magic, creats a slightly purplish aura around the user. Due to the lava being tainted, the magic is considered evil in nature, also leaving it to be unholy. The evil part can be felt by anyone when near someone casting the magic. Lava Rift's power is mostly directed to Area of Effect type spells. The magic lacks self- or ally-buffs, also lacking in supportive spells. Mostly the magic is focused on causing as much damage and collateral damage as possible. It has a small focus in keeping the user of the magic alive, due to this, the magic offers defensive spells and passives. All lava created by this magic is considered magical, but the user does have control over natural lava, being able to use it for spells. Elijah's usage of Lava Rift comes naturally, he has embraced the dark powers of the magic, not able to control it with ease. During the usage of the magic, his veins glow with a dark red glow, due to the powers of the magic and the eyes of the user look like they are almost burning with fire. This magic also alters the user's appearance, giving their hair a red color, which can't be changed.
Strengths:
Weaknesses:
Lineage:Gold Rush
Description: Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.
The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant more amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...
Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
* Increase your own jewel reward by 100%
* Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose what you find)
* Increase your own jewel reward and select ONE other participant of the job to increase both of your jewel reward by 50%
The user's active ability are the following:
* The user is able to sacrifice their EXP gained from jobs for additional jewels
* The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.
Usage: Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.
Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
* D-Rank: Nothing
* C-Rank: Nothing
* B-Rank: Strong
* A-Rank: Strong+
* S-Rank: Strong+
* SS-Rank: Legendary
* 10Y: Legendary+
* 100Y: Legendary+
Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
* 25 EXP: 1,000 (D-Rank)
* 50 EXP: 2,500 (C-Rank)
* 250 EXP: 7,500 (B-Rank)
* 1,250 EXP: 17,000 (A-Rank)
* 6,250 EXP: 30,000 (S-Rank)
* 18,750 EXP: 45,000 (SS-Rank)
* 56,250 EXP: 70,000 (10Y-Rank)
* 168,750 EXP: 100,000 (100Y-Rank)
Unique Abilities:
Secondary Magic: N/A
Caster or Holder: Caster
Description: Lava Rift is the literal control over Lava. It's almost like Lava Make, but tainted by the powers of the Void. The magic allows the user control over all lava and to create lava from their body. Due to Lava Rift's fusion with the powers of the Void, it glows slightly purple and casting the magic, creats a slightly purplish aura around the user. Due to the lava being tainted, the magic is considered evil in nature, also leaving it to be unholy. The evil part can be felt by anyone when near someone casting the magic. Lava Rift's power is mostly directed to Area of Effect type spells. The magic lacks self- or ally-buffs, also lacking in supportive spells. Mostly the magic is focused on causing as much damage and collateral damage as possible. It has a small focus in keeping the user of the magic alive, due to this, the magic offers defensive spells and passives. All lava created by this magic is considered magical, but the user does have control over natural lava, being able to use it for spells. Elijah's usage of Lava Rift comes naturally, he has embraced the dark powers of the magic, not able to control it with ease. During the usage of the magic, his veins glow with a dark red glow, due to the powers of the magic and the eyes of the user look like they are almost burning with fire. This magic also alters the user's appearance, giving their hair a red color, which can't be changed.
Strengths:
- Annihiliate: Lava Rift is focused heavily on damage, a lot of damage.
- The Evil keeps me going: Lava Rift can do a lot to keep the user alive, having a reasonable amount of defensive spells.
- Dual elemnt: Lava Rift has two elements within it, lava and void. Void is basically darkness in how it works.
Weaknesses:
- Water....ya bastard: Lava Rift's spells can be forced to solid, by any water spell. The water spell needs to be same rank of the spell used by Lava Rift, for it to be solidified. Multiple spells do stack.
- Humidity, is not my friend: All Lava Rift's spells have their damage reduced by half, if in very humid areas, such as rain forests or near the ocean. Cold areas don't factor into this.
- Lone wolf is safer: Every single attack from Lava Rift's spells, can hurt the user's allies.
- Void, you no helpful: The user of Lava Rift, takes 50% increased damage from all magics considered holy in nature, except the fire and water demon slayer, to them it's neutral, as passive resistance neutralizes this.
Lineage:Gold Rush
Description: Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.
The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant more amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...
Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
* Increase your own jewel reward by 100%
* Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose what you find)
* Increase your own jewel reward and select ONE other participant of the job to increase both of your jewel reward by 50%
The user's active ability are the following:
* The user is able to sacrifice their EXP gained from jobs for additional jewels
* The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.
Usage: Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.
Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
* D-Rank: Nothing
* C-Rank: Nothing
* B-Rank: Strong
* A-Rank: Strong+
* S-Rank: Strong+
* SS-Rank: Legendary
* 10Y: Legendary+
* 100Y: Legendary+
Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
* 25 EXP: 1,000 (D-Rank)
* 50 EXP: 2,500 (C-Rank)
* 250 EXP: 7,500 (B-Rank)
* 1,250 EXP: 17,000 (A-Rank)
* 6,250 EXP: 30,000 (S-Rank)
* 18,750 EXP: 45,000 (SS-Rank)
* 56,250 EXP: 70,000 (10Y-Rank)
* 168,750 EXP: 100,000 (100Y-Rank)
Unique Abilities:
- Heat Tempered Body: While in combat (Combat state: After taking a hit or dealing damage) the user's body let's out an immense heat, only very close to the user's body. This immense heat will burn anyone who touches the user's body, dealing a C-rank damage, nothing will be done if the touch was magically enchanted. All physical damage that is lower rank of the user, will be negated by the heat. Physical damage equal will be lowered by 50% and higher rank physical damage will be reduced by 25%.
- Temperature Control: The user can raise the temperature in the area, but not lower it. The area of effect is 75 feet and the maximum temperature that can be raised is 300 degrees Celsius.
- Burn Brigther: The user can double the damage caused by the next spell. The cost to this is a higher cool-down on the spell it's used with, the cool-down raises by 50%. Burn brigther's own cool-down is 5 posts. Also has a 5% mp cost.
- Resistance to Elements: The user takes in general 35% less damage from the elements of Ice, Fire and anything to do with Plants.
- Melting Power: All the Lava of Lava Rift can melt through anything in the environment and everything lower ranked than the spell used.
- Buuuurn: When someone is hit by a Lava Rift spell, they take damage over 2 posts, after the post they got hit on. On each of the post, they take half rank damage, the rank depends on the spells rank they got hit by. This effect can't occure on the same person, after the 2 posts are over for 2 posts.
- D-rank Spells:
- Name: Torch Eyes
Rank: D-rank
Type: Utility
Duration: Passive
Cool-down: Passive
Description: Torch Eyes are a byproduct of Lava Rift messing with the magic user's body, in a good way though. In dark, Torch Eyes make the user's eyes light up with a red glow. This glow makes the user able to see very well in dark areas and in the night.
Strengths:- I see you: The user is not phased by the dark at all.
- Passive: The user won't need to pay anything for this spell.
- Lit up: No activation needed either, as the spell just isn't noticable during the day, but is active all the time.
Weaknesses:- Beacon: The eyes can be seen from afar, making sneak attacks at night harder.
- Selfish: Torch Eyes only light up the area for the user, no one else.
- Annoying: Torch Eyes can get annoying due to the user at times.
- No kill switch: The spell can't be turned off in any way.
Name: Lava Walk
Rank: D-rank
Type: Utility
Duration: Passive
Cool-down: Passive
Description: The user is given the ability to walk over natural and magical lava as they wish. It deals no damage to their feet and the heat is nothing to a user of Lava Rift.
Strengths:- Mobility: The user is given much more mobility in situations where lava is involved.
- My turf: The user can make use of this passive with other spells, to form a battelfield to their liking.
- Passive: The user won't need to pay anything for this spell.
Weaknesses:- Selfish: Only the user is affected by this, so allies are still affected by lava fields.
- But, swimming ;-; : The user can't turn this off, making them unable to sink into lava to avoid damage. Though this can be disabled by another spell.
- Jumping: The user can't jump while on lava, as the ground still isn't too solid.
- Moving: The lava can move when the user is on it, this will take the user along for the ride, whereever the lava goes.
Name: Lava Shock
Rank: D-rank
Type: Utility, Disable
Duration: Instant
Cool-down: 3 Posts
Description: The user throws a small ball of lava, not bigger than a pebble at a single opponent. When hit, the lava releases a small shock wave over the body of the being struck. This shock wave causes a mini stun to occur. The mini stun only disrubts channeling spells.
Strengths:- Stun: Lava Shock is a very tiny stun on a target.
- Channels: Can disable all types of channeling spells.
- Shock: Can lead to a small confusion on the target hit, as the shock feels like tickling.
Weaknesses:- Damage: The spell does no damage.
- Mini stun: It only stops channels, that's it.
- Size: Laca Shock is only of the size of a small pebble, making it very hard to hit.
- Speed and range: Lava Shock can only reach to 15 meters, with the speed of 5 meters per second.
Name: Grappel
Rank: D-rank
Type: Utility
Duration: 1 Post
Cool-down: 3 Posts
Description: The user fires a small hook made of lava onto a ledge, that is at max 30 meters high. They can then pull themselves towards the hook. The hook can also be used as a D-rank attack a single time.
Strengths:- High place: The hook can reach places the user usually wouldn't be able to.
- Speed: The hook moves 10 meters per second, so it reaches it's destination quickly.
- One damage: Can cause one D-rank damage to someone. (So strong)
Weaknesses:- Damage: The damage is very low.
- Allies: As the whole spell is made of lava, no ally can use it.
- Weight: The hook can only carry the user's weight.
- Reach: The hook's reach isn't massivly high.
- I see you: The user is not phased by the dark at all.
- C-rank Spells:
- Name: Lava Sentinel
Rank: C-rank
Type: Utility
Duration: 3 Posts
Cool-down: 4 Posts
Description: The caster makes a small sentry, in the form of a small eyeball. It usually floats a meter off the ground and it's only job is to spot beings in a 5 meter area around itself.. The sentinel can see through any kind of illusion or stealth spells below B-rank.
Strengths:- Stealth detection: Detects anyone in it's radius.
- Illusions: The Sentinel doesn't trigger on illusions.
- Protection: The Sentinel looks over an area and notifies it's creator if it sees a living being.
Weaknesses:- Identify: Anything that the Sentinel can't identify a heart beat from, will not be detected.
- Animals: Can detect animals, so it's notifing may just be useless.
- Area: The Sentinel has a short area of effect, so isn't useful in larger areas.
- Durability: The Sentinel is destroyed by a single D-rank hit.
Name: Lava Fusion
Rank: C-rank
Type: Utility
Duration: Instant
Cool-down: 6 posts
Description: The user uses lava to fuse together their wounds or cute, effectively healing one C-rank damage taken.
Strengths:- Cheap heal: Is a cheap and effective heal.
- Bleeding: Stops any bleeding that the user may have.
- Instant: The heal is instant.
Weaknesses:- Posions: It doesn't cure poison.
- Broken bones: Won't fix a broken bone.
- Damage over time: Won't remove any damage over time effects, except bleeding.
- Allies: Can only heal self, not any allies.
Name: Submerge
Rank: C-rank
Type: Utility
Duration: 3 Posts
Cool-down: 4 Posts
Description: The user submerges themselves in lava or magma, that is in the enviroment already. This magma/lava may have come from a spell as well. While submerged, the caster is totally untargetable, btu at the same time, can't attack either.
Strengths:- Ultimate Defense: The user is safe from any spell, whatever rank.
- Instant: The submerging happens instantly.
- Fast moving: The user can move inside the lava/magma quite fast. The speed is 15 meters per second.
Weaknesses:- No lava/magma: Without lava or magma, the spell is useless.
- Pool size: The pool of lava/magma has to be big enough for the user to submerge into it. The deepness of the pool doesn't matter, but it's diameter has to be at least 3 feet.
- Damage over time: If the user was hit by a spell that does damage over time, this damage will still affect the user, even when submerged.
- No attacking: While submerged, the user can't attack. They can cast a spell, but it forces them out of being submerged and onto the lava/magma.
- Stealth detection: Detects anyone in it's radius.
- B-rank Spells:
- Name: Void-Magmatic Fusion
Rank: B-rank
Type: Passive, Utility
Duration:Active constantly
Cool-down:Active Constantly
Description: Due to the user's fusions with the Void's powers, the user regenerates 2% MP every single post. This regen happens even when the user is at full magic power, but if the regeneration happens more than one post on full magic power, the user takes C-rank damage. This means that the user will start combat threads at times, with less health than their opponent. This effect isn't active in non combat threads.
Strengths:- MP Restore: Restores MP every post.
- Passive: The user doesn't need to spend MP to cast this.
- Can't be stopped: The regen can't be stopped.
Weaknesses:- Full MP: If at full MP for more than a post, the user takes C-rank damage per post.
- Active constantly: The damage can only be stopped by casting spells and using up MP.
- Self: Only affects the user of Lava Rift.
- Can't use stealth: Everytime the user regenerates MP, they glow purple for a second.
Name: Lava Pool
Rank: B-rank
Type: Utility/Offensive/Defensive
Duration: 6 posts
Cool-down: 7 posts
Description: The user unleash a load of magma from their body, covering an entire area within it. This creats a massive magma pool, that is only half a meter deep. It's radius from the centre of the spell, is 40 meters, so the diameter is 80 meters. The center of the spell is from the caster and the pool is circle shaped. And buildings within the area of the pool will still be there, but their bottom floors will be turned to magma as well.
Strengths:- Area: The area of the pool is quite big.
- Damage: Everyone who stands in the pool, will take C-rank damage per post.
- Sink: The user can use the submerge spell with the pool.
Weaknesses:- Depth: The pool can't really drown anyone in magma.
- Heat level low: The pool isn't the same kind of heated magma, so it's damage is quite low.
- Allies: Allies take damage from the pool of lava as well.
- Water: A A-rankk or equivalent water spell will totally disappate the lava. Multiple water spells do stack on it.
Name: Molten Sledge
Rank: B-rank
Type: Offensive
Duration: 6 posts
Cool-down: 7 posts
Description: The user summons a massive hammer, dotted with spikes on the head of the hammer, that's made of lava. The hammer is massive in size, going to 7 feet in length and weighing 70 kg. The head of the hammer is 2 feet in length and 1 feet in width. The hammer is just made to deal damage, nothing else.
Strengths:- Long duration: The spell has quite the long duration, as it only deal damage.
- Size: Massive size, giving it a longer reach than regular melee weapons.
- Burn Brighter: Molten Sledge will be affcted by Burn Brighter, but only add half a rank damage to it, due to the duration of Molten Sledge.
Weaknesses:- Range: Even with it's massive size, it still is only a close ranged spell at best.
- Burn Brighter: Burn Brighter's affect on this spell is weaker than to other spells.
- Weight: Due to the weight of the hammer, the user can't move to ofast while weilding it.
- Size: The weapons size makes it uncomfortable to use in cramped spaces.
- MP Restore: Restores MP every post.
- A-rank Spells:
- Name: Tidal Magma
Rank: A-rank
Type: Offensive
Duration: Instant
Cool-down: 5 Posts
Description: The user summons a massive tidal wave, made of magma, that swipes accross a large area, destroying any structure in it's path, but not going through any defenses that are S-rank or up. The tidal wave is 50 meters in width and 25 meters in height. It travels for 250 meters, with the speed of 25 meters per second.
Strengths:- Total Destruction: The tidal wave will knock out any structure and deal damage to anyone in it's path.
- Size:The tidal wave is quite massive, making it hard to be dodged by people who are slower.
- Lava Puddles:The tidal wave leaves behind 1 meter diameter lava puddles at random, which deal C-rank damage when stepped into.
Weaknesses:- Slowish: The tidal wave isn't that quick, so faster characters have an easy time dodging it.
- S-rank buggers: S-rank defenses can completley block the tidal wave in it's path, depending on the size of the S-rank defense.
- Allies: Allies are hurt by this spell.
- Random puddles: The lava puddle placement is totally random behind the tidal wave.
Name: Magma Bouncer
Rank: A-rank
Type: Offensive
Duration: 5 posts or when all the bounces are deplted.
Cool-down: 8 Posts
Description: THe user unleashes a ball of magma from their arms, that homes in to the closest living being, after which it bounces from them to another living being, doing this bouncing for 13 times. The bounces can hit the same target twice, but not more. Each of the bounces deal 0.75 A-rank damage, so all in all one target can take 1.5 A-rank damage. The bounces can only be blocked, but not dodged. The ball of magma moves at the speed of 40 meters per second and can hit targets who are 100 meters away.
Strengths:- The bounces: The ball of magma can do all together 13 bounces.
- Burn Brighter: Burn Brighter's effect for this spell doesn't double it's damage, but makes all bounces deal 1.25 A-rank damage. So one target can take up to 2.5 A-rank damage.
- Speed is for the weak: If magma bouncer has locked onto someone, the only way to negate it's effect is to block it with a magical barrier.
Weaknesses:- Deflect: If blocked, magma bouncer is deflected back to the user, who takes damage from it. After this, magma bouncer bounces on, depending how many bounces it has left. The deflect counts as a bounce as well.
- Allies: Allies are a viable bounce target and so is the caster.
- Range: If after the bounce, no one is in range, the spell bounces back to the caster, dealing damage to them, but bouncing off of them again.
- Size: If the living being is no bigger than a goat, the spell won't target them.
- Targets: If there aren't enough targets, for more than 4 bounces (That's the max that can happen between the user and target) then the spell fades away.
Name: PyroBlast
Rank: A-rank
Type: Offensive
Duration: 3 Posts
Cool-down: 7 Posts
Description: The user hurls a ball of lava towards a target location. When the lava hits, the area around it ignites into flames and lava. The area that is ignited, is a circle, with a diameter of 35 meters. After the intial explosion, that deals A-rank damage, the lava field that is left behind, deals B-rank damage to anyone who gets inside of it. The lava field is exactly the same size as the explosion. The lava ball can be thrown up to 60 meters away, with the speed of 20 meters per second.
Strengths:- Lasting damage: The lava field keeps doing damage for 2 posts, after the initial damage is done.
- Raw Power: Pyroblast deals a lot of damage on a smaller area.
- Very quick damage: The intial damage from Pyroblast is done quite quickly.
Weaknesses:- Allies: All allies within the radius of the explosion, take damage as well.
- Area block: The lava field will block an area from anyone but people who can suvive lava.
- Water: Water can easily douse the lava, making it quite useless. 1 A-rank or equivalent water spell will nullify the lava fully.
- Dodge: If someone can manage to dodge the inital lava ball, the lava field will only disrupt them, not deal damage.
- Total Destruction: The tidal wave will knock out any structure and deal damage to anyone in it's path.
- S-rank Spells:
- Name: Magma Meteor
Rank: S-rank
Type: Offensive
Duration: 4 Posts
Cool-down: 10 posts
Description: The user channels for 1 post, summoning a massive meteor, totally consisting of magma to drop from the sky. The meteor has a diameter of 25 meters and is totally round. It drops at the speed of 1000 meters per second. When Magma Meteor lands, it wipes out any buildings or structures in diameter of 7 kilometers, leaving behind a crater, that is 150 meters deep. The Meteor itself does double S-rank damage to anyone in a 5 kilometer radius. The meteor takes 3 posts to land, after the user has channeled magical energy for 3 posts. After the crash of the meteor, random lava puddles are left in a 5 kilometer diameter, that deal B-rank damage if stepped in.
Strengths:- Raw Damage: The spell deals unstoppable raw double S-rank damage, that can't be dodge in anyway, if not further away than 5 kilometers.
- Destruction: No structure is left standing in a 7 kilometer area, from the center of the meteor's landing spot.
- Puddles: The spell leaves behind lava puddles, that deal B-rank damage if stepped in and aren't usually bigger than 3 meters in area. Usually there are about 50 of them in the area of the crash and the fade away after 5 posts.
Weaknesses:- Channel: The spell must be channeled for 3 posts.
- Delay: The spell takes 3 posts to land.
- Cost: Magma Meteor takes 10% health from the user to cast.
- Allies: Any ally in a 5 kilometer radius from the crash, takes damage as well.
Name: Molten Core
Rank: S-rank
Type: Offensive, Buff
Duration: 7 Posts
Cool-down: 10 posts
Description: The user let's the power of Lava Rift flow throughout their body, letting out a massive heat wave, that raises the temperature around him to 2000'c for 3 posts. The heat wave deals no damage on it's own though. After that, Molten Core's true power activates, buffing the user in every way. The spell raises the user's physical damage to deal double S-rank damage with each hit, makes all spells of Lava Rift deal double damage, makes the user take 50% reduced damage from all sources S-rank and lower, also raises the user's speed to 25 meters per second. During Molten Core, the user takes the form of his devil primal form.- Primal form:
- Mega Buff: Magma Core buffs almost all parts of Elijah's body.
- Heat wave: While dealing no damage, the powerful temperature formed, will prove uncomfortable to a lot of people.
- Instnat: The buff is instant.
Weaknesses:- Damage: There is no damage done instantly.
- MP Drainer: All spells cast while Molten Core is active, cost twice as much MP.
- Blocking: The user still takes damage, just reduced.
- Buff removal: Anything that removes buffs, counters this spell hard.
- Ability block: Molten Core doesn't allow the usage of Burn Brighter or Temperature Control.
- Berserker Devil: Elijah goes totally berserk when using Molten Core and may end up hurting his allies.
- Raw Damage: The spell deals unstoppable raw double S-rank damage, that can't be dodge in anyway, if not further away than 5 kilometers.
- Signature Spell:
- Name: Lava Wakers
Rank: S-rank
Type: Offensive, Signature
Duration: 6 Posts
Cool-down: 7 Posts
Description: The user summons two blades made of hardened magma. The blades are dark red in color throughout and deal S-rank damage on hit. The damage of the blades is considered magical. The weapons are both 4 feet long and are sharp on both sides. Between the handle and the blade, a red pentagon is seen.
Strengths:- Dual: There are two blades.
- Damage: The blades can deal very high damage.
- Indestructible: The blades can't be destoryed.
Weaknesses:- Blocking: The blades can really only block smaller weapons, not spells.
- Both hands: The blades make it impossible to cast spells that require the use of even one hand.
- Close range: Being melee weapons, their reach isn't that far, only their length, which is 4 feet.
- Damage: The blades are only built for damage and that's it.
- Dual: There are two blades.