Magic
Primary Magic: Dream Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Makuna is a minor goddess whose domain is over dreams, nightmares included. Having such masterful knowledge of dreams and how they work, she has weaved a field of magic that allows her to combat opponents using the concept of dreams. This form of magic possesses several faculties. First, she can enter into brief moments of sleep that allow her to expand her magic power and strike at opponents in a state of unconsciousness (the exact and execution and affects depend on the spell in question). She is also capable of pulling out creatures, objects, and even environments out of dreams to suit her needs. Additionally, she can perform spells meant to play with how awake or tired she and others might be.
Strengths:
Weaknesses:
Unique Abilities:
Spells:
Primary Magic: Dream Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Makuna is a minor goddess whose domain is over dreams, nightmares included. Having such masterful knowledge of dreams and how they work, she has weaved a field of magic that allows her to combat opponents using the concept of dreams. This form of magic possesses several faculties. First, she can enter into brief moments of sleep that allow her to expand her magic power and strike at opponents in a state of unconsciousness (the exact and execution and affects depend on the spell in question). She is also capable of pulling out creatures, objects, and even environments out of dreams to suit her needs. Additionally, she can perform spells meant to play with how awake or tired she and others might be.
Strengths:
- Allows the user to pull creatures, objects, and environments from dreams.
- Enables the user to utilize sleep effects.
- The user can perform powerful spells in states of unconsciousness.
Weaknesses:
- In a state of sleep, the user will be vulnerable to attack during combat.
- Spells are less effective against insomniacs.
- Those unable to dream might have an advantage over this magic.
- Sound magic.
- Lineage:
- Spirit Link:
Description: A weathered old monk once had the ability to communicate with spirits. These spirits granted him their abilities, linking with the monk, covering him in a misty white aura, allowing him access to a greater power. The spirits that linked with the monk we’re one of an insane berserker, a warrior with a legendary shield, and a dragon. During a great war, the monk fought for his country, and was supposedly killed in action. It’s rumoured that he fled after the battle, supposedly teaching his family in secret the ways to link with spirits as he once did.
Ability: Allows the user to take on the appearance of a berserker, a guardian, or a dragon in combat.
Usage: Each form lasts for 3 posts and can be used once per thread.
The berserker gains a giant two handed spirit claymore, capable of shredding through User ranked armours and defenses, up to A-Rank. No defensive or healing spells may be used in this form
The guardian gains a massive shield of adamantum capable of blocking the equivalent of 3 A-ranked spells. No additional defensive abilities can be used in this form.
The dragon gives the user the ability to fly and a roar of pure energy equivalent to a B ranked Dragon Slayer roar. Also can use claws and tail for basic melee damage. Cannot use any other spells or magic in this form.
Unique Abilities:
- Dream Seer - Upon meeting someone, Makuna can gather information about a person based on dreams he or she has had. This information can range from fears to hopes and desires. This ability can only be used on a player character with permission.
- Dream Fighter - Typically, when people become tired, they are less able to fight. Makuna, however, is affected oppositely. Every time she spends a total of 25% MP, she falls asleep for three posts though retains her ability to move and cast spells. During this time, she moves purely on instinct, increasing her reflexes by 25% and her speed by 20%. However, she is unable to solve puzzles and complicated tasks nor can she talk during this time.
- Rest - The body heals much faster when it is asleep. This ability amplifies the healing affects of sleep and causes Makuna to heals for 1% HP when she falls asleep. This ability can heal a total of 5% HP in a single thread.
Spells:
- D-Rank:
- Lazy Daze:
- Name: Lazy Daze
Rank: D
Type: Debuff
Duration: 3 Posts
Cooldown: 4 Posts
Description: Makuna generates a pink mist from her body that spreads out up ten meters in every direction. Those who inhale the pink mist become tired and move 20% slower. The affects of this spell are cut in half for each rank above D-rank. The pink mist disappears after the initial post but the affects stay for the duration of this spell.
Strengths:- Makes opponents sleepy.
- Opponents move 20% slower.
- Makuna is immune to the affects of the pink mist.
Weaknesses:- Allies are affected by the pink mist.
- The affects of the pink mist are cut in half for each rank the opponent is above D-rank.
- Those who don't inhale the mist are not affected by it.
- The mist can be blown away by a wind spell of equal rank.
- Makes opponents sleepy.
- Living Nightmare:
- Name: Living Nightmare
Rank: D
Type: Summon
Duration: 3 Posts
Cooldown: 4 Posts
Description: Using knowledge of a person's nightmares, Makuna summons forth a creature from said person's nightmares. The creature varies from person to person but it will always deal D-rank damage with its attacks, can take two D-rank damage, and can only perform basic attacks and spells (basic offensive spells).
Strengths:- The creature comes from the target opponent's nightmares, meaning the opponents will likely have a built in fear of the summoned creature.
- The creature varies person from person, giving many possibilities.
- Can be used against allies in training sessions to help them overcome fears.
Weaknesses:- Once the opponent has defeated the creature, he or she will likely not be as afraid of the creature a second time.
- The creature is usually no where near as powerful as an opponent might perceive in his or her nightmares.
- Less effective against brave opponents.
- The creature can only perform basic attacks and offensive spells.
- The creature comes from the target opponent's nightmares, meaning the opponents will likely have a built in fear of the summoned creature.
- Sleeping Wolf Pack:
- Name: Sleeping Wolf Pack
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 2 Posts
Description: Makuna closes her eyes and falls to sleep while standing. Once she is asleep, there will be a brief pause before everyone deemed an enemy within ten meters receives a slash as if they had just been scratched by a wolf of some kind. The process occurs as a visible, then sheet of magic power spreads out at five meters per second. This deals one D-rank damage to each opponent and where the scratch marks appear are completely random. Once the spell ends, Makuna's eyes will reopen and she will be awake once more.
Strengths:- This spell cannot be dodged unless the opponent manages to get out of range during the brief pause.
- Can affect multiple opponents at once.
- Does not affect whoever Makuna deems as an ally.
Weaknesses:- Makuna is vulnerable as she sleeps.
- There is a brief pause before opponents receive scratches.
- If Makuna is hit during the brief pause, this spell will cancel.
- Not idea for close-range combat.
- This spell cannot be dodged unless the opponent manages to get out of range during the brief pause.
- Sour Dreams:
- Name: Sour Dreams
Rank: D
Type: Illusion
Duration: 3 Posts
Cooldown: 4 Posts
Description: Makuna uses this spell to give her opponents a glimpse of her own dreams. She begins by sending her magic power out into the area up to ten meters way, causing the area to be enveloped by complete darkness. A moon will then appear in the blackened sky and a white mist will cover the ground. The howling of wolves can also be heard coming from an indistinguishable direction. The only true affect of this spell, however, is that those deemed to be enemies will receive constant bite marks and scratch marks as if they had been mauled by wolves. Once this spell ends the area will return to normal and the wounds they received from this spell will disappear, having only been in a dream. The illusion damage is one D-rank per post per person.
Strengths:- Nothing in the area is real and thus cannot be consumed by slayers.
- Opponents in the area will receive constant bite marks and scratches, though these are only illusion; the pain feels real until the spell ends though.
- It's very simple for opponents to become alarmed and panicky while this spell is in effect.
Weaknesses:- No actual damage is done since the scratches and bite marks are merely illusions.
- Does not affect opponents that are at least two ranks or higher than this spell.
- Opponents who step out of the maximum range of the spell will break the illusion.
- Not as effective against opponents a second time.
- Nothing in the area is real and thus cannot be consumed by slayers.