Primary Magic: Lava-Make
Secondary Magic: N/A
Caster or Holder: Caster
Description:
As the title says, this moulding magic takes the form of lava, a substance very hot that is shot out from the core of the Earth, often volcanoes. The magic has lava-based spells, meaning almost anything that the magic provides will include the ability to cause burns, or maybe melting, if that particular spell is strong enough to. The make spells ranges from creatures to objects, and can also take the form of a particular something, for example an eruption.
The caster is free to move around while casting the magic’s spell, but both of the caster’s hands will be locked into a pose in return. This, of course will only be mandatory for the caster to cast the spell, not as long as the spell is still active. When a spell is cast, a circular magic rune will appear in front of the user, or wherever the each spell is supposed to sprout out from.
x- Other than merely hitting an enemy with the spell’s shape, the caster can also burn the enemy, applying the characteristics of that of lava. For example, if the enemy is hit by the caster’s spell hammer, the enemy will both be hit by hammer knock and burn, or if strong enough, slight melting from the lava.
x- The magic cannot be eaten by a Dragon Slayer, though an Earth Dragon Slayer can actually eat it for lava is actually molten rock, he/she will still melt his/her face off trying.
x- The spells, being not restricted to one type of form, are different in terms of mobility. For example, there is a spell that takes the form of a hammer, and there is another that takes the form of an eagle. The hammer one travels in a straight line, while the eagle one can glide around, changing the course of its journey as it flies towards the enemy at the caster’s will.
Weaknesses:
x- Though an Earth Dragon Slayer will melt his/her face off trying to eat the lava make spells, Earth Demon and God Slayers can still eat them without having their face melted whatsoever. This is because the two magic is stronger than the dragon slayer magic, and for their known beastly nature, they can do so without getting scathed by said spells.
x- The spells may add burning or slight melting as their effects on an enemy, but the burn or slightly melt part can be cancelled, provided that the enemy has a strong enough water magic to cool down the lava from the moulding magic’s spells.
x- The caster’s two hands, being the important part in casting this magic, if injured severely the caster might not be able to cast any of the spells anymore. This is because the casting is tied to the condition that involves the caster forming a pose like said earlier in the description.
x- There is another catch on this magic; the lava it is based on can actually catch things on fire, and if it does, the fire will make great to feed Fire-type Slayers, making it disadvantageous to use this magic on them.
Abilities/Powers:
Molten Immunity :
The caster is given an ability, which involves the caster’s self being immune to the melting, burning or heat whatsoever that comes along with the spells of this magic. Whilst the spells can still cause physical damage on the caster him/herself, the burning or melting aftereffect will not affect the caster even if hit directly with a spell of this magic. For example, the caster can be injured physically by a lava-make : hammer, but will not be burned by the lava-ish aftereffect the spell is provided with.
Molten Effect :
The Lava-make Magic gives the user abilities, one of them being the ability to add up one more additional spell effect on an enemy. If the enemy is hit by any of the lava-make’s spell, the enemy may get slight melting on hit bodypart, rather than just gaining a mere beating from the forms taken by the make spells. For example, the enemy will be hit by a hammer form of the lava’s spell, and will also be burned, or if strong enough, get slight melting on hit bodypart. The burns/melt, also, will be of the same rank of the spell from which the burning/melting was caused.
Boiling Internals :
The magic is based on lava, and with that gives the caster some of lava’s characteristics; the fiery heat. If the caster is in a battle, the magic energy in the caster’s body will accumulate heat, causing the body to heat up noticeably. This effect will help the caster withstand heat and fire from the surroundings or from a spell by providing the caster with a special resistance against the said two things. The resistance would be 50% of heat and fire from spells with ranks the same and lower than the caster’s rank. For example, a C-ranked caster will have 50% resistance to both D and C-ranked fire and heat based spells. Also, this ability also affects the damage a water spell deals to the caster. Water spells lower than the caster’s rank will cause only 75% of the full damage, considering that the heat from the caster’s body is strong enough to evaporate water spells of rank lower than the caster’s. For water spells the same and higher than the caster by rank, it will cause 125% of damage on the caster, seeing how a strong enough water spell can cool down the heat in the caster’s body.
Secondary Magic: N/A
Caster or Holder: Caster
Description:
As the title says, this moulding magic takes the form of lava, a substance very hot that is shot out from the core of the Earth, often volcanoes. The magic has lava-based spells, meaning almost anything that the magic provides will include the ability to cause burns, or maybe melting, if that particular spell is strong enough to. The make spells ranges from creatures to objects, and can also take the form of a particular something, for example an eruption.
The caster is free to move around while casting the magic’s spell, but both of the caster’s hands will be locked into a pose in return. This, of course will only be mandatory for the caster to cast the spell, not as long as the spell is still active. When a spell is cast, a circular magic rune will appear in front of the user, or wherever the each spell is supposed to sprout out from.
- hand pose:
x- Other than merely hitting an enemy with the spell’s shape, the caster can also burn the enemy, applying the characteristics of that of lava. For example, if the enemy is hit by the caster’s spell hammer, the enemy will both be hit by hammer knock and burn, or if strong enough, slight melting from the lava.
x- The magic cannot be eaten by a Dragon Slayer, though an Earth Dragon Slayer can actually eat it for lava is actually molten rock, he/she will still melt his/her face off trying.
x- The spells, being not restricted to one type of form, are different in terms of mobility. For example, there is a spell that takes the form of a hammer, and there is another that takes the form of an eagle. The hammer one travels in a straight line, while the eagle one can glide around, changing the course of its journey as it flies towards the enemy at the caster’s will.
Weaknesses:
x- Though an Earth Dragon Slayer will melt his/her face off trying to eat the lava make spells, Earth Demon and God Slayers can still eat them without having their face melted whatsoever. This is because the two magic is stronger than the dragon slayer magic, and for their known beastly nature, they can do so without getting scathed by said spells.
x- The spells may add burning or slight melting as their effects on an enemy, but the burn or slightly melt part can be cancelled, provided that the enemy has a strong enough water magic to cool down the lava from the moulding magic’s spells.
x- The caster’s two hands, being the important part in casting this magic, if injured severely the caster might not be able to cast any of the spells anymore. This is because the casting is tied to the condition that involves the caster forming a pose like said earlier in the description.
x- There is another catch on this magic; the lava it is based on can actually catch things on fire, and if it does, the fire will make great to feed Fire-type Slayers, making it disadvantageous to use this magic on them.
Abilities/Powers:
Molten Immunity :
The caster is given an ability, which involves the caster’s self being immune to the melting, burning or heat whatsoever that comes along with the spells of this magic. Whilst the spells can still cause physical damage on the caster him/herself, the burning or melting aftereffect will not affect the caster even if hit directly with a spell of this magic. For example, the caster can be injured physically by a lava-make : hammer, but will not be burned by the lava-ish aftereffect the spell is provided with.
Molten Effect :
The Lava-make Magic gives the user abilities, one of them being the ability to add up one more additional spell effect on an enemy. If the enemy is hit by any of the lava-make’s spell, the enemy may get slight melting on hit bodypart, rather than just gaining a mere beating from the forms taken by the make spells. For example, the enemy will be hit by a hammer form of the lava’s spell, and will also be burned, or if strong enough, get slight melting on hit bodypart. The burns/melt, also, will be of the same rank of the spell from which the burning/melting was caused.
Boiling Internals :
The magic is based on lava, and with that gives the caster some of lava’s characteristics; the fiery heat. If the caster is in a battle, the magic energy in the caster’s body will accumulate heat, causing the body to heat up noticeably. This effect will help the caster withstand heat and fire from the surroundings or from a spell by providing the caster with a special resistance against the said two things. The resistance would be 50% of heat and fire from spells with ranks the same and lower than the caster’s rank. For example, a C-ranked caster will have 50% resistance to both D and C-ranked fire and heat based spells. Also, this ability also affects the damage a water spell deals to the caster. Water spells lower than the caster’s rank will cause only 75% of the full damage, considering that the heat from the caster’s body is strong enough to evaporate water spells of rank lower than the caster’s. For water spells the same and higher than the caster by rank, it will cause 125% of damage on the caster, seeing how a strong enough water spell can cool down the heat in the caster’s body.
- d-rank spells:
Name: Lava-Make : Scythe
Rank: D
Type: Lava, offensive
Description:
The caster makes the hand pose for the spell’s casting, then takes out a scythe from the circular magic rune that appears after the pose and the spell has been casted. The scythe is 2 meters long, and the scythe part itself is half a meter long. The scythe is sharp, and causes cuts, the lava-ic characteristics of the spell adding burns as the side effect. The cuts can be as deep as 10 cm, and the burns are first degree burns.
Strengths:
x- The spell helps the user in dealing better form of physical attacks, which is cuts instead of mere pain coming from punches or anything related. Aside than that, the spell also leaves burns on the enemy’s hit body part, adding the effectiveness of using this spell when battling in a close combat range.
x- The spell cannot be eaten by an Earth Dragon Slayer. Though it is molten rock, the slayer will melt his/her face trying to do so.
x- The scythe cannot be touched by anyone other than the caster himself, and mages higher than D-ranked. It will burn the hands of those who touches it when he/she actually cannot, and so can only be used at will by the caster.
Weaknesses: ( List all the negative aspects of the spell + the [u]dur
x- The spell, though will stay on the field for a fixed duration, can still be broken before it reaches its limits, by the use of either water-based spells of D-rank and above, or by inflicting enough damage on the scythe to break it, which would be 3 physical or magical attacks.
x- Though the scythe cannot be eaten by a Dragon Slayer, Earth Demon and God Slayers can gobble it up like it’s nothing, making it at a great disadvantage when used against the two said magic users..
x- The spell cannot cut through a spell that is non-matter-based, and with this disadvantage the scythe cannot be used to deflect said kind of spell or defend against it whatsoever.
x- The spell lasts for 3 posts, 4 posts cooldown after.
Name: Lava-Make : Eagle
Rank: D
Type: Lava, Offensive
Description:
The caster makes the hand pose, then a circular magic rune appears in front of the caster. From the 45 cm diameter measured rune, an eagle will then fly out of it, heading towards the enemy. The lava eagle will then fly its way, the caster being able to control it at will while it makes its way towards the enemy. The lava eagle will then hit the enemy with sheer slamming force, splatting on the body like how a bird’s poop does after. The splattered lava will then burn the enemy on wherever it lands on, causing first degree burns on a large surface area where the splat sets itself on. The splat will continue burning on the enemy after the eagle hit the body, but the spell actually ends and starts cooldowning after the eagle splatted on the enemy, the continues burning for fixed period of time being an additional effect.
Strengths:
x- The spell travels 10 km/h in a 5 meters straight radius maximum, before splatting on its own. This given range is efficient when used against an enemy in a mid-ranged combat.
x- The spell can be controlled by the caster’s will whilst it is still flying towards the enemy, making it hard for the enemy to be able to deflect or swat it away by swaying the path of the eagle’s flight.
x- Blocking the eagle using mere body will not result in a good consequences. For example, the target cannot use his/her hands to block the eagle. Though he/she can still stop the eagle from hitting and splatting the chest or anywhere crucial, the body part used for blocking will still be affected by the splatting, causing first degree burns just as said earlier.
Weaknesses:
x- This spell cannot be eaten by an Earth Dragon Slayer, however an Earth Demon or God Slayer can eat it without having any melting problems, making it disadvantageous to use this spell on said kind of enemies.
x- The spell, as severe the injuries it can cause to a target, an enemy, if smart enough can trick the user into hitting an ally with the spell instead. Regardless if it’s an ally or not, the spell will still leave the same effect on hit target, demanding the caster to be ultimately careful as to not accidentally hit an ally.
x- The spell will have a 3 posts cooldown, whilst the burning effect will last 2 posts after being hit by the eagle.
Name: Lava-Make : Axe
Rank: D
Type: Lava , Offensive
Description:
The caster locks his/her hands in the fixed pose, a circular magic rune appearing in front of the hands after. From the 2 meters circular rune radius, a gigantic axe will come out, flying straight towards the enemy. The axe is obviously not meant to be held on hand, its head part itself is as big as a meter radius, and the handle is shorter than 45 cm. It will move in a straight line, without the caster being able to control its travel. The axe travels in a 6 meters radius, with a speed of 9 km/h. Upon hitting the target, the axe will cause average cuts ranging from 15-25 cm deep, and will deform into the liquid-like state of lava, burning the enemy with first degree burns next.
Strengths:
x- The spell is both efficient when used in mid and close combat range, the size and its acceptable reach giving the advantage of using the spell in said type of battles.
x- The spell can be blocked, just like how attacks causing physical damages can be defended against, but the burning aftereffect makes the spell as dangerous, even if succeeded in defending oneself against it.
x- The spell can crack a D-ranked shield spell, giving the caster a chance to break the shield after using this spell on said shield to be able to attack the enemy directly after.
Weaknesses: ( List all the negative aspects of the spell + the [u]dur
x- The spell can be cooled down by a water spell D-ranked or higher, provided that the spell covers a big enough range to be able to spurt water on all parts of the axe in one shot. When cooled down, the lava axe will become rock hard, shattering onto bits of smaller stones after.
x- As said before, the spell knows no allies nor enemies, meaning that the axe will hit and cause burns on whoever it hits, regardless if it’s the enemy, an ally or even the caster him/herself.
x- The spell will be utterly useless when used on a long-ranged enemy, as the reach itself restraints the axe from being able to fly away in said range, the lava deforming the axe exactly when it reaches its travel distance limit.
x- The spell has a cooldown of 3 posts. Burns for 2 posts before the liquid-like lava becomes rock hard, and stop giving off heat.
Name: Lava-Make : Launcher
Rank: D
Type: Lava , Offensive
Description:
The caster does the fixed hand pose, a circular magic rune appearing above the caster after. From the 2 meters radius rune, a rocket launcher will drop onto the caster’s grasp. The caster can then use it to shoot out lava balls towards the enemy, which will travel 9 meters radius maximum, with a speed of 12 km/h. The maximum number of lava balls it can shoot out is 6 balls, with one ball per shooting. The balls will explode, leaving traces of lava on wherever the balls landed before exploding upon contact. The lava will then burn the enemy, causing first degree burns.
Strengths:
x- The spell is good when used against mid and long ranged enemies, as some distance is needed in order for the caster to shoot using the launcher right without getting distracted by the target.
x- The spell is mainly used to counter an enemy that intends to gain distance from the caster, either for cooldown or a spell itself. On the other hand, the spell can be used for the caster to gain distance from the enemy him/herself.
x- The spell is also best to use when facing a large enemy, for example, a 3 meters Vulcan, as the balls, after they explode upon contact, will leave lava on the hit spot, and the bigger the surface area, the larger the area that will be affected by the burns.
Weaknesses:
x- The spell, being consumable by Earth God and Demon Slayers, is utterly useless when used against them, as they can just eat the balls, and the explosion will cause only mere physical damages on them, the burning aftereffect able to be withstand against by the beasts.
x- The spell, just like how the others can, can be cooled off by the use of water spells that is strong enough, and that cooling down the lava means turning the balls into mere rocks, shattering into smaller pieces, the explosive nature of the balls cancelled along with the lava.
x- The spell lasts for 2 posts, 4 posts cooldown. The maximum balls in can shoot is 6, one per shoot.
- c-rank spells:
Name: Lava-Make : Talons
Rank: C
Type: Lava , Offensive
Description:
The caster puts the hands in the fixed pose, two circular magic rune appearing right in front of the caster’s hands, one for each side. The circular runes will then float their way passing through the caster’s hands, equipping the hands with talons that is made up of lava. There are three talons per each hand, and the length of one talon is 45 cm. The depth of the cuts the talons can cause is 13 cm maximum, and will leave first degree burns on wherever the slash lands.
Strengths:
x- The spell helps the caster deal severer physical damages on an enemy, which involves burns and cuts.
x- The spell can crack a D-rank shield in two swipes, breaking through the said ranked shield in four swipes.
x- The spell still can be blocked, however, just like the other spells, the talons are made of lava, which means direct contact with even one of the claws will cause burns without the caster actually needing to cut through the enemy.
Weaknesses:
x- The spell cannot crack a C-ranked shield with only two swipes; it’ll need approximately 7 to even crack it, which is often something that the caster won’t be able to make, due to the spell’s duration, and plus counterattacks etc.
x- Though the spell can be used to cut through a matter-made projectiles or spells, the spell will still be unable to cut through, or be used to deflect a spell made up of non-matter.
x- The spell, much like the others can, can be cancelled earlier before it reaches its limits by default, which is by the usage of water-based spells C-ranked or higher, which must be able to splash water on the whole talon at one shot.
x- The spell lasts for 4 posts. Cooldown 5 posts.
Name: Lava-Make : Arrow Rain
Rank: C
Type: Lava , Offensive
Description:
The caster does the same hand pose, a circular magic rune appearing above the enemy. The 4 meters radius circular rune will then shoot out arrow-shaped lavas, raining down on the area which the circular rune covers. The arrows are as long as 15 cm each, and the speed of the rain is as fast as 8 km/h. The maximum numbers of arrows raining down is 20, and the maximum cut each can cause is as deep as 8 cm. The arrow can also leave burns, which is first degree burns on wherever the arrow cuts through, without being able to stab onto the target. The target must be 8 meters maximum from the caster, which is the maximum reach of the circular rune for the arrow rain.
Strengths:
x- The spell is best used when the caster needs to cause distraction, or when the caster really needs to damage the enemy, if not severe, worse enough, to be able to continue with a devised plan which would involve the usage of another spell.
x- The spell covers a wide field of rain, which makes it hard to just bring oneself out of the circular rune radius, as it will always appear with the enemy’s location marked as its centre point.
x- The spell can break through a C-rank shield with 15 arrows, making defending against the spell completely inevitable.
Weaknesses:
x- The spell is utterly useless if used in a battle against long ranged enemies, making it a waste to use this spell in said kind of battle.
x- The spell can be eaten whole by Earth Demon and God Slayers, meaning using this spell against them means giving them more power to beat the caster him/herself to pulp.
x- The spell has a cooldown of 4 posts, the burning will last for 3 posts.
Name: Lava-Make : Crescent Blast Barrage
Rank: C
Type: Lava , Offensive
Description:
The caster does the hand pose, a circular magic rune appearing in front of the caster after. The circular rune with the length of 1.5 meters radius will then shoot out barrage of crescent shaped lava. There will be 10 shots of crescent blasts towards the enemy, all headed in a straight line. Each of them will be as fast as 7 km/h. The maximum reach of the crescent blasts will be 7 meters each. Upon contact, the crescent shaped forms of lava will explode, finally leaving second degree burns on wherever the crescent blasts land on.
Strengths:
x- The spell perfectly matches with the arrow rain spell, both of them together making a good strategy for a normal mid and close ranged battles.
x- 7 of the crescent blasts can crack a C-rank shield, 9 of them breaking one completely. This means one of them can still pass through a target’s defence, making this spell quite the handful spell itself.
x- The spell will explode on default upon reaching the maximum reach distance, meaning that even if the crescents fail to hit the target, the set explosion can still have the chance to hurt the target, if not severely, worse enough.
Weaknesses:
x- Like other spells that can only be used when fighting mid and close combat range, this spell is utterly useless when used in a fight against a long ranged enemy.
x- The spell can be eaten by Earth Demon and God Slayers, thus like the arrow rain spell, making this spell nothing but a waste of turn. In addition to this disadvantage, the spell also feeds them, making them stronger, putting the caster at great disadvantage in that particular battle.
x- The crescent blasts can be stopped in its tracks by water spells, provided that the spell is able to splash water on a whole crescent blast at one strike, but even if the enemy can stop it by the usage of said water spells, the enemy will still have 9 more crescent blasts to deal with, which would prove to be a difficult task for those mages whose rank is not as high as A-rank and above.
x- The spell has a cooldown of 5 posts. The burning will last 3 posts after the crescent barrage hits a target and explode.
Last edited by Crocodile on 26th January 2014, 5:52 pm; edited 1 time in total