Magic Name: Aura Manipulation Magic
Magic Type: Lost Magic
Description: This magic allows one to manipulate their aura and use it for spells. The user of this magic can do a great many things with their aura. Forming it into spheres to fire or manipulating it to give it a mind of its own. A user can make their Aura enhance their physical prowess such as strengthening teeth to bite through metal, or bodies to repel bullets. One user can change the quality or aura to match something else. Essentially turning the aura into lightning or other such things. These are the principals of Enhancement, Emission, Manipulation, Transmutation, and Conjuration. Auras are also highly personalized, and thus can manifest in very specific ways. Not to mention that one person can’t absorb or consume another person’s without serious training or significant damage. This is one of the greatest strengths of this magic. The possibilities are up to the user.
Feitan however uses his aura in an offensive manner. He can use all the five branches of Aura Manipulation and will use them to end fights as quickly as he can, or as bloodily as he can. Flash is something that he also goes for and he will happily use it to the best of his ability in order to slaughter those he chooses to slaughter.
Unique Abilities:
- En: Feitan is capable of sensing the aura of others and even determine the type, emotion, and potential use their aura has. He is even able to sense anything that enters his En. Regardless of whether he can see it with his physical eye. It is so precise that he can count the number of leaves that fall around him during the height of fall.
- Recharging Attack: This magic slowly restores Feitan as he attacks with it. Every time he successfully hits his target he regains some of the mana used when using the spell.
- In: This ability allows Feitan to completely suppress his aura and his presence essentially rendering him invisible to all but the physical eye and robotic one seeing him. It can hide his aura from sight against anyone weaker than his rank, or who is not capable of using better than normal eyesight. (Only for those his rank or lower. Anyone Higher can still sense him but it takes a little bit more focus) (Locked until S rank)
Spells:
- Signature Spells:
- Thunder Palm:
Name: Thunder Palm
Rank: C-S
Type: Multiple Target
Duration: 2
Description: Feitan manipulates his aura and causes it to take on the properties of Lightning. He then focuses it into one or more of his palms and strikes his opponent with them. His hand or hands will become covered in small little arcing bolts of purple lightning when using this spell. He can strike wherever he chooses to deliver the same effect. When the palms make contact, they send a powerful shockwave through his opponent and cause them a lot of pain. If he strikes someone who is weaker with his palm, then he will stun them for one post. If he manages to hit someone, they will be slowed due to the electrical current frying their muscles.
- Aura Wires:
Name: Aura Wires
Rank: A- S (locked By Rank)
Type: Multiple Target
Duration: 7
Description: Feitan focuses his aura to his fingertips. He then presses his fingers together and pulls them apart. In between all his fingers forming wires between all of them as well. He then holds his right hand out to the side and the wires will circle and whip around him until he uses his hands to send them in a direction. He can wrap them around something or changing them to be sharp as swords and slice through something. He can allow them to reach up to away from him, and they move fast. Feitan can add an element to these wires if he so chooses, but they gain no further ability and just deal the element type damage. These elements include: Fire, Water, Earth, Lightning, Ice, Poison, Metal, Dark, Light, and Wind.
- Aura Sphere:
Name: Aura Sphere
Rank: S (Locked By Rank)
Type: Single Target
Duration: 1
Description:
For this spell Feitan holds his hands over one another and begins to focus his aura in between both hands forming it into a sphere. He then pulls this back and then sends his hands forward firing it forward towards his opponent. He can add an element to it as well for it to deal element damage. These elements include: Fire, Water, Earth, Lightning, Ice, Poison, Metal, Dark, Light, and Wind. This spell will reach a good distance away from the caster and travels quickly.
- D Rank Spells:
- Jajanken:
Name: Jajanken
Rank: D+
Type: Single Target
Duration: 1
Description: For this ability Feitan must focus his aura in his right hand. Before he releases the spell, he must call out “Rock”, “Paper”, or “Scissors”. Rock is a simple right punch. Feitan throughs his fist covered in his aura into a target and seeks to break it. The power of his aura enhances the punch. Paper is a ball of aura that flies forward towards a target and smashes into it as much as it can. This emits the aura as an attack. Scissors is another simple ability and it causes the aura to transmute itself and turn into a saber. Then it can cut through most weak materials. Feitan can of course add the elements; these elements include: Fire, Water, Earth, Lightning, Ice, Poison, Metal, Dark, Light, and Wind to this attack.
- Thunderbolt:
Name: Thunderbolt
Rank: D
Type: Single Target
Duration: 1
Description: Feitan focuses his aura into either of his hands. He transmutes the aura into electrical energy. He the points a finger or fingers to a target and his aura launches out of his body to fire and strike at the target he is pointing at.
- Dragon Head:
Name: Dragon Head
Rank: D
Type: Single Target
Duration: 1
Description: Feitan can transmute his aura into a tangible extension of his body in the form of a dragon, which he then hurls at the opponent as a straight shot. This ability is often used in conjunction with Emission, allowing Feitan to shoot the dragon as a projectile. As part of transmutation he can infuse the attack with elemental damage. These elements include: Fire, Water, Earth, Lightning, Ice, Poison, Metal, Dark, Light, and Wind.
- Aura Blast:
Name: Aura Blast
Rank: D
Type: Single Target
Duration: 1
Description: Feitan can fire a blast of aura from his open palm powerful enough to knock back and lightly injure an opponent while also breaking the ground under their feet. This blast is a concentrated force of pure aura and thus it is considered an emitter ability.
- C Rank Spells:
- Red Arrow:
Name: Red Arrow
Rank: C+
Type: Single Target
Duration: 3
Description: Red Arrows burst into flame on contact, causing Feitan's target to catch fire. This spell is used to make things burst into flames and burn. Feitan uses it to cause flames to catch on explosive materials, or just burn things. He enjoys it. In order to make these arrows work Feitan mimics drawing and releasing an arrow from a bow that is made of red colored aura with his left hand forming the bow using his thumb, pointer, and middle fingers. This ability is considered an emitter ability.
- Double Machine Gun:
Name: Double Machine Gun
Rank: C
Type: Multiple Target
Duration: 1
Description: After separating his fingertips at the height of the distal phalanges, Feitan expels aura from his fingers in the form of bullets. The speed and power of the bullets are tremendous, and, coupled with the high rate of fire of the ability, make it ideal to slaughter dozens of opponents in a matter of instants. This spell is an emitter ability.
- Little Flower:
Name: Little Flower
Rank: C
Type: Single Target
Duration: 1
Description:
Feitan gives his aura explosive properties, creating small yet deadly detonations in his palms. He employs this ability by grabbing hold of an opponent and triggering the explosion. If the ability is used on the opponent's face and they fail to guard properly, their mouth, nose and eyes will be irreparably blown away, while blasts close to the fingers would blow them off, and everywhere else they would damage the muscles and nerves beneath the skin beyond recovery.
One of its weaknesses is that Feitan needs to shield his own hands with more aura than he uses to detonate, which renders Little Flower significantly less powerful than other abilities and makes it possible to avoid the serious damage. It seems likely that the ability belongs to the Transmutation category.
- Corpse Control:
Name: Corpse Control
Rank: C
Type: Multiple Target
Duration: 5
Description: By piercing their head with several needles, Feitan can manipulate one or more deceased individuals. The victims can perform complex actions, such as speaking and fighting. They have no will or reflexes of their own, and can be made to take suicidal actions. Although some victims show evident signs of being controlled, others can fake normal behavior to deceive onlookers, which Feitan can facilitate by positioning the needles so that they are not immediately visible. The bodies however can only take 1 hit of their rank in damage before they drop down and become corpses once again. This ability is considered Manipulation. ((If this is used on a character's dead body, or character NPC OOC permission is needed.))
- B Rank Spells:
- Wolf Pack:
Name: Wolf Pack
Rank: B+
Type: Multiple Target
Duration: 8
Description: For this spell Feitan uses his magic to manipulate his aura and form it into a pack of wolves. These wolves will act independently, unless they are given a command. These wolves will follow Feitan and attack anyone that he deems to be an enemy. These wolves move as fast as any wizard of their rank. They will seek to sink their fangs into the opponent and when they have done so they immediately explode. The explosion is a radius with the target being in the center. Each wolf summoned has a corresponding element that has a different effect. Each wolf deals B rank damage, and the following explosion deals damage. Feitan can summon 4 wolves at B rank, 5 at A rank, and 6 at S rank. He chooses the elements.
Fire: The fire element wolf bites into a person and explodes dealing fire damage. It will also cause anything in the radius of the explosion to become burned as well. This wolf can't hurt fire magi.
Shock: The Shock Wolf bites into a person and explodes dealing lightning damage. It also has the potential to stun anyone who is caught in the radius who is lesser rank than this spell for 1 post, and if they are higher rank it will slow them. This wolf can't harm any magi who uses lightning magic.
Corrosive: The Corrosive Wolf bites into a person and explodes splattering a highly corrosive acid on everyone in its range. If the victims are wearing armor it will cause the armor to be broken unless the victim can clean the acid off themselves in 3 posts. Legendary plus armor will get weaker and start to slowly corrode over the duration weakening it to the level of a strong armor by the end. This wolf can't harm Artifact armor and can't affect anyone who uses a form of poison, or acid magic.
Ice: The Ice Wolf bites into a target and explodes dealing Ice Damage to anyone caught in the radius. The ice will cause the victims weaker than the spell to slow, anyone higher will be slowed less. This wolf can't harm any mage who uses Ice magic.
Explosive: The Explosive Wolf bites into a target and explodes dealing damage. The Explosive Wolf's explosion reaches a larger range than most.
Slag: The Slag wolf bites into a target and explodes covering anyone in its radius to be covered in the slime like substance. The substance itself causes anyone covered in it to suffer more damage from any and all forms of element magic. This wolf can't affect any mage who uses Dark magic.
- Burnt by the Sun:
Name: Burnt by the Sun
Rank: B
Type: Single Target
Duration: 1
Description:
To activate this spell Feitan must say "Piece of trash know your place." Feitan transmutes his aura into scorching heat, its power depending on the pain and injuries inflicted to him in battle. The ability is manifested through emitting a ball of aura into the air, which then transforms into a miniature sun that burns the victim to death; the more damage received, the hotter the fire. Rising Sun has a very large attack radius. The miniature sun reaches many meters above Feitan and flies there. It then expands until it is only a few meters above Feitan's head. The only safe zone is a small area directly around Feitan. This spell deals damage.
- Disembodied Hands:
Name: Disembodied Hands
Rank: B
Type: Multiple Target
Duration: 6
Downside: If the hands are destroyed with magic then the spell will end early and it'll be unable to be used until the duration is expired in post length.
Description:
Feitan can conjure three disembodied hands which he then controls with Manipulation. He can coat them with aura and utilize them as projectiles capable of surrounding and pummeling the target, but also as diversions to close in on the opponent. Feitan has a great deal of control over the hands, which he can position to exploit the blind spots created by other attacks. The aura around a single hand allows it to pack enough power to hurt foes, although not enough to injure them significantly, as well as to permit it to come out of physical attacks undamaged.
- Dragon Lance:
Name: Dragon Lance
Rank: B
Type: Single Target
Duration: 5
Downside: Feitan must remain stationary while this spell is being used. Should he move then it will end prematurely.
Description: This ability allows Feitan to control the dragon created with Dragon Head through precise motions of his hands, without emitting it. Due to its power and flexibility, it is perfect to attack while keeping the opponent at a safe distance. Feitan was able to make the dragon move quickly enough to prevent anyone from getting close to him, as well as to grip foes. Since this ability essentially consists in Feitan extending his aura and altering its shape as well as properties without separating it from his body, Dragon Lance can be classified as a Transmutation ability
Last edited by FeitanKazeshini on 20th October 2022, 3:42 pm; edited 11 times in total