Magic
Magic Name: Mother's Loving Embrace
Magic Type: Caster
Description: During the transition between worlds when Takumi had died on Earth before appearing in this realm alive and well, his mother's spirit had bonded with her son once more, swearing to defend her son from whatever harm may befall him in his new journey. To accomplish this task, she has taken the saying "I'd move mountains for you" quite literally and granted Takumi control over the earth elements of this new place, from rock to sand, it falls under her domain.
This control over the ground and it's various minerals has given Takumi a strong defensive advantage against physical elements as he can raise walls of rock to defend himself, create crude weapons out of metals to counter attack or even command the sand and dirt alike to carry him across various terrains.
Unique Abilities:
Magic Name: Mother's Loving Embrace
Magic Type: Caster
Description: During the transition between worlds when Takumi had died on Earth before appearing in this realm alive and well, his mother's spirit had bonded with her son once more, swearing to defend her son from whatever harm may befall him in his new journey. To accomplish this task, she has taken the saying "I'd move mountains for you" quite literally and granted Takumi control over the earth elements of this new place, from rock to sand, it falls under her domain.
This control over the ground and it's various minerals has given Takumi a strong defensive advantage against physical elements as he can raise walls of rock to defend himself, create crude weapons out of metals to counter attack or even command the sand and dirt alike to carry him across various terrains.
Unique Abilities:
- Ability 1: Once a thread, Takumi's mother may act to defend Takumi from an attack he may not see coming by automatically casting a spell to protect him from the attack. This spell would behave exactly as if Takumi casted it himself.
- Ability 2: Once a thread, Takumi's mother may seek vengeance for Takumi and launch an offensive spell against a target he may not even see, provided the target had harmed them before in the same thread. This spell would behave exactly as if Takumi casted it himself.
- Ability 3:
- Signature Spells:
Name: Holding Grip
Rank: Character Rank (Max S)
Duration: 7 Posts
Description: Within a medium sized range around the user, the earth itself can suddenly reach up and envelope a target in it's mass. This mass can be carried around by the same minerals that hold the target until the spell wears off or the target can be set free to end the spell early.
Name: Crushing Grip
Rank: Character Rank (Max S)
Duration: 7 Posts
Description: Within a small sized range around the user, the earth itself can suddenly reach up and envelope a target in it's mass. This mass will then be try to compact itself, effectively crushing the target.
- Advanced Spells:
Name: Crushing Wave.
Rank: A+
Duration: 9 Posts
Description: Allows the user to manipulate loose minerals (Sand, dirt, gravel etc.) below them to carry themselves and others around on a quickly growing wave that can threaten to crush those caught beneath it. This wave can be raised higher for stronger crushing potential but shorter distance or can be left lower to the ground for weaker crushing potential but longer distance.
Name: Shifting World
Rank: A+
Duration: 9 Posts
Description: Allows the user to manipulate the ground around them in various methods, either it be making the earth roll in waves like the ocean or to shift various objects and people by raising and sinking the ground as necessary to create hills that many find difficult to traverse.
Name: Sink to The Abyss
Rank: B+
Duration: 8 Posts
Description: In a small radius around the user, the earth will seemingly come arrive and begin to grab and drag the target down into the ground, carrying them as far down as it can until either the target breaks free or the spell's duration ends, in which case they shall be left buried wherever the spell became inactive.
- A Rank Spells:
Name: Seismic Sense
Rank: A
Duration: 7 posts
Description: By focusing on their senses, the user can effectively feel the differences in the weight of the ground and detect nearly anyone and anything that is currently touching the ground in a large radius around themselves. The user must be remaining still and focused while doing so, movement or breaking their focus will end the spell early.
Name: Impalement Field
Rank: A
Duration: 1 Posts
Description: Within a small area of the user, the ground will erupt into large spikes made of various minerals that could threaten to impale those caught unaware.
Name: Sand Armor
Rank: A
Duration: 7 Post
Description: The user can bring in various soft minerals (dirt, sand, gravel) to cover and protect their body, the minerals hardening in response to physical trauma but otherwise flows softly around their body while this spell is active.
- B Rank Spells:
Name: Metal Wall
Rank: B
Duration: 6 posts
Description: The user brings forth a single wall composed of various metals in a small area of the user to block off pathways or to defend the user and/or others against magics of similar level.
Name: Make Shift Arena
Rank: B
Duration: 6 Post
Description: Within a large area around the user, the ground will suddenly give way to create a large pit that could cause damage from the fall. The sole exception of this collapsing earth is within small radius around the user, effectively creating a small arena to trap people close or down below.
Name: Metal Dome
Rank: B
Duration: 6 Post
Description: The ground itself will create a dome composed of various metals found around the user to defend against magics of similar level.
- C Rank Spells:
Name: Solid Wall
Rank: C
Duration: 5 posts
Description: The user brings forth a single wall composed of various solid minerals (rock, sandstone, quarts, etc.) in a small area of the user to block off pathways or to defend the user and/or others against magics of similar level.
Name: Spikey Fields
Rank: C
Duration: 5 Posts
Description: Within a medium sized area of the user, the ground will become littered with various small 5 inches spikes composed of sharpened solid minerals (rocks, sandstone, quarts) to create a dangerous movement hazard.
Name: Solid Dome
Rank: C
Duration: 5 Post
Description: The ground itself will create a dome composed of various solid minerals (rock, sandstone, quarts, etc) around the user to defend against magics of similar level.
- D Rank Spells:
Name: Dirt Wall
Rank: D
Duration: 3 posts
Description: The user brings forth a single wall composed of various soft minerals (dirt, sand, gravel, etc.) in a small area of the user to block off pathways or to defend the user and/or others against magics of similar level.
Name: Pothole Field
Rank: D
Duration: 3 Posts
Description: Within a small area of the user, the ground will become littered with various potholes to create a tripping hazard for all fighters in the area.
Name: Dirt Dome
Rank: D
Duration: 3 Post
Description: The ground itself will create a dome composed of various soft minerals (dirt, sand, gravel, etc.) around the user to defend against magics of similar level.
Last edited by Takumi Yoko on 8th June 2023, 8:06 pm; edited 2 times in total